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Frog

From The Codex
I am no pet, I am an accomplished swordsman, green as I may appear.
~ Frog

Background

Frog is a knight from the Middle Ages in Chrono Trigger. His real name is Glenn. He was presumably a squire under Cyrus, a knight in service of Guardia's royal family. Following Cyrus' death at the hands of Magus, Glenn was transformed into an anthropomorphic frog.


Frog is met by the party in his native era of 600 AD, and will become a temporary party member when first encountered. Once this quest ends, he will not reappear until a few chapters later, making him the fourth officially recruited party member.

This dropdown contains the synopsis of Frog’s story. Read at your own risk as you may be spoiled otherwise!

Childhood in Guardia

Glenn was born in Guardia, possibly in Truce or Dorino, in an unknown year prior to 590. His best friend was Cyrus, who was several years his senior. Glenn was often a victim of indiscriminate bullying from the children his age due to his passive nature, which Cyrus often had to step in to stop. When Cyrus suggested that he learn to fight back, Glenn explained that he doesn't wish harm on anyone, even if they hurt him. Cyrus, seemingly resigned, called him a marshmallow.

Several years later, when Glenn was a teenager, Cyrus declared his intent to enlist as a royal knight of Guardia. He suggested that Glenn join him, but Glenn expressed doubts about his potential to be a good knight. Cyrus pointed out that Glenn was better than him with a sword, but Glenn explained that he didn't think he could bring himself to hurt others. Nonetheless, at some point, Glenn made the decision to take Cyrus' advice and enlisted as well.

The Squire

Following their talk, Glenn eventually came to Guardia to serve as Cyrus' aide. During this time, he would journey with Cyrus on many adventures - including a battle with the Frog King which yielded the retrieval of the Hero's Badge, a magic sigil that showed one's true strength and aided the wielder of the Masamune. Glenn would also meet and befriend Queen Leene, who concerned herself greatly with his and Cyrus' safety.

The Battle with the Fiendlord

In the year c. 590 AD, Cyrus and Glenn departed to face the Fiendlord Magus, who had been plaguing Guardia with conflict with his army of Mystics. Together, they traveled to the top of the Denadoro Mountains to claim the Masamune from Masa and Mune. Cyrus single-handedly managed to defeat the twin Mystics, and they offered him the use of the sword out of admiration for his skills. Shortly thereafter, armed with the legendary weapon that could defeat him, Cyrus confronted Magus atop a high cliff. Glenn stayed out of the fight but was present to witness it. Cyrus charged Magus but was blown back by his powerful magic, which consequentially shattered the Masamune into two pieces. As a wounded Cyrus urged Glenn to run and protect the queen, Magus cast one final spell that killed Cyrus in a violent blaze. Glenn picked up the broken hilt of the sword, yet remained too afraid to attack. Ozzie then suggests that Magus give the boy "a more fitting form". Amused by the suggestion, Magus cast another spell that transformed Glenn into an anthropomorphic frog form and flung him off the mountain. Glenn, now transformed into a frog-like creature, awakens on the bank of a river at the base of the mountain as the Hero's Medal floats in the water nearby.

The War with the Mystics

In the ten years following his curse, Glenn (now calling himself "Frog") is consumed with regret and self-loathing over his own weakness in the fight against Magus and blames himself for Cyrus' death. He fails to return to Guardia and instead lives in self-imposed exile, allowing everyone to continue speculating on the disappearance of Cyrus and hope for his eventual return. He dwells alone in a hidden grotto deep within the Cursed Woods.

The Disappearance of Queen Leene

In the year 600 AD, Frog learns of the disappearance of Queen Leene and remembering Cyrus' final request to him, returns from exile in search of her. Although the search was called off when Marle was found in Truce Canyon and mistaken for the queen, Frog continues his investigation alone. He arrives at Manoria Cathedral, where he happens upon Lucca being ambushed by a Naga-ette. Frog rescues her by striking the beast down and proposes that they work together to rescue the queen, but Lucca expresses discomfort over his frog-like appearance. Frog is disheartened and prepares to leave without them, but Lucca asks him to stay. Despite her aversion to frogs, both she and Crono decide to journey deeper into the Cathedral with him. Together, the three defeat Yakra and rescue the queen and the real Chancellor, whom Yakra had been impersonating. After returning to Guardia Castle, Frog denies any praise from the royal family and blames himself for the queen's abduction, before departing to return to his life of solitude once again. As Crono and his friends intercept him at the steps of the castle, he remarks that Crono shows talent as a swordsman and implores him to find him should he ever want to train. If she is in the party, Frog will comment on Marle's uncanny resemblance to the queen. Finally, after Frog departs, Lucca will walk a few paces after him and remark on her fondness and a newfound respect for him.

The Hero Returns

During the unknown amount of time that Crono and his party were away, Frog lost track of the Hero's Badge. In the Japanese translation, this is due to excessive alcohol consumption causing him to drop the badge in a tavern in a drunken stupor. The badge is found by a young boy named Tata, who is then praised as the legendary Hero who will vanquish Magus and end the war, and is more than willing to go along with the lie. Frog learns of this but explains to Crono and company that he wants nothing more to do with the Masamune, the badge, and has no hope of defeating Magus. He states that there is nothing he can do and is content to wallow in his misery. After recovering the Hero's Badge from the cowardly Tata as well as the two shards of the Masamune, Crono and the party confronts him, insisting that he is the only one who can wield the Masamune and defeat Magus. At first, Frog is unwilling to help them, citing his own weakness. They then discover the hilt of the blade among his belongings, which leads them to Melchior. When the sword is reforged, they return to Frog's home and present him with the restored Masamune, asking once more to help them defeat Magus once and for all. This time, Frog remarks that he has much to think about and asks them to stay the night. As the party sleeps, Frog looks over the sword and recalls his time as Glenn, including the fate of Cyrus and wondering whether he is strong enough to wield the sword. In the morning, Frog seems reinvigorated with a desire to avenge his friend and joins the party permanently.

