- Superhuman Physical Characteristics
- Small Size
- Dwarf
- Undead Physiology & Incorporeality (Subcon Dwellers are souls of the original subcon citizens)
- Possession (Can possess objects to have a body or cherry bombs to create an explosion)
- Possible Regeneration
- Type: Passive
- Source: Metaphysical Regeneration
- Capabilities: Can seemingly reform themselves back into souls after self-destructing.
- Self-Destruction (Possessing cherry bombs allows them to self-destruct)
- Dimensional Travel (Dwellers can bring objects from other dimensions into the current dimension)
- Battlefield Removal
- Explosion Manipulation (Dwellers possessing cherry bombs can explode which can also negate forcefields created by Unknown-A objects)
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Subcon Forest

Background
Subcon Forest is the third Chapter of A Hat in Time, being a spooky stretch of woods that Hat Kid must traverse and brave through to collect her lost Time Pieces, all while trying to deal with The Snatcher, a mischievous and self-proclaimed owner of the forest whom has taken and held hostage Hat Kid's soul.
According to many sources throughout Subcon Forest, as well as the Storybooks provided by the both the Sleepy Subcon Time Rift and Seal the Deal DLC, it is said that the rulers of this place were a Prince and Princess who were in love with each other, they were in control of a small town home to many citizens.
But, one day the Princess walked in on the Prince with another lady, this made the Princess upset as she ran away, shortly after it is revealed the Prince was buying a bouquet for his lover. After trying to confront the Princess, the Prince was sent to the dungeon as what is thought to be darkness consumed the Princess. In the dungeon, the Prince starts to take the form of Snatcher.
After the confrontation and transformation of Queen Vanessa, the town is frozen over and the residents' lives taken. Their spirits would take on the form of the mask-wearing Dwellers, where some would remain this way. Others would be contracted with Snatcher after he had fully transformed, binding their souls into small stuffed dolls now known as Snatcher's Minions.
General Information
Civilization Type: Pre-Industrial Civilization
Name: Subcon Forest
Origin: A Hat in Time
Classification: Forest
Status: Active
Alignment: Neutral Evil (The leader of the civilization is The Snatcher, who is a naturally evil and sadistic individual, having a book on how to kill kids, tasking Hat Kid with jobs of killing people, and then after she did all of her work for him he tried to kill her to close loose ends, noting he did the same thing to the previous person that worked for him before he. He goes around the forest stealing souls and forcing them to sign a contract and if they don't he will instantly kill them)
Kardashev Level: Type 0
Age: Unknown (It is unknown how long the kingdom was around and how old The Snatcher and Queen Vanessa are)
Population: Unknown, likely around a hundred (The population is quite small as shown in the storybooks show a small amount of citizens along with Vanessa and The Snatcher, however during the Snatcher boss fight various Subcon citizens can be seen)
Territory: One Forest
Power Source: Unknown
Industrial Capacity: Unknown (Likely most don’t need food due to their state of being)
Military Prowess: The Snatcher’s minions are the only seemingly combat readied men.
Notable Individuals: The Snatcher, Queen Vanessa, Hat Kid/Bow Kid (Formerly)
Codex Statistics
Cardinality: Finite
Dimensionality: 3-D
Dimensional Energy: 3-D with regular items, the energy from Time Pieces are (3+1)-D
Tier: 9-B
Power Source: Has a Cosmic level power source with Time Pieces (The time pieces can rewrite the timeline into an alternate reality. Mustache Girl with its powers created a realm with stars and nebulae), Higher Power Source with Death Wish Time Pieces (Can fight the death wish variants of the bosses who are amplified by the Death Wish Time Pieces which can create alternate realms with countless stars like the Twilight Bell which is meant to be the Twilight Realm, which is an alternate universe)
Attack Potency: Wall level (Potency) (Members such as The Snatcher in Seal the Deal shown to be capable of controlling all the past bosses and amping them, this includes even Mustache Girl with her time pieces. Other members can harm Hat Kid. Subcon Dwellers can help amplify Cherry Bombs to destroy objects Hat Kid herself could not)
Technology & Abilities
- Superhuman Physical Characteristics
- Enhanced Senses
- Incorporeality (As a ghost)
- Large Size
- Supersized
- Burrowing (Burrows repeatedly in the ground during his boss fight. Causes Hat Kid to fall down upon coming back up messing with her movements and making it harder for her to dodge attacks)
- Self-Sustenance
- Respiratory, Nutritional, & Restful: Can breathe in space. Lacks the need of sustenance due to already being dead.
