MOM COGDIS
CogDis, I guess
Alinivar
Background
Alinivar is the main protagonist of Mother: Cognitive Dissonance. Before his unexpected imposition as a member of The Applechasers, he presumably spent most of his time in his cave making paintings. Because of his blue coloration (an unusual and possibly unique trait not shared by the rest of the members of his species, the Mooks), he is often the target of alienation at the hands of other Mooks.
After being killed by a rampaging Giegue and awakening to a strange, monochrome plane, Alivinar was consulted by a mysterious voice which administered an imperative crucial to the survival of the solar system: collect the four split portions of the Apple of Enlightenment before Giegue can use their knowledge for evil.
Statistics
Key: Pre-Magicant | Post-Magicant
Tier: At least 8-B, Higher with Accelerated Development, Even Higher as a Chimera | High 3-A, Higher as a Chimera
Name: Alinivar
Origin:
Sex:
Age:
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Alignment:
Dimensionality:
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Durability:
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Lifting Strength:
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Intelligence:
Superhuman Physical Characteristics, Accelerated Development (Will level up as the game progresses, increasing his stats), Magicant Creation, Immortality (Type 8, limited Type 7), Divine Protection (Protected by the Apple of Enlightenment, who will resurrect him when defeated. Also protected by the player, who Niiue thanks for making Alinivar use the right move to win against Giygas and asks to try not to get them killed next time in the bad ending), Fate Protection, passive Causality Manipulation, Subjective Reality, Time Manipulation, and Dream Manipulation via the Apple of Enlightenment (Upon being defeated, the Apple of Enlightment will unwrite Alinivar's defeat and tell him that it was all just a bad dream), Resistance to Cold Manipulation (Native planets with freezing tempatures), Mind Manipulation, Morality Manipulation, Empathic Manipulation, Madness Manipulation, Corruption (Type 3), Reality Warping, Life Manipulation, Hell Manipulation, Fear Manipulation, Darkness Manipulation, and Possession (Not affected Giegue's nor Giygas's presence)Mind Manipulation (The Loony Tune is described to make your mind hurt and has a chance to inflict the strange debuff to the target. Magicant Guitar has a higher chance inflicting the strange debuff), Petrification and Transmutation (The Star Lullaby and Space Jam can diamondize the target), Electricity Manipulation and Empathic Manipulation (Lightning Tosser is an electric weapon that causes crying), Inperceivable Attacks, Mind Manipulation, Velocity Manipulation, and Undodgeable Attacks (Borange Ray can inflict the Insane debuff, as well as ignoring enemy evasion, allowing the user to go first, and attacks with an inexplicable element), Berserk Mode (Via Pyscho Stalk Guards), Resistance to Status Effect Inducement, Mind Manipulation, Sense Manipulation, Sleep Manipulation, Disease Manipulation, Paralysis Inducement, Transmutation, Petrification, Radiation Manipulation, Empathic Manipulation, Statistics Reduction, Fire Manipulation, Heat Manipulation, Cold Manipulation, Air Manipulation, Ice Manipulation, Light Manipulation, Electricity Manipulation, Elemental Manipulation, Magic, Death Manipulation (Various Pendants, Coins, and other equipment grant resistance to elemental powers from PSI and Status Effects. Warm Scarf protects from the Freeze Element. Red Cap prevents insane)Healing and Purification (Via various Healing Items. Guardthought Pill cures status effects, and Green Gem acts as a PK Healing α), Poison Manipulation (Yellow Shroom Cap inflicts poison), Disease Manipulation (Gross Purple Fungus inflicts Nausea), Mind Manipulation (Magic Mushroom inflicts strange and dumb, Guardthought Pill inflicts dumb), Fire Manipulation (Fire in a Jar is a one-use PK Fire, Red Gem acts as an infinite use PK Fire), Resistance Manipulation (Vulnerability Spray reduces or outright removes resistances), Attack Reflection (Guardthought Pill provides PSI Reflect), limited Irreversible Damage (Guardthought Pill makes the target resist Lifeup), Ice Manipulation (Blue Gem acts as an infinite use PK Freeze α), Radiation Manipulation (Yellow Gem acts as an infinite use PK Beam β), Save and Load (Fuzzy Frog saves the game), Existence Erasure (Bagged Eraser will erase bag statues), Power Bestowal (Knowledge Stone grants the user a new ability)
Notable Techniques
Other
Standard Tactics:
Weaknesses:
Larice
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*beep* Yes? Alinivar and Zarbol are both missing...? That is rather unfortunate. My superior warned me to find you. I did so and have not gotten instruction yet. I will help you. All of us must remain safe until the new orders arrive. *whirr*
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...Dead, right? *whirr* this form suits my power much more.
