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Heero Yuy

From The Codex
Revision as of 16:54, 13 November 2023 by GiverBot (talk | contribs) (re-categorisation per CFD, replaced: ===Powers and Abilities=== → ==Powers and Abilities==, ===Standard Equipment=== → ==Standard Equipment==, ===Other=== → ==Other==, ==Statistics== → ==Codex Statistics==)
There's nothing wrong with acting on your emotions. At least, that's what I was told.
~ Heero Yuy

Background

Heero Yuy is the main protagonist of Mobile Suit Gundam Wing and Gundam Wing: Endless Waltz, and is a primary protagonist in their sequel story, New Mobile Report Gundam Wing: Frozen Teardrop. He is seen as the main character and face of the After Colony and Mars Century timelines of the Gundam series.

As a boy, Heero was raised by his father, Odin Lowe, to become the perfect soldier, becoming unbelievably skilled and dangerous in combat. He eventually became a legendary pilot of mobile suits, notably being a Gundam Pilot, who has expertly piloted three Gundam suits to date; Wing Gundam, Wing Gundam Zero, and Wing Gundam Snow White Prelude. He has also briefly piloted Gundam units such as Gundam Epyon and Gundam Heavyarms with great efficiency.

Heero is a member of the G Team, alongside Duo Maxwell, Trowa Barton, Quatre Raberba Winner, and Chang Wufei. Although the other four members eventually retired as Gundam pilots and grew up, Heero was eventually put into cryogenic sleep, and continued his work as a Gundam pilot when he awoke. However, he later married Relena Peacecraft, which likely closed off his life as a Gundam Pilot for good.

Codex Statistics

Key: Beginning of Series | End of Series/Endless Waltz | Frozen Teardrop

Tier: 9-C, 8-B in Wing Gundam | 9-C, Low 6-B in Wing Gundam Zero | Likely 9-C, at least Low 6-B in Wing Gundam Snow White Prelude

Name: Heero Yuy

Origin: Gundam

Sex: Male

Age: 15 years old (Gundam Wing), 16 years old (Endless Waltz), physically 16 years old (Frozen Teardrop)

Classification: Gundam Pilot, Perfect Soldier, Sleeping Beauty, Princess Aurora

Alignment: Lawful Neutral (At the beginning of the series, Heero was extremely cold and calculating. He followed his orders to a tee, going so far as to self-detonate himself without question or any apprehension, simply because he was ordered to do so if he failed. Heero holds no allegiances to anyone but the Space Colonies, and carries out any of their tasks dutifully, whether they are morally good or bad. He is fighting for the sake of the people of the Colonies, but does not hesitate in carrying out assassinations if need-be) | Chaotic Good (Heero has learned the value of acting on his emotions and how morality is a good thing to let dictate your choices, more-so than government. This new revelation has come with a new habit of acting self-servingly, but he will always fight for the sake of the prosperity of Earth regardless) | Chaotic Good

Dimensionality: 3-D

Attack Potency: Peak Human level (Heero was trained as a soldier since his birth, able to easily take out adults with no problem. He can pilot Gundam suits, advanced mobile suits that are fatal for most usual humans to pilot), City Block level in Wing Gundam (Standard Gundam mobile suits can casually destroy three Leo suits at once, which requires this amount of power) | Peak Human level, Small Country level in Wing Gundam Zero (Wing Zero could vaporize an entire space colony with its Twin Buster) | Likely Peak Human level (His strength has slightly diminished due to his cryogenic sleep), at least Small Country level in Wing Gundam Snow White Prelude (Snow White is said to be several times stronger than Wing Zero)

Durability: Peak Human level, City Block level in Wing Gundam | Peak Human level, Small Country level in Wing Gundam Zero (Can withstand the recoil of its Twin Buster) | Likely Peak Human level, at least Small Country in Wing Gundam Snow White Prelude (Superior to the Wing Gundam Zero)

Striking Strength: Peak Human Class, City Block Class in Wing Gundam | Peak Human Class, Small Country Class in Wing Gundam Zero | Likely Peak Human Class, at least Small Country Class in Wing Gundam Snow White Prelude

