Empress of Time
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Articles About Empress of Time
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| Versions of Empress of Time | Time Empress - Crisbell |
Background
The Empress of Time, or Time Empress, is the main antagonist of Cris Tales. She wants to destroy the ruins in the World of Crystalis in order to prevent Ardo from his plan of attempting to merge the earth with the past earth, destroying all life in the process. She is also revealed to be an alternate timeline Crisbell who have failed in their mission to stop Ardo like many before.
General Information
Name: Time Empress, The Empress of Time, Crisbell
Origin: Cris Tales
First Appearance: Cris Tales
Latest Appearance: Cris Tales
Company: Modus Games
Gender: Female
Pronouns: She/Her
Age: Unknown
Homeworld: Earth
Story Role: Villain, Main Antagonist, Pseudo-Final Boss
Classification: Alternate Timeline Crisbell
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Empress of Time, Time Mage
Affiliations: Kari Hudo (Formerly)
Enemies: Crisbell, Cristopher, Willhelm, JKR-721, Zas, Kari Hudo (After Crisbell turns her into a child)
Status: Deceased (Was killed by JKR-721)
Date of Death: Near the End of Cris Tales
Alignment: Chaotic Evil (Murdered many people who were old friends of hers, enjoyed the torturing and beatdown of Crisbell and her party to the point that she rewinded time to do it all over again. Is willing to kill hundreds to thousands to save what's left)
Codex Statistics
Grade: S
Tier: At least 9-C, likely Far Higher. 2-C Environmental Destruction with Time Magic
Cardinality: Finite (Can reach up to ℵ0)
Dimensionality: 3-D
Attack Potency: At least Bone level (Superior to an end-game Crisbell, where she could fight and kill wolves all the way back in the early game), likely Far Higher (Superior to an end-game Crisbell who was capable of using the time power to her limit moving the past earth of the Rena to the future co-existing with the present earth). Universe level (Potency) Environmental Destruction with Time Magic (Time mages are able to channel more magical energy into the crystals than reality can hold, resulting in damage to targets already affected by time magic. Such a spell can only cast once per battle,to avoid damage to the space-time continuum)
Durability: At least Bone level, likely Far Higher. Even Higher with Barrier (Crisbell and co. could not harm her at all until Willhelm unleashed his full power and negated her barrier)
Striking Strength: At least Bone Class, likely Far Higher
Lifting Strength: Superhuman (Is an alternate timeline version of Crisbell who can push large blocks of unknown material twice her size)
Travel Speed: Athlethic Human (Constantly travels around through teleportation)
Attack Speed: Superhuman (Can tag Crisbell who can dodge attacks from wolves). Can send out an attack throughout time (Can send astral projections of herself into the future and past)
Reaction Speed: Superhuman. Cannot be blitzed from attacks across time (Can distort time, stated she bends time itself around her. Much like Crisbell, can react to enemies attacks that come from the past or future)
Stamina: Limitless (As she bends time itself around her, she can effectively never get tired)
Range: Standard Melee, Universal with abilities (Can distort time, stated she bends time itself around her, can transition temporally, can compress time and expand it, can attack the present even while in the past or future)
Intelligence: Genius Intelligence (A master of time, has been a step ahead of Crisbell and co. for the entire game even pre-planning the Ruins destruction in her possible defeat against Crisbell, with Matias needing Crisbell to use a time machine to undo the Time Empress’ plan, as the future version of Crisbell she should have her skills on a higher level)
Powers and Techniques
As she is merely another Crisbell, she has all of Crisbell's abilities and equipment.
- Superhuman Physical Characteristics
- Swordsmanship (Skilled with her sword)
- Alternate Replacements (The Empress of Time is merely a Crisbell from another timeline that has come back in time, along with there being an ad infinitum other amount of Crisbells)
- Parallel Existence (The Empress of Time is merely a Crisbell from another timeline that has come back in time, along with there being an ad infinitum other amount of Crisbells all watching over each other)
- Time Paradox Immunity
- Grandfather Paradox: Is unaffected by the constant changes to the past she does.
