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Masa & Mune
“ | Heh heh That's it! That was special! Quite. I guess that means the hero's power comes from within. Mucho metaphysical, man. Like, MIND over matter Mune! Now for a yummy, full-on test! It's trashin time! | „ |
~ Masa & Mune to Frog |
Background
Masa & Mune, known in Japanese version as Grand and Leon, are beings of extreme power who appear in both Chrono Trigger and Chrono Cross. In both of the games, they are brothers who are associated with the legendary weapon Masamune. Mune the wise is the younger brother while Masa the brave is the older brother.
This dropdown contains the synopsis of Mother Brain’s story. Read at your own risk as you may be spoiled otherwise! |
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Middle Ages In Chrono Trigger, Cyrus and Glenn had met Masa & Mune when Cyrus wanted to obtain the Masamune in a cave on the Denadoro Mountains. Later, when Crono's party seek the Masamune in the Middle Ages, they enter the cave and see the sword. When they go to take it, a human child appears and asks if they want the sword. When the party tells him they do, he calls his big brother Masa who soon appears in the form of a human child, calling them buffoons for thinking they can make a name for themselves and be christened a "Hero" just by claiming the Masamune. He goes on to say that it is how you use a sword that matters, not that you have the strongest one. He asks Mune what they should do, who says that they should test them. They then transform into their real forms and fight the party. When they are defeated, Mune comments that they are tough and Masa says that nobody has lasted this long since Cyrus. They decide to fight them "for real". They say that with Masa's bravery and Mune's brains, they are unstoppable. They then merge together and transform into Masa & Mune. When the party defeats their combined form, they come apart and return to their original forms. Masa says that it was fun fighting them, and Mune asks his brother if they will fix them and if they will find their proper owner. Masa says that it will be alright, so they go into the sword and allow the party to take the broken Masamune. When they take the sword, Masa says that he will have them ride the wind to the base of the mountain. Antiquity When the party arrives in the Antiquity, they see Masa & Mune in Zeal along with their sister, Doreen. When the party goes to prevent the Mammon Machine from being activated, Melchior gives them the Ruby Knife. When they arrive at the Ocean Palace, Mune says that he feels "dark energy" filling the place and that something frightening stirs, disappearing after. As the party progresses through the palace, they see Masa, who says that Dreamstone has been used throughout the ages and that the Mammon Machine, the Pendant and the Ruby Knife were made from it. He goes on to say that he and Mune are the "embodiment of Melchior's hope, sealed within" the Ruby Knife and that hope rests in their hands. When the party reaches the Mammon Machine, As Crono throws the Ruby Knife into the machine, which later transforms it into the Masamune. Frog's sidequest In Frog's sidequest, after he sees Cyrus' ghost, the Masamune comes off him and Masa & Mune appear, saying that his "emotional baggage" was weighing him down and that the Hero's strength is the strength of will. Mune says that he can not save the world if he is dwelling on the past, and Masa says he is truly strong now, and now they can use all of their power. They enter back into the Masamune and Frog takes it back, commenting that it is now in its true form. |
General Information
Name: Masa & Mune, Masamune
Origin: Chrono Trigger
Sex: Male
Age: Unknown (Masa & Mune have been around since 12,000 BC)
Classification: Enlightened Ones, Legendary Blade, Masamune
Species: Unknown
Occupation: None
Status: Alive
Alignment: True Neutral (Masa & Mune will follow the orders of whoever is worthy of holding their blade, going as far as to be corrupted during Chrono Cross before being restored by Serge and returning back to their regular selves)
Codex Statistics
Tier: High 6-A
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Multi-Continent level (They were massively amplified by Lavos’ energy, whose awakening caused destruction to the entire planet, making a bleak future, which turned the sky black which relates to atmosphere destruction, which ranges from 10^26 joules to 10^29 joules depending on the type of atmosphere destruction. They are the very sword an end game Frog uses and can break through Magus’ forcefields)
Durability: Multi-Continent level
Striking Strength: Multi-Continent Class
Lifting Strength: Unknown
Travel Speed: Superhuman
Combat Speed: Unknown (The very end-game weapon Frog uses to tag enemies)
Reaction Speed: Unknown
Stamina: Unknown
Range: Standard Melee Range, Tens of Kilometers with attacks (Cut the entire magic cave in half with the blast reaching up into the clouds)
Intelligence: At least Genius (Shown to be incredibly knowledgeable explaining the cosmology of dreams to Crono and co.)
Powers and Techniques
Superhuman Physical Characteristics, Absorption (The Masamune can absorb energy), Statistics Reduction (Can reduce magical defenses and resistances, along with force fields and attack absorptions), Damage Boost (The Mastermune has a 100% critical hit rate. It also deals extra damage to Demon, Dragon, Floating, Human, Marine, Matter, Soft, and Zombie enemy-types), Regeneration (The Mastermune heals Serge’s wounds during battle). As the soul of Masa and Mune exist within the sword their abilities stay which include, Transformation (Masa and Mune appeared before Crono and co. as kids and transformed into their true selves when Crono attempted to grab their blade]), Air Manipulation, Status Effect Inducement, & Mind Manipulation (Can create a massive whirlwind with one of their attacks which induces the confusion status effect. Can casually make whirlwinds), Fusionism (Fused together), Time Travel (Through focusing on the time egg masa and mune can send Serge and his party back in time, though after a while they'll have a limit to how long they can keep Serge in said time period)
Equipment
Nothing notable
Other
Standard Tactics: Masa & Mune tend to spam wind magic.
Weaknesses: Nothing notable.
References
Battle Records
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