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User:Cerberusleuth/sanbox2

From The Codex
You are a planeswalker.
~ MtG motto

Background

Powers and Statistics

Tier: Unknown, up to 1-C with spells

Name: Varies

Origin: Magic: the Gathering

Age: Varies

Gender: Varies

Classification: The Player of Magic: the Gathering, Planeswalker

Attack Potency: Unknown (The player has no physical feats on his or her own, and can't really attack on his or her own without casting spells), up to Complex Multiverse level with spells (With certain spells, the player can summon and/or utilize beings such as The Ur-Dragon, the Eldrazi titans, Nicol Bolas, and cast spells to kill or get rid of them, or to control them. The control of the entire multiverse is in his or her fingertips. Can harm and defeat other players)

Dimensionality: Unknown, up to 7-D to 8-D with spells

Movement Speed: Extra-Temporal (Can walk through time)

Reaction Speed: Extra-Temporal (Can "react" to every spell in MtG, barring playing lands spells with split second)

Combat Speed: Extra-Temporal

Lifting Strength: Unknown, up to Extra-Temporal with spells

Striking Strength: Unknown, up to Complex Multiversal with certain spells

Durability: Complex Multiverse level (Can tank spells and attacks from other players)

Stamina: Limitless

Range: Up to Complex Multiverse level with certain spells

Powers and Abilities: Magic (Proficient with every spell in MtG), Essence Manipulation (Can trap, backlash, capture, deplete, drain, extract, feed on, filter, flare, flux, fracture, harvest, leak, and scatter essence), Existence Erasure (Type 3, possibly Type 4; Can deny, revoke, or scour something from existence and time itself. Most of this consist of "exiling", removing a creature far past putting it into the graveyard, and used to be worded as "being removed from the game"), Reality Warping (Can alter, deny, sculpt, peel from, anchor, ripple, scramble, shift, smash, strobe, and twist reality) Reality Separation (Type 3; Is not bound by reality and can phase out of it), Transmutation (Shown here), Biological Manipulation (Can turn people into frogs, weirds, dragon illusions, insects, dragons, elephants, fish, elk, treefolk, stars, sheep, and snakes), Conceptual Manipulation (Can destroy and/or erase enchantments, most of which are abstract in nature), Law Manipulation (Upscaling from the Living Guildpacts, who can control the laws of the plane. Can create their own laws), Void Manipulation (Can snare from, squall from, walk through, force contact of, speak through, shatter, force, and force into objects and people into the void. All Planeswalkers can manipulate and interact with the Blind Eternities, as well as open a door to nothingness, forcing one into such a void), Sealing (Shown here and here), Fate Manipulation (Upscaling from Aminatou, who can control fate. Can alter, shape, transfer, unravel, spin, decide, outright manipulate, share, and weave fate. Can summon the Triad of Fates, which is based off the three fates from Greek Mythology), Clairvoyance (Shown here. Can also predict fate), Soul Manipulation (Can ensoul an artifact, as well as reave, reforge, remove, rouse, seize, sever, protect, bleed out, burn, channel, exchange, feast upon, found upon, echo, kiss, link, outright manipulate, parry, reap, put a ransom on, rend, salvage, sear, separate, shatter, shred, snare, spike, string, tithe, blast, set ablaze, scour, shriek, and siphon the soul), Time Manipulation (Can twist, cast and dig through, stitch, command, heal, ebb, reverse, spiral, stretch out, store, warp, and bend time) Time Stop (Via Time Stop)

Resistance to Law Manipulation (Not bound by the laws of reality), Existence Erasure, Void Manipulation, Transmutation, Corruption (Type 3), Reality Warping, Mind Manipulation, Non-Physical Interaction, and Death Manipulation