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Ariel (NES)
Background
Ariel, princess of the sea, fell in love with Eric at first sight. She asked Ursula to make her human so she could meet him. He fell in love with her too and planned to marry her. Then one day, Sebastian, Flounder, and Scuttle came to see Ariel, in a big hurry. They explained that Ursula had cast a spell over the fish of the sea so they would have to do what she wanted. If she wasn't stopped, she would probably take over the whole sea. Ariel decided to go to Ursula's castle to try and release the fish from Ursula's spell. She explained to Eric that she was a mermaid and a princess of the sea, and that she must try to save her friends. Eric tried to convince her not to go, but she turned back into a mermaid, dove into the sea, and began to swim towards Ursula's castle
Statistics
Tier: 9-B
Name: Ariel
Origin: Little Mermaid
Sex: Female
Age: 16 years old
Classification: Mermaid
Alignment: Chaotic Good (Should not be any diffrent from her canon counterpart)
Dimensionality: 3-D
Attack Potency: Wall level (Comparable to her own durability)
Durability: Wall level (Ariel can fight Glut the Shark and take hits from him)
Striking Strength: Wall Class
Lifting Strength: Unknown
Travel Speed: Superhuman (Ariel can outswim a great white shark which can swim at 35 mph) Combat Speed: Superhuman
Reaction Speed: Superhuman
Stamina: High (Ariel is an extremely active mermaid, participating in events such as the sea games)
Range: Standard Melee, Several Meters with bubbles
Intelligence: Above Average (Ariel created numerous traps with her older sister), Gifted in Muisc (Ariel could proficiently play the harp by teaching herself and is an amazing singer)
Powers and Abilities
Superhuman Physical Characteristics, Human Achievements (Ariel is a talented singer), Telepathy (Ariel can communicate with sealife), Breaking the Fourth Wall (Ariel winks at the audience), Water Manipulation and Sealing (Ariel can throw bubbles which seals enemies), Animal Manipulation (By singing, Ariel can soothe animals even Stormy who is said to be "Too wild to tame and too ornery to love"), Sleep Manipulation (Ariel could put the seaclops to sleep by singing), Limited Power Nullification (Manta can hypnotise others to hate eachother, Ariel could break this by singing), Mind Manipulation (Ursula could use ariel's voice to hypnotise prince eric), limited Resistance to Mind Manipulation (Manta tried to hypnotise Flounder into hating ariel but he was unaffacted due to her bond with her logically she would also be unaffacted), Resistance to cold temperatures (Ariel is unbothered by freezing water)
Standard Equipment
Nothing Notable
Other
Standard Tactics: Ariel uses her bubbles to seal her opponent
Weaknesses: Her mouvements are greatly reduced on land
Note: The game takes place in an alternate retelling of the original film's third act, meaning that everything that happened prior such as the Little Mermaid TV show happened.
Battle Records
None.
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