The Battle in the Fiendlord's Keep

Crono, Frog, and their ally proceed to the Magic Cave, the only way to reach the Fiendlord's Keep. Finally taking hold of the Masamune, Frog uses its power to cleave the foot of the mountain in half, opening up the long-sealed pathway to Magus. After facing his generals - Slash, Flea, and Ozzie - Frog and the rest proceed to the inner sanctum where they find Magus in the midst of a mysterious dark ritual. Magus battles them with his powerful magic, but Frog uses the Masamune to break his nigh-impenetrable magic barrier. Their battle weakens Magus, causing him to lose control of his ritual - revealed to be a spell that summons Lavos. The creature begins to wake up too early, and the space-time distortion it causes sends them all hurtling through time.

Facing Magus

In the time era of Antiquity, the party learns that the mysterious "Prophet" is actually Magus in disguise. Following the destruction of Zeal, the party will encounter Magus on the North Cape, and Magus offers Frog his long-awaited chance for revenge. If Frog manages to slay him, this ensures spell on him will be eventually broken and he will change back to his human form. This decision will result in a one-on-one battle between Magus and Frog. However, Frog may choose to deny the opportunity, stating that revenge won't bring back Crono or Cyrus. This decision will result in Magus joining the party.

It is up to the choice of the player whether to slay Magus or allow him to join the company. This decision will impact the rest of the game, as well as the form in which Frog appears in some endings.

The Hero's Grave

In the year 1000 AD, Frog and company discover the restless spirit of Cyrus haunting a location near Choras known as the Northern Ruins. In 600 AD, they are able to repair Cyrus' grave which puts his spirit to rest. Proceeding to his final resting place, Cyrus' spirit appears and empowers the Masamune, making it stronger than ever. The conversation with the ghost of his former friend also brings Frog considerable closure, as he finally stops blaming himself for the past and is able to move past the traumatic events of his past.

Endings

Several endings of the game, particularly those that show the departure of the main characters back to their own time periods, have two variants based upon Frog.

Should the player decide to fight Magus the second time on the North Cape in the Antiquity, the spell on Frog would be broken, but not until the end of the game. When the group says their farewells on the last evening of the Millennial Fair, a tall, green-haired knight approaches them, thanking them for their help. Marle and Lucca realize that he is actually Frog transformed back into a human, and cannot help but admire how handsome he is.

A similar ending happens if you choose to fight Magus a second time and leave Crono dead. It starts the same with Marle and Lucca celebrating the last day of the Millennial Fair, then as you go to the two pods the gate bursts open with Gaspar, Ayla, Robo, and a long green-haired man. Ayla demands the Time Egg, but before Gaspar gives it to them he jumps back into the gate. The man explains the situation, then Marle and Lucca realize that was Frog now Glenn. Lucca then wants to follow the party using the Epoch for the sole purpose of hitting on Glenn, quoting: "Nya ha ha! Hey Frog! Why didn't you tell us you were a dish?"

If Frog spares Magus, the game ends with him looking off into the horizon on the peak of the Denadoro Mountains, reminiscing about Cyrus.

Defeat Lavos after giving the Masamune to Frog, but before fighting Magus, and the ending sequence will begin at Lucca's House. The group will celebrate their victory over Lavos. In the middle of the party, Frog slips away, saying he has unfinished business. The scene then switches to Magus' Castle. Frog moves through the Castle, easily killing Slash, Flea, and Ozzie. He moves through the castle traps and confronts the keep's master, Magus. The two battled to the death, knowing one of them will not walk away alive.

The sequence ends with an unknown silhouette perched on top of the keep. It is never revealed whether it is Frog (who has had the spell broken by Magus' death) or Magus who walked away from the victor of the duel.

Another ending shows Marle post-Lavos, confronting her father. Both she and her father have some unseemly attributes. They croak and hop like frogs, suggesting they were descendants of Queen Leene and Frog, although the relationship between the knight and his liege is said to be strictly platonic.

An ending exclusive to the FMV of the PlayStation and DS releases depict Frog transforming back into a human form. A large ceremony including all of the nobles of the court and the royal guard is held for him, and the King, wielding a jewel-encrusted sword, knight him. One note about his design in this ending is that his hair has been cropped fairly short; in the flashback prior to his transformation, his hair is depicted as much longer and is clearly tied into a long loose ponytail from a rearview.

General Information

Name: Frog, Glenn

Origin: Chrono Trigger

Sex: Male

Age: 38/39

Classification: Time Traveler, Knight, Amphibian, Party Member

Species: Human (Formerly), Frog

Occupation: Royal Guard of Guardia

Status: Unknown (The fate of Frog after the ending of Chrono Trigger is unknown with Chrono Cross alluding to Crono and Lucca being killed by Lynx and Harle but with no direct confirmation being given. Along with this, in Chrono Cross there exists a Crono, Lucca, and Marle all deceased from a timeline where they lost to Lavos, no longer existent)

Alignment: Neutral Good (Crono and his team are time traveling warriors who want to prevent a future where Lavos destroys everything, with their methods being noted as selfless due to them preventing a disaster from a time period they technically wouldn't even be apart of since it's far away from their time)

Codex Statistics

Key: Early Game | Pre-Vortex | Post-Vortex

Grade: B | S | S

Tier: 8-B | High 6-A. Holds a Universe-sized object with the Chrono Trigger | At least 2-C

Attack Potency: City Block level (Can fight and defeat Yakra who can cause massive earthquakes just from screaming and moving. can harm Fiendlords whose army laid waste to an entire village. Cyrus states that he's a better sword fighter then him) | Multi-Continent level (Cut the magic cave in half, defeated Lavos whose awakening caused destruction to the entire planet, making a bleak future, which turned the sky black which relates to atmosphere destruction, which ranges from 10^26 joules to 10^29 joules depending on the type of atmosphere destruction) (Took hits from Lavos, including his rains of destruction). Holds a Universe-sized object with the Chrono Trigger (Has a small condensed universe within it that's able to view all infinite realities)| At least Universe level (Fought Dream Devourer Lavos and was capable of harming it. Dream Devourer Lavos was capable of devouring dreams from an alternate dimension. Dreams are alternate universes in Chrono. Gains a sword made from dreams)

Dimensionality: 3-D

Travel Speed: Peak Human | Superhuman (Covered large distances in a short period of time around each time period), Faster Than Light with the Epoch (The Epoch uses it's speed to travel through time, being described to "transcend time") | Superhuman, Faster Than Light with the Epoch

