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| "Under Construction!" | |
| This article or section will be subject to revision in the near future. The current statistics or information does not fully reflect our views. |
| “ | No one can choose who they are in this world. |
„ |
| ~ Unknown entity to the Player |
Kris Dreemurr is the main protagonist of Deltarune and the human Hero of Light. During Chapter 1, they are primarily controlled by the player.
| This dropdown contains the synopsis of Kris Dreemurr’s story. Read at your own risk as you may be spoiled otherwise! |
|---|
Chapter 1
Kris, being late to class, is told by Professor Alphys to pick a group partner. When Noelle is asked, she checks with Alphys about letting Kris join her group with Berdly, though Susie barges into the classroom, interrupting the proceedings. Kris then gets paired up with Susie. Afterward, Alphys realizes there is no chalk for her to teach a class with and sends Susie to go get some from the supply closet. She then asks Kris to go with her. In the hallway, Kris witnesses Susie eating a piece of chalk. Once Susie realizes Kris is there, she approaches them menacingly, slamming them against a locker, and threatens to eat their face. She then drops Kris to the ground, stating that Kris has a good mother and that "it'd be a shame to make her bury her child." Kris and Susie enter the supply closet, which turns out to be the entrance to a Dark World. Kris awakens with their street clothes having been exchanged for armor and a cloak, and their skin now a bluish hue. After some exploration Susie is found hiding in a pile of dust. After a bit more walking, Kris and Susie are attacked by a mysterious figure, who is later revealed to be Lancer. After escaping, they come across Castle Town and encounter Ralsei. Lancer then interrupts Ralsei, accosts Kris and Susie, and fights them for the first time. After the fight, Susie leaves on her own in an attempt to find her way out of the Dark World, leaving Kris and Ralsei on their own. Eventually, Kris and Ralsei catch up with Susie, who begrudgingly rejoins the party. After numerous encounters with Lancer and getting mad at Ralsei for telling her not to fight, Susie decides to join Lancer instead for a while. This culminates in an encounter between Kris and Ralsei versus Susie and Lancer. After the fight, Susie once again rejoins the party, and Lancer tags along. Eventually, Lancer grows uncomfortable with the situation and runs off towards Card Castle. Kris and the party attempt to follow him, but some of King's soldiers capture them. Ralsei and Kris wake up in a prison cell together, but the two quickly realize that Susie is being kept in an adjacent cell. Kris manages to guide Susie through a puzzle, unlocking her cell and allowing her to escape. After a confrontation with Lancer, Susie releases Kris and Ralsei from prison. After making their way up Card Castle, Kris and the party face off against the King. After the fight, King deceives the party into believing he is willing to redeem himself, resulting in the party being cornered. Kris jumps in front of Susie to protect her but is knocked back by another blow. King approaches Kris and, after taunting them, lifts them into the air, ready to kill them. Regardless of how the King was initially defeated, either Lancer and the King's subjects rescue the party, or Susie distracts King long enough for Ralsei to cast Pacify on the King, putting him to sleep. Which outcome occurs is based on whether or not the party harmed any of the denizens of the Dark World prior to facing the King (except for Jevil, Lancer himself, and the first C. Round). After saying goodbye to Ralsei, Kris is able to seal the Dark Fountain and return home, along with Susie. Kris can then choose to explore Hometown and speak to the inhabitants. Once Kris returns home and goes to bed, the adventure is over. At some point in the middle of the night, Kris tosses and turns in bed, only to suddenly leap from their covers and jerkily make their way into the center of their room. As they stand on the carpet, Kris slowly raises their arm before violently tearing out their SOUL from their body and forcefully tossing it into a cage in the corner of the room. The SOUL can be moved in the cage, indicating that the player controls the SOUL, not Kris. Kris brandishes a knife that glistens in the light from the window before turning their head and smiling menacingly with their eye flashing red, similar to the ending of a "soulless" True Pacifist Route in Undertale. The game then cuts to black. Chapter 2
Later, Kris goes to school and enters the Dark World again with Susie. They meet Ralsei and explore Castle Town. Eventually, Susie mentions they have homework to do, prompting Ralsei to banish them from the Dark World until their homework is done. They go to the Library, only to find another Dark World awaiting them, and jump into it, this time with Noelle and Berdly. They soon meet Queen, who acts as the main antagonist for this chapter. She captures Noelle, while Berdly switches to her side voluntarily. Eventually, Kris splits up with the other party members and rescues Noelle. In Kris's company, Noelle starts to learn to be less fearful, accentuating one of the game's themes of personal development. Later, after the entire party gets thrown into the Queen's guest rooms, Berdly learns to be less arrogant after a similar fashion. The final boss fight begins with both parties turning into mechas, and then combat proceeds in the style of a fighting game. Kris seals the Dark Fountain of this world, and the Lightners all return to the Light World. After walking through Hometown, Kris goes home and Toriel invites Susie to spend the night at her house. She sends the pair to wash their hands. When Kris goes to the bathroom, as soon as they turn the water on, they collapse, raise one hand up, rip out their SOUL again and escape through the window. After a chat between Toriel and Susie, Kris returns to the bathroom, washes their hands and regresses their SOUL. It is later learned that the tires on Toriel's car have been slashed. At the end of Chapter 2, after Susie (who ended up sleeping at Kris' house) and Toriel are both asleep, Kris opens a Dark Fountain using their knife, presumably using their Determination and willpower as hinted at by the Queen. Whether this means that Kris is actually the Knight is unclear as of now. |
Name: Kris Dreemurr
Origin: Deltarune
First Appearance: Deltarune: Chapter 1
Latest Appearance: Deltarune: Chapter 2
Creator: Toby Fox
Gender: Nonbinary (Kris is referred to as they/them)
Sexuality: Unknown (Due to the ambiguous nature of their sex throughout the story, it's impossible to note Kris' sexuality)
Pronouns: They/Them
Story Role: Hero/Main Protagonist
Age: Unknown, in their mid teens (Is a high school student)
Residence: Hometown
Classification: Lightener, Hero of Light
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: High School Student
Affiliations: Susie & Ralsei of The Fun Gang (Kris' team members and close friends), Lancer (Currently - Son of the Chaos King and former primary opposing force), Noelle (Fellow Lightner and close friend), Berdly (Currently - Fellow Lightner and rival student), Darkner citizens (After the end of Chapter 1 and Chapter 2)
Enemies: Chaos King (Defender of the first Dark Fountain), Queen (Formally - Defender of the second Dark Fountain), Jevil (Formally - Insane prisoner), Spamton (Formally - Insane businessman)
Status: Alive
Alignment: Chaotic Good initially (Noelle describes her and Kris' relationship as one where she feels comfortable enough to speak her mind around them and gladly helps them with homework. Although Kris enjoys pulling pranks on their friends, it's ultimately seen as lighthearted. Kris is shown being annoyed when people talk badly about their friends), True Neutral when under the player's influence (Due to having no control during most of Chapter 1 and Chapter 2, any decisions made by the player are almost entirely out of Kris' control. This can play out as Kris sparing enemies they've fought, or defeating them in battle to even forcing close friends to commit acts of great harm to others)
Key: Real World | Dark World
Key Information
Grade: C | A
Tier: 10-B, 9-C with their knife, likely High 6-A overtime | 9-C to 9-B
Cardinality: Finite
Dimensionality: 3-D
Power Source: Likely Determination (Lightners have the power of determination coursing its will into a blade and creating dark worlds)
Attack Potency: Human level (Physically an average high school kid with an unremarkable physique), Bone level with their knife (Kris has a personal knife that they've used to slit tires), likely Multi-Continent level overtime (The supposed creation of too many Dark Fountains can lead to the Roaring which will summon the Titans from the fountains to bring chaos to the land, and ultimately leave the earth in ruins) | Bone level (Kris and their teammates were unable to progress past a locked door, or escape their prison cells later after being captured for most of Chapter 1. They are at least comparable to Lancer who can ram into others with enough speed to send them launching several meters), to Wall level (Could later harm and ultimately best Berdly in combat who was relatively unharmed from a roller coaster cart exploding. Bested Jevil who is regarded as comparable to Spamton[1], the latter of whom was able to destroy a large wall).
Durability: Human level (Physically an average high school kid with an unremarkable physique) | Bone level (Comparable to Ralsei who could survive being rammed by Lancer's bike. Was able to survive dozens of the King's attacks striking them at once) to Wall level (Comparable to Berdly who could survive a roller coaster cart exploding. Later survived being launched into a door that subsequently exploded upon impact)
Striking Strength: Human Class | Bone Class to Wall Class
Lifting Strength: Average Human (Can balance a ball of junk on their head) | At least Superhuman (Comparable to Berdly, who was able to carry and drop a statue made of pure metal)
Travel Speed: Normal Human | Normal Human, Transonic in short bursts (Comparable to Susie, who could outpace soundwaves before they could reach Lancer)
Attack Speed: Normal Human | Transonic (Can tag Susie who could casually block soundwaves. Uses sound-based ACT commands on opponents in battle)
Reaction Speed: Normal Human (Once reacted to Susie throwing an apple at them while hardly focused[2]) | Transonic (Can avoid Lancer's attacks which involve him riding at incredible speeds)
Stamina: Peak Human (Fought the Chaos King to the point he was too exhausted to continue and could get up and block an attack for Susie after previously being hit. Continued their journey after falling off an unfinished roller-coaster)
Range: Standard Melee physically, Extended Melee with sword, Higher with attacks (Can swing their sword and still attack people from far away distances), Multiversal with the Player (Can use save points to travel to earlier points in time)
Unknown normally (The use of SAVE POINTS allows Kris an unlimited amount of attempts throughout combat, giving them tactical advantages during battle and far more experience then they would realistically have), Varies when possessed (Due to the player being a literal interpretation of the actual player, their skill varies per the individual playing)
Unknown normally (The use of SAVE POINTS allows Kris an unlimited amount of attempts throughout combat, giving them far more direct physical participation in combat then they would normally. Even despite their lack of control, Kris should still be somewhat relative to their teammates' skill in battle), Varies when possessed (The skill of Kris' combat ability is entirely dependent on the player's experience)
Unknown normally, Varies when possessed (While occupying the SOUL, Kris is able to use a variety of ACT commands to easily persuade and pacify their foe in combat, though the actions taken are entirely dependent on the player's decisions)
Unknown normally (Although Kris is not directly in control of their actions, they are still participating in large-scale adventures with their team members. Kris however has the ability to use SAVE POINTS to their advantage which allows them to relive past events multiple times over), Varies when possessed (The level of strategic planning in battle is entirely up to the player whose skill varies per the player in control and the amount of times they've experienced a particular event)
Unknown normally (Although Kris is not directly in control of their actions, they are still participating in dozens of fights. Kris however has the ability to use SAVE POINTS to their advantage which allows them to relive past events multiple times over), Varies when possessed (The level of skill in battle is entirely up to the player whose skill varies per the player in control and the amount of times they've experienced a particular event)
Unknown normally (While occupying the SOUL, Kris is able to use a variety of ACT commands to easily persuade and pacify their foe in combat which they've done to win over entire leagues of citizens throughout their several journeys, though the actions taken are entirely dependent on the player's decisions)
Human Achievements (Kris knows how to bake and is a skilled piano player), Penetration Damage (Physical Penetration) & Weapon Usage (Knife Usage; Can use a knife for daily use and to create a Dark Fountain), Sheer Will, Darkness Manipulation, Creation, & Subjective Reality (As a Lightner, Kris can create a Dark Fountain by coursing their will through a blade. Dark Fountains are made from darkness itself and can even bring objects to life such as a virtual world from spare wires and computer parts. Kris themselves later created their own dark world), Battlefield Removal (Application Based; By creating a Dark Fountain, it can pull anyone within the room of the dark fountain to the Dark World), Sealing (Metaphysical; Can seal a dark fountain with their SOUL which by proxy seals the Dark World away), Save and Load & Healing (Kris can activate SAVE points which are points in time they can go back to upon death. They can also be used to heal them when they bathe in its light), Clairvoyance (The Player allows Kris to view what their allies are doing even when they're a significant distance away), Telepathy & Intimidation (Kris can read their friend's thoughts and even respond to them, likely due to the player's third person viewpoint. The player can even directly speak to their allies and force them to perform things out of fear of their voice), Non-Standard Interaction & Soul Manipulation & Essence Manipulation ( Kris can rip their own SOUL out, which is the very culmination of their being).
All previous abilities plus, Superhuman Physical Characteristics, Superhuman Precision (Kris was able to cleanly shave Jigsaw Joe's stubble with a single slash of their sword), Acrobatics (Kris is capable of performing flips and sticking a landing from a several-meter fall), Non-Standard Interaction & Metaphysics Manipulation (Soul Manipulation and Essence Manipulation; Can fight and interact with monsters such as Susie and Berdly, both of whose body is made of magic that is attuned to their SOUL. The SOUL is the culmination of one’s very being), Enhanced Senses (Was able to detect the looseness of K. ROUND's crown by the percentage), Hammerspace (Can store twelve items in their inventory at once and can hold an indefinite amount in their STORAGE), Penetration Damage (Metaphysical Penetration) & Weapon Mastery (Sword Usage & Shield Usage; Kris uses a sword for offensive combat that can also turn into a shield for defensive purposes), Extended Blade Range & Distance Negation (Attacks in Deltarune can hit targets even when not appearing to make physical contact), Transmutation (Can shapeshift their sword into a shield depending on the command used. Kris and their party's leftover “TP” is turned into Dark Dollars at the end of a battle), Information Analysis (Can use the Check command to get a read on an enemy's basic statistics and information in battle), Social Influencing & Subjective Reality (By using the ACT Command, Kris and their party can perform various actions to pacify their opponent from simple things like giving an opponent a hug, to more complex tasks like using hypnosis to put foes asleep), Accelerated Development (Battle; Physical Stats; Can get stronger by defeating more enemies in battle at the cost of losing their alliance), Passive Resurrection (Self-Resurrection; Resurrection from Exhaustion; Kris can revive after falling in battle with enough time), Damage Transferal (Kris' SOUL takes damage for their whole team and can divide damage amongst them), Power Bestowal (Kris can shine their SOUL on their allies to grant them new powers), Transformation (Morphing) & Adaptation (Kris was able to transform their SOUL to defend them when in a dire situation), Energy Manipulation, Curtain Fire, & Charge Boost (By turning their SOUL yellow, Kris can fire multiple projectiles in short succession that they can also charge to deal more damage), Intangibility (Phasing; Will temporarily go invincible after taking damage, which the Pirouette ACT ability can directly affect in battle), Consumption (Physical Consumption; Can consume moss to heal themselves), Fusionism (Fused a bunch of scrap junk together to create the Thrash Machine to challenge GIGA Queen).
Can perform various abilities with the ACT command. Sleep Manipulation (Can put opponents who are tired asleep by whispering goodnight to them. Can cast hypnosis alongside their team to put tougher foes asleep. Performing Pirouette can also make an opponent slightly tired each time it's used), Air Manipulation (Can cast a gust of wind powerful enough to blow away sentient dust bunnies), Statistics Amplification (Defense; Can use their Courage command to boost the defense of the party. The Pirouette ACT can occasionally boost the party's defense in battle. Offense; Pirouette can potentially boost an enemy's attack power in battle), Summoning (Pirouette can occasionally summon a yellow bird which indicates that no additional effects have occurred), Statistics Reduction & Empathic Manipulation (Defense; Pirouette has a chance to reduce the opponent's defense stat when used by putting them at ease), Power Modification (Pirouette has a chance of reducing the invulnerability frames by sixty percent in battle. Pirouette can occasionally swap the whole party's health around and give a boost to other members while crippling others), Healing (Pirouette can occasionally heal a single ally during battle, or even the whole party. HealDeal can grant Kris some health during battle. Can consume fried Pipis to heal themselves during battle), Minor Telekinesis (Can use the JiggleJiggle ACT to wiggle their body and thereby force other objects to loosen like wires), Cloth Manipulation & Organic Manipulation (Can conjure a nurse's outfit and medication with the TakeCare ACT. Can conjure dog ears to wear when using the Order ACT), Broadway Force (Can encourage others to dance alongside them and thereby pacify them), Information Manipulation (Can block ads created by a Poppup with the Block ACT skill), Sealing (Physical; Can summon a small cage to trap foes with, or even several dozen enemies all at once), Afterimage Creation (Can create several afterimages when performing the S-Slash ACT), Heat Manipulation (Can fry Pipis with the FriedPipis ACT which allows Kris to heal themselves as well).
Healing (Dark Candy[3], Broken Cake[4], Top Cake[5], Spin Cake[6], Darkburger[7], Choco Diamond[8], Hearts Donut[9], Clubs Sandwich[10], Lancer Cookie[11], RouxlsRoux[12], Light Candy[13], CD Bagel[14], Double-Dark Burger[15], Tea[16], Butler Juice[17], and Spaghetti Code heals the user in battle[18]), Resurrection (Resurrection on Singular Targets; Resurrection from Exhaustion & Resurrection of the Deceased; The Revive Mint can resurrect a fallen ally from incapacitation and death[19]), Restoration (Tension Bit can restore the party's tension gauge during battle[20]).
Penetration Damage (Physical Penetration; Kris uses a sword in combat exclusively[21]), Statistics Amplification (Offense; The Spookysword[22], Mecha Saber[23], and Bounce Blade all provide an AT+ boost over Kris' base damage output[24]. Defense; The Bounce Blade offers an DF+ at the cost of less offensive power[24]), Intimidation (The Spookysword grants Spookiness UP and is noted by Ralsei to be scary[22]), Extended Blade Range & Minor Empathic Manipulation (The Mecha Saber can extend its blade by pressing the hilt which also grants the blade an Annoying UP effect[23]), Organic Manipulation (The Bounce Blade is made from rubber that increases the wielder's defensive potential[24]).
Statistics Amplification (Defense; The White Ribbon[25], Amber Card[26], Dice Brace[27], Iron Shackle[28], Jevilstail[29], Silver Card[30], Glow Wrist[31], Mannequin[32], Pink Ribbon[33], Royal Pin[34], B.ShotBowtie[35], Chain Mail[36], Frayed Bowtie[37], Dealmaker[38], Twin Ribbon[39], Spike Band[40], and Tension Bow all provide an increase to the defense stat[41]. Offense; The Iron Shackle[28], Jevilstail[29], and the Spike Band can increase the wearer's offense stat[40]), Enhanced Magic (Jevilstail[29], Royal Pin[34], B.ShotBowtie[35], and the Frayed Bowtie all increase the magical power of the wearer[35]), Power Modification (The Pink Ribbon[33] and the Twin Ribbon increase the graze area for grazing attacks[39]), limited Damage Reduction (The Mannequin reduces damage from puppets and cats by thirty-five percent[32], while the Dealmaker decreases attacks from puppets and cats by an additional five percent[38]).
Energy Manipulation (Both the Broken Cake[4] and the Door Key[42] both are noted to seethe with energy), Minor Sleep Manipulation (The Manual[43] can make opponents tired when read to them), Summoning (Can store both Lancer and Rouxls Kaard in their pocket and call for their aid when needed).
Resistance to Possession (Kris can rip their own SOUL out and thereby preventing the player from controlling them. Can occasionally defy the player's actions while having the SOUL in their body), Soul Manipulation & Essence Manipulation ( Kris can remove their own SOUL, the very culmination of their being, and still function fine), Mind Control & Intimidation (Due to directly being under the player's control already, Kris cannot physically express fear or distress even when they want to unless the player lets them. Kris does not show much fear when being threatened by Susie and even finds it amusing).
Resistance to Magic (Can survive attacks from magical entities), Sleep Manipulation (Ralsei's lullaby seemingly can't put Kris to sleep even despite working on Susie), Electricity Manipulation (Can endure electrical-based attacks from exposed plugs and electrical-empowered walls), Fire Manipulation (Can survive being hit and engulfed by a flamethrower for a brief amount of time), Acid Manipulation (Can endure being exposed and dipped into battery acid for an extended period of time).
Real World
Dark World
Name
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Stats of Weapon
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Price
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Effect(s)
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Check Flavor Text
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2+AT |
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Weaknesses: Seems shy and meek, otherwise nothing notable.
Note: It's revealed as of Chapter 2 that the Dark World grants people new powers and abilities, thus they do not translate over to the real world.
15-1-0
None.
| “ | So, that new girl I keep talking about? |
„ |
| ~ Noelle |
| “ | Heals 40 HP. A red-and-black star that tastes like marshmallows. | „ |
| ~ Deltarune; Dark Candy Check Description |
| “ | Though broken, it seethes with power. A master smith could fix it. | „ |
| ~ Deltarune; Broken Cake Check Description |
| “ | This cake will make your taste buds spin! Heals 160HP to the team. | „ |
| ~ Deltarune; Top Cake Check Description |
| “ | A pastry in the shape of a top. Heals 80 HP to the team. (Chapter 1) | „ |
| ~ Deltarune; Spin Cake Check Description (Chapter 1) |
| “ | A pastry in the shape of a top. Heals 140 HP to the team. | „ |
| ~ Deltarune; Spin Cake Check Description (Chapter 2) |
| “ | A mysterious black burger made of... Hey, this is just burnt! | „ |
| ~ Deltarune; Darkburger Check Description |
| “ | It's quite small, but some people REALLY like it. +??HP | „ |
| ~ Deltarune; Choco Diamond Check Description |
| “ | Hearts, don't it!? It's filled with divisive, clotty red jam. +??HP | „ |
| ~ Deltarune; Hearts Donut Check Description |
| “ | A sandwich that can be split into 3. Heals 30 HP to the team. | „ |
| ~ Deltarune; Clubs Sandwich Check Description (Chapter 1) |
| “ | A sandwich that can be split into 3. Heals 70 HP to the team. | „ |
| ~ Deltarune; Clubs Sandwich Check Description (Chapter 2) |
| “ | A cookie shaped like Lancer's face. Maybe not a cookie. Heals 5/1 HP? | „ |
| ~ Deltarune; Lancer Cookie Check Description |
| “ | A dark roux with a delicate aroma. Also... has worms in it. +50HP. | „ |
