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Marth (Smash Bros.)

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Marth
Smash Bros.
Minna mite itekure!
~ Marth's taunt

Background

Marth is the main protagonist of four games in the Fire Emblem series of tactical role-playing games. He debuted in the first and third games, Fire Emblem: Shadow Dragon and the Blade of Light and Fire Emblem: Mystery of the Emblem, and later reprised his role in the Nintendo DS remakes of these two games. He made his first appearance in the Super Smash Bros. series as a playable character in Super Smash Bros. Melee.

Powers and Stats

Tier: Low 2-C, possibly 2-A, higher with Spirit Amplification

Name: Marth

Origin: Super Smash Bros. Originally from Fire Emblem

Gender: Male

Age: 16, based on his Shadow Dragon incarnation.

Classification: Smash Fighter, Trophy fighter

Attack Potency: Macrocosmic level+ (Helped to defeat Galeem and Dharkon, who could easily cover the Smash Bros. Universe with their attacks), possibly Macroverse Level+ (Palutena and Viridi state the Smash Bros. Universee to contain infinite timelines and outcomes, being able to create, destroy or affect this realm on any significant manner would imply this level of power), higher with Spirits (Amplify the power of the fighter)

Dimensionality: 3-D

Travel Speed: At least Superhuman (Comparable to other fighters, who can travel thru the world map in short periods of time)

Combat Speed: Massively FTL+ (Comparable to other fighters, who are able to react to and dodge Galeem's light beams)

Reaction Speed: Massively FTL+ (Comparable to other fighters, who are able to react to and dodge Galeem's light beams)

Lifting Strength: Class K (Should be comparable to King Dedede who is able to swing his hammer with this much force, as shown in this calc)

Striking Strength:   At least Macrocosmic level+ Class

Durability: Macrocosmic level+ (Helped to defeat Galeem and Dharkon, who could easily cover the Smash Bros. Universe with their attacks), possibly Macroverse Level+ Palutena and Viridi state the Smash Bros. Universe to contain infinite timelines and outcomes, being able to create, destroy or affect this realm on any significant manner would imply this level of power), higher with Spirits (Amplify the durability of the fighter)

Stamina: High (Can fight with up to 7 opponents at once without shows of being tired)

Range: Standard Melee Range

Powers and Abilities:

Damage Boost (Deals extra damage to opponents made of metal), Poison Manipulation (Can poison enemies with just his attacks), Life Absorption (Can drain the life of their opponents with his attacks), Healing (Can heal herself by parrying attacks with his shield), Empowerment (Gets stronger when both damaged, undamaged, and eating food), Magnetism Manipulation (Can magnetically attract all healing items towards her), Resistance to Weapons (Severely reduces the damage taken from weapon-based attacks), Air Manipulation (Can resist the effects of strong winds and air), Fire Manipulation and Explosion Manipulation (Severely reduces the damage taken from both fire and explosions)

Standard Equipment: Falchion

Optional Equipment: Spirits

Intelligence: High In combat (Able to fight and outmaneuver against several opponents.)

Weaknesses: None notable.

Notable Attacks/Techniques: 

  • Counter: Able to counterattack any melee attack and nullify certain projectiles.
  • Dancing Blade: Starts a combo of several different sword slashes.
  • Shield Breaker: Uses a special sword stab that can pierce thru his foe's shields and leave them stunned temporarily.
  • Critical Hit: Can unleash a single hit slash three times as strong as his regular attacks.

Gallery


Others

Notable Victories:

Notable Losses:

Inconclusive Matches: