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Vector Manipulation

From The Codex
Revision as of 05:43, 11 January 2024 by GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD)

Background

Vector Manipulation is the power to manipulate vectors. The user can manipulate vectors of matter and energy. Vectors are quantities that possess both direction and magnitude. Vectors are present in everyday operations; for example, a vector can be explained by an arrow. The arrow starts from point x and is now going to point y; that is direction. The amount or length of space to travel to the second point is magnitude. In physics, the three primary vectors are position, velocity, and force. Position is the location and orientation of something, while velocity is its speed and trajectory. Forces are the strength and direction of their acceleration, and most objects and their interactions can be described using vectors. However, the user requires enhanced intelligence and calculation to determine what vectors affect what force. Everything in the universe is going to a new location with direction and amount of space to fill the destination, that being magnitude. From subatomic particles, kinetic energy, fundamental forces, momentum, trajectories, and more can be modified by the user. With that information, the user can learn to manipulate anything by changing its vectors.

Some users can use this ability to essentially speed themselves up or move across objects that are normally not possible to move across, while higher level users can completely manipulate one's very options of movement, generating an aversion field surrounding them that deflects or reflects any hazardous material away by manipulating their vectors to another location.

Usage


  • Acceleration: Through increasing the magnitude and the direction of force vectors.
  • 'Attack Reflection: Through reflecting the vectors of any attack or opposing force or through inverting/reversing the direction of momentum vectors.
  • Inertia Negation: Through nullifying all vectors that are related to inertia.
  • Motion Reversal: Through reversing the direction of vectors in movement.
  • Telekinetic Maneuver: Through redirecting any directional vectors to any location.
  • Vector Creation: Through creating any vector to be used.
  • Directional Manipulation: Through manipulating the directional properties of vectors.
  • Enhanced Condition: Through manipulating the vectors of oneself to increase one's condition.
  • Flight: Through decreasing the magnitude of gravitational vectors or by using wind vectors as self-propulsion.
  • Inertia Manipulation: Through controlling the vectors of inertia/resistance.
  • Location Manipulation: Through manipulating positional vectors.
  • Magnitude Manipulation: Through manipulating the magnitude properties of vectors.
  • Momentum Manipulation: Through manipulating the magnitude and direction of momentum vectors.
  • Personal Vector: Through manipulating all vectors relating to oneself.
  • Regokinetic Combat: Through manipulating various vectors in battle.
  • Sound Manipulation: Through manipulating the magnitude of molecular vibrations.
  • Vector Shield: Through using the surrounding vectors as a shield.
  • Velocity Manipulation: Through altering the speed and direction of kinetic vectors.
  • Vibration Emission: Through increasing the vibration rate of subatomic vectors.
  • Air Manipulation: Through manipulating the vectors of air molecules.
    • Plasma Generation: Through increasing the vibration rate of atoms and molecules.
    • Razor Wind: Through concentrating the vectors of air molecules into a blade.
  • Centrifugal Force Manipulation: Through controlling the magnitude and direction of centrifugal forces.
    • Rotational Energy Manipulation: Through controlling angular momentum/rotation vectors.
  • Centripetal Force Manipulation: Through controlling the vectors of centripetal force.
    • Orbital Force Manipulation: Through controlling the vectors of orbital force and motion.
  • Gravity Manipulation: Through manipulating weight (gravitational force/pull) vectors.
  • Kinetic Energy Manipulation: Through manipulating the kinetic properties of vectors.
  • Motion Manipulation: Through manipulating the vectors of anything that is moving.
  • Physical Force Manipulation: Through controlling the vector fields of said physical forces.
  • Reflection Manipulation: Through controlling the directional vectors of reflection.
    • Invisibility: Through manipulating light and water reflections.
  • Regeneration: Through continuing the normal blood flow despite injuries and closing open wounds via carefully increasing cell division.
  • Bio-Energy Manipulation: Through manipulating the energy carried by the bio-electric vectors of an organism.
    • Bio-Electricity Manipulation: Through manipulating vectors relating to bio-electricity.
    • Electrical Signal Manipulation: Through altering vectors that carry signals in electronic or living systems.
  • Quantum Manipulation: Through manipulating vectors of interactions below an atomic level.
  • Teleportation: Through instantaneously rearranging a physical system by modifying related position vectors.

Limitations


  • Most mind based attacks require no vectors as they have no position, velocity, or force, thus these cannot be reflected.
  • Attacks from other dimensional axis might catch a vector user off guard.

Users