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Noelle is a minor character in Chapter 1 of Deltarune and a major playable character in Chapter 2, as one of Kris' classmates and neighbors. She lives on the northwest side of town with her mother, the Mayor of Hometown, and her father, Rudy, who is currently in the hospital with an unnamed illness.
| Noelle Holiday | |||||||
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Lesbian
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| Origin | |||||||
| Origin | Deltarune | ||||||
| Creator | Toby Fox | ||||||
| First Appearance | Deltarune: Chapter 1 | ||||||
| Characteristics | |||||||
| Species | Monster | ||||||
| Gender | Female | ||||||
| Pronouns | She/Her | ||||||
| Sexuality | Homosexual | ||||||
| Age | Mid-teens | ||||||
| Status | Alive | ||||||
| Alignment | Neutral Good | ||||||
| Occupation | High School Student | ||||||
| Time Period | Modern | ||||||
| Homeworld | Hometown | ||||||
| Relationships | |||||||
| Affiliations | Kris Dreemurr, Susie, Ralsei, Berdly, Queen | ||||||
| Enemies | Berdly (Weird Route), Spamton NEO (Weird Route) | ||||||
| This dropdown contains the synopsis of Noelle's story. Read at your own risk as you may be spoiled otherwise! |
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Chapter 1
After Kris returns from the Dark World, Noelle can be found visiting her father Rudy in the Hospital. Rudy gives his daughter advice on how to confess her feelings to Susie, but she is skeptical of his methods. As she leaves, she is caught off guard when she notices Kris in the doorway. If Kris talks to Noelle after visiting her father in the hospital, they learn that she is locked out of her house, but doesn't want to bother her mother, the mayor of Hometown. At this point, if Kris mentions Susie, Noelle becomes eager to ask questions about her. If Kris tells Noelle that Susie is nice, she becomes relieved and excited. If Kris tells her that Susie is mean, she becomes shocked, and offers to trade class project partners with Kris. If Kris tells her that Susie eats chalk, Noelle asks if Kris knows what color chalk is her favorite, before realizing that giving her a lunchbox full of chalk probably isn't a great gift. If Kris tells her nothing, she says that she helps Kris all the time, but Kris isn't giving her information. She keeps asking questions about Susie, before deciding that it isn't her personal business. If Kris tries to talk about Susie again, Noelle starts to ask something but quickly decides Kris definitely does not know the answer. Noelle voices concern for Kris's well-being, but also acts off-put, or even scared by them. She expresses bewilderment at Kris being so talkative, noting they are usually more of the quiet type. Chapter 2
In the Library Dark World, Noelle is captured by Queen, who intends to recruit Noelle to her cause of world domination. At the end of Cyber Field, Noelle is pitted against the party on a roller coaster, but promptly replaced by the more eager-to-please Berdly. Noelle escapes and attempts to hide from Queen. Later, Kris finds Noelle, who joins them through a series of antics based on the animosity between Queen, Berdly, Noelle, and Kris. This culminates in her recapture by Queen (alongside Kris, Susie, and Berdly), and she is sent to her own room in Queen's Mansion. Susie comes to rescue her, explaining that Noelle is dreaming, and taking a Ferris wheel ride out of the mansion. Susie then leaves Noelle with Berdly and rejoins Kris and Ralsei. Berdly and Noelle are recaptured by Queen offscreen, who attempts to persuade Noelle to become a new Knight. After the party fights Giga Queen, Noelle and Berdly each consider maintaining the Library Dark World before Ralsei reminds them of the Prophecy- in particular, a new portion regarding the Roaring. Queen allows Kris to seal the fountain, and everybody wakes up in the computer lab. Noelle again visits her father in the hospital afterward, and can be visited by Kris and Susie. Weird Route
Eventually, Kris and Noelle encounter Berdly, whom Noelle initially does not recognize. Berdly, who becomes worried for Noelle's well-being, engages in a battle, and the player forces Noelle to use SnowGrave, a spell she does not know. This causes Berdly to become encased in a massive ice crystal. After this, Noelle leaves the party in a depressed daze, and is not seen again (except for a short interaction she has with Susie off-screen) until she seemingly finishes off Spamton NEO with an ice attack. Kris seals the Fountain alone, and the party wakes up in the computer lab. Berdly does not wake up. Noelle has different dialogue in the hospital. She is more controlling of the game she plays with Rudy, and suggests using Iceshock on the Ice Palace boss. When she and Kris leave the room, she begins to question whether or not the events that happened earlier were real or not, eventually finding out they were. |
Name: Noelle Holiday
Origin: Deltarune
First Appearance: Deltarune: Chapter 1
Latest Appearance: Deltarune: Chapter 2
Creator: Toby Fox
Gender: Female
Sexuality: Homosexual (Exhibits feelings for Susie throughout Chapter 2)
Pronouns: She/Her
Story Role: Hero/Deuteragonist
Age: Unknown, in her mid teens (Is a high school student)
Residence: Hometown
Classification: Lightener, Hero of Light
Species: Monster
State of Being: Regular
Physiology: Monster Physiology
Occupation: High School Student
Affiliations: Kris Dreemurr, Susie, & Ralsei of The Fun Gang (Susie's team members and close friends), Berdly (Fellow Lightner and close friend), Queen (Defender of the second Dark Fountain)
Enemies: Berdly (Weird Route Exclusively - Fellow Lightner and close friend), Spamton NEO (Weird Route Exclusively - Insane businessman)
Status: Alive
Alignment: Neutral Good (Though shy and timid, Noelle is shown being a caring individual who is willing to help others without them even asking. When she notices Susie in danger, she finally stands up for herself and tells Queen to stop what she is doing. Although she commits major acts of violence against various darkners, this is entirely due to the player gaslighting her into believing she is doing this to make her stronger through fear and manipulation)
Key: Real World | Dark World
Key Information
Grade: C | A
Tier: 10-B | 9-B, Far Higher in the “Weird Route”
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Human level (Physically an athletic high school kid with a notable presence in sports), likely Multi-Continent level overtime (The supposed creation of too many Dark Fountains can lead to the Roaring which will summon the Titans from the fountains to bring chaos to the land, and ultimately leave the earth in ruins) | Wall level (Fought alongside Kris for a time who previously bested Jevil in combat who is regarded as comparable to Spamton[1], the latter of whom was able to destroy a large wall), Far Higher in the “Weird Route” (Noelle becomes notably stronger in the “Weird Route” and was able to one-shot Berdly and Spamton NEO)
Durability: Human level | Wall level (Comparable to Berdly, who was able to carry and drop a statue made of pure metal), Far Higher in the “Weird Route” (Her constant battling has increased her physical stats in the Dark World)
Striking Strength: Human Class | Wall Class, Far Higher in the “Weird Route”
Lifting Strength: Unknown | At least Superhuman (Comparable to Berdly, who was able to carry and drop a statue made of pure metal)
Travel Speed: Athletic Human (Is a notable member in the Hometown track team) | Athletic Human, Transonic in short bursts (Comparable to Susie, who could outpace soundwaves before they could reach Lancer), Higher with Flight (Can seemingly fly large distances while carrying large objects)
Attack Speed: Normal Human | Transonic (Comparable to Susie who could casually block soundwaves), Speed of Light with Heal Prayer (Heal Prayer is described as Heavenly Light that heals those Noelle casts her spell on[2])
Reaction Speed: Normal Human | Transonic (Comparable to Kris who can avoid Lancer's attacks which involve him riding at incredible speeds)
Stamina: Peak Human (Is a prominent member on the track team and is shown fighting and using her magical powers to the fullest extent for extended periods of time), Far Higher in the “Weird Route” (Noelle's physical power has grown exponentially)
Range: Standard Melee physically, Higher with attacks (Can wield her magical attacks and still attack people from far away distances), Tens of Meters with Ice Magic (Can cast spells that cover the entire screen)
Above Average Intelligence (Noelle is a straight A student who can form plans nobody else could in a matter of seconds of analyzing)
Average Intelligence (Has little to no combat experience outside of her time spent with Kris, and only seems capable of using her magic efficiently when forced to through excessive pressure and manipulation. At her peak though, Noelle can wield her magical cyrokinesis powers with notable skill)
Journeyman Knowledge (Has a small amount of experience in the Dark World forming strategies to solve problems)
Journeyman Knowledge (Has little to no knowledge prior to joining Kris in combat)
Incoporeal Aspects (A monster's physiology is mostly composed of magic, noting that humans have a "physical form"[3], along with having their SOUL directly attuned to their body[4]), Magic (All monsters are made of magic, being able to do things like make "bullet-patter cards" with their magic[5]), Human Achievements (Noelle is a Straight A student and a prominent member on the track team), Sheer Will, Darkness Manipulation, Creation, & Subjective Reality (As a Lightner, Noelle can create a Dark Fountain by coursing her will through a blade. Dark Fountains are made from darkness itself and can even bring objects to life such as a virtual world from spare wires and computer parts. Kris themselves later created their own dark world), Battlefield Removal (Application Based; By creating a Dark Fountain, it can pull anyone within the room of the dark fountain to the Dark World).
