![](/images/thumb/7/72/Deku_first_appearance.png/300px-Deku_first_appearance.png)
“ | I do...but I don't wanna just pass! I have to work harder than anyone else to make it! I'll never catch up otherwise...I want to be like you! Like you the strongest hero! | „ |
~ Deku to All Might in Chapter 2 |
The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu
The background art comes from Cherylann1960.
“ | I do...but I don't wanna just pass! I have to work harder than anyone else to make it! I'll never catch up otherwise...I want to be like you! Like you the strongest hero! | „ |
~ Deku to All Might in Chapter 2 |
Durability: Small Building (Should at least be durable as Grape Juice who survived a hit from a Victory Bot[4].)
Johnny Joestar is the seventh protagonist in the long running manga series Jojo's Bizzarre Adventure written and drawn by Mangaka Hirihiko Araki.
Tier: 9-B | 9-C with ACT 1 | 9-C with ACT 2 | 9-C with ACT 3 | At least 9-C with ACT 4
Name: Jonathan "Johnny" Joestar
Classification: Human, Stand User, Genius Jockey, Spin User
Age: 19 (During Steel Ball Run), 29 (During Jojolion)
Dimensionality: 3-D
Origin: Jojo's Bizzarre Adventure: Steel Ball Run
Status: Deceased as of Jojolion.
Attack Potency: Peak Human on his own (Should be comparable to Gyro who was able to kick down a wooden door[1].) | Wall level with Tusk Act 1 (Can casually bisect a human body even slicing Benjamin Boomboom clean in half. This attack even sliced the ground beneath him as well.[2] Can shoot through a rock.[3]. His bullets are also able to piece through Diego Brando's skin as a dinosaur[4].) | At least Wall level with Tusk Act 2 (Is much stronger than the previous Act. Created a massive hole in a river bank which would require this much force[5]. Can blow a chunk out of a man's skull[6].)| (Insert Level here) with Tusk Act 3 | At least Wall level with Tusk Act 4 (Should be drastically stronger than the previous Acts. Was able to create a massive crater in the ground while punching Funny Valentine which would require this much energy to do.[7]) Can negate durability with the Infinite Rotation ().
Durability: At least Peak Human (Survived slamming into a wooden fence so hard that it broke.[8]. Should be at least comparable to Gyro who managed to survive a small explosion from Boku no Rhythm. Tanked being punched by an enraged Gyro[9], was hit by him a second time as well[10].)
Striking Strength: Peak Human (Should be comparable to Gyro who was able to kick down a wooden door[11].)
Lifting Strength: (Was noted by Gyro as having strong muscles in his upper body[12].)
Travel Speed: Below Average Human (Due to being paralysed from the waist down.) Athletic Human with his Paralysis cured. Superhuman with Slow Dancer (Slow Dancer is an Appaloosa Horse that can run this fast.) | Higher with Tusk Act 1 (Can roll forward with his nails[13].)
Combat Speed: Unknown on his own | Transonic with Tusk Act 1 (Bullets move at the exact same speed as Ringo Roadagain's handgun. Ringo carries a 1874 Colt which has a muzzle velocity of 270 m/s[14].)| Supersonic with Tusk Act 2 (Seemingly faster than the previous Act.)| Supersonic with Tusk Act 3 | At least Supersonic with Tusk Act 4 (Should be way faster than Tomb of the Boom which was able to casually block bullets. Tagged D4C who was able to fight evenly against Diego Brando, Diego was able to casually dodge Tusk Act 1[15] at this speed.)
Reaction Speed: Supersonic (Was able to dodge Stroheim's bullets at these speeds[16]. Should be at least comparable to Tomb of the Boom which was able to casually block bullets. Reacted to Diego's attacks while he was in his dinosaur, moving at such speed that he was creating afterimages[17].)
Stamina: Peak Human (Much like every other Joestar in the series Johnny has an extreme pain tolerance. He continued trying to get on a Horse after he had been continuously dragged across the ground by it for an entire day and night. Tanked having his veins burst in his head[18].)
Range: Tens of Metres with Tusk Act 1 (Stated to have a range of 10 metres[19]. | Higher with Tusk Act 2 (Was able to travel this far.) | with Tusk Act 3 | with Tusk Act 4, with Infinite Rotation
Intelligence: Genius (Much like every other Joestar in the series Johnny is very intelligent in combat being able to exploit the weaknesses of his opponents stand abilities. Is very perceptive to small details that would be unnoticeable for most people, such as when he knew that the sound of rainfall had changed[20]. There was also when he was able to deduce that a girl was not only alone but also had a visual impairment[21]. Even in a scenario where he's under extreme anxiety Johnny has been shown to be a quick learner, like when he managed to understand the Golden Rectangle and activated Tusk Act 2 when he was under attack by "Soundman" while Gyro was in critical condition.)
Limited Resistance to Transmutation with the Corpse Part (The Corpse Part slowed down Scary Monster's transmutation ability[25])
Slow Dancer: Slow Dancer is an 11 year old Apaloosa horse that serves as Johnny's loyal stead. While it was originally described as having a very twisted personality that was believed to be untameable. Even purposefully trampling Johnny when he attempted to first saddle it. However it warms up to Johnny even licking his face when he was injured. It has been shown to be very obedient to Johnny following complex commands without fault [34].
Handgun: At the start of the race Johnny brought a handgun with him to protect himself. However he stops using it after acquiring his stand. Because Nail Bullets are much more useful than a regular gun its very unlikely that Johnny would actually use this in a fight.
Gyro's Steel Balls: When Gyro has been injured and taken out of a fight Johnny has been shown to use his steel balls. As shown in the Silent Way arc. Most usefully after Gyro had died in their battle against Funny Valentine, Johnny used his steel balls on Slow Dancer to gain access to ACT 4.
Axe: Johnny has only used this weapon once during the part in the Silent Way arc. With the axe he was able to smash through a wooden door.
Weaknesses:
Standard Tactics:
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