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Machinegun Kid
“ | I'm the Machinegun Kid! This is the end of the line for you! | „ |
Background
Machinegun Kid is a former SAS solider and later Outer Heaven mercenary, who is skilled with machine guns. During his time at Outer Heaven he guarded the corridors of Building 1 until he fought Solid Snake in an attempt to stop him from passing, but he would be defeated and killed by him.
General Information
Name: Machinegun Kid (Codename), Real Name Unknown
Origin: Metal Gear
Sex: Male
Age: Unknown
Classification: Outer Heaven Mercenary
Species: Human
State of Being: Regular
Occupation: Mercenary, Former SAS Solider
Affiliations: Outer Heaven, Formerly of the SAS
Enemies: FOXHOUND, The Patriots (Unknowingly)
Status: Deceased (Was killed by Solid Snake)
Alignment: Lawful Neutral (Is a the under command of Big Boss and will follow his orders whether they be good or bad)
Codex Statistics
Tier: 9-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level (Can harm a rookie Solid Snake, who destroyed a wall in five punches, broke down a door, on two occasions, can fully kill armed soldiers in 3 punches, and tanked a long fall of several floors with no damage)
Durability: Wall level
Striking Strength: Wall Class
Lifting Strength: Peak Human (Comparable to Solid Snake, who is a clone of Big Boss, which should give him comparable lifting strength to him, who can run around and fight while waring the Battle Dress and carrying numerous weapons, with it being shown that the items in Big Boss' inventory still have weight to them)
Travel Speed: Superhuman (Comparable to Solid Snake, who escaped the destruction of Outer Heaven in under 30 seconds)
Combat Speed: Supersonic+ (Can tag Solid Snake, who has consistently avoided bullets, missiles, and shouldn't be too far behind his older self, who can tag a cyborg Gray Fox, who can deflect point-blank gunfire, and can dodge tank fire, which is this fast)
Reaction Speed: Supersonic+
Stamina: Athletic Human
Range: Standard Melee Range, Hundreds of Meters to Kilometers with Machine Gun (Due to formerly being in the SAS, he is likely using some type of British machine gun, which can have a firing range anywhere between 300-2,200 meters)
Powers and Techniques
Superhuman Physical Characteristics, Martial Arts (Should have some combat training do to being in the SAS), Weapon Mastery (Marksmanship; Stated to be skillful with his machine gun), Superhuman Precision (Can tag Solid Snake who can tag Revolver Ocelot, who can block electricity by firing bullets at it and can tag Gray Fox, who can casually deflect bullets), Penetration Damage (Physical Penetration; Uses a machine gun)
Equipment
Machine Gun.
None Notable.
None Notable.
None Notable.
Other
Standard Tactics: He will usually fire at the enemy with his machine gun and then run to cover and then pop out again to attack.
Weaknesses: None notable.
Note: Snake, Gray Fox, and Liquid are not assumed to scale to the 8-B potency of the Metal Gears from tanking their explosions as they were not in the epicenter, and Gray Fox/Liquid are in a protective cockpit, meaning they more then likely didn't take the full brunt of the explosion. Along with this, the destruction of Metal Gear REX from a large distance away nearly knocked Snake out while Liquid was perfectly fine, supporting that Liquid didn't take the full brunt of the explosion.
Gallery
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Artwork of Machinegun Kid in the Metal Gear Solid 4 Database
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Artwork of Machinegun Kid and other Outer Heaven mercenaries in the Metal Gear manual
Battle Records
0-1-0
None.
- Solid Snake - Fight
- Conditions: None.
- Location: Outer Heaven.
None.