All previous abilities plus, Superhuman Physical Characteristics, , Acrobatics (Should be comparable to Susie who is capable of performing flips and sticking a landing from a several-meter fall), Non-Standard Interaction & Metaphysics Manipulation (Soul Manipulation and Essence Manipulation; Can fight and interact with monsters such as Berdly, whose body is made of magic that is attuned to his SOUL. The SOUL is the culmination of one’s very being), Hammerspace (Can store twelve items in her inventory at once and can hold an indefinite amount in her STORAGE), Ice Manipulation & Cold Manipulation (Can cast Ice Shock which freezes her targets solid, and later cast the stronger Snowgrave attack which freezes stronger foes and the very air around her. Can create walls of ice to protect her from harm), Sleep Manipulation (Can cast Sleep Mist to pacify multiple tired foes), Healing & Light Manipulation (Can cast the Heal Prayer spell which heals an ally in battle and is described as "Heavenly Light"[2]), Personal Domain and Battlefield Removal (When one encounters a monster they get into a fight, a FIGHT is an encounter in a monster's personal domain allowing them to fight humans, this has various rules such as turn-based combat), Social Influencing & Subjective Reality (By using the ACT Command, Kris Dreemurr can perform various actions to pacify their opponent. Susie was able to teach herself and Ralsei their own ACT command to a lesser degree and Noelle also seemingly learned how to use the ACT Command), Accelerated Development (Battle; Physical Stats; Can get stronger by defeating more enemies in battle at the cost of losing their alliance), Passive Resurrection (Self-Resurrection; Resurrection from Exhaustion; Noelle can revive after falling in battle with enough time), Fusionism (Comparable to Kris who fused a bunch of scrap junk together to create the Thrash Machine to challenge GIGA Queen).
Can perform various abilities with the ACT command. Can cast hypnosis alongside others to put tougher foes asleep. Performing Pirouette can also make an opponent slightly tired each time it's used), Air Manipulation (Can cast a gust of wind powerful enough to blow away sentient dust bunnies), Statistics Amplification (Defense; The Pirouette ACT can occasionally boost the party's defense in battle. Offense; Pirouette can potentially boost an enemy's attack power in battle), Summoning (Pirouette can occasionally summon a yellow bird which indicates that no additional effects have occurred), Statistics Reduction & Empathic Manipulation (Defense; Pirouette has a chance to reduce the opponent's defense stat when used by putting them at ease), Power Modification (Pirouette has a chance of reducing the invulnerability frames by sixty percent in battle. Pirouette can occasionally swap the whole party's health around and give a boost to other members while crippling others), Healing (Pirouette can occasionally heal a single ally during battle, or even the whole party), Minor Telekinesis (Can use the JiggleJiggle ACT to wiggle her body and thereby force other objects to loosen like wires), Cloth Manipulation & Organic Manipulation (Can conjure a nurse's outfit and medication with the TakeCare ACT. Can conjure dog ears to wear when using the Order ACT), Broadway Force (Can encourage others to dance alongside her and thereby pacify them), Information Manipulation (Can block ads created by a Poppup with the Block ACT skill), Sealing (Physical; Can summon a small cage to trap foes with, or even several dozen enemies all at once).
Healing (Dark Candy[6], Broken Cake[7], Top Cake[8], Spin Cake[9], Darkburger[10], Choco Diamond[11], Hearts Donut[12], Clubs Sandwich[13], Lancer Cookie[14], RouxlsRoux[15], Light Candy[16], CD Bagel[17], Double-Dark Burger[18], Tea[19], Butler Juice[20], and Spaghetti Code heals the user in battle[21]), Resurrection (Resurrection on Singular Targets; Resurrection from Exhaustion & Resurrection of the Deceased; The Revive Mint can resurrect a fallen ally from incapacitation and death[22]), Restoration (Tension Bit can restore the party's tension gauge during battle[23]).
