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Omori

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"Dead Link!"
This article or section has dead or broken links that will eventually be replaced in the future.
WELCOME TO WHITE SPACE. YOU HAVE BEEN LIVING HERE FOR AS LONG AS YOU CAN REMEMBER.

Omori is the titular deuteragonist in OMORI. OMORI can be controlled by the player during the night, where WHITE SPACE can be explored. When OMORI is in the lead, he can cut down obstacles with his knife. He likes to hang out with his friends Aubrey, Kel, and Hero in headspace and at its playground. One day when they went to Basil's house to see his flowers and photo album, he mysteriously disappeared. He then joined up with his friends to help find and rescue their missing friend, exploring the entirety of Headspace to do so and meeting many new faces along the journey both friend and foe.

"Spoilers Ahead"
This character has very important lore or story elements, with the profile having spoilers for the story and the fate of said character, avoid reading if one would like to pursue the verse without any spoilers for themself.
"Mature Content"
This character has mature themes and concepts, thus those of young age are ill-advised to look through these.
Omori

...
~ Omori's silence
OMORI did not succumb
~ Omori refusing to die
...
~ Omori's silence
OMORI did not succumb
~ Omori refusing to die

...
~ Omori's silence
OMORI did not succumb
~ Omori refusing to die
You've caused so much suffering... yet you do nothing. And so you've earned nothing in return. Your friends will never forgive you. They'll abandon you like you did them... and that's what you deserve.
OMORI did not succumb
~ Omori refusing to die
You tell yourself that you don't want to burden others... But the truth is that you're selfish. You just don't want people to depend on you. When do you think about others? How long are you going to let people take care of you? You say you care but you're a liar. You've never done anything for anyone else. You're useless... less than useless.

You're sick. People like you don't deserve to live.

OMORI did not succumb
~ Omori refusing to die
Your friends are wrong about you. The person they love isn't you at all. You let them believe in a lie to protect yourself. You're nothing but a liar... and when they see the truth... They'll hate you as much as you hate yourself. If they know the truth, you'll never be able to regain their trust. No matter what you do, it will be hopeless. All you'll do is make things worse. It would be better to just die. It would be better to just die.
OMORI will not succumb
~ Omori's truely refusing to die
You killed MARI. She loved you and you killed her. HERO loved her and you killed her. AUBREY loved her and you killed her. KEL loved her and you killed her. BASIL loved her and you killed her. You loved her and you killed her.
OMORI will not succumb
~ Omori truly refusing to die
You should just die.

Origin
Origin OMORI
Actor N/A
Characteristics
Species Human
Gender Male, Female with the Mystery Potion
Pronouns He/Him
Sexuality Heterosexual
Age 12
Status Deceased
Alignment Chaotic Neutral
Occupation None
Relationships
Affiliations Headspace versions of: Aubrey, Kel, Hero, & Mari
Enemies Sunny, Stranger

Background

This dropdown contains the synopsis of Omori’s story. Read at your own risk as you may be spoiled otherwise!

SUNNY ROUTE

Omori attempts to force Sunny to succumb to his guilt and trauma.
Omori accepts defeat, fading away in Sunny's arms.

Throughout OMORI, WHITE SPACE and OMORI serve primarily as mechanisms for repressing SOMETHING—a manifestation of SUNNY's trauma. As SUNNY draws closer to uncovering the truth hidden within BLACK SPACE, OMORI becomes increasingly antagonistic, culminating in the stabbing of DREAM BASIL and an attempt to erase SUNNY entirely. After SUNNY ends up hospitalized following a physical confrontation with BASIL on the final night, OMORI confronts him within WHITE SPACE in what appears to be a struggle for control over SUNNY's mind and body. The outcome of this encounter leads to one of two endings, depending on the player's choice after the first loss to OMORI.

In the Good Ending, SUNNY chooses to press forward. He performs a duet with MARI, recalling the joyful moments he shared with her and his friends during their childhood. OMORI acknowledges his defeat, embraces SUNNY, and fades away from WHITE SPACE. This allows SUNNY to finally confront his guilt and reveal the truth about MARI's death to his friends.

In the Bad Ending, SUNNY gives up, vanishing as OMORI presumably assumes full control. OMORI awakens in WHITE SPACE and re-enters NEIGHBOR'S ROOM, where his friends remain eerily silent. They set out for another adventure, but the scene shifts to SUNNY standing alone on the hospital balcony. Unable to face the truth, he jumps and falls to his presumed death.