Attack Speed: Peak Human | Unknown: Undefinable (Can tag Lavos who flew to Earth from a distant star system in around 20 seconds. Can tag Queen Zeal who exists in the black omen which flows across all temporal dimensions and transcends space-time, existing outside of the flow of time itself. Along with the black omen being stated to “straddle time”) | Unknown: Undefinable (Could tag Dream Devourer Lavos, who exists in a plane beyond the borders of time)

Reaction Speed: Peak Human | Unknown: Undefinable | Unknown: Undefinable

Lifting Strength: Unknown: True Class

Striking Strength: City Block Class | Multi-Continent Class| At least Universe Class

Durability: City Block level | Multi-Continent level (Took hits from Lavos, including his rains of destruction)| At least Universe level (Could withstand an attack that devours alternate universes)

Stamina: Superhuman (Was able to keep fighting through continuous battle sequences without tiring. Even at 1 HP they can still attack at full strength), higher with various equipment (Various equipment increase stamina)

Range: Standard Melee, Extended Melee with Swords, Tens of Kilometers with the Masamune (Cut the entire magic cave in half with the blast reaching up into the clouds), Hundreds of Kilometers with Omnidirectional Magic Attacks (Should be comparable to Crono's magic), Universal with the Chrono Trigger, Multiversal+ with Epoch (Can travel across alternate timelines which there are infinite of)

Intelligence: Genius Intelligence in combat (Able to come up with various sword techniques on the fly without any real training. Frog is a better sword fighter then Cyrus, the "Hero" Knight of Guardia. Defeated a trained swordsman, Slash, in combat)


Powers and Techniques

Superhuman Physical Characteristics, Weapon Mastery (Is skilled with his blade, specifically the masamune), Magic (Is a user of one of the four basic elements of universe, that being water), Non-Standard Interaction (Can harm spectors & shadows, who can’t be harmed by guns or blades), Immortality Negation (Type 7; Can kill skeletons), Summoning (Can call upon friends from different time periods to come to their time period), Time Paradox Immunity (Alternate Timeline; Magus can meet an alternate timeline version of himself, with other characters most likely being able to do the same. Grandfather Paradox; Remembered Marle even after she was erased from time due to her ancestor being killed resulting in her never existing. Was aware that the Black Omen was not always there, unlike everyone else who assumed the Black Omen always existed there. Unaffected by Lavos' temporal shifts. Fermi Paradox; Changing a future in the Chrono Verse causes said future to be erased from existence though characters like Robo still exist even after defeating Lavos and causing the erasure of the future timeline from ever happening. Casual Loop; Is unbound by the causality loop of fate that attempts to force a cycle to continue), Acausality Negation (Causality Immunity; Can fight and harm the denizens of the black omen, which transcends time and space and exists outside of it’s flow making it exist simultaneously in all time periods at once, Gaspar, the Guru of time describes the black omen as "straddling time"), Subjective Reality & Observation (Type 2; In the world of Chrono Cross the world is stabilized by the observations of the one who views it with each world having it's own observer, along with this in one's dream exists truth, the observation of many made supercomputer's such as FATE once they sealed away the dragon gods become literal gods of fate in the world), Dreaming Existence (Everyone in existence is born from a dream and returns to dreams, with them borrowing the power of Lavos to materialize those dreams[1], dreams are a the manifestation of reality itself and every single thing is dreaing the dream of "life" itself and those things are just a dream of the dream of the planet where all things return to Zuran, the sea of dreams), Air Manipulation, Light Manipulation, & Energy Manipulation (Focused all of his energy and strength into making a light beam that went into the air causing a huge wind storm around him until he cut the entire cavern in half), Healing (With Slurp, restore a small amount of HP to himself or an ally. Heal, restores a moderate amount of HP to all allies. Cure II, restores a large amount of HP to himself or an ally), Body Control (Can extend his tongue with abilities like slurp slash, which snaga an enemy with his tongue, then slashes them), Water Manipulation (With Water, attacks an enemy with water. Water II is an omni-directional attack that attack all enemies with water), Animal Manipulation (With Frog Squash, summons a giant frog which hits all foes. Damage is higher when HP is low).


Resistance to Temporal BFR (If Crono is sent through time he is sent to the End of Time where he can access points in time to return due to possessing a gate key), Ice Manipulation & Water Manipulation (Has a natural resistance to ice and water due to it being her element)

All previous powers and abilities to a far greater extent, Acausality (Irregular Causality; The death of FATE made no one no longer bound by fate).
Resistance to Conceptual Manipulation, Memory Manipulation, Morality Manipulation, & Dream Manipulation (Can tank Dream Devourer Lavos devouring dreams from an alternate dimension with him being stated to feast upon thoughts, dreams, and memories, it is stated by Schala that dreams make up all of existence, with nightmares being beings that make up no form or substance, being completely incapable of being interacted with, even by characters that can interact with incorporeal/nonexistent enemies. Queen Zeal even notes all forms are an extension and are made up of dreams. Schala states Lavos will consume the whole of her awareness, to where she wishes for the destruction of all of existence), Fate Manipulation (After Serge killed FATE, Kid makes mention that destiny and fate itself is dead, with all characters having to make their own destiny), Reality Warping, Time Manipulation, Nothingness Manipulation (Can move, fight, and act within the Darkness Beyond Time, where there is no beginning or end, a place where all timelines, existent or non-existent go to feed Lavos’ strength. Can move in the Bend of Time), Black Hole Creation (Survives being around Black Holes), Soul Manipulation (Like others in verse, can dodge his soul being taken out of him when the enemy uses hell soul)

