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Gambit (R.E.P.O)

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The Gambit is a Level two Monster in R.E.P.O.

Gambit
Origin
Origin R.E.P.O
Creator semiworks
Characteristics
Status Alive
Alignment Chaotic Evil
Archetype Monster
Relationships
Enemies Semibots

Appearance

The Gambit is monster with a spin wheel inside its mouth, with its tongue as the pointer.

Goals

  • To Gamble

General Information

Name: Gambit

Origin: R.E.P.O

Company: Semiworks

Gender: None

Handedness: None

Story Role: Threatening Monster

Legacy: Unknown Legacy (No scribbles can be found of it in the museum, so it's unknown if it's ever left any impact)

Influence: Possibly Cultural Influence

Classification: Monster

Species: Monster

State of Being: Regular

Physiology: Unknown Physiology

Combat Style: Gambling

Enemies: The Semibots

Status: Alive

Alignment: Chaotic Evil

Threat Level: Likely Street Threat (Can be found around different areas of the world of R.E.P.O)

Potential

  • Type(s) of Potential: Fixed Potential
  • Level of Potential: Fixed Potential
  • Description: Standard Potential
  • Limitations: Standard Potential limits.

Archetype: Monster

Codex Statistics

Grade: C

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Unknown: True (Does not attack Physically), Wall level with Self-Destruction (does 60 damage to a semibot when exploding), Can ignore conventional durability with Damage Inducement and Set Damage (Can inflict damage of 50 HP to a semibot if they land on red. Sets a semibot's health to 1 if they land on black)

Durability: Wall level (Can survive the human hand grenade at point blank)

Striking Strength: Wall level (Potency)

Lifting Strength: Unknown: True

Travel Speed: Average Human (Runs faster than a base speed semibot)

Attack Speed: Average human

Reaction Speed: Average Human

Stamina: Unknown

Range: Below Standard Melee (Needs to get up close and trap the target in their Telekinetic hold before spinning their wheel)

Intelligence: Unknown Intelligence

Knowledge: Unknown level


Powers and Techniques


Other

Standard Tactics: Will run up and hold their target still, spinning their wheel and give them a random effect. Afterward, they run off and do it again a bit later.

Weaknesses: Monsters typically get stunned when they've been knocked over from taking too much damage. Stunning it while it's attempting to do a spin will make it Self-Detonate

Battle Records

None.

None.

None.

Versus Threads


None.


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None.