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User:Cerberusleuth/sanbox2

From The Codex

MOM COGDIS

CogDis, I guess

Alinivar

...Are we all ready?

Background

Alinivar is the main protagonist of Mother: Cognitive Dissonance. Before his unexpected imposition as a member of The Applechasers, he presumably spent most of his time in his cave making paintings. Because of his blue coloration (an unusual and possibly unique trait not shared by the rest of the members of his species, the Mooks), he is often the target of alienation at the hands of other Mooks.

After being killed by a rampaging Giegue and awakening to a strange, monochrome plane, Alivinar was consulted by a mysterious voice which administered an imperative crucial to the survival of the solar system: collect the four split portions of the Apple of Enlightenment before Giegue can use their knowledge for evil.

Statistics

Key: Pre-Magicant | Post-Magicant

Tier: At least 8-B, Higher with Accelerated Development, Even Higher as a Chimera | High 3-A, Higher as a Chimera

Name: Alinivar

Origin:

Sex:

Age:

Classification:

Status:

Alignment:

Dimensionality:

Attack Potency:

Durability:

Striking Strength:

Lifting Strength:

Travel Speed:

Combat Speed:

Reaction Speed:

Stamina:

Range:

Intelligence:


Powers and Abilities

Superhuman Physical Characteristics, Accelerated Development (Will level up as the game progresses, increasing his stats), Magicant Creation, Immortality (Type 8, limited Type 7), Divine Protection (Protected by the Apple of Enlightenment, who will resurrect him when defeated. Also protected by the player, who Niiue thanks for making Alinivar use the right move to win against Giygas and asks to try not to get them killed next time in the bad ending), Fate Protection, passive Causality Manipulation, Subjective Reality, Time Manipulation, and Dream Manipulation via the Apple of Enlightenment (Upon being defeated, the Apple of Enlightment will unwrite Alinivar's defeat and tell him that it was all just a bad dream), Resistance to Cold Manipulation (Native planets with freezing tempatures), Mind Manipulation, Morality Manipulation, Empathic Manipulation, Madness Manipulation, Corruption (Type 3), Reality Warping, Life Manipulation, Hell Manipulation, Fear Manipulation, Darkness Manipulation, and Possession (Not affected Giegue's nor Giygas's presence)

Standard Equipment

  • Mr. Guitar: +20 Strength, 90% Accuracy
It's got a bow on top, of course.
  • Loony Tune: +31 Strength, 90% Accuracy. 20% chance of making targets feel strange.
A guitar with a pattern that makes your mind hurt.
  • Air Guitar: +41 Strength, +2 Speed, 90% Accuracy
Don't set it down, or you'll never find it again.
  • Fishbone Guitar: +45 Strength, +10 Defense, -1 Speed, 90% Accuracy
Made of real fish bones, but it's not a bass.
  • Shreddin' Six String: +52 Strength, +5 IQ, 90% Accuracy
Made of metal, made for metal. Meedly meedly moww.
  • Magicant Guitar: +65 Strength, +8 IQ, +1 Speed, 90% Accuracy. 35% chance of making targets feel strange.
Visibly almost identical to the Mr. Guitar...
  • Slab Slammer Axe: +60 Strength, +30 Defense, 90% Accuracy.
Guitar of hard rock. Col. Saturn dislikes this.
  • Star Lullaby: +85 Strength, +50 IQ, +30 Speed, 95% Accuracy. 35% chance of Diamondizing the target.
An airy guitar perfect for playing a soft melody.
  • Space Jam: +90 Strength, +15 Defense, +20 IQ, +10 Speed, 90% Accuracy. 35% chance of Diamondizing the target.
Jam with the power of the stars. Can Diamondize.


Notable Techniques


Other

Standard Tactics:

Weaknesses:

Larice

*beep* Yes? Alinivar and Zarbol are both missing...? That is rather unfortunate. My superior warned me to find you. I did so and have not gotten instruction yet. I will help you. All of us must remain safe until the new orders arrive. *whirr*
...Dead, right? *whirr* this form suits my power much more.