Absorption (The Masamune can absorb energy), Statistics Reduction (Can reduce magical defenses and resistances, along with force fields and attack absorptions), Damage Boost (The Mastermune has a 100% critical hit rate. It also deals extra damage to Demon, Dragon, Floating, Human, Marine, Matter, Soft, and Zombie enemy-types), Regeneration (The Mastermune heals Serge’s wounds during battle). As the soul of Masa and Mune exist within the sword their abilities stay which include, Transformation (Masa and Mune appeared before Crono and co. as kids and transformed into their true selves when Crono attempted to grab their blade]), Air Manipulation, Status Effect Inducement, & Mind Manipulation (Can create a massive whirlwind with one of their attacks which induces the confusion status effect. Can casually make whirlwinds), Fusionism (Fused together), Time Travel (Through focusing on the time egg masa and mune can send Serge and his party back in time, though after a while they'll have a limit to how long they can keep Serge in said time period)
Healing (With potions, mid-potions, hi-potions, elixirs, megalixirs, shelters, ambrosia, and lapis), Purification (With panacea, removes all status ailments]), Aura (Various equips put an aura around the party members), Statistics Amplification (Via capsules, Strength Capsule permanently enhances ones strength, Speed Capsule permanently enhances speed, and Magic Capsule permanently enhances magic. Also via different equipment, Prismatic Helm adds +9 Magic Defense, Dragonhead adds +5 Strength, Master Crown has a 25% damage boost, Dark Mail adds +5 Magic Defense, Dragon Armor adds +10 Strength, Moonbeam Armor adds +10 Magic Defense, Saurian Leathers adds +3 Speed & Strength, Regal Plate, adds +10 Stamina & Magic Defense, Headband adds +1 Speed, Ribbon adds +2 Accuracy, Power Glove adds +2 Strength, Guardian Bangle adds +2 Stamina, Magic Scarf adds +2 Magic, Speed Ring adds +3 Speed, Acuity Ring adds +10 Accuracy, Power Ring adds +6 Strength, Magic Ring adds +6 Magic, Barrier Ring adds +10 Magic Defense, Silver Earring raises HP by 25%, Golden Earring raises HP by 50%, Rage Band raises chance to counter attack by 50%, Wrath Band raises chance to counter attack by 80%, Third Eye doubles Evasion, Power Scarf adds +4 Strength, Speed Belt adds +2 Speed, Muscle Ring adds +6 Stamina, Flea Bustier adds +12 Magic Defense, Magic Crest adds +5 Magic & Magic Defense, Power Crest adds +10 Strength & Stamina, Dragon's Tear increases critical hit rate, and passively with Haste Helm gives auto-Haste increasing one's speed. Also with weapons, Crimson Blade adds +2 Magic, Slasher adds +2 Speed, Zanmato does 1.5x damage to magical beings, Swallow adds +3 Speed, Suzaku does 4x critical damage, Rainbow has a 70% critical hit rate, and Dreamseeker has a 90% critical hit rate), Passive Rage Power (With beserker ring, an armband that fans the wearer's rage and gives the effect Auto-Beserk), Information Analysis (With Sight Scope, reveals enemies HP), Passive Resurrection (With Green Dream, gives the effect auto-raise. With Athenian Water, revives a fallen ally), Enhanced Resurrection (Not combat applicable. Has the Chrono Trigger which can resurrect one on a scale where it can even bring back one killed by Lavos), Cosmic Awareness (Can witness the events of every timeline at once with the Chrono Trigger), Time Travel & Time Manipulation (With the Gate Key, a device Lucca invents to travel through time via the Time Gates. This is done through stabilizing pre-existing temporal anomalies, creating the temporary passages to cross from one era to the next. The Guru’s time egg can cause a time freeze that’s on a scale where it can affect even Lavos), Transmutation (With Workman's Wallet, turns EXP into gold), Passive Forcefield Creation (With Guardian Helm, gives auto-Protect giving one a forcefield that raises one defense by 1/3, Beserker Ring gives the effect auto-protect, Barrier Sphere casts a barrier and Shield Sphere casts protect), Passive Absorption (With White Vest absorbs 50% of a light element attack & White Plate completely absorbs it, Black Vest absorbs 50% of a shadow element attack & Black Plate completely absorbs it, Blue Vest absorbs 50% of a water/ice element attack & Blue Plate completely absorbs it, and Red Vest absorbs 50% of a fire element attack & Red Plate completely absorbs it), Damage Reduction (Ruby Armor reduces fire damage to 20%), Damage Boost (With Sunglasses and Prism Spectacles), Blessed & Empowerment (The Vigilant Hat's description states "A hat imbued with divine protection"), Statistics Reduction & Durability Negation (With Nu Arcana, it grants an effect that may instantly reduce opponent's HP to 1), Light Manipulation (With Waystone lights the darkest caves).


Resistance to Mind Manipulation/Chaos Manipulation (With beserker ring one cannot control the user, Clarity Cap prevents confuse), Memory Manipulation/Power Nullification (With Memory Cap prevents the status Lock, which makes you unable to use tech and abilities), Time Manipulation (With Time Hat, prevents the status Slow and Stop, one slows one down in time and the other stops them in time), Shadow Manipulation (With Dark Helm, halves shadow damage), Holy Manipulation/Lightning Manipulation (With Rainbow Helm, halves light damage), Water Manipulation & Ice Manipulation (With Mermaid Helm, halves water damage), Fire Manipulation (With Ruby Vest, halves fire damage), Status Effect Inducement (The Vigilant's Hat, Prismatic Helm, Master's Crown, Schala's Amulet, and Nova Armor are completely immune to status effects)

Equipment

Name Attack Special Effects
Bronze Sword 6
Iron Sword 10
Masamune 75
Radiant Blade 90
Smiter's Blade 105 1.5x damage to magical beings
Rune Blade 120 Magic+4
Demonslayer 120 2x damage to magical beings
Brave Sword 135
Dinoblade 160 Strength+5
Masamune (Upgraded) 200

*Hide Cap: Hide Cap is the first headgear available in Chrono Trigger. It is the starting equipment for Crono, Lucca, and Marle with a defense of 3.