- Non-Standard Interaction
- Power Nullification & Perfect Guard (The parry mechanic allows Crisbell and party to parry any status effect, nullifying it)
- Time Manipulation
- 1-T: Crisbell owns the power of time crystals that allows her to see and manipulate the past and the future.
- Precognition (Passive, Temporal Precognition), Retrocognition, & Clairvoyance (Upon gaining the power of the cathedral Crisbell is able to passively see into the past, present, and future with each future being a possibility)
- Erasure (Metaphysical Erasure; Can break the time crystals, making the enemy completely erasing the enemy in the process. Though doing this causes her to lose her time powers)
- Time Stop (1-T; Can stop the flow of time, could later on control it to only stop specific areas)
- Temporal Battlefield Removal (Crisbell can send her enemies to the past or future)
- Astral Projection & Time Travel (1-T; Can send a projection of herself to the past or future to attack an enemy)
- Age Manipulation (Can restore an object or decay it through aging them to the past and future, de-aged Kari back to a child)
- Healing & Mortality Manipulation (Can heal a single target or all nearby allies with heal and rejuvenation, Heal allows Crisbell to channel energy from all living creatures, while rejuvenation causes Crisbell to concentrate all of her life energy into a single point and releasing it)
- Statistics Amplification (With Celeritas, Crisbell can accelerate the relative timeframe to make one move faster)
- Statistics Reduction (With Segnitas, can warp the local passage of time with one’s time dilation to make them move slower)
- Causality Manipulation (With regression, can return one to their previous state undoing any effects done to them positive or negative)
- Regeneration
- Type: Temporal
- Source: Magical Regeneration
- Capabilities: With Renovatio, applies a magic on the body that slowly heals any wounds inflicted, which include effects such as piercing.
- Space-Time Manipulation
- 3+1-D: With Past Overload and Future Overload, can overload the past or future crystal she’s used on the target to consign them to a temporal limit, which passively damages them through them being too old or young.
- Mortality Manipulation
- Forcefield Creation (With Ward Off, Crisbell creates a barrier around the party that distorts time, hiding the true location of the party members within the anomaly).
- With Parry she can parry/negate:
- Physical Attacks
- Poison Manipulation (Can parry toxin spells)
- Fire Manipulation (Can parry burn spells)
- Water Manipulation (Can parry water spells)
- Mortality Manipulation (Can parry doom)
- Irreversible Damage (Can parry atemporal wound)
- Superhuman Physical Characteristics
- Flight (Naturally flies during her fights and encounters)
- Immortality
- Biological Immortality: The Time Empress is a single constant, regardless if one sends her to the past or future her form, appearance, and stats do not change, showing she does not age at all while time progresses.
- Alternate Replacements (The Empress of Time is merely a Crisbell from another timeline that has come back in time, along with there being an ad infinitum other amount of Crisbells)
- Parallel Existence (The Empress of Time is merely a Crisbell from another timeline that has come back in time, along with there being an ad infinitum other amount of Crisbells all watching over each other)
- Acausality
- Time Paradox Immunity
- Grandfather Paradox: Is unaffected by the constant changes to the past she does.
- Extrasensory Perception (Can still fight Crisbell and co. even if they have the Distortion Ring equipped, the Distortion Ring creates a pocket dimension around the wearer, distorting time only to itself, to people around the user it would appear as if nothing was there, this is through the ring reverting time around it making the opponent believe the user doesn’t even exist)
- Irreversible Damage & Status Effect Inducement (Can cause wounds not relating to time with atemporal wound)
- Forcefield Creation (Has a passive barrier up that required Willhelm using his full powers to break while none of the other party members could harm her)
- Time Manipulation
- 1-T: The Time Empress is the alpha and omega who bends time to her will, along with this she can distort it, compress it, expand it, and rewind it.