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Background
Statistics
Key:
Tier: At least 8-B, Higher with Accelerated Development | At least 8-B, Higher with Accelerated Development | High 3-A
Name: Larice
Origin:
Sex:
Age:
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Alignment:
Dimensionality:
Attack Potency:
Durability:
Striking Strength:
Lifting Strength:
Travel Speed:
Combat Speed:
Reaction Speed:
Stamina:
Range:
Intelligence:
Superhuman Physical Characteristics, Accelerated Development (Will level up as the game progresses, increasing his stats), Magicant Creation, Immortality (Type 8, limited Type 7), Divine Protection (Protected by the Apple of Enlightenment, who will resurrect him when defeated. Also protected by the player, who Niiue thanks for making Alinivar use the right move to win against Giygas and asks to try not to get them killed next time in the bad ending), Fate Protection, passive Causality Manipulation, Subjective Reality, Time Manipulation, and Dream Manipulation via the Apple of Enlightenment (Upon being defeated, the Apple of Enlightment will unwrite Larice's defeat and tell him that it was all just a bad dream), Resistance to Cold Manipulation (Native planets with freezing tempatures), Mind Manipulation, Morality Manipulation, Empathic Manipulation, Madness Manipulation, Corruption (Type 3), Reality Warping, Life Manipulation, Hell Manipulation, Fear Manipulation, Darkness Manipulation, and Possession (Not affected Giegue's nor Giygas's presence)Fire Manipulation and Death Manipulation (Able to download PK Fire of the α, β, γ, and Ω variety, with the Ω variant can instantly kill), Radiation Manipulation and Status Effect Inducement (Able to download PK Beam β and Ω variety, the latter can cause various status effects), Healing (Via Sleep Mode disc), Attack Reflection (Can downloaded PSI Reflect α)Energy Projection, Fire Manipulation (Via Flamethrower), Teleportation via Flashporter and Experimental Engine, Berserk Mode (Berserk Engine), Ice Manipulation (Via Freezethrower), Electricity Manipulation and Empathic Manipulation (Via Tesla Cannon and Pulse Rifle. Lightning Tosser is an electric weapon that causes crying), Undodgeable Attacks (Tesla Cannon and Borange Ray ignores enemy evasion), Sense Manipulation, Radiation Manipulation, and Speed Reduction (Chronoray can inflict Numb, Beamed and Slow), Velocity Manipulation and Death Manipulation (Disintegrator allows Larice to go first and can instantly kill an enemy. Green Laser and Borange Ray allows the user to go first), Mind Manipulation and Inperceivable Attacks (Borange Ray can inflict the Insane debuff and attacks with an inexplicable element), Healing (Nanobot Backpack and Nanobot Engine will heal Larice overtime), Forcefield Creation (Moonshield and Autoshield Engine provides a shield), Damage Reduction (Rock Shell reduces physical damage), Resistance to Status Effect Inducement, Mind Manipulation, Sense Manipulation, Sleep Manipulation, Disease Manipulation, Paralysis Inducement, Transmutation, Petrification, Radiation Manipulation, Empathic Manipulation, Statistics Reduction, Fire Manipulation, Heat Manipulation, Cold Manipulation, Air Manipulation, Ice Manipulation, Light Manipulation, Electricity Manipulation, Elemental Manipulation, Magic, Death Manipulation (Various Pendants, Coins, and other equipment grant resistance to elemental powers from PSI and Status Effects. PSI Blocker provides resistance to beam, electric, freeze and fire attacks, and provides 50% resistance to Flash. Moonshield provides resistance to beam, fire, freeze, and electric attacks. Dark Hero Cape provides resistance to beam, electric, freeze and fire attacks, and provides 25% resistance to all Flash effects except KO. Morph Gold provides fire and beam resistance. Morph-Shine provides resistance