  • Bronze Helmet: Bronze Helmet is the second available helmet in Chrono Trigger. It has a defense of 8.
  • Iron Helm: The Iron Helm is headgear in Chrono Trigger. It is the 3rd helmet in the game and is usable by Crono, Marle, Lucca, Robo, Frog, Ayla, and Magus. It has a defense of 14.
  • Golden Helm: The Golden Helm is headgear in Chrono Trigger. It is the fifth helmet in the game. It has a defense of 18.
  • Stone Helm: Stone Helm is headgear in Chrono Trigger. It has a defense of 20.
  • Triceratopper: The Triceratopper is headgear in Chrono Trigger, able to be worn by anyone. It has a defense of 23.
  • Radiant Helm: The Radiant Helm is headgear in Chrono Trigger. It has a defense of 25.
  • Platinum Helm: Platinum Helmis headgear in Chrono Trigger. Increasing defense by 29, this helmet can be worn by any character.
  • Clarity Cap: The Clarity Capis headgear in Chrono Trigger. It is equip-able by all playable characters. It has a defense of 30 and prevents the status effect confuse. Noted to heightens the wearer's senses.
  • Memory Cap: The Memory Cap is headgear in Chrono Trigger. It is equipable by everyone. It has a defense of 30 and prevents the status effect lock. Noted to guards the wearer's memories.
  • Time Hat: The Time Hat is headgear in Chrono Trigger. It is equipable by all playable characters. It has a defense of 30 and prevents the status effect stop and slow. Noted to stabilize the flow of time.
  • Aeonian Helm: The Aeonian Helm is headgear in Chrono Trigger. It has a defense of 33.
  • Dark Helm: The Dark Helm is a headgear in Chrono Trigger. It has a defense of 35 and halves damage of attacks under the shadow element.
  • Haste Helm: The Haste Helm is headgear in Chrono Trigger. It halves the time between turns. During battle, the Haste Helm will cause the user to glow with a red aura. It has a defense value of 35 and provides the benefits of the spell Haste at all times.
  • Rainbow Helm: The Rainbow Helm is a headgear in Chrono Trigger. It has a defense of 35 and halves damage of attacks under the light/heaven element.
  • Mermaid Helm: The Mermaid Helm is a headgear in Chrono Trigger. It has a defense of 35 and halves damage of attacks under the water/ice element.
  • Vigilant's Hat: The Vigilant's Hat provides immunity to all negative status effects, such as Sleep and Confusion. It has a defense stat of 36 and is noted to be imbued with divine protection.
  • Guardian Helm: The Guardian Helm is headgear in Chrono Trigger. It has a defense of 38 and comes with the passive effect of Auto-Protect, reducing physical damage by 1/3.
  • Prismatic Helm: Prismatic Helm is headgear in Chrono Trigger. It has a defense of 40, raises magic defense by 9 and grants immunity to status effects.
  • Ozzie Pants: Ozzie Pants is headgear available in Chrono Trigger. Although the name states this item is pants, it is equipped as a headgear. This can be equipped to any character. It raises defense by 45, however the downside is that it inflicts auto-confuse on the wearer and simultaneously drains HP over time.
  • Dragonhead: The Dragonhead is a headgear in Chrono Trigger. It has a defense of 36 and raises strength by 5.
  • Master Crown: Master's Crown is headgear in Chrono Trigger (DS), found in the DS exclusive dungeon of Dimensional Vortex. Like the Prism Dress, it is restricted by Sex so only Crono, Frog, Magus, or Robo can wear it. It raises defense by 40, has all damage the user inflicts increased by 25%, and grants immunity to status effects.

*Hide Tunic: Hide Tunic is Crono and Marle's default armor in Chrono Trigger. It is a tunic sewn from lightweight hides. It has a defense of 5.

  • Padded Vest: Padded Vest is an armor in Chrono Trigger. It is Lucca's default armor and it can equipped to all characters. It has a defense of 10.
  • Bronze Armor: Bronze Armor is an armor in Chrono Trigger. This is Frog's default armor and can be equipped by any male character. It has a defense of 16.
  • Iron Suit: Iron Suit is an armor in Chrono Trigger. This armor is equipable to all of the characters. It has a defense of 25.
  • Titanium Vest: Titanium Vest is an armor in Chrono Trigger. This is the default armor for Robo and equipable by all of the characters. It has a defense of 32.
  • Golden Suit: Golden Suit (also known as Gold Suit in the SNES/PS version) is an armor in Chrono Trigger. This armor can be find in a chest in Denadoro Mountains and is equipable to all of the characters. It has a defense of 39.
  • Ruby Vest: Ruby Vest is an armor in Chrono Trigger. It has a defense of 45 and halves damage of attacks under the fire element.
  • Dark Mail: Dark Mail is an armor in Chrono Trigger. It is equipable by Crono, Robo, Frog, and Magus. It has a defense of 45.
  • White Vest: White Vest is an armor in Chrono Trigger. It has a defense of 45 and absorbs 50% of damage of attacks under the light/heavens element.
  • Black Vest: Black Vest is armor in Chrono Trigger. It is wearable by everyone. It has a defense of 45 and absorbs 50% of damage of attacks under the shadow element.
  • Blue Vest: Blue Vest is an armor in Chrono Trigger. It is wearable by everyone. It has a defense of 45 and absorbs 50% of damage of attacks under the water/ice element.
  • Red Vest: Red Vest is an armor in Chrono Trigger. Wearing this vest boosts immunity to Fire magic by 100% and allows the wearer to absorb 50% of would-be damage.
  • Mesozoic Mail: Mesozoic Mail is an armor in Chrono Trigger. It is wearable by everyone. It has a defense of 52.
  • Radiant Plate: Radiant Plate is an armor in Chrono Trigger. It is wearable by Crono, Robo, Magus, and Frog. It has a defense of 64.
  • White Plate: The White Plate is an armor in Chrono Trigger that serves the same function as the White Vest. It has a defense of 70 and it absorbs 100% of light attacks.
  • Black Plate: Black Plate is armor in Chrono Trigger. It has a defense of 70 and it absorbs 100% of shadow attacks.
  • Blue Plate: Blue Plate is armor in Chrono Trigger. Anyone can equip it. It has a defense of 70 and it absorbs 100% of water/ice attacks.
  • Red Plate: Red Plate (also known as Red Mail in the SNES/PS version) is armor in Chrono Trigger. It has a defense of 70 and it absorbs 100% of fire attacks.
  • Platinum Vest: Platinum Vest is an armor in Chrono Trigger. It is equip-able by everyone. It has a defense of 71.
  • Ruby Armor: Ruby Armor is an armor in Chrono Trigger. It is usable by all characters. It has a defense of 78 and reduces fire element attacks to 20%.
  • Nova Armor: Nova Armor is an armor in Chrono Trigger. It has a defense of 82 and grants immunity to status effects.
  • Dragon Armor: Dragon Armor is an armor in Chrono Trigger. It has a defense of 83 and raises strength by 10.
  • Moonbeam Armor: The Moonbeam Armor is a piece of equipment found in Chrono Trigger in the Hero's Grave. during the present. It is obtained by examining, but not opening, the sealed chests in the middle ages then going to the present and opening the very same chest. This will upgrade the contents of the chest, normally the Nova armor, into the more powerful moon armor. While the Prism dress is stronger for the female characters, while the moon armor is the strongest for the male characters. It has a defense of 85 and raises magical defense by 10.
  • Saurian Leathers: The Saurian Leathers is an item given to the party upon completion of the Bridge Building Quest in the Lost Sanctum 65,000,000 BC. It can be worn by any party member, has a defense of 88, and increases Speed and Strength by +3.
  • Regal Plate: Regal Plate is an armor in Chrono Trigger. It has a defense of 88 and raises stamina and magical defense by 10.