- Time Stop
- Regeneration, Healing, & Mortality Manipulation
- Type: Temporal
- Source: Regenerative Health
- Capabilities: With perfect cure, heals all damage off of her and casts regeneration.
- Teleportation, Time Travel & Dimensional Travel (With temporal transition, can transition to the past or future through teleportation)
- Durability Negation (With time compression, instantly sets the entire party’s HP to 1, with time expansion, cuts one’s HP in half)
- Temporal Paralysis Inducement (With Time Rip, encages a single target, fully paralyzes the target for 3 turns)
- Age Manipulation (Time Empress casted a spell on Willhelm that drained away his remaining time, leaving him with only a few moments of existence)
- Dispelling (With dispel, removes any positive alignment status a target have (speed,regen buff etc)).
- With Parry she can parry/negate:
- Physical Attacks
- Poison Manipulation (Can parry toxin spells)
- Fire Manipulation (Can parry burn spells)
- Water Manipulation (Can parry water spells)
- Mortality Manipulation (Can parry doom)
- Irreversible Damage (Can parry atemporal wound)
- Resistance to
- Fire Manipulation, Poison Manipulation, Paralysis Inducement, Water Manipulation, Mortality Manipulation, Status Effect Inducement, & Time Manipulation (1-T; Immune to all status effects which include burning, poison, paralysis, wet, death, temporal limit, etcetera)
- Time Stop (Unaffected by Crisbell’s time stop)
As she is merely another Crisbell, she has all of Crisbell's abilities and equipment.
- Healing (With Sapphire Ring, can heal for 10% of the physical damage dealt)
- Regeneration (Amber ring allows Crisbell to restore 5% of her health each turn)
- Temporal Immortality (With time seeds, Crisbell can use them to revert to an earlier state when things go wrong)
- Statistics Amplification (Can amplify her statistics with various wrist equipment, necklaces, boots, signet’s, and rings)
- Statistics Reduction (Piercing Keychain passively reduces target's defense by 15%)
- Status Effect Inducement
- Poison Manipulation (With the toxic keychain, induces poison status effect with attacks)
- Fire Manipulation (With the fiery keychain, induces burn status effect with attacks)
- Healing (With various potions, allowing her to restore her health)
- Restoration (With various mana restoration items and CP restoration items)
- Purification (With various anti charms curing from various status effects)
- Velocity Manipulation (With light armored boots, boosts Crisbell’s speed and allows her to always act first regardless of the enemies speed)
- Space-Time Manipulation (Her sword holds time powers itself along with it being stated that it was used by The Lady to create the very flow of time)
- Pocket Reality Manipulation, Stealth Mastery, & Personal Nonexistence (Universal Nonexistence; With Distortion Ring, the ring creates a pocket dimension around the wearer, distorting time only to itself, to people around the user it would appear as if nothing was there, this is through the ring reverting time around it making the opponent believe the user doesn’t even exist).
- Resistance to
- Fire Manipulation (Is immune to the burn status effect with basalt necklace)
- Poison Manipulation (Is immune to poison with aerosol necklace)
- Paralysis Inducement (Is immune to paralysis with the silicon necklace)
Equipment
Likely all of Crisbell's equipment.
Notable Techniques
- Time Rip: Encages a single target, fully paralyzes the target for 3 turns.
- Temporal Goal: Debuff a single target,swap the target out of the battlefield with another party members after 3 tuns.
- Perfect Cure: Heals all damage done to her and leaves behind a regeneration spell that heals 30% of her health per turn.
- Time Compression: Compresses time around the target instantly putting their HP at 1, bypassing all defenses.
- Time Expansion: Expands the time of a target cutting their HP in half, bypassing all defenses.
- Doom: This spell rapidly sends the target to the time of it’s death, placing a timer on the target which results in their death once it runs out.
- Dispell: Rare,removes any positive alignment status a target have (speed,regen buff etc).
