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Lucina
“ | Hope will never die! | „ |
~ Lucina's catchphrase |
Background
Lucina is one of the main characters in Fire Emblem Awakening, she is Chrom's future daughter and descendant of the Hero-King Marth, she traveled to the past to prevent the world from ruin at the hands of the Fell Dragon Grima.
This profile comes to her canonical appearance on the main campaign of Fire Emblem Awakening.
Powers and Stats
Tier: At least Low 6-B, possibly 6-B
Name: Lucina
Origin: Fire Emblem
Gender: Female
Age: Early 20s
Classification: Princess of Ylisse, "Marth".
Attack Potency: At least Small Country level, possibly Country level (Wields the Parallel Falchion which is superior to the normal Falchion which can easily harm Grima, who casually generated this much energy)
Dimensionality: 3-D
Travel Speed: Superhuman
Combat Speed: FTL (Comparable to Tiki who can tag people who can dodge Light magic such as Aura and Starlight)
Reaction Speed: FTL
Lifting Strength: Superhuman
Striking Strength: At least Small Country level, possibly Country level (Her strikes can harm Grima who would be this durable at least)
Durability: At least Small Country level, possibly Country level (Can take hits from Grima who generated this much energy from flight alone)
Stamina: High (Can fight for several days)
Range: Extended Melee Range with standard swords, lances, and axes. Varies from tens of meters to hundreds of meters with bows and magic.
Powers and Abilities:Superhuman Physical Characteristics, Skilled in many weapons and magic, Extrasensory Perception, Can see, attack, and kill ghosts, Healing (For herself with various skills and items and to others with Staves and Bond), Absorption and Durability Reduction (The first hit of Aether drains half the damage done and heals her for that amount (Sol also does this), the second hit ignores half of the enemy's defense for physical attacks or resistance negation for magical attacks (Luna also does this)), Expert survival skills, Athleticism, Resistance Negation and Magic (with Tomes and Magic weapons), Death Manipulation and One Hit Kill (with Lethality), Damage Boost (with various offensive skills), Statistics Amplification (with various passive skills), Statistics Reduction (with various passive skills), Accelerated Development (with Veteran, Paragon, and Discipline), Damage Reduction (With Pavise and Aegis, she takes half the damage she normally would), Acrobatics (Can traverse difficult terrain with ease), Limited Creation (Creates a small bullion whenever she defeats an opponent), Attack Reflection (with Counter), Power Bestowal and Luck Manipulation (with Rallies), Regeneration (Mid-Low, via Renewal and Relief), Resistance to: Resistance Negation and Mind Manipulation (Via Resistance), One Hit Kill (Miracle prevents the user from dying in one hit and can save the user if they are going to die from a hit)
Standard Equipment: Parallel Falchion, Einherjar Cards (Optional)
Intelligence: Genius at combat (Survived for several years on her own while being hunted down by the Grimeal)
Standard Tactics: Close quarters sword combat.
Weaknesses: Weapon Triangle puts her makes it harder for her to hit her target if she has a disadvantage.
Feats: Survived in the doomed future for several years, helped Chrom and Robin defeat Grima in the present.
Notable Attacks/Techniques:
- Aether: Lucina attacks twice, healing herself with the first attack, and then immediately attacking again with an attack that ignores the durability of their opponent.
- Lethality: An attack that has a chance of instantly killing the target.
- Astra: A quick succession of 5 attacks.
- Vengeace: Increases the damage the user does the more damage they have accured.
- Ignis: Adds half the user's magic power to their strength for physical attacks/adds half the user's strength to their magic power for magic attacks
Note: Notable Attacks refer to the Skills used for offense.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions (Link For Mobile Users):
Discussion threads involving Lucina |