“ | A ghastly creature that sprouts from the ground, hoping to catch mansion visitors by surprise. The ectoplasm core at the center of its body generates a mucus-like goop, which the Spitter then fires from its mouth. It's pretty gross. | „ |
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Spitter (Candies n' Curses)
“ | A Spitter that's been tainted by toxic fudge. Slimy, drippy, and goopy. Their projectiles will splatter against walls, creating a puddle of poison slime that you might run into if you're not paying attention! | „ |
“ | The volcanic version of a Spitter that's gorged itself on cursed fireballs. It's an entity of pure haunted flame, and has a bad habit of spitting flame-infused mucus from it's mouth. They feel a strong sense of pride with every mansion wall they coat with lava-like goop. | „ |
“ | Another abomination created form blast sugar, it spits out explosive projectiles before hiding back in the ground, only to pop up somewhere else. This creature has perfected its spitting technique, so be careful of its extra speedy spit! | „ |
Background
Spitters are a common enemy within candies n' curses. They come in 4 different forms being Spitter, Venom Spitter, Torch Spitter, and Blast Spitter
Codex Statistics
Tier: 9-B
Name: Spitter, Venom Spitter, Torch Spitter, Blast Spitter
Origin: Candies n' Curses
Sex: Unknown
Age: Unknown
Classification: Ghost, Enemy
Status: Deceased (After the curse was broken, all enemies died)
Alignment: Neutral Evil (Spitters are enemies of Molli Pop)
Dimensionality: 3-D
Attack Potency: Wall level (Can harm Molli Pop who can tank the explosion of jack's bombs)
Durability: Wall Class
Striking Strength: Wall Class
Lifting Strength: Unknown
Travel Speed: Unknown
Combat Speed: Relativistic (Can keep up with Molli Pop)
Reaction Speed: Relativistic
Stamina: Unknown
Range: 'Standard Melee, Tens of Meters with range attack
Intelligence: Unknown
Powers and Abilities
Same as before plus Poison Manipulation (Deal poison damage)
Same as a base Spitter plus Fire Manipulation (Deal fire damage)
Same as a base spitter plus Explosion Manipulation (His ectoplasm explodes)
Standard Equipment
Nothing Notable
Other
Standard Tactics:
Stay in place firing their projectiles.
Fires his projectile before going back into the ground to appear somewhere else.
Weakness: None Notable
Note: For versus threads one should notify which subtype of the knight they are using, if none is given, a composite is assumed.
Battle Records
None.
None.
None.