Background

Statistics

Key:

Tier: At least 8-B, Higher with Accelerated Development | At least 8-B, Higher with Accelerated Development | High 3-A

Name: Larice

Origin:

Sex:

Age:

Classification:

Status:

Alignment:

Dimensionality:

Attack Potency:

Durability:

Striking Strength:

Lifting Strength:

Travel Speed:

Combat Speed:

Reaction Speed:

Stamina:

Range:

Intelligence:


Powers and Abilities

Superhuman Physical Characteristics, Accelerated Development (Will level up as the game progresses, increasing his stats), Magicant Creation, Immortality (Type 8, limited Type 7), Divine Protection (Protected by the Apple of Enlightenment, who will resurrect him when defeated. Also protected by the player, who Niiue thanks for making Alinivar use the right move to win against Giygas and asks to try not to get them killed next time in the bad ending), Fate Protection, passive Causality Manipulation, Subjective Reality, Time Manipulation, and Dream Manipulation via the Apple of Enlightenment (Upon being defeated, the Apple of Enlightment will unwrite Larice's defeat and tell him that it was all just a bad dream), Resistance to Cold Manipulation (Native planets with freezing tempatures), Mind Manipulation, Morality Manipulation, Empathic Manipulation, Madness Manipulation, Corruption (Type 3), Reality Warping, Life Manipulation, Hell Manipulation, Fear Manipulation, Darkness Manipulation, and Possession (Not affected Giegue's nor Giygas's presence)

Standard Equipment

  • Beam: +0 Strength. Allows Larice to use the beam attack.
Starman's basic beam attack.
  • Flamethrower: +3 Strength, -3 Speed. Attacks all targets with Fire damage.
A controversial replacement for beams.
  • Freezethrower: +20 Strength, +2 IQ, -2 Speed. Attacks all targets with Freeze damage.
A controversial replacement for flamethrowers.
  • Tesla Cannon: +60 Strength, -15 Defense, -2 Speed. Ignores enemy evasion and attacks with Electric damage.
A huge weapon for Starmen, fueled by their PSI.
  • Chronoray: +30 Strength, +10 Defense, +35 IQ. Can inflict Numb, Beamed and Slow.
A beam for Starmen with 1.21 gigawatts of output.
  • Pulse Rifle: +45 Strength, +5 Defense, +15 Speed. Always hits twice and attacks with Electric damage.
Hits twice using electricity. Use by Starmen only.
  • Disintegrator: +70 Strength, +5 Defense, +5 Speed, 35% critical hit rate. Lets the wielder attack first at the start of the battle, and can inflict instant KO.
A fast beam for Starmen. Can cause instant death


Notable Techniques


Other

Standard Tactics:

Weaknesses:

Zarbol

Background

Statistics

Key:

Tier: 10-C, at least 8-B in his UFO, Higher with Accelerated Development | Low 8-C, likely High 3-A in his UFO

Name: Zarbol, Buzz Buzz

Origin:

Sex:

Age:

Classification:

Status:

Alignment:

Dimensionality:

Attack Potency:

Durability:

Striking Strength:

Lifting Strength:

Travel Speed:

Combat Speed:

Reaction Speed:

Stamina:

Range:

Intelligence:


Powers and Abilities

Superhuman Physical Characteristics, Accelerated Development (Will level up as the game progresses, increasing his stats), Magicant Creation, Immortality (Type 8, limited Type 7), Divine Protection (Protected by the Apple of Enlightenment, who will resurrect him when defeated. Also protected by the player, who Niiue thanks for making Alinivar use the right move to win against Giygas and asks to try not to get them killed next time in the bad ending), Fate Protection, passive Causality Manipulation, Subjective Reality, Time Manipulation, and Dream Manipulation via the Apple of Enlightenment (Upon being defeated, the Apple of Enlightment will unwrite Zarbol's defeat and tell him that it was all just a bad dream), Resistance to Cold Manipulation (Native planets with freezing tempatures), Mind Manipulation, Morality Manipulation, Empathic Manipulation, Madness Manipulation, Corruption (Type 3), Reality Warping, Life Manipulation, Hell Manipulation, Fear Manipulation, Darkness Manipulation, and Possession (Not affected Giegue's nor Giygas's presence)