  • *Headband: The Headband is an accessory in Chrono Trigger. It raises Speed by +1.

  • Ribbon: The Ribbon is an accessory in Chrono Trigger. It raises Accuracy by +2.
  • Power Glove: The Power Glove is an accessory in Chrono Trigger. It raises Strength +2.
  • Guardian Bangle: The Guardian Bangle is an accessory in Chrono Trigger. It raises Stamina by +2.
  • Magic Scarf: The Magic Scarf is an accessory in Chrono Trigger. It raises Magic by +2.
  • Schala's Amulet: Schala's Amulet is an accessory in Chrono Trigger. It grants immunity to status effects.
  • Speed Ring: The Speed Ring is an accessory in Chrono Trigger. It raises Speed by +3.
  • Acuity Ring: The Acuity Ring is an accessory in Chrono Trigger. It raises Accuracy by +10.
  • Power Ring: The Power Ring is an accessory in Chrono Trigger. It raises Strength by +6.
  • Magic Ring: The Magic Ring is an accessory in Chrono Trigger. It raises Magic by +6.
  • Barrier Ring: The Barrier Ring is an accessory in Chrono Trigger. It raises Magic Defense by +10.
  • Silver Earring: The Silver Earring is an accessory in Chrono Trigger. It raises Max HP by +25%.
  • Golden Earring: The Golden Earring is an accessory in Chrono Trigger. It raises Max HP by +50%.
  • Silver Stud: The Silver Stud is an accessory in Chrono Trigger. It reduces MP costs by 50%.
  • Golden Stud: The Golden Stud is an accessory in Chrono Trigger. It reduces MP costs by 25%.
  • Sight Scope: The Sight Scope is an accessory in Chrono Trigger. It reveals enemy HP.
  • Rage Band: The Rage Band is an accessory in Chrono Trigger. It raises Counter rate by 50%.
  • Wrath Band: The Wrath Band is an accessory in Chrono Trigger. It raises Counter rate by 80%.
  • Third Eye: The Third Eye is an accessory in Chrono Trigger. It doubles evasion.
  • Workman's Wallet: The Workman's Wallet is an accessory in Chrono Trigger. It turns EXP into Gold.
  • Green Dream: The Green Dream is an accessory in Chrono Trigger. It gives the passive effect Auto-Raise, allowing one to revive from death.
  • Berserker Ring: The Berserker Ring is an accessory in Chrono Trigger. It gives the passive effect Auto-Berserk, where the attacker attacks randomly but increases their strength and defense in the process and Auto-Protect which creates a forcefield that reduces physical damage by 1/3.
  • Power Scarf: The Power Scarf is an accessory in Chrono Trigger. It raises Strength by +4.
  • Speed Belt: The Speed Belt is an accessory in Chrono Trigger. It raises Speed by +2.
  • Muscle Ring: The Muscle Ring is an accessory in Chrono Trigger. It raises Stamina by +6.
  • Flea Bustier: The Flea Bustier is an accessory in Chrono Trigger. It raises Magic Defense by +12.
  • Magic Crest: The Magic Crest is an accessory in Chrono Trigger. It raises Magic by +5 & Magic Defense by +5.
  • Power Crest: The Power Crest is an accessory in Chrono Trigger. It raises Strength by +10 & Stamina by +10.
  • Sunglasses: The Sunglasses is an accessory in Chrono Trigger. It boosts damage.
  • Prism Spectacles: The Prism Spectacles is an accessory in Chrono Trigger. It grants a major damage boost.
  • Dragon's Tear: The Dragon's Tear is an accessory in Chrono Trigger. It raises critical rate.
  • Nu Arcana: The Nu Arcana is an accessory in Chrono Trigger. It may instantly reduce opponent's HP to 1.
  • Silver Gemstone: The Silver Gemstone is an accessory in Chrono Trigger. It enables use of the Spin Strike tech.
  • Golden Gemstone: The Golden Gemstone is an accessory in Chrono Trigger. It enables use of the Master Mune tech.
  • Hero's Badge: The Champion’s Badge is an accessory in Chrono Trigger. It raises the Masamune’s critical hit percentage.
  • Champion's Badge: The Champion’s Badge is an accessory in Chrono Trigger. It raises the Masamune’s critical hit percentage and halves MP usage.
  • Pontic Mirror: The Uranian Mirror is an accessory in Chrono Trigger. It counters non-water attacks 25% of the time.

  • *Potion: Restores 50 HP.

  • Mid-Potion: Restores 200 HP.
  • Hi-Potion: Restores 500 HP.
  • Ether: Restores 10 MP.
  • Mid-Ether: Restores 30 MP.
  • Hi-Ether: Restores 60 MP.
  • Elixir: Fully restores HP and MP.
  • Turbo Ether: Fully restores MP.
  • Megalixer: Fully restores the entire party's HP and MP.
  • Panacea: Heals any status ailments.
  • Athenian Water: Revives a fallen ally with 50 HP.
  • Shelter: Fully restores HP and MP at rest spots.
  • Ambrosia: Restores HP or MP.
  • Lapis: Restores 200 HP to the entire party.
  • Barrier Sphere: Casts a barrier that cuts magical damage by 1/3.
  • Shield Sphere: Casts protect which cuts physical damage by 1/3.
  • Strength Capsule: Permanently increases strength by 1.
  • Magic Capsule: Permanently increases magic by 1.
  • Speed Capsule: Permanently increases speed by 1.

  • *Petal: Used for Ioka trading material.