- Genius Intelligence & Social Influencing (The Snatcher is extremely manipulative, as this is his most deceiving and cunning trait. Before Hat Kid, Snatcher manipulated many others into signing his contracts, stealing their souls and doing his dirty work before inevitably killing them once their use runs out for him. Tricked Hat Kid into thinking he was defeated after their battle. Can convince Hat Kid into doing contracts for boss fights with him where he's grown far stronger)
- Cosmic Awareness (He will be alerted and will immediately know when someone has finished his contracts. He will also know when someone has fallen into one of his traps, teleporting them into his pocket dimension soon after. He observes and spectates Hat Kid when she is in the process of a Death Wish contract)
- Precognition
- Premonitions: Is aware of future battles before they've even happened.
- Undead Physiology (Is already dead, not even Hat Kid could kill him)
- Shapeshifting & Duplication (Can shapeshift and duplicate into numerous renditions of Hat Kid)
- Illusion Creation (Makes a fake version of himself along with the real version and locks your movement into a two-dimensional plane while doing this)
- Creation (Contracts, a seat, explosive fruit, and buzz saws)
- Summoning (Can summon his minions and explosive flasks)
- Rage Power (As Snatcher gets angered his attacks increase)
- Reactive Power Level (Gets faster and stronger as the fight progresses)
- Mimicry
- Power Mimicry & Technique Mimicry: Copies all of the abilities used in the other boss fights in Seal the Deal contract. Copied the Time Pieces making the Death Wish Time Pieces which are far more powerful versions of the regular time pieces, example including the regular time pieces taking hundreds falling just to make a Unknown-A dimension while death wish merely takes one to do that.
- Reality Warping (Warps the entire background in his fight with Hat Kid)
- Telekinesis (Telekinetically moved a flask)
- Flight
- Intangibility
- Phasing: Can phase through solid objects, as seen with him coming up from and diving into the ground. Hat Kid is not capable of hitting him prior turning him blue with his own attack. Unlike other NPCs within the game, when he's defeated, Hat Kid can't hit him.
- Shockwave Creation
- Fourth Wall Awareness(Was aware of the pause screen and added contracts onto the menu)
- Power Bestowal (Gives Hat Kid the ability to heal to make a death wish easier for her, grants others and himself far more power in their EX varaitions and his own Ultra Snatcher form to a Unknown-A scale)
- Statistics Amplification (Amps his own strength in death wishes and the strength of others having him and others tank more hits, get new powers or stronger variations of their abilities, etcetera to a Unknown-A scale)
- Resurrection (Snatcher is the one resurrecting Hat Kid)
- Statistics Reduction (Can reduce Hat Kid's health to one hit point for certain contracts)
- Curtain Fire (Can bombard the area with explosive flasks. This is massively enhanced in his Death Wish boss fight)
- Durability Negation
- Existence Continuity
- Teleportation, Power Nullification & Non-Standard Interaction (His explosive flasks are able to make contact with him, as well as negating his own intangibility)
- Energy Manipulation
- Energy Projection (Can project giant beacons of energy which extend into shockwaves)
- Explosion Manipulation (Can detonate countless explosions with his explosive flasks, Can create explosive fruits which can negate forcefields created by Unknown-A objects)
- Ectoplasm Manipulation (Emits a ghostly aura, which afterwards surrounds the battlefield)
- Weather Manipulation (His pocket realm has storms)
- Plant Manipulation (Can trap with people with purple, thorny plants)
- Electricity Manipulation (Via this. Death Wish mode, his beacons of energy can spew out sparks of electricity)
- Death Manipulation (Inflicted death on Hat Kid, can even do this from far away)
- Size Manipulation (As shown here)
- Soul Manipulation (Removed the soul of Hat Kid. Stated in Mustache Girl's Castle that he has removed one hundred souls)
- Law Manipulation (Creates contracts that have rules preventing Hat Kid from doing certain actions, some of those include banning cheats or she'll take damage/die)
- Pain Manipulation (Attempting to cheat will have you take damage until you die)
- Resistance Manipulation (Can make challenges where abilities that the opponent originally resisted affects them, like making bypassing Hat Kid's resistance to heat in "Beat the Heat")
- Conceptual Manipulation (Can collapse purple time rifts. These time rifts are non-linear temporal disturbances, that represents the thoughts and dreams of entire species or groups, with it's complexity is based off the species (an example being Mafia being simple so the rift is extremely simple and Twilight Goats are afterlife, enlightened beings so the rift is far more complicated). In addition, it has sub-layers showing the entirety of the species history)
- Elemental Manipulation & Darkness Manipulation (He has been depicted as a dark shadow. Can corrode the area with darkness prior to his fight, makes the area into a dark 2D area limiting Hat Kid's movements and upon his defeat sends Hat Kid to an area of darkness)
- Pocket Reality Manipulation, Spatial Manipulation, & Battlefield Removal (After someone falls in one of his traps, he sends them to his dimension. Re-created the various places Hat Kid's been to in Seal the Deal. Sent Hat Kid to an area of darkness upon his defeat).
