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Leg Horse (Space Funeral)

From The Codex
Revision as of 13:57, 18 December 2023 by StinkyGumi (talk | contribs)
"Mature Content"
Halt! This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. Be wary!

Background

Leg Horse, Aka Prince Horace, used to be the Prince of Space Funeral before The Great Change happened. His form corrupted, transforming him into a horse made out of legs. He meets Phillip while fighting off blood wolves and forces him to join him on his journey to blood cave, and to City of Forms to kill Moon.

General Information

Name: Leg Horse, Formely Prince Horace

Origin: Space Funeral

Sex: Male

Age: Unknown

Classification: Prince of Space Funeral, Destined

Species: Formerly Human, Horse made of Legs

Occupation: Prince

Status: Deceased (Was deleted with the rest of the universe after the events of Space funeral Earth Birth)

Alignment: Neutral Good (While at first, he threatened to Kill Phillip had he not join him in his adventure, we learn that he was attempting to bring back his human form. He intended to bring the world back to its normal state by killing Moon, simply having a very aggressive way of doing it. The same can be said in Space funeral 2 and Earth Birth, fighting to keep the world at balance.)

Codex Statistics

Key: Space Funeral | Post-Cancer Death

Tier: 9-B | 9-B

Dimensionality: 3-D

Attack Potency: Wall level (Can fight against Land sharks, who can swim through the ground with ease. Fights the Swamptrogg early on, which is large enough to block a cave entryway) | Wall level (Should at least be as strong as before, Fights Robot Warmachine's which are giant robots, Vicious dinosaurs which are large dinosaurs)

Durability:: Wall level (Can handle bomb dog explosions) | Wall level (Should be as durable as before, can take attacks from Robot Warmachines)

Striking Strength: Wall Class | Wall Class

Lifting Strength: Unknown

Travel Speed: Average Human | Average Human

Combat Speed: Transonic (Can dodge sound-based attacks from 20th century boy) | Supersonic (Can dodge sound-based attacks from Dubstep mutant. Can fight Aqua man early on who uses an eel's electricity as an attack, Can dodge attacks Libertarian Militia who uses a shotgun.)

Reaction Speed: Transonic | Supersonic

Stamina: Superhuman (Can fight just fine after having blood sucked out of him, fights and runs through hordes of enemies constantly, travels across the Continent of Space Funeral and Earth Birth with no signs of being tired)

Range: Standard Melee Range, Likely Higher with Zorg Canon

Intelligence: Above Average (Can make his way through a criminal filled castle set with traps, go through a mummy filled maze and grab all the treasure, and solve deadly puzzles)


Powers and Abilities

Superhuman Physical Characteristics, Enhanced Senses (Can Hear and See without a head), Extrasensory Perception (Can Sense one's power level. Can sense evil and science), Weapon Usage (Unique; Uses Boots, Marksmanship; Can use the Zorg Canon) , Accelerated Development (Leveling; Levels up as the game goes on, getting stronger and learning more moves along the way, one shotting enemies he once struggled with), Healing (Can use Light Heal, Heavy Heal and Heal All to Heal himself and others), Status Effect Inducement, Emotional Empowerment and Poison Manipulation (Can Inflict himself with the Poison effect, Blood Rage Effect that keeps him from attacking and Gouged Effect using Cleanse), Social Influencing (Can do an Entrancing Jig, Inflicting Distract on an opponent, stopping them from using Skills), Morality Manipulation (Will speak the Good word using Preach, inflicting Moral on the opponent, stopping them from using attacking skills), Durability Nullification (Stampede and Power Kick ignores the opponents defense), Resistance to Cold Manipulation (Can walk through and fight in a snowy location just fine), Non-physical Interaction (Can harm ghost type enemies such as Swarthy skull and Vengeful Ghoul)
Healing (Small blood, big blood and bigger blood heals Leg Horse. Bag of blood and Big bag of blood heals his party. Small, large and super nut heals Leg Horse's MP. Bag of nuts and big bag of nuts heals his entire party), Resurrection (with mild and heavy restorative, being able to revive anyone in his party), Poison Manipulation (Bloodsap is an uncurable toxin that cannot be healed from. The Poisonous Helmet poisons Leg Horse for more defense. Purple Drank is a throwable item that's effective on all enemies, being a heavy drug), Statistics Amplification (The Weightlifter Hat and Muscle Ring increases Leg Horse's strength, the Feathered Hat increases Leg Horse's speed), Purification (Antidote cures poison) Status Nullification to, Social Influencing (The Focused Hat gives Leg Horse immunity to Distract), Fear Manipulation (The Drab Hat prevents the Spooked Status),