  • Fang: Used for Ioka trading material.
  • Horn: Used for Ioka trading material.
  • Feather: Used for Ioka trading material.
  • Seed: Gives hope to the survivors in the Future.
  • Jetbike Key: Activates the jetbike in Site 32.
  • Pendant: Opens sealed doors/chests when imbued with the mammoth machine's energy.
  • Gate Key: Allows Crono to open time gates to travel through time.
  • Rainbow Shard: Proves the King's innocence.
  • Chrono Trigger: Helps in conjuring miracles.
  • Carpenter's Tools: Allows repairing of the Northern Ruins.
  • Spiced Jerky: Feeds the troops and guarantees happiness.
  • Dreamstone: Used to fix the Masamune.
  • Race Recorder: Records race times against Johnny.
  • Moon Stone: Turns into a Sun Stone with sunlight.
  • Sun Stone: Helps create ultimate equipment.
  • Ruby Knife: Required to destroy the Mammon Machine.
  • Yakra's Key: Frees the Chancellor from imprisonment.
  • Doppel Doll: A doll in the likeness of its owner can be used to revive people that were killed on a scale that not even time travel and bring them back.
  • Toma's Spirits: Helps you start the Rainbow Shell sidequest.
  • Golden Sand: Used to grow a golden tree.
  • Golden Hammer: Helps create bridge to Tower of the Ancients.
  • Prismastone: Two of these creates a Saintstone.
  • Saintstone: Turns into a Waystone with sunlight.
  • Reptmark: Grants you access to the village shrine.
  • Waystone: Brightens up the Primeval Fortress.
  • Godwood: Helps create bridge to Tower of the Ancients.
  • Steel Ingot: Helps create bridge to Tower of the Ancients.
  • Sturdy Vines: Used to create a ladder at Mount Emerald.
  • Hearty Lunch: Food for the Nu at Mount Emerald.
  • Rusted Blade: Creates the Icewyrm for Crono.
  • Lumicite: Creates the Elemental Aegis for Lucca.

  • *Jetbike: The Jetbike is a vehicle in the Future. Crono and company use it to race through Site 32 against Johnny. It requires the Jetbike Key to operate.

    • Dactyl: Dactyls are a form of transport in the Prehistory era of Chrono Trigger. They are winged reptiles that can be ridden. The chief of Laruba Village keeps the secret to riding Dactyls. When Ayla prepares to assault Tyranno Lair, she uses Dactyls to reach the mountaintop keep. Crono is able to use dactyls freely in Prehistory after defeating the Tyranno Lair. In the game, dactyls function like the Wings of Time (obtained much later) by allowing Crono to fly around the world and traverse oceans, mountains, and other barriers they could not cross on foot.
    • Epoch: The Epoch can access any of the key time eras in Chrono Trigger. The party initially seeks it after being sealed out of the Antiquity time period by Schala, following the advice of Gaspar. It does not rely on pre-existing Gates to operate. Once aboard the Epoch, Crono can access the Time Gauge. This gauge dominates the console of the Epoch and allows the pilot to select a destination time period Era. The Epoch is theoretically able to travel anywhere in time Era, the areas of note that the party usually travel to with it are Prehistory (65,000,000 BC), the Antiquity (12,000 BC), the Middle Ages (600 AD), the Present (1000 AD), the Apocalypse (1999 AD), the Future (2300 AD), and even the End of Time. At first, it operates the same way that the Gates do, depositing the travelers at the same physical location in different eras in time. This limits its use as a spatial transport. As shown in a cutscene, the Epoch possesses engines that cause it to hover in mid-air. The ship creates a time distortion directly in front of it, and the massive rockets at the rear of the ship propel it into the distortion. This has the effect of propelling the ship and its passengers forward, although they do not move in space at all. When the Epoch arrives at its destination in time, the lift engines shut down, lowering the Epoch to the ground in the same physical location. At a certain point in their adventure, the party loses the Epoch to Dalton. He modifies the ship with technology aboard the Blackbird, giving it the ability to fly. After he is defeated, the party regains use of the now flight-enabled Epoch. Using it, the time travelers can access any era or location in any point in time, which is necessary for certain side quests as well as reaching the Black Omen at any point in history.


    Notable Techniques


    • Sword Slash: Frog runs up to the enemy striking them fiercely with his sword.
    • Critical Hit: Frog jumps over to the enemy and hits them twice with his sword dealing devastating damage.
    • Counter-Attack: When equipped with certain accessories Frog will counter when an enemy attacks him without taking up a turn.

    • Slurp: Restore a small amount of HP to an ally. Frog sticks out his tongue and a row of beige circles stretches toward the targeted ally, who then spins with multiple violet sparkles showering over them.
    • Slurp Slash: Snag an enemy with tongue, then slash it. Frog sticks out his tongue and beige circles head towards the targeted enemy, pulling it toward Frog. Then, the amphibian knight brandishes his Broad Sword to slash the enemy. If the enemy is too heavy, Frog is violently pulled at the enemy. Frog makes a surprised facial expression and the attack misses.
    • Water: Attack an enemy with water. When cast, a huge bubble with a tiny bubble growing on the side, spawns from his open mouth and pops on a single target.
    • Heal: Restore moderate HP to all allies. Frog raises his hands in the air and four lined-up blue sparkles circle in front of him. When he returns to the ground, a shower of sparkles falls upon all allies, healing all of them as they shine in blue and spin.
    • Aerial Strike: Leap up and stab an enemy from above.
    • Water II: Attack all enemies with water. Summoning a lake's worth of water, Frog sends it across the battlefield to attack all enemies.
    • Cure II: Restore a large amount of HP to an ally. Sparkles circle around then caster, and numerous sparkles shower upon the character this Tech is cast on.
    • Frog Squash: Summons a giant frog to trample all enemies, the damage is higher when HP is low.