Statistics Amplification (Offense; The Freeze Ring[24] and Thorn Ring increase Noelle's base damage output[25]), Enhanced Magic (The Freeze Ring[24] and Thorn Ring increase Noelle's magical output[25]), Sealing (The Freeze Ring is implied[24] to seal Addison inside the ring), Power Modification (The Thorn ring decreases the TP Cost of spells at the cost of draining the wearer's health to a third[25]).
Statistics Amplification (Defense; Silver Watch[26], The White Ribbon[27], Amber Card[28], Dice Brace[29], Iron Shackle[30], Jevilstail[31], Silver Card[32], Glow Wrist[33], Mannequin[34], Pink Ribbon[35], Royal Pin[36], B.ShotBowtie[37], Chain Mail[38], Frayed Bowtie[39], Dealmaker[40], Twin Ribbon[41], Spike Band[42], and Tension Bow all provide an increase to the defense stat[43]. Offense; The Iron Shackle[30], Jevilstail[31], and the Spike Band can increase the wearer's offense stat[42]), Enhanced Magic (Jevilstail[31], Royal Pin[36], B.ShotBowtie[37], and the Frayed Bowtie all increase the magical power of the wearer[37]), Power Modification (The Silver Watch[26], Pink Ribbon[35], and the Twin Ribbon increase the graze area for grazing attacks[41]), limited Damage Reduction (The Mannequin reduces damage from puppets and cats by thirty-five percent[34], while the Dealmaker decreases attacks from puppets and cats by an additional five percent[40]).
None Notable.
Resistance to Physical Attacks (All monsters bodies are attuned to their SOUL thus only attacks that can affect their SOUL can affect them), SOUL Manipulation (Soul Manipulation & Essence Manipulation; Due to monsters being attuned to their SOUL, all attacks that hurt them would need to damage their SOUL as well, which the likes of Susie can survive in combat for extended periods of time), Magic (Can survive attacks from magical entities), Electricity Manipulation (Can endure electrical-based attacks from exposed plugs and electrical-empowered walls), Fire Manipulation (Can survive being hit and engulfed by a flamethrower for a brief amount of time), Acid Manipulation (Can endure being exposed and dipped into battery acid for an extended period of time), Mind Manipulation (Berdly was able to forcefully tear Queen's control plug off himself which Noelle should be comparable to).
Standard Tactics: Depending on the route, Noelle would try to act and spare her enemies or straight up attack and freeze them with Ice Shock.
Weaknesses: All monsters are weak to an attack with killing intent behind it and if a monster doesn't want to fight, they are weakened greatly[44]. Noelle has a hard time saying no and is easy to intimidate and manipulate, SnowGraves leaves her feeling weird likely meaning it takes away lots of her stamina.
None.
None.
None.
| “ | Heavenly light restores a little HP to one party member. Depends on Magic. | „ |
| ~ Deltarune; Heal Prayer Flavor Text |
| “ | Heals 40 HP. A red-and-black star that tastes like marshmallows. | „ |
| ~ Deltarune; Dark Candy Check Description |
| “ | Though broken, it seethes with power. A master smith could fix it. | „ |
| ~ Deltarune; Broken Cake Check Description |
| “ | This cake will make your taste buds spin! Heals 160HP to the team. | „ |
| ~ Deltarune; Top Cake Check Description |
| “ | A pastry in the shape of a top. Heals 80 HP to the team. (Chapter 1) | „ |
| ~ Deltarune; Spin Cake Check Description (Chapter 1) |
| “ | A pastry in the shape of a top. Heals 140 HP to the team. | „ |
| ~ Deltarune; Spin Cake Check Description (Chapter 2) |
| “ | A mysterious black burger made of... Hey, this is just burnt! | „ |
| ~ Deltarune; Darkburger Check Description |
| “ | It's quite small, but some people REALLY like it. +??HP | „ |
| ~ Deltarune; Choco Diamond Check Description |
| “ | Hearts, don't it!? It's filled with divisive, clotty red jam. +??HP | „ |