- Limited Resistance to
- Time Stop
- 1-T: Still able to use telepathy to speak with Hat Kid and use all his mind based abilities while in time stop.
- Time Stop
- Resistance to
- Cosmic Radiation (Was with the others in the ending out of space feeling nothing from it)
- Non-Standard Interaction (The Dweller's Mask doesn't affect him)
- Acid Manipulation (Unaffected by the acid he sits in)
- Death Manipulation (Due to already being dead)
- Biological Manipulation, Blood Manipulation, & Bone Manipulation (Lacks a physical body and skeletal structure making him essentially immune to affects on one's biological, blood, and skeletal system)
- Pain Manipulation (Feels no pain whatsoever, even when he's defeated by Hat Kid when she gave him a weakness, he shows he wasn't truly even harmed during the battle)
- Disease Manipulation (Has no proper organic bodily functions for common diseases to affect him)
- Time Manipulation (1-T), Space-Time Manipulation (3+1-D), Reality Warping, Memory Manipulation (Unaffected by Mustache Girl rewriting the timeline acknowledging he was in an alternate reality)
- Superhuman Physical Characteristics
- Enhanced Senses (Can easily hear Hat Kid from her footsteps)
- Telekinesis (Can telekinetically lift and control a key)
- Intangibility
- Corruption (Her darkened heart caused her to corrupt herself and others)
- Durability Negation
- Ice Manipulation (Froze the entirety of a town including other people)
- Weather Manipulation (Created a never-ending snowstorm across her manor and the town)
- Darkness Manipulation (Is enveloped in darkness and naturally fumes it can make one fall into darkness, causes the area to naturally darken upon seeing Hat Kid)
- Perception Manipulation (Warps the perceptions of her opponent making it harder for them to see)
- Superhuman Physical Characteristics
- Genius Intelligence (Was the one that built her ship, including the dimensional transporter allowing alternate timeline versions of her to come onto her ship, built and fixed her own Rumbi, the Crime-Sovling Hat seems to increase her detective skills, can make hats with various different abilities with balls of yarn)
- Weapon Mastery (Able to use both an umbrella or a bat in combat)
- Stealth Mastery (Crouching makes her naturally stealthy, successfully infiltrated Dead Bird Studios when security was heavily active and Queen Vanessa's manor)
- Self-Sustenance (Respiratory Self-Sustenance; Can breathe in space)
- Cosmic Awareness & Precognition (Temporal Precognition; Can sense temporal disturbances before they technically exist)
- Incorporeality (Via Wireframe outfit, this outfit also augments Hat Kid's hats to also show up as a wireframe, superseding any flairs equipped to show the base hat's wireframe)
- Social Influencing (Got Snatcher to give her soul back and give her a time piece to sweeten the deal, including also causing her BFF contract to be official, indirectly caused all the previous enemies that tried to kill her throughout her journey to not want her to leave)
- Preparation (With preparation can create a device that collapses dimensions on top of each other)
- Dimensional Storage (Able to store various scooter's and items within her pockets, could store 10 time pieces at once into her pocket)
- Accelerated Development (Passive & Physical Stats; Gets progressively stronger throughout the game fighting enemies amplified by one time piece to fighting Mustache Girl who is amplified by 40 of the time pieces. Can keep up with The Snatcher even as he gets stronger and faster)
- Divine Protection & Immortality (Protection from Source; Protected by The Snatcher. Will bring her back to life if she dies and will make a challenge easier for her)
- Time Paradox Immunity (Alternate Timeline & Grandfather Paradox; Unaffected by 50 versions of herself running around. Had her soul taken by from Snatcher yet was still fine, can live without her soul, could beat down an outhouse that had her soul without feeling any adverse affects from it Unaffected by] Mustache Girl changing the past)
- Parkour, Acrobatics & Multiple Jumps (Can double jump, wall jump, and do lots of acrobatic flips)
- Information Analysis (The Snatcher can inform her of various things telepathically)
- Time Travel (Is a time traveling explorer, further backed up by Jonas)
- Regeneration
- Type: Passive
- Source: Biological Regeneration
- Capabilities: Heals her body from lava burns, and ice cold freezing.