| ~ Deltarune; RouxlsRoux Check Description |
| “ | White candy with a chalky texture. It'll recover 120HP. | „ |
| ~ Deltarune; Light Candy Check Description |
| “ | A bagel with a reflective inside. Makes music with each bite. +80HP | „ |
| ~ Deltarune; CD Bagel Check Description |
| “ | It's the Double-Dark-Burger. It'll take two bites to finish! | „ |
| ~ Deltarune; Double Dark Burger Check Description |
| “ | It's own-flavored tea. The flavor just says "<Name>." | „ |
| ~ Deltarune; Tea Check Description |
| “ | It's short for ButlerJuice. It changes color with temperature. | „ |
| ~ Deltarune; Butler Juice Check Description |
| “ | Spaghetti woven by master coders, made of macarons and ribbons. +30HP to all. | „ |
| ~ Deltarune; Spaghetti Code Check Description |
| “ | Heals a fallen ally to MAX HP. A minty green crystal. | „ |
| ~ Deltarune; Revive Mint Check Description |
| “ | Raises TP by 32% in battle. | „ |
| ~ Deltarune; Tension Bit Check Description |
| “ | A wooden practice blade with a carbon-reinforced core. | „ |
| ~ Deltarune; Wooden Sword Flavor Text |
| “ | A black-and-orange sword with a bat hilt. | „ |
| ~ Deltarune; Spookysword Flavor Text |
| “ | The blade extends when you press the hilt. CHA-CHK! | „ |
| ~ Deltarune; Mecha Saber Flavor Text |
| “ | A pink saber with a rubber blade. Weak, but increases defence. | „ |
| ~ Deltarune; Bounce Blade Flavor Text |
| “ | A crinkly hair ribbon that slightly increases your defense. | „ |
| ~ Deltarune; White Ribbon Flavor Text |
| “ | A thin square charm that sticks to you, increasing defense. | „ |
| ~ Deltarune; Amber Card Flavor Text |
| “ | A bracelet made out of various symbol-inscribed cubes. | „ |
| ~ Deltarune; Dice Brace Flavor Text |
| “ | Shackle that ironically increases your attack and defense. | „ |
| ~ Deltarune; Iron Shackle Flavor Text |
| “ | A J-Shaped tail that gives you devilenergy. | „ |
| ~ Deltarune; Jevilstail Flavor Text |
| “ | A square charm that increases dropped money by 5%. | „ |
| ~ Deltarune; Silver Card Flavor Text |
| “ | A tough bracelet made of green wires and studded with sharp glowing lights. | „ |
| ~ Deltarune; Glow Wrist Flavor Text |
| “ | It's a mannequin with the clothes permanently attached. Useless. | „ |
| ~ Deltarune; Mannequin Flavor Text |
| “ | A cute hair ribbon that increases the range bullets increase tension. | „ |
| ~ Deltarune; Pink Ribbon Flavor Text |
| “ | A brooch engraved with Queen's face. Careful of the sharp point. | „ |
| ~ Deltarune; Royal Pin Flavor Text |
| “ | A handsome bowtie. Looks like the brand name has been cut off. | „ |
| ~ Deltarune; B.ShotBowtie Flavor Text |
| “ | Chain-armor. Send it to 10 others or it'll lose its defensive rating. | „ |
| ~ Deltarune; Chain Mail Flavor Text |
| “ | An old bowtie. It seems to have lost much of its defensive value. | „ |
| ~ Deltarune; Frayed Bowtie Flavor Text |
| “ | Fashionable pink and yellow glasses. Greatly increases $ gained, and...? | „ |
| ~ Deltarune; Dealmaker Flavor Text |
| “ | Two ribbons. You'll have to put your hair into pigtails. | „ |
| ~ Deltarune; Twin Ribbon Flavor Text |
| “ | A black wristband covered in spikes. Has the tendency to get stuck to itself. | „ |
| ~ Deltarune; Spike Band Flavor Text |
| “ | Gain 10% more tension from grazing bullets. | „ |
| ~ Deltarune; Tension Bow Flavor Text |
| “ | The key to a mysterious cell. Something feels strange about it. | „ |
| ~ Deltarune; Door Key Flavor Text |
| “ | Can be used against several enemies to make them tired | „ |
| ~ Deltarune; Manual Flavor Text |