All previous abilities, Self-Sustenance (Respiratory Self-Sustenance; Can walk around and fight on the moon just fine), Non-Physical Interaction (Can now fight Shades of doubt, which are shadows), Resistance to Space-time Manipulation (Dipped his feet into a lake that allowed him to bend time and space, which let him to walk through a dimension with a non-linear time), Poison Manipulation (As a destined one, Leg Horse can handle high amounts of Toxic science just fine. Drinks Moonshine which is stated to have Blood and Mercury inside) and Heat Manipulation (Can walk through a lava filled land)

All previous items, Magnetism Manipulation (Has magnets), Statistics Amplification (The Speed ring Increases Leg Horse's Speed. The Sexy and Scary ring Increases Leg Horse's Dodge Rate), Poison Manipulation and possibly Sense Manipulation (has Dubstep venom which poisons the enemy. Stated in its description to cause Nausea and Deafness), Fear Manipulation (Can Inflict himself with Spooked with the Scary Ring), Healing (Can heal with Sirloin, Moonshine and Fat Doobies), Statistics Reduction (Can put on the Bad Ring that makes all his stats go to 1) Purification and Nullification to Fear Manipulation, Social influencing, Morality Manipulation and Mind Manipulation (Status; The Fat Doobie can remove the effects of Spooked, Distract, Moral, Poison, Sad and Berserk. The Amoral ring prevents the Moral Affliction. Sirloin Removes Spooked. The Bad Ring prevents Berserk)


Standard Equipment

* Worn Boots- Well Worn Boots (+5 attack)

  • Heavy Boots- Solid and Reliable Boots (+9 Attack)
  • Steal-toed Boots- Steel-toed Construction boots (+13 Attack)
  • Razor Boots- Deadly razor-trimmed boots (+17 Attack)
  • Laser Boots - Some kind of laser boots idk (+21 Attack)
  • Zorg Canon- Future Death Machine (+30 Attack)

* Old pants- Worn old pants (+5 Defence)

  • Heavy jeans- Solid lumberjackish pants (+10 Defence)
  • Armored Pants- Powerful armored pants (+15 defence)

  • * Focused Hat- This hat will prevent DISTRACTION. (Prevents the Distract Status)

  • Drab Hat- This hat will prevent SPOOKED (Prevents the Spooked Status)
  • Weightlifter Hat- This hat gives MORE MUSCLE. (+10 Attack)
  • Feathered Hat- This hat gives MORE SPEED (+20 Speed)
  • Poisonous Helmet- Poisons the owner but increases defence (+25 Defence. Inflicts Berserk and Poison)
  • Brain Ring- More Brain (+20 Mind)
  • Muscle Ring- More Muscle (+20 Attack)
  • Mysterious Ring- A mysterious ring. Who knows where it's been? (Halves MP cost of all skills)

  • * Small Blood- A small pack of blood. (Restores 100 HP)

  • Big Blood- A big pack of blood (Restores 200 HP)
  • Bigger Blood- A massive pack of blood. (Restores all HP)
  • Bag of Blood- Restores 80HP to all characters (Restores 80 HP to all allies)
  • Big Bag of Blood- Restores 300 to all characters (Restores 300 HP to all allies)
  • Small Nut- A magic nut which restores 20MP (Restores 20 MP)
  • Large Nut- A really magic nut which restores 90 MP (Restores 90 MP)
  • Super Nut- Extraordinarily magic nut. Restores all MP. (Restores All MP)
  • Bag of Nuts- Restores 20 MP to all characters. (Restores 20 MP to all allies)
  • Big Bag of Nuts- Restores 100 MP to all characters. (Restores 100 MP to all allies)
  • Antidotes- Removes "Poison" condition! Freshens rooms (Removes Poison)
  • Mild Restorative- Restores the dead but they still feel gross (Revives a party member with 30% health)
  • Heavy Restorative- Restores the dead and puts a spring in their step (revives a party member at 70% health + 20 HP)
  • Bibles- A solid Bible
  • Magic eye pictures- A mysterious Magic Eye picture
  • Old Movies- A sentimental old movie
  • Purple Dranks- RIP Pimp C (Causes purple damage that's effective on all enemies besides moon)
  • Blood Sap- A Mysterious poison. Gifted by the elf king... (It causes the afflicted person to lose 40 HP per turn. Cannot be healed)
  • Steak- A fresh steak.
  • Boat Ticket- Ticket to the Blood Cavern

  • * Worn Boots- Well Worn Boots (+5 attack)

  • Heavy Boots- Solid and Reliable Boots (+9 Attack)
  • Steal-toed Boots- Steel-toed Construction boots (+13 Attack)
  • Razor Boots- Deadly razor-trimmed boots (=17 Attack)
  • Laser Boots -Some kind of laser boots idk(+21 Attack)
  • Zorg Canon- Future Death Machine (+30 Attack)
  • Really Angry Shoes- Mean shoes that bully others (+40 attack)
  • Doggy Socks- Vicious biting dog heads worn on feet (+300 kick)

  • * Old pants- Worn old pants (+5 Defence)