to beamed. Morp-Star provides resistance to Dumb and Strange. Red Cap prevents insane)Healing and Purification (Via various Healing Items. Guardthought Pill cures status effects, and Green Gem acts as a PK Healing α), Poison Manipulation (Yellow Shroom Cap inflicts poison), Disease Manipulation (Gross Purple Fungus inflicts Nausea), Mind Manipulation (Magic Mushroom inflicts strange and dumb, Guardthought Pill inflicts dumb), Fire Manipulation (Fire in a Jar is a one-use PK Fire, Red Gem acts as an infinite use PK Fire), Resistance Manipulation (Vulnerability Spray reduces or outright removes resistances), Attack Reflection (Guardthought Pill provides PSI Reflect), limited Irreversible Damage (Guardthought Pill makes the target resist Lifeup), Ice Manipulation (Blue Gem acts as an infinite use PK Freeze α), Radiation Manipulation (Yellow Gem acts as an infinite use PK Beam β), Save and Load (Fuzzy Frog saves the game), Existence Erasure (Bagged Eraser will erase bag statues), Power Bestowal (Knowledge Stone grants the user a new ability)
Notable Techniques
Other
Standard Tactics:
Weaknesses:
Zarbol
Background
Statistics
Key:
Tier: 10-C, at least 8-B in his UFO, Higher with Accelerated Development | Low 8-C, likely High 3-A in his UFO
Name: Zarbol, Buzz Buzz
Origin:
Sex:
Age:
Classification:
Status:
Alignment:
Dimensionality:
Attack Potency:
Durability:
Striking Strength:
Lifting Strength:
Travel Speed:
Combat Speed:
Reaction Speed:
Stamina:
Range:
Intelligence:
Superhuman Physical Characteristics, Accelerated Development (Will level up as the game progresses, increasing his stats), Magicant Creation, Immortality (Type 8, limited Type 7), Divine Protection (Protected by the Apple of Enlightenment, who will resurrect him when defeated. Also protected by the player, who Niiue thanks for making Alinivar use the right move to win against Giygas and asks to try not to get them killed next time in the bad ending), Fate Protection, passive Causality Manipulation, Subjective Reality, Time Manipulation, and Dream Manipulation via the Apple of Enlightenment (Upon being defeated, the Apple of Enlightment will unwrite Zarbol's defeat and tell him that it was all just a bad dream), Resistance to Cold Manipulation (Native planets with freezing tempatures), Mind Manipulation, Morality Manipulation, Empathic Manipulation, Madness Manipulation, Corruption (Type 3), Reality Warping, Life Manipulation, Hell Manipulation, Fear Manipulation, Darkness Manipulation, and Possession (Not affected Giegue's nor Giygas's presence)Radiation Manipulation and Resistance Manipulation (Charged Laser will deal beam damage and reduce beam damage resistance), Fire Manipulation (Napalm Launcher does fire damage)Electricity Manipulation and Empathic Manipulation (Needler has an electric element. Lightning Tosser is an electric weapon that causes crying), Mind Manipulation, Death Manipulation, Sense Manipulation, Radiation Manipulation (Crazy Beam can cause the strange debuff. Mayhem Beam can inflict instant death, numb, strange, or beamed), Velocity Manipulation, Mind Manipulation, Undodgeable Attacks, Inperceivable Attacks (Borange Ray can inflict the Insane debuff, as well as ignoring enemy evasion, allowing the user to go first, and attacks with an inexplicable element .Green Laser allows the user to attack first), Forcefield Creation (UFO Overshield provides the Shield effect), Damage Reduction (Rock Shell reduces physical damage), Resistance to Status Effect Inducement, Mind Manipulation, Sense Manipulation, Sleep Manipulation, Disease Manipulation, Paralysis Inducement, Transmutation, Petrification, Radiation Manipulation, Empathic Manipulation, Statistics Reduction, Fire Manipulation, Heat Manipulation, Cold Manipulation, Air Manipulation, Ice Manipulation, Light Manipulation, Electricity