- Atemporal Wound: Casts an attack that is outside of time causing a wound not relating to time. Due to this unlike other status effects in Cris Tale that go away after 3 turns, the person in question keeps the status effect for the rest of the battle. Also while not shown in gameplay, this should be able to negate conventional regeneration bound under causality as the wound is outside of causality and thus no cause or effect to regenerate from.
- Temporal Transition: The Time Empress transitions through different temporal periods, effectively teleporting around.
- Time Distortion: An attack that distorts time hitting multiple targets and dealing massive damage.
- Time Rewind: Shown during her first battle, she can rewind time, the effect is similar to pressing the rewind button on a remote control.
- Time Stop: Noted that like Crisbell she can stop time.
- Barrier: Has a passive barrier up making her unable to be harmed, requiring Willhelm to use his full power in his last moments to break it.
- Dual Swing: Crisbell’s dual swing deals physical damage and with proper timing she can slash twice. Although her sword is a fine weapon, Crisbell’s fighting skills aren’t as developed as her comrades.
- Defend: Crisbell takes a defensive stance, reducing damage taken until the beginning of the next turn.
- Future Crystal: Summons a future crystal that changes the time of said enemies to their future, and causes time deltas and temporal limits if the enemy can’t go any further into the future.
- Past Crystal: Summons a past crystal that changes the time of said enemies to their past, and causes the removal of status ailments and temporal limits if the enemy can’t go any further into the past.
- Heal: Healing magic is part of the domain of natural magic. Energy from living creatures is channeled into the target, healing 348 HP to a single target.
- Celeritas: Accelerates the relative time frame of a single target to increase their speed.
- Segnitas: Casts an effect of time dilation that reduces the speed of a single target.
- Regression: Returns a target to their previous state, undoing any effects done to them positive or negative.
- Renovatio: Taking advantage of the growth properties of natural magic, this spell applies a powerful magic on the body of the recipient that slowly heals any wounds they may possess. Some mages use it to pre-emptively heal future wounds, placing a healing effect that regenerates 30% of one’s health per turn.
- Rejuvenation: The caster concentrates their life energy into a single point then releases it all, healing all nearby allies by 348 HP.
- Regio Regen: The caster channels natural magic through their body and into the ground, spreading healing energy into an area, as though through the roots of a tree, placing a healing effect that regenerates 25% of all nearby allies' health per turn.
- Regio Regression: Reverts all targets on either side, or the entire allied party, to their previous state, undoing any effects done to them positive or negative.
- Past Overload: Time Mages are able to channel more magical energy into the crystals then reality can hold, resulting in damage to the targets already affected by time magic, this overloads the past crystal so that all targets affected by the past crystal are damaged, if this spell is used more then once it can damage the space-time continuum.
- Future Overload: Time Mages are able to channel more magical energy into the crystals then reality can hold, resulting in damage to the targets already affected by time magic, this overloads the future crystal so that all targets affected by the future crystal are damaged, if this spell is used more then once it can damage the space-time continuum.
- Regio Celeritas: Accelerates the flow of time to multiple targets increasing their speed.
- Ward Off: A clever trick of time magic, the barrier created around the party distorts time hiding the true location of the party inside of the anomaly, this protective barrier also prevents enemies from hitting the party members.
Other
Standard Tactics: The Time Empress will continuously use attacks such as time distortion, time compression, time expansion, and atemporal wounds, along with Doom, she will also spam perfect cure and temporal transition.
Weaknesses: Doesn’t have full control over certain aspects of her time powers such as de-aging people or stopping time. Using too much time magic can end up killing her.
Note: The Time Empress notes that she traveled back from the future which should imply she has Crisbell's equipment. Along with this, Crisbell's bad ending after losing to Ardo has her go back in time to become the Time Empress showing that Time Empress does indeed keep Crisbell's equipment.
Gallery
Battle Records
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Versus Threads
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