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Tutankoopa

From The Codex
Revision as of 08:03, 5 January 2024 by GiverOfThePeace (talk | contribs) (→‎Battle Records: clean up and re-categorisation per CFD, replaced: {{Discussions}} →)
You!! You ignored all those very scary warnings... Don't you have the common sense to get scared and run away?! What's wrong with you?!?!
~ Tutankoopa

Background

Tutankoopa the Wizard, commonly known just as Tutankoopa, is the second boss of Paper Mario. He is notable for his pharaoh complex, his magic abilities (such as shattering into fragments at will, leaving only his eyes and crown visible), and his heavy association with Chomps. Chomps act as his primary minions, though they have grown annoyed with him due to being overworked. His name is based on the ancient Egyptian pharaoh Tutankhamun.

Statistics

Tier: 2-C

Name: Tutankoopa the Wizard

Origin: Paper Mario

Sex: Male

Age: Unknown

Classification: Koopa Troopa, Wizard

Dimensionality: 3-D

Attack Potency: Universal level (Capable of harming Mario)

Durability: Universal level (Can survive attacks from Mario, Goombario, Kooper, Bombette, and Parakarry)

Striking Strength: Universal

Lifting Strength: Unknown

Travel Speed: Massively FTL (Kept up with Mario)

Combat Speed: Massively FTL

Reaction Speed: Massively FTL

Stamina: Superhuman (Ran away from a Chain Chomp for a long period of time)

Range: Extended Melee Range to Several Meters

Intelligence: Gifted (Built the traps contained within his ancient ruin. Leads a gang of Chain Chomps)


Powers and Abilities

Superhuman Physical Characteristics, Regeneration (High-Mid; Formed himself from small pieces), Summoning (Can summon Chain Chomps in battle), Magic, Illusion Creation (Created a fake Chain Chomp), Non-Physical Interaction (All Mario characters can interact with ghosts), Self-Sustenance (Type 1; All Mario characters can breathe underwater and in space), Paint Manipulation which includes: Conceptual Manipulation (Paint makes up everything, anyone in Mario can remove paint by attacking), Life Manipulation & Death Manipulation (Paint is all of life, and removal of it can cause a person or object to have no life within, having their concept of life be removed), Blood Manipulation (Paint makes up all of blood within someone, removing it is the same as removing their blood), Mind Manipulation & Memory Manipulation (Paint makes up the mind, as paint beings can directly speak to your mind by coloring your thoughts. Loss of paint can also remove your mind and memories), Spatial Manipulation (Paint makes up all of space. Removing it makes space as if it was solid), Metaphysics Manipulation (Soul Manipulation; Paint makes up souls and ghosts. Removing it is the equivalent of destroying your soul), Empathic Manipulation (Paint makes up all emotions. Removing it would mean the removal of emotion), Power Nullification (Paint makes up the ability to use powers. Removing it would mean the removal of using powers). Resistance to Conceptual Manipulation


Standard Equipment

Buzzy Beetle Shells, Chain Chomps


Other

Standard Tactics: Tutankoopa will generally throw Buzzy Beetle shells as he calls out for Chain Chomps. He'd also attempt to use a fake Chain Chomp illusion to slam to the ground.

Weaknesses: His illusions and Chain Chomps can sometimes go against him.

Battle Records

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