Standard Equipment

  • Needler (2x): +11 Strength. Has an electric element
Electric alien weapon. For UFOs or Mr. Saturn. 2x
  • Beam: +3 Strength
UFO's build-in beam for self defense.
  • Crazy Beam: +40 Strength, +10 Defense, +6 Speed.
Fast and can cause 'strange'. For UFOs only.
  • Mayhem Beam: +40 Strength, -3 Defense, +2 Speed. Can inflict instant death, Numb, Strange and Beamed.
Misses often, but when it hits...? Use by UFO.

  • Yellow Shroom Cap: Inflicts Poison on a single target
It lets out a puff of noxious spores when thrown.
  • Gross Purple Fungus: Inflicts Nauseous on a single target.
Eww. This could make anyone sick.
  • Magic Mushroom: Inflicts Strange and Dumb on a single target.
Illegal on several planets. Toss at an enemy...?
  • Fire in a Jar: Invokes PK Fire α on use. Doesn't consume PP, but single-use.
It's fire... in a jar. Let it out to cause havoc.
  • Vulnerability Spray: Reduces a single target's resistance to Freeze, Fire, Beam and Electric attacks. Five uses.
Reduces an enemy's PSI resist. Lasts a few uses.
  • Guardthought Pill: Cures Numb, Beamed, Sleep, and Coughing, and imbues the target with a PSI Reflect. At the same time, it also inflicts Dumb and makes the target resist Lifeup.
Temporarily protects an ally from attack, but...
  • Blue Gem: Invokes PK Freeze α, consuming 4 PP per use.
Makes you think of Col. Saturn and a tall older boy.
  • Red Gem: Invokes PSI Healing α, consuming 4 PP per use.
Makes you think of Earth and a bat-wielding boy.
  • Green Gem: Invokes PK Fire α, consuming 6 PP per use.
Makes you think of Mars and a boy with glasses.
  • Yellow Gem: Invokes PK Beam β, consuming 8 PP per use.
Makes you think of Jupiter and a girl with a hat.
  • Gas Canister: Inflicts a variety of status effects on all targets present. Can inflict Poison, Sleep, Nauseous, Coughing, Strange, or Crying.
Items for UFO. Releases all kinds of gas.
  • Sludge Sprayer: Does a bit of damage and inflicts Sticky on all targets. Infinite uses.
Unlimited items for UFO. Slows down enemies.
  • Balloon Grenade: Does X HP of physical damage to all targets.
Items for UFO. Throw it to attack all enemies.
  • Boom Bomb: Does X HP of physical damage to all targets.
Items for UFO. Throw it to attack all enemies.
  • Multi Bottle Rocket: Does about 625 HP of physical damage to a single target.
UFO item. Has a massive warhead for lots of damage
  • Atomic Combustor: Acts as a PK Shockwave β use.
Items for UFO. Throw it to attack all enemies.
  • Meganuke: Acts as a PK Shockwave Ω use.
UFO item. Remove pin, count to three, then throw.


Notable Techniques


Other

Standard Tactics:

Weaknesses:

Giegue

Background

Statistics

Key:

Tier: High 3-A | At least High 3-A, 2-C upon death

Name: Giegue | Giygas

Origin:

Sex:

Age:

Classification:

Status:

Alignment:

Dimensionality:

Attack Potency:

Durability:

Striking Strength:

Lifting Strength:

Travel Speed:

Combat Speed:

Reaction Speed:

Stamina:

Range:

Intelligence:


Powers and Abilities

Resistance to Cold Manipulation (Native planets with freezing tempatures), Mind Manipulation, Morality Manipulation, Empathic Manipulation, Madness Manipulation, Corruption (Type 3), Reality Warping, Life Manipulation, Hell Manipulation, Fear Manipulation, Darkness Manipulation, and Possession (Comparable to others, who are not affected his nor Giygas's presence)


Standard Equipment


Notable Techniques


Other

Standard Tactics:

Weaknesses: The Ballpeen Hammer.