| ~ Deltarune; Hearts Donut Check Description |
| “ | A sandwich that can be split into 3. Heals 30 HP to the team. | „ |
| ~ Deltarune; Clubs Sandwich Check Description (Chapter 1) |
| “ | A sandwich that can be split into 3. Heals 70 HP to the team. | „ |
| ~ Deltarune; Clubs Sandwich Check Description (Chapter 2) |
| “ | A cookie shaped like Lancer's face. Maybe not a cookie. Heals 5/1 HP? | „ |
| ~ Deltarune; Lancer Cookie Check Description |
| “ | A dark roux with a delicate aroma. Also... has worms in it. +50HP. | „ |
| ~ Deltarune; RouxlsRoux Check Description |
| “ | White candy with a chalky texture. It'll recover 120HP. | „ |
| ~ Deltarune; Light Candy Check Description |
| “ | A bagel with a reflective inside. Makes music with each bite. +80HP | „ |
| ~ Deltarune; CD Bagel Check Description |
| “ | It's the Double-Dark-Burger. It'll take two bites to finish! | „ |
| ~ Deltarune; Double Dark Burger Check Description |
| “ | It's own-flavored tea. The flavor just says "<Name>." | „ |
| ~ Deltarune; Tea Check Description |
| “ | It's short for ButlerJuice. It changes color with temperature. | „ |
| ~ Deltarune; Butler Juice Check Description |
| “ | Spaghetti woven by master coders, made of macarons and ribbons. +30HP to all. | „ |
| ~ Deltarune; Spaghetti Code Check Description |
| “ | Heals a fallen ally to MAX HP. A minty green crystal. | „ |
| ~ Deltarune; Revive Mint Check Description |
| “ | Raises TP by 32% in battle. | „ |
| ~ Deltarune; Tension Bit Check Description |
| “ | A ring with a snowglobe on it. ... is that someone inside? | „ |
| ~ Deltarune; Freeze Ring Flavor Text |
| “ | Wearer takes damage from pain. Reduces the TP cost of ice spells | „ |
| ~ Deltarune; Thorn Ring Flavor Text |
| “ | Grazing bullets affects the turn length by 10% more | „ |
| ~ Deltarune; Silver Watch Flavor Text |
| “ | A crinkly hair ribbon that slightly increases your defense. | „ |
| ~ Deltarune; White Ribbon Flavor Text |
| “ | A thin square charm that sticks to you, increasing defense. | „ |
| ~ Deltarune; Amber Card Flavor Text |
| “ | A bracelet made out of various symbol-inscribed cubes. | „ |
| ~ Deltarune; Dice Brace Flavor Text |
| “ | Shackle that ironically increases your attack and defense. | „ |
| ~ Deltarune; Iron Shackle Flavor Text |
| “ | A J-Shaped tail that gives you devilenergy. | „ |
| ~ Deltarune; Jevilstail Flavor Text |
| “ | A square charm that increases dropped money by 5%. | „ |
| ~ Deltarune; Silver Card Flavor Text |
| “ | A tough bracelet made of green wires and studded with sharp glowing lights. | „ |
| ~ Deltarune; Glow Wrist Flavor Text |
| “ | It's a mannequin with the clothes permanently attached. Useless. | „ |
| ~ Deltarune; Mannequin Flavor Text |
| “ | A cute hair ribbon that increases the range bullets increase tension. | „ |
| ~ Deltarune; Pink Ribbon Flavor Text |
| “ | A brooch engraved with Queen's face. Careful of the sharp point. | „ |
| ~ Deltarune; Royal Pin Flavor Text |
| “ | A handsome bowtie. Looks like the brand name has been cut off. | „ |
| ~ Deltarune; B.ShotBowtie Flavor Text |
| “ | Chain-armor. Send it to 10 others or it'll lose its defensive rating. | „ |
| ~ Deltarune; Chain Mail Flavor Text |
| “ | An old bowtie. It seems to have lost much of its defensive value. | „ |
| ~ Deltarune; Frayed Bowtie Flavor Text |
| “ | Fashionable pink and yellow glasses. Greatly increases $ gained, and...? | „ |
| ~ Deltarune; Dealmaker Flavor Text |
| “ | Two ribbons. You'll have to put your hair into pigtails. | „ |
| ~ Deltarune; Twin Ribbon Flavor Text |
| “ | A black wristband covered in spikes. Has the tendency to get stuck to itself. | „ |
| ~ Deltarune; Spike Band Flavor Text |
| “ | Gain 10% more tension from grazing bullets. | „ |
| ~ Deltarune; Tension Bow Flavor Text |