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Spiders (A Hat in Time)
Background
Spiders are enemies encountered mainly in Subcon Forest and Alpine Skyline. When Hat Kid is nearby, the spider falls from its string and looks at Hat Kid. If Hat Kid gets too close, the Spider will rapidly spin its legs in a saw-like fashion, damaging and pushing the player back.
It can easily be avoided or used as a stepping stone to cross a gap by using the Homing Attack. The player can try to look for dripping green drool or a shadow above, which is the sign of a spider above.
- Normal Spiders appear frequently in the Subcon Forest and the Alpine Skyline. They are purple-ish black with a yellow and red face painted on their back. They have only two green eyes but there are five yellow fake eyes and a big green one painted on their face.
- Dweller Spiders works just like the normal Spider but unlike its counterpart, this Spider is entirely silver-ish grey. This variant only appears in the Community Rift: Twilight Travels
General Information
Name: Spiders
Origin: A Hat in Time
Sex: Varies
Age: Unknown
Classification: Enemies
Species: Spiders
Occupation: None
Status: Active
Alignment: Unaligned
Codex Statistics
Grade: C
Tier: 9-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level (Potency) (Can harm Hat Kid)
Durability: Wall Class
Striking Strength: Wall Class (Potency)
Lifting Strength: Regular Human (Can support its own weight hanging on a single string)
Travel Speed: Unknown: True level
Attack Speed: At least Supersonic (Can tag Hat Kid, move their legs fast enough to where they appear blurry to Hat Kid)
Reaction Speed: At least Supersonic
Stamina: Unknown
Range: Standard Melee, Multi-Universal as Dweller Spider (Can attack Hat Kid while in another dimension)
Intelligence: Animalistic Intelligence
Powers and Techniques
All previous powers and abilities, Intangibility (Spatial) & Personal Nonexistence (Universal Nonexistence; Dwellers are beings in another dimension that can interact with the current one)
Equipment
None notable
Other
Standard Tactics: Spider hangs down when it sees its opponent come near, if the opponent comes too close it will spin it’s legs extremely fast, flinging the opponent back.
Weaknesses: None notable
Battle Records
None.
None.
None.