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Spiders (A Hat in Time)

From The Codex
Revision as of 18:58, 23 September 2024 by GiverOfThePeace (talk | contribs) (→‎Battle Records: clean up and re-categorisation per CFD)

Background

Spiders are enemies encountered mainly in Subcon Forest and Alpine Skyline. When Hat Kid is nearby, the spider falls from its string and looks at Hat Kid. If Hat Kid gets too close, the Spider will rapidly spin its legs in a saw-like fashion, damaging and pushing the player back.

It can easily be avoided or used as a stepping stone to cross a gap by using the Homing Attack. The player can try to look for dripping green drool or a shadow above, which is the sign of a spider above.

  • Normal Spiders appear frequently in the Subcon Forest and the Alpine Skyline. They are purple-ish black with a yellow and red face painted on their back. They have only two green eyes but there are five yellow fake eyes and a big green one painted on their face.
  • Dweller Spiders works just like the normal Spider but unlike its counterpart, this Spider is entirely silver-ish grey. This variant only appears in the Community Rift: Twilight Travels


General Information

Name: Spiders

Origin: A Hat in Time

Sex: Varies

Age: Unknown

Classification: Enemies

Species: Spiders

Occupation: None

Status: Active

Alignment: Unaligned

Codex Statistics

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Potency) (Can harm Hat Kid)

Durability: Wall Class

Striking Strength: Wall Class (Potency)

Lifting Strength: Regular Human (Can support its own weight hanging on a single string)

Travel Speed: Unknown: True level

Attack Speed: At least Supersonic (Can tag Hat Kid, move their legs fast enough to where they appear blurry to Hat Kid)

Reaction Speed: At least Supersonic

Stamina: Unknown

Range: Standard Melee, Multi-Universal as Dweller Spider (Can attack Hat Kid while in another dimension)

Intelligence: Animalistic Intelligence


Powers and Techniques


Equipment

None notable


Other

Standard Tactics: Spider hangs down when it sees its opponent come near, if the opponent comes too close it will spin it’s legs extremely fast, flinging the opponent back.

Weaknesses: None notable

Battle Records

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