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Hard Man

From The Codex
Revision as of 01:18, 5 December 2021 by GiverBot (talk | contribs) (→‎Statistics: clean up, replaced: Powers and Stats → Statistics, DebatesJungle Tiering System → Tiering System)
Ohhh, what a drag...
~ Hard Man

Background

Hard Man (ハードマン Hādoman) is a Robot Master created by Dr. Light and Dr. Wily, making his debut appearance in Mega Man 3. He has a hard, durable body made of ceratanium, which makes his body highly resistant to attacks and grants him remarkable defense. However, it also makes him very heavy, with his weight being three tons, and affects his movement speed considerably. His Special Weapon is the Hard Knuckle, which allows him to detach his fists and attack from afar with rocket-powered punches, and also has a compact rocket booster built into himself that allows him to jump high into the air. He can utilize his jumping ability in combination with his excessive weight to attack by leaping up and diving down onto his opponents to crush them, or to smash the floor and cause tremors that can stun nearby foes.

Statistics

Tier: High 5-B

Name: Hard Man, DWN-020

Origin: Mega Man

Sex: Male

Age: Unknown

Classification: Robot Master

Dimensionality: 3-D

Attack Potency: Large Planet level (Can harm Mega Man)

Durability: Large Planet level (Can take hits from Mega Man)

Striking Strength: Large Planet Class

Lifting Strength: Class G (Several Robot Masters are made on par with or even stronger than Mega Man's lifting strength such as Guts Man)

Travel Speed: FTL (Is comparable to Mega Man)

Combat Speed: FTL (Can keep up with Mega Man)

Reaction Speed: FTL (Can keep up with Mega Man)

Stamina: Essentially limitless due to being a robot

Range: Standard Melee to Hundreds of Meters

Intelligence: Gifted (Can keep up with Mega Man in combat)

Powers and Abilities: Superhuman Physical Characteristics, Self-Sustenance, Inorganic Physiology (Type 2. Hard Man is a robot), Body Control (Can shoot out his arms to attack opponents with Hard Knuckle. He can also regenerate them instantly after shooting them), Paralysis Inducement and Vibration Manipulation (Hard Man is able to create an earthquake that leaves opponent stunned in place even if they are in midair), Regeneration (Mid. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up), Resistance to Mind Manipulation and Soul Manipulation (As a robot, Hard Man does not have a soul or mind, and functions on AI programming)

Standard Equipment: None Notable

Standard Tactics: Hard Man jumps around and causes an earthquake strong enough to paralyze opponents in midair and shoots Hard Knuckles while they are stunned.

Weaknesses: Magnet Missile, Is too heavy to swim

Battle Records

Discussions (Link For Mobile Users):

Discussion threads involving Hard Man