    • X-Strike: X-Strike is a Tech in Chrono Trigger usable by Crono and Frog. X-Strike becomes available once Crono and Frog learn Cyclone and Slurp Slash, respectively. Although Frog is not officially recruited until after the Masamune is reforged by Melchior and the Hero's Badge is recovered from Tata, this tech can be learned as early as Crono's first visit to the Middle Ages. Both Crono and Frog slash at the enemy at the same time leaving an X mark behind.
    • Sword Stream: Sword Stream is a Tech in Chrono Trigger used by Crono and Frog. Frog creates a bubble that Crono thrusts into showering the enemy in a massive stream.
    • Lightning Rod: Lightning Rod is a Tech used by Crono and Frog in Chrono Trigger. Crono invokes a powerful lightning storm while Frog prepares his sword. Frog then jams his blade into the enemy with the pommel and hilt sticking straight up. Following this, a tremendous lightning bolt strikes the sword, electrocuting the target for a strong amount of Light damage.

    • Ice Water: Ice Water is a Tech in Chrono Trigger used by Marle and Frog. Frog summons Water and Marle summons Ice inside of the bubble. Frog's bubble then pops, allowing water to envelop the screen.
    • Glacial Freeze: Glacial Freeze is a Dual Tech used by Marle and Frog. Marle casts and ice spell as Frog casts a water spell creating several giant glaciers to come and crash down on the enemy.
    • Double Cure: Double Cure is a double Tech in Chrono Trigger. It is used by Frog and Marle. When cast, several yellow sparkles surround the casters and targets, restoring all Hit Points and curing all Status Effects.

    • Red Needle: Red Needle (also known as Red Pin in the SNES/PS version) is a tech in Chrono Trigger. It is used by Frog and Lucca. Both Frog and Lucca start their techs. Then Frog jumps up and Lucca releases fire into the air. Frog starts to slash the enemy on the way down(see Aerial Strike) and deals small fire damage.
    • Line Bomb: Line Bomb is a Double Tech in Chrono Trigger. It is used by Frog and Lucca, and it deals Fire damage to enemies in a line. Firstly, Frog jumps to the right end of the screen. Then Lucca unleashes the Megaton Bomb on the same side of the screen as Frog. Afterwards, Frog flies across the screen to drop the bombs on the enemies, and deals moderate Fire damage.
    • Frog Flare: Frog Flare is a Double Tech used by Frog and Lucca in Chrono Trigger. It is the third Double Tech used by them, and it deals damage on all enemies when Frog is on low HP. Frog's Frog Squash appears on the screen, then Lucca adds a Flare attack to add Fire damage, then the giant frog leaves the screen.

    • Frog Launcher: Launch Frog to strike an enemy. Robo punches his chest and Frog jumps atop him, who is grabbed and thrown at the targeted enemy with his broadsword on his hands. A blue line appears, starting from Robo, crossing through the target and going to the edge of the battlefield. Frog goes off-bounds and reappears at the top of the screen
    • Bubble Breath: Drop Robo on an enemy. Frog uses water to raise Robo in the air. Then the bubble hovers over to the enemy and then it pops over the enemy and Robo falls on the enemy.
    • Cure Wave: Restores a large amount of HP to all allies. When cast several yellow sparkles surrounds Robo, restoring large amounts of Hit Points to all allies.

    • Slurp Kiss: Fully restore all allies' HP and status.
    • Bubble Burst: Drop Ayla on an enemy. Frog uses water to raise Ayla in the air. Then the bubble hovers over to the enemy and then it pops over the enemy and Ayla falls on the enemy.
    • Dropdown: Slam into an enemy from above. Firstly, Ayla kicks at the enemy dealing three consecutive kicks, two of which are hit at the sides, then Frog jumps to meet with Ayla. When the last one strikes, both Frog and Ayla comes down on the enemy with Ayla sitting on the enemy, then Frog at the bottom.


    • Frost Arc: Frost Arc is a Triple Tech that is used by Crono, Marle, and Frog in Chrono Trigger. It combines Cleave, Ice II, and Aerial Strike to create a strong powerful tech. During the attack, Marle readies an ice spell while Crono humorously leaps off of Frog's back into the air. Marle grants Crono's sword her magic as he creates one half of a cross coming down on the enemy. Frog then completes the other half. The enemy target receives heavy Water damage.

    • Delta Storm: Delta Storm is a Triple Tech that is used by Crono, Frog and Lucca in Chrono Trigger. It combines Lightning II, Fire II and Water II to create a strong powerful tech. In the tech, Crono, Lucca and Frog focus their magic power while slowly rising into the air as the screen becomes dark. From the center of the battlefield, a tremendous triangular prism grows and begins rotating, shifting through the elements of Water, Fire and Light respectively before fading away. Afterward, the trio settles to the ground and the enemies receive a large amount of Shadow damage.

    • Triple Attack: Triple Attack is a Triple Tech that is used by Crono, Frog, and Robo in Chrono Trigger. It combines X-Strike and Robo Tackle to create a strong powerful tech.

    • 3-D Attack: 3-D Attack is a Triple Tech that is used by Crono, Ayla, and Frog in Chrono Trigger. It combines Cyclone, Triple Kick, and Slurp Slash to create a strong powerful tech. Crono and Frog do their X-strike cutting through the enemy as Ayla jumps into the air and kicks the enemy with devastating force.

    • Master Mune: Master Mune is a Triple Tech that is used by Marle, Frog and Robo in Chrono Trigger. It combines Arise, Frog Squash and Laser Spin to create a powerful tech.

    • Spin Strike: Spin Strike is a Triple Tech that is used by Ayla, Robo, and Frog in Chrono Trigger. It combines Aerial Strike, Robo Tackle and Tail Spin to create a strong powerful tech.


    Other

    Standard Tactics: Frog’s style of fighting is mixed with sword fighting and his magic element, with equipment he uses to defend from various physical attacks and magical spells. Frog is naturally better at fighting with a team so he normally will summon his friends across time to help him in combat and do various team attacks. If the enemy proves very powerful he might use the Epoch to ram it.

    Weaknesses: As his element is water he has an innate weakness to the fire element. Though this is mitigated by various armors and headgears.

    Note: The 50% of damage absorption does not mean they absorb 50% of the damage and take the other 50% of damage, it means that they convert 50% of the damage into health, while the other 50% is neglected.

    References

    1. [Young Woman]
      Beings that are born of dreams, must
      return to them...
      The power of Lavos can make hopes
      and dreams come true...
      [Young Woman]
      Born of dreams, returning to dreams......
      Beings such as that exist as well.
      At times, human prayers and desires borrow
      the power of Lavos-sama and materialize.

    Battle Records

    None.

    None.

    None.