OMORI ROUTE

Omori "saves" Sunny from his self-hatred and guilt.
Sunny seeing himself as Omori after the latter takes over his body.

In this route, SUNNY represses even more memories of MARI's death and isolates himself further than before. By the time OMORI reaches BLACK SPACE, he begins to gradually take over SUNNY's mind and body. However, STRANGER intervenes, attempting to prevent SUNNY from sinking deeper into his dream world of escapism. SUNNY fights back but is overwhelmed, and is transported to RED SPACE, where OMORI waits on a throne made of RED HANDS.

OMORI descends from his throne and helps SUNNY resist STRANGER's assault. However, when they face STRANGER again, it appears to have given up trying to convince SUNNY to abandon his unhealthy coping mechanisms. OMORI is then pulled back to BLACK SPACE by a RED HAND, allowing him to rescue BASIL in the CHURCH OF SOMETHING. The two friends leave BLACK SPACE and return to NEIGHBOR'S BEDROOM, where all their friends are asleep in their beds.

After OMORI and BASIL fall asleep, following the BIG YELLOW CAT's instructions, a soft reset occurs across HEADSPACE. The game restarts similarly to the beginning, but with several changes: BASIL seems unaware of the truth, new areas are accessible, and more sidequests are available for OMORI and his friends.

SUNNY eventually wakes up and finds SOMETHING following him throughout his house. Unable to suppress its presence, he sinks deeper into self-hatred. If he chooses to go back to sleep, he becomes overwhelmed by traumatic memories. OMORI then steps in to "save" SUNNY from being consumed entirely, taking full control over him. SUNNY ceases to exist as he resigns himself to an endless cycle of dreaming, unable to confront the truth. After waking up again, only two Neutral Endings become available.

NEUTRAL ENDINGS
If SUNNY chooses to GO TO SLEEP at BASIL'S HOUSE after recovering his memories of the truth, the following sequence occurs. He wakes up alone and steps into the hallway, where he finds his friends and POLLY visibly distressed over BASIL's suicide. Opening BASIL's door reveals his body slumped against the wall, with a large hole in his abdomen represented by SOMETHING. The only option is to return home, and the rest of the game proceeds depending on whether SUNNY picks up the kitchen knife before sleeping.

In the Abandon Ending, SUNNY chooses to go back to sleep in his own bed. This causes a repeat of the WHITE SPACE intro scene, with OMORI appearing as usual, but the door to HEADSPACE is missing and the light bulb remains shattered. OMORI's only action is to STAB himself to wake SUNNY. SUNNY silently joins his mother in the car while SOMETHING follows, leaving his friends behind with no closure. Police sirens play over the credits.

In the Knife Ending, SUNNY picks up the knife from the kitchen counter before going to bed. Using the STAB option in WHITE SPACE as OMORI transfers the effect to SUNNY's physical body. SUNNY lies on his bed, clutching the knife to his bleeding chest, while the answering machine rings continuously. The credits roll to the sound of a phone that will never be answered. An alternate version of the Knife Ending occurs if SUNNY stabs himself after waking up on moving day.

BATTLE
OMORI functions as a well-rounded fighter with balanced stats across the board. While he does not participate as actively in party conversations, he possesses the greatest emotional range, capable of reaching three levels of EMOTIONS compared to the standard two for other party members. His combat style leans toward emotional manipulation, featuring skills that can neutralize the advantages granted by different emotion types. This culminates in EXPLOIT, which allows him to deal bonus damage to any enemy under the influence of an emotion. He serves as the primary source for inflicting SADNESS and has several skills that benefit from either himself or his target being in that state.

His FOLLOW-UPS tend to be more self-serving than those of his companions. His standard follow-up allows him to attack again and reduce an enemy's Speed. However, he also has access to Release Energy, a cooperative attack that combines the strength of all party members for a powerful all-out strike.

OMORI's potential reaches its maximum on the OMORI route, where he gains four exclusive skills during the final day. RED HANDS is obtained upon returning to HEADSPACE after resetting it. VERTIGO, CRIPPLE, and SUFFOCATE are unlocked by revisiting the LOST LIBRARY and overcoming the manifestations of his past fears.

