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Vector Manipulation

From The Codex

Background

Vector Manipulation is the ability to control vectors, which are quantities defined by both magnitude and direction. Users can influence the vectors of matter and energy, meaning they can control the movement, trajectory, and force of objects and elements on a fundamental level.

Vectors are core to understanding how things move and interact in the universe. Position vectors define where something is and its orientation, velocity vectors describe how fast something moves and where, and force vectors control acceleration and strength. By comprehending and altering these principles, the user can affect everything from atomic particles to celestial bodies.

High-level users can apply this control to bypass movement restrictions, enhance physical abilities, or create a protective field that redirects or neutralizes any force acting upon them, effectively granting defensive and offensive versatility. Due to the mathematical complexity, this power often requires advanced intelligence or instinctive calculation.

Also Called

  • Vector Control
  • Trajectory Control
  • Directional Force Manipulation
  • Magnitude and Direction Manipulation

Possible Applications

  • Acceleration: Increase speed and power by enhancing force vectors.
  • Attack Reflection: Redirect incoming attacks by inverting or altering their momentum vectors.
  • Inertia Negation: Nullify inertia by removing related vectors.
  • Motion Reversal: Reverse the movement of objects by flipping their direction vectors.
  • Telekinetic Maneuver: Relocate objects by modifying their directional vectors.
  • Vector Creation: Generate new vectors to influence objects or forces.
  • Directional Manipulation: Alter the path of motion or orientation.
  • Enhanced Condition: Boost physical stats by manipulating internal vectors.
  • Flight: Defy gravity by altering gravitational vectors or using air vectors for lift.
  • Inertia Manipulation: Adjust resistance and acceleration via inertia vectors.
  • Location Manipulation: Change position through direct vector modification.
  • Magnitude Manipulation: Increase or decrease force magnitude.
  • Momentum Manipulation: Redirect and control momentum vectors.
  • Personal Vector: Manipulate one's own vectors for mobility or protection.
  • Regokinetic Combat: Control the vectors of surrounding matter in battle.
  • Sound Manipulation: Alter vibration vectors to control soundwaves.
  • Vector Shield: Form a protective barrier using redirected force vectors.
  • Velocity Manipulation: Control kinetic speed and direction.
  • Vibration Emission: Create heat or shockwaves by increasing subatomic vibrations.
  • Air Manipulation: Redirect air molecules through vector shifts.
    • Plasma Generation: Heat air to plasma via extreme vibration.
    • Razor Wind: Focused vector-blades formed from compressed air.
  • Centrifugal Force Manipulation: Modify rotational vectors.
    • Rotational Energy Manipulation: Control angular momentum.
  • Centripetal Force Manipulation: Control inward movement around a center point.
    • Orbital Force Manipulation: Adjust orbital trajectories.
  • Gravity Manipulation: Alter gravitational pull via force vectors.
  • Kinetic Energy Manipulation: Influence kinetic vectors of motion.
  • Motion Manipulation: Control all forms of movement via vector interaction.
  • Physical Force Manipulation: Alter how forces are applied through their vectors.
  • Reflection Manipulation: Redirect light, energy, or attacks based on vector angles.
  • Regeneration: Maintain or restore circulation and cellular activity using vector control.
    • Reality Separation: Disrupt teleportation and time by redirecting spatial-temporal vectors.
  • Bio-Energy Manipulation: Influence bio-electric energy through vector shifts.
    • Bio-Electricity Manipulation: Adjust signals in biological systems.
    • Electrical Signal Manipulation: Alter directional flow of electric currents.
  • Quantum Manipulation: Affect interactions on a subatomic level by modifying quantum vectors.
  • Teleportation: Instantly move by reassigning positional vectors.

Potential Types

  • Basic Vector Manipulation: User can only alter simple movement and direction vectors.
  • Advanced Vector Control: User can manage internal vectors (blood flow, organ movement) and external ones (attacks, elements).
  • Absolute Vector Control: Allows the user to change or rewrite the vectors of conceptual or metaphysical forces.
  • Vector Perception: Ability to see and analyze existing vectors.
  • Passive Vector Field: User creates a constant field that manipulates or deflects vectors within a given range.

Possible Limitations

  • May not work on mind-based or abstract attacks that have no measurable vector (i.e., no position, velocity, or force).
  • Vectors originating from higher-dimensional axes may be immune or unpredictable.