- Impact Resistance (Standard Impact Resistance; Can recover from being flattened in a short timeframe)
- Nullification
- Physiology Nullification: Can negate the mafia in a state where they go completely invulnerable.
- Power Nullification: Seemingly drained Mustache Girl's powers.
- Resurrection Nullification; Can permanently kill enemies in the time rift, despite the time rift being stated to bring you back to life upon death.
- Homing Attack (Jumps in mid air and homes in on enemies, can even track enemies that are invisible)
- Non-Standard Interaction (Spirit Interaction; Can physically interact with the subcon dwellers, who are dead spirits. Can harm enemies that exist within the time rift, which are non-linear temporal disturbances, that represents the thoughts and dreams of entire species or groups, with it's complexity is based off the species (an example being Mafia being simple so the rift is extremely simple and Twilight Goats are afterlife, enlightened beings so the rift is far more complicated). In addition, it has sub-layers showing the entirety of the species history)
- Dimensional Travel (Can travel to lower layers of a time rift with rift pons, made it so she can have alternate timeline versions of herself enter her timeline)
- Limited Body Control (Her ponytail contains a bone in it yet certain hats can remove her ponytail entirely)
- Existence Continuity (Reset Awareness; Mustache Girl's warping of time caused an alternate reality where she ruled all yet Hat Kid was unaffected by the change of reality)
- Parallel Existence (Hat Kid has many different parallel versions of herself that can enter her timeline, along with her devices allowing her to merge dimensions allowing all Hat Kids to help each other out during their journey)
- Possession (Her soul can possess objects such as outhouses which are seen as a big enough problem that The Snatcher needs to contract Hat Kid to beat it)
- Can remove all paint or other substances off her body after running around for a bit.
- Resistance to
- Gravity Manipulation, Biological Manipulation, Cosmic Radiations (Can be in the vaccum of space just fine)
- Extreme Colds (Can move around Queen Vanessa's manor)
- Extreme Heats (Can journey around mafia town with lava just fine)
- Social Influencing (Snatcher couldn't influence her, DJ Grooves nor The Conductor could convince her to give them the time piece)
- Sealing (Incapable of being pulled into paintings in subcon forest which trap mafia members in there and seal them)
- Soul Manipulation (Could beat down an outhouse that had her soul without feeling any adverse affects from it)
- Poison Manipulation, Disease Manipulation, Mind Manipulation, & Corruption (Could resist the poisonous flowers of Alpine Skyline that affected Goats and Rumbi. All goats who inhaled the flower's spores transformed into sickly versions of themselves, they will actively rush after Bow Kid and attempt to hit her, any nearby goats under the flower's influence will get knocked out upon its defeat)
- Law Manipulation (Can negate the rules of the time rift to permanently kill enemies in it)
- Resistance to
- Time Pieces (Can take hits from time pieces and is unaffected by Mustache Girl throwing a time piece that created a whole new battlefield where hundreds of time pieces were falling and breaking[1]). The abilities of the Time Pieces are:
- Time Manipulation (1-T; Can stop and reverse time)
- Energy Manipulation & Technological Manipulation (Time Pieces are the fuel for Hat Kid's ship, it also restores power to deactivated parts of the ship)
- Conceptual Manipulation, Memory Manipulation & Dream Manipulation (Can make time rifts based off the memories and backstory of characters, the Mafia Goon even notes it as a place of "thoughts and dreams". These time rifts are non-linear temporal disturbances, that represents the thoughts and dreams of entire species or groups, with it's complexity is based off the species (an example being Mafia being simple so the rift is extremely simple and Twilight Goats are afterlife, enlightened beings so the rift is far more complicated). In addition, it has sub-layers showing the entirety of the species history)