APPEARANCE

General Description: OMORI is a young boy who wears a black tank top, long black socks, and black and white striped shorts. He is the only character to be colored black and white in contrast with the colorful residents of HEADSPACE. He is also the only character to have blank eyes with no pupils. His overall design stems from SUNNY's twelve-year-old appearance.

Alternate Forms/Disguises: Through taking the Mystery Potion, Omori can turn themself female.

PERSONALITY

Sunny's first encounter with Omori in White Space.
Omori and his friends having a picnic together in Headspace.
  • Silent Protagonist: OMORI is a silent protagonist, with not much known about his personality directly.
  • Melancholic: OMORI's narration sometimes has gloomy inputs, and his final battle dialogue directly talks down to SUNNY. His abilities are either violent or gain the SAD emotion, reflective of SUNNY's emotional state.
  • Born from SUNNY's Conscience: OMORI is a character built from SUNNY's conscience in WHITE SPACE and HEADSPACE. His existence started as a "shell" for SUNNY to protect himself from the horrors of the truth, which took the form of SOMETHING and BLACK SPACE.
  • Became More Than an Alter Ego: Years of repressing the truth resulted in OMORI becoming the image of suicidal guilt and depression that SUNNY denies. He became a culmination of the repression of trauma and escapism from SUNNY's four years as a hikikomori.
  • Autonomous and Influential: By the time of the game's events, OMORI behaves autonomously and begins to influence SUNNY instead of the other way around, though his goal remains to protect SUNNY from the truth.

General Information

Name: Omori, stylized as OMORI in the game

Origin: OMORI

Gender: Male, Female with the Mystery Potion

Assigned Gender: Male

Age: Physically based on Sunny when he was 12 in Headspace, existed for 4 years in Headspace as everyone in it was created along with it after Mari's death to hide the truth.

Classification: Sunny's Alter-Ego, The embodiment of Sunny's repression

Species: Human

State of Being: Mental Construct

Occupation: None

Affiliations: Headspace versions of: Aubrey, Kel, Hero, & Mari

Enemies: Sunny, Stranger

Status: Deceased (Was erased by Sunny who was able to overcome the truth about Mari's Death in the True Ending. Made Sunny commit suicide after taking over Sunny in the Bad Ending, also killing himself in the process as he is reliant on him in the Bad Ending along with some Neutral Endings.)

Alignment: Chaotic Neutral (Though the characters normally act wholesome and friendly with inhabitants and each other, they have various moments of heartless behavior, such as getting innocent people killed without reacting much to it. Omori exists to solely to hide Sunny from the truth until he fully denies that its his fault at all, when anyone gets too close to the truth, they kill them. They also reset headspace multiple times, and if any attempt to get near the truth is made, Omori will stop it. Upon Sunny fully reaching the truth for himself and having to face the reality of it to overcome it, Omori then broke free from the avatar control of Sunny and fought him to have control over his mind. Omori believes killing Sunny would be better than him having to live with it hence why he thinks Sunny should die in the final fight. He believes Sunny facing it is a mistake and his friends will never forgive him so Omori makes Sunny jump off a hospital in the bad ending. In the Hikkiomori route, Omori saves Sunny from stranger forcing Sunny to deal with the truth and sealing him in Black Space forever if he doesn't. Sunny's trauma then starts to overpower him but Omori "saves" Sunny by erases him along with resetting headspace so the truth can never be reached again by characters like Basil)

Threat Level: Mental Threat (Omori is a mental threat to Sunny, where if he defeats Sunny in the bad ending he essentially kills his consciouness, where he has control over his body)

Codex Statistics

Statistics Information: The following are statistics covering Omori, who is a dream world entity. This falls under the Pseudo-Tiering System and these stats do not replicate what they can do outside of this dream nor can they ever leave said dream as they are likely just a manifestation of Sunny's subconscious. However in Omori's case, he is capable of taking over Sunny's conscious.