Lifting Strength: Unknown

Travel Speed: Peak Human (Can outrun most athletes, as the perfect soldier), Massively Hypersonic+ in Wing Gundam (Should be comparable to Wing Gundam Zero) | Peak Human, Massively Hypersonic+ in Wing Gundam Zero (Could cross a massive distance in only 4 seconds) | Peak Human, at least Massively Hypersonic+ in Wing Gundam Snow White Prelude (Should be faster than Wing Gundam Zero)

Combat Speed: Peak Human, Massively Hypersonic+ in Wing Gundam (Can react to its own flight speed) | Peak Human, Massively Hypersonic+ in Wing Gundam Zero | Peak Human, at least Massively Hypersonic+ in Wing Gundam Snow White Prelude

Reaction Speed: Peak Human, Massively Hypersonic+ in Wing Gundam (Can react to its own flight speed) | Peak Human, Massively Hypersonic+ in Wing Gundam Zero | Peak Human, at least Massively Hypersonic+ in Wing Gundam Snow White Prelude

Stamina: Peak Human (As the perfect soldier, Heero far surpasses even the greatest of athletes. He is able to preform perfectly fine despite having gunshot wounds, and even effectively face off against Zechs Merquise while one of his arms was incredibly injured. He fights for days on end on little sleep, only seeming to truly rest when he is knocked out in battle)

Range: Standard Melee, Tens of Meters with handgun and in Mobile Suits, Kilometers with laser cannons

Intelligence: Genius (A soldier who had been trained since birth, proficient in all sorts of different fields. He is a genius when it comes to hacking, firearms usage, and hand-to-hand combat, able to surpass even expertly trained adults. He's able to adapt to several different mobile suits, including those which can be fatal in the hands of regular pilots. He's dueled and even somewhat surpassed soldiers with several years of experience, such as Zechs Merquise)


Powers and Abilities

Martial Arts, Stealth Mastery, Hacking, & Acrobatics (Heero was trained in all of these to be the perfect soldier), Vehicular Mastery (Animals and Air Vehicles; Is an expert Gundam pilot and horseback rider), Human Achievements & Accelerated Development (Heero became a perfect soldier at only 16 years old, far faster than any other soldier), Weapon Mastery (Heero is expertly trained with a handgun), Resistance to Empathic Manipulation (Heero's willpower allows for him to withstand the ZERO System, which controls a pilot's emotions if they are too weak-willed)

Superhuman Physical Characteristics, Superhuman Speed, Large Size (Type 1), Flight, Spaceflight, Information Analysis (Gundams can easily gather and display the data of their enemies), Enhanced Senses (Gundam suits can detect incoming threats), Energy Projection (Can fire energy blasts from its cannons and rifles), Curtain Fire (With automatic fire), Transformation (Can transform between Mobile Suit and Bird Form), Heat Manipulation & Magnetism Manipulation (A Gundam suits' Buster Rifle generates heat and a magnetic field), Self-Destruction
Superhuman Physical Characteristics, Superhuman Speed, Large Size (Type 1), Flight, Spaceflight, Information Analysis (Gundams can easily gather and display the data of their enemies), Enhanced Senses (Gundam suits can detect incoming threats), Precognition (Types 1 & 2; The ZERO System will not only analyze a battle and determine all possible outcomes, but can also give the pilots glimpses into the future), Energy Projection (Can fire energy blasts from its cannons and rifles), Curtain Fire (With automatic fire), Transformation (Can transform between Mobile Suit and Bird Form), Heat Manipulation & Magnetism Manipulation (A Gundam suits' Buster Rifle generates heat and a magnetic field), Empathic Manipulation (The ZERO System will control a pilot's emotions if they are too weak-willed), Self-Destruction

All abilities of the Wing Gundam Zero to a greater extent, Retrocognition (The ZERO System has been redeveloped, now allowing pilots to view memories of the past)


Standard Equipment

Vulcan Gun, Machine Cannon, Beam Saber, Shield, Buster Rifle

Wing Vulcan, Machine Cannon, Beam Saber, Wing Shield, Twin Buster Rifle, ZERO System

Wing Vulcan, Machine Cannon, Beam Saber, Wing Shield, Neue Zwerg Rifles, Twin Buster Rifle, ZERO System


Other

Weaknesses: None notable.

Battle Records

*Togera (War of Monsters) - Thread

    • Key: 8-B keys were used.
    • Conditions: Both start 10 meters away from each other.
    • Location: SBA
    • Restrictions: None.

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