- Law Manipulation (Time Rifts made by time pieces have their own sets of rules)
- Space-Time Manipulation, & Battlefield Removal (3+1-D; Time pieces can create rifts in space-time which are outside of the reality)
- Time Pieces (Can take hits from time pieces and is unaffected by Mustache Girl throwing a time piece that created a whole new battlefield where hundreds of time pieces were falling and breaking[1]). The abilities of the Time Pieces are:
- Reality Warping
- Teleportation (Mustache Girl showed to teleport around during her boss fight)
- Spatial Manipulation (3-D)
- Burrowing (Mustache Girl burrows underground during her boss fight)
- Time Manipulation (1-T; Can stop and reverse time)
- Energy Manipulation & Technological Manipulation (Time Pieces are the fuel for Hat Kid's ship, it also restores power to deactivated parts of the ship)
- Conceptual Manipulation, Memory Manipulation & Dream Manipulation (Can make time rifts based off the memories and backstory of characters, the Mafia Goon even notes it as a place of "thoughts and dreams". These time rifts are non-linear temporal disturbances, that represents the thoughts and dreams of entire species or groups, with it's complexity is based off the species (an example being Mafia being simple so the rift is extremely simple and Twilight Goats are afterlife, enlightened beings so the rift is far more complicated). In addition, it has sub-layers showing the entirety of the species history)
- Dimensional Travel (Can get out of the time rifts via the time piece)
- Space-Time Manipulation (3+1-D), & Battlefield Removal (Application Based; Time pieces can create rifts in space-time which are outside of the reality)
- Shockwave Generation (Creates shockwaves upon landing)
- Darkness Manipulation (Throws time pieces that cause black shadow lines)
- Explosion Manipulation
- Power Bestowal
- Forcefield Creation (Mustache Girl created a forcefield that made Hat Kid unable to harm her)
- Energy Projection (Shoots purple beams)
- Light Manipulation (The time piece completely lightened up Snatcher's dark realm)
- Teleportation (Mustache Girl showed to teleport around during her boss fight)
Other
Weaknesses: The Snatcher’s flask makes him hittable, otherwise nothing notable.
Battle Records
None.
None.
None.
- ↑ A Hat in Time Mustache Girl Boss
- Pages using Tabber parser tag
- Civilizations
- Video Game Civilizations
- Game Civilizations
- Superhuman Tier
- Tier 9
- 9-B
- Superhumans
- Undead Beings
- Immortals
- Incorporeality Users
- Possession Users
- Regeneration Users
- Impact Resistance Users
- Self-Destruction Users
- Dimensional Travel Users
- Battlefield Removal Users
- Explosion Users
- Enhanced Senses Users
- Large Sized Characters
- Small Sized Characters
- Burrowing Users
- Vibration Users
- Self-Sustenance Users
- Genius Intelligence Users
- Social Influencers
- Reality Warpers
- Energy Users
- Precognition Users
- Ectoplasm Users
- Pocket Reality Users
- Elemental Users
- Darkness Users
- Plant Users
- Electricity Users
- Death Users
- Illusion Users
- Shapeshifting Users
- Duplication Users
- Nullification Users
- Power Nullification Users
- Creation Users
- Summoning Users
- Teleportation Users
- Non-Standard Interaction Users
- Mimicry Users
- Power Mimicry Users
- Size Users
- Curtain Fire Users
- Telekinesis Users
- Flight Users
- Intangibility Users
- Shockwave Users
- 4th Wall Aware Characters
- Breaking the Fourth Wall Users
- Bestowal Users
- Power Bestowal Users
- Healers
- Statistics Amplification Users
- Statistics Reduction Users
- Law Users
- Pain Users
- Resistance Bypassing Users
- Durability Negation Users
- Acausal Characters
- Acausality Users
- Ice Users
- Weather Users
- Corruption Users
- Perception Users
- Space Users
- Time Users
- Time Travelers
- Technology Users
- Memory Users
- Space-Time Users
- Concept Users
- Dream Users
- Forcefield Users
- Light Users
- A Hat in Time
- Velocity Users
- Undead Physiology Users