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Monster 2

From The Codex
Revision as of 04:48, 19 October 2023 by StinkyGumi (talk | contribs) (Adding categories)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.

Background

Monster 2 is one of the monsters found inside the Karamari Hospital in Spooky's Mansion. It's a corpse in the morgue that chases the player once the pickup the medallion .

Statistics

Tier: 9-B

Name: Monster 2

Origin: Spooky's Jumpscare Mansion

Sex: Unknown

Age: Unknown

Classification: Monster

Species: Corpse

Occupation: None

Status: Undead (is a corpse)

Alignment: Unknown (Seemingly attacks with no real reason)

Dimensionality: 3-D

Attack Potency: Wall level (Should be comparable to Specimen 3, who can burrow holes through the roof)

Durability: Wall level (Takes no damage from The Protagonist)

Striking Strength: Wall Class

Lifting Strength: Unknowm, Peak Human with Telekenesis (able to lift up multiple corpse filled body bags at once)

Travel Speed: Athletic Human (Should be comparable to The Protagonist) Faster while charging (slowly gets faster)

Combat Speed: Athletic Human

Reaction Speed: Athletic Human

Stamina: Limitless (As a corpse, it should not feel exhaustion)

Range: Standard Meelee Range, Higher with Hax

Intelligence: Average (Can speak in some of its Perception view blocks)


Powers and Abilities

Superhuman Physical Characteristics, Immortality (undead; Is a corpse), Non-Euclidean Physiology (All specimen are able to go through impossible rooms such as doors having rooms while against an open stairway or doors leading to rooms that are bigger on the inside), Telekinesis (Was able to make multiple corpse-filled body bags float up in the air), Reality Warping (Was able to suddenly delete a door, Changes the layout and size of an entire room) Teleportation (Can teleport), Perception Manipulation (Covers the Players vision in Fog. Will blind the players in flashing words and images when hitting them or at random)


Other

Standard Tactics: Will charge at the opponent, Likely to warp the area around it and use its perception manipulation to blind the opponent.

Weaknesses: None notable

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Monster 2