Manipulation, Elemental Manipulation, Magic, Death Manipulation (Various Pendants, Coins, and other equipment grant resistance to elemental powers from PSI and Status Effects. Coral UFO Body resists Numb, Poison, Sleep, Strange, Crying and Dumb, along with other status effects. Permafreeze UFO Body resists ice and fire attacks. Legend UFO Body resists Beamed. Red Cap prevents insane)Healing and Purification (Via various Healing Items. Guardthought Pill cures status effects, and Green Gem acts as a PK Healing α), Poison Manipulation (Yellow Shroom Cap inflicts poison), Disease Manipulation (Gross Purple Fungus inflicts Nausea), Mind Manipulation (Magic Mushroom inflicts strange and dumb, Guardthought Pill inflicts dumb), Fire Manipulation (Fire in a Jar is a one-use PK Fire, Red Gem acts as an infinite use PK Fire), Resistance Manipulation (Vulnerability Spray reduces or outright removes resistances), Attack Reflection (Guardthought Pill provides PSI Reflect), limited Irreversible Damage (Guardthought Pill makes the target resist Lifeup), Ice Manipulation (Blue Gem acts as an infinite use PK Freeze α), Radiation Manipulation (Yellow Gem acts as an infinite use PK Beam β), Gas Manipulation and Status Effect Inducement (Gas Canister releases different types of gas, inflicting all sorts of debuffs), Air Manipulation (Balloon Grenade), Explosion Manipulation (Via several different explosives), Save and Load (Fuzzy Frog saves the game), Existence Erasure (Bagged Eraser will erase bag statues), Power Bestowal (Knowledge Stone grants the user a new ability)
*Blue Laser: +7 Strength
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Has a commando insignia. Used by Starmen or UFOs.
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- Green Laser: +10 Strength. Allows the user to attack at the start of the battle regardless of speed.
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Nature-Powered. Use by Starmen, UFO, hippy. Fast
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- Double Beam: +10 Strength, +1 Speed. Always hits twice.
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Two Shots for the price of one
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- Lightning Tosser: +35 Strength, -5 Speed. Does both Physical and Electric damage.
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Anyone can carry this heavy weapon. Causes crying.
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- Gaia Beam: +30 Strength, +5 Defense, +3 Speed, 25% critical hit chance.
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High critical rate. For use by Starman, UFO, hippy.
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- Borange Ray: +95 Strength. Can inflict Insane. Does Inexplicable element damage. Always hits twice, the user always attacks first at the start of the battle, hits all enemies, and ignores enemy evasion.
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Powered by markers and sweet tea.
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Notable Techniques
Other
Standard Tactics:
Weaknesses:
Giegue
Background
Statistics
Key:
Tier: High 3-A | At least High 3-A, 2-C upon death
Name: Giegue | Giygas
Origin:
Sex:
Age:
Classification:
Status:
Alignment:
Dimensionality:
Attack Potency:
Durability:
Striking Strength:
Lifting Strength:
Travel Speed:
Combat Speed:
Reaction Speed:
Stamina:
Range:
Intelligence:
Resistance to Cold Manipulation (Native planets with freezing tempatures), Mind Manipulation, Morality Manipulation, Empathic Manipulation, Madness Manipulation, Corruption (Type 3), Reality Warping, Life Manipulation, Hell Manipulation, Fear Manipulation, Darkness Manipulation, and Possession (Comparable to others, who are not affected his nor Giygas's presence)
Notable Techniques
Other
Standard Tactics:
Weaknesses: The Ballpeen Hammer.