  • Heavy jeans- Solid lumberjackish pants (+10 Defence)
  • Armored Pants- Powerful armored pants (+15 defence)
  • Titanium pants- Army grade warpants (+32 Defence)
  • Fluffy Dog Pants- A dog worn as a pair of pants (+100 defence)

  • * Focused Hat- This hat will prevent DISTRACTION. (Prevents the Distract Status)

  • Drab Hat- This hat will prevent SPOOKED (Prevents the Spooked Status)
  • Weightlifter Hat- This hat gives MORE MUSCLE. (+10 Attack)
  • Feathered Hat- This hat gives MORE SPEED (+20 Speed)
  • Poisonous Helmet- Poisons the owner but increases defence (+25 Defence. Inflicts Berserk and Poison)
  • Brain Ring- More Brain (+20 Mind)
  • Muscle Ring- More Muscle (+20 Attack)
  • Mysterious Ring- A mysterious ring. Who knows where it's been? (Halves MP cost of all skills)
  • Amoral Ring- Ring forged from the tears of orphans (Prevents the Moral Status)
  • Sexy Ring- A ring for that special someone (Increases Dodge rate for Physical attacks)
  • Scary Ring- Makes you scared but also really fast (Increases Dodge rate and prevents critical hits. +40 agility)
  • Bad Ring- This ring is dumb and I hate it (Sets all stats to 1)
  • Goodbad Pasties- Nipple pasties that make you awesome but dead (They prevent critical hits, increases dodge rates for physical attacks, and halves MP cost. +500 on all stats. Dies upon wearing it)

  • * Small Blood- A small pack of blood. (Restores 100 HP)

  • Big Blood- A big pack of blood (Restores 200 HP)
  • Bigger Blood- A massive pack of blood. (Restores all HP)
  • Bag of Blood- Restores 80HP to all characters (Restores 80 HP to all allies)
  • Big Bag of Blood- Restores 300 to all characters (Restores 300 HP to all allies)
  • Small Nut- A magic nut which restores 20MP (Restores 20 MP)
  • Large Nut- A really magic nut which restores 90 MP (Restores 90 MP)
  • Super Nut- Extraordinarily magic nut. Restores all MP. (Restores All MP)
  • Bag of Nuts- Restores 20 MP to all characters. (Restores 20 MP to all allies)
  • Big Bag of Nuts- Restores 100 MP to all characters. (Restores 100 MP to all allies)
  • Antidotes- Removes "Poison" condition! Freshens rooms (Removes Poison)
  • Mild Restorative- Restores the dead but they still feel gross (Revives a party member with 30% health)
  • Heavy Restorative- Restores the dead and puts a spring in their step (revives a party member at 70% health + 20 HP)
  • Sirloin- Tough and wily sirloin (Heals 100 HP and removes Spooked)
  • Moonshine- Restores all HP but is kinda really gross (Heals 100% HP)
  • Fat Doobies- Joint filled to the brim with 'tomato' buds (Removes all Status effects. Restores 50% HP and 100% MP)
  • Bibles- A solid Bible
  • Magic eye pictures- A mysterious Magic Eye picture
  • Old Movies- A sentimental old movie
  • Calculators- A numeric calculator just like grandpa used to use
  • Mirrors- A handy dandy hand mirror
  • Magnets- A mysterious magnet. Who knows how it works?
  • Purple Dranks- RIP Pimp C (Causes purple damage that's effective on all enemies besides moon)
  • Dubstep Venom- Causes nausea, deafness, and WUB WUB WUB (removes 40 HP each turn from the afflicted user, alongside 10% of MP)


  • Notable Techniques

    * Light Heal- Heals Leg horse or a party member for a small amount of health

    • Stampede- A Durability Negating move that hits all enemies
    • Preach- Preaches the good word to inflict his enemies with "Moral"< a status effect that stops one from using attacking skills
    • Power Kick- A strong durability negating move that hits one enemy
    • Entrancing Jig- Does an Entrancing Jig to Inflict Distract, A status effect that stops one from using Skills
    • Grab- Grabs the opponent to stop them from moving
    • Cleanse- A move that says to heal all status effects, however it actually inflicts Leg horse with bad status effects such as Poison, Blood rage and Gouged
    • Heal All- Heals all the party members at once
    • Heavy Heal- Heavily heals himself or a single party member

    * Disrupt- Disrupt is a move learned by the 256 and is the only move that can damage Science besides his own Durability negating moves. Still does A good amount of damage to normal enemies and costs 0 MP


    Other

    Standard Tactics: Leg Horse will primarily fight with durability negating and Status Effect giving skills, fighting using his boots as a weapon. Should he get damaged too much, using items and armor as well as his healing skills to keep himself alive.

    Weaknesses: Not afraid to run headfirst into a fight if he's insulted. Has a set amount of MP to use skills but items can help restore it.

    Battle Records

    None.

    None.

    None.

    Discussions (Link For Mobile Users):

    Discussion threads involving Leg Horse (Space Funeral)