Key: Prologue (Pre-Earth) | Prologue (Post-Earth) | 3 Days Left | 2 Days Left | 1 Day Left (Omori Route) | Final Fight

Pseudo-Tiering: At least Low 8-C, Higher with Emotions and Skills | At least High 5-B, Higher with Emotions and Skills | At least High 5-B, Higher with Emotions and Skills | At least High 5-B, Higher with Emotions and Skills, Far Higher with Final Strike | At least High 5-B, Higher with Emotions, Far Higher with Several Skills | At least High 5-B, Higher with Emotions, Far Higher with Several Skills

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Small Building level (Potency) (Omori and his friends can fight and defeat an early game enemy named Shark Plane that attacks at this level. Omori and his friends are also constantly shown and stated to get stronger as the days go on, and as they fight stronger enemies and level up along the way of their journey), Higher with Emotions and Skills (Anger Emotions make his attacks stronger and damage boost his attacks based on emotions. Can perform stronger attacks with skills that deal more than a standard attack such as with Stab) | At least Large Planet level (Potency) (Fought and defeated Earth who scales to Expanded Pluto as he fought alongside Earth in the past. It is stated that Expanded Pluto is the strongest planet in the universe, putting them above the likes of Jupiter and Saturn which are seen here[1]), Higher with Emotions and Skills (Can perform stronger attacks with skills that deal more than a standard attack such as with Stab and Hack Away) | At least Large Planet level (Potency) (Should be stronger than before), Higher with Emotions and Skills | At least Large Planet level (Potency) (Should be stronger than before. Can fight against Expanded Pluto), Higher with Emotions and Skills, Far Higher with Final Strike (Can deal massive damage with his Final Strike Skill) | At least Large Planet level (Potency) (Should be even stronger than before. Can fight and defeat Expanded Pluto and Earth at their full power together. Can fight and defeat Perfectheart, a perfect version of sweetheart that is said to have immeasurable power. Can fight and defeat a simulated version of Kel, Aubrey, and Hero with Basil in the Boss Rush), Higher with Emotions, Far Higher with Several Skills (Several of Omori's Skills such as Final Strike, Red Hands, Vertigo, Cripple, and Suffocate can deal massive damage to enemies) | At least Large Planet level (Potency) (Should be even stronger than before. Can overpower the Dreamer's avatar in his final phase), Higher with Emotions, Far Higher with Several Skills

Durability: At least Small Building level (Can take attacks from Shark Plane who is this strong. They also get stronger as the days pass and as they level up), Higher with Emotions (Sad Emotions can make Omori's defense higher) | At least Large Planet level (Can take attacks from The Earth who scales to Expanded Pluto who is stated to be the strongest planet in the universe, putting them above the likes of Jupiter and Saturn which are seen here), Higher with Emotions | At least Large Planet level (Should be stronger than before), Higher with Emotions | At least Large Planet level (Should be stronger then before. Can take attacks from Expanded Pluto. Can survive Expanded Pluto throwing a moon at him, and even slamming The Earth on the party. Can take The Earth unleashing her energy), Higher with Emotions | At least Large Planet level (Should be even stronger then before. Can take attacks from Expanded Pluto and Earth at their full power together. Can take attacks from Perfectheart, a perfect version of sweetheart that is said to have immeasurable power. Can take attacks from a simulated version of Aubrey, Kel, and Hero in the Boss Rush), Higher with Emotions | At least Large Planet level (Should be even stronger then before. Can take attacks from The Dreamer's avatar), Higher with Emotions

Striking Strength: At least Small Building Class, Higher with Emotions and Skills | At least Large Planet Class (Potency), Higher with Emotions and Skills | At least Large Planet Class (Potency), Higher with Emotions and Skills | At least Large Planet Class (Potency), Higher with Emotions, Far Higher with Final Strike | At least Large Planet Class (Potency), Higher with Emotions, Far Higher with Several Skills | At least Large Planet Class (Potency), Higher with Emotions, Far Higher with Several Skills

Lifting Strength: Superhuman (Should scale above a weak Sprout Mole that was able to lift a giant statue of Sweetheart) | Superhuman | Superhuman | Superhuman | Class Z (Can suffocate The Earth and Expanded Pluto) | Class Z

Travel Speed: Transonic (Is able to outrun Shark Plane that swoops in on its foes unexpectedly at mach-speed) | Transonic | Transonic | Transonic | Transonic | Transonic

Attack Speed: Transonic, Higher with Emotions (Happy Emotions can increase Omori's speed in combat) | Transonic, Higher with Emotions | Transonic (Should be superior then before) | Transonic (Can fight against Humphrey who is the oldest of the three great creatures who existed before the creation of headspace), Higher with Emotions | Transonic (Can fight against Abbi who is the wisest of the three great creatures who existed before the creation of headspace), Higher with Emotions | Transonic (Should be superior than before), Higher with Emotions


Reaction Speed: Transonic, Higher with Emotions | Transonic (Can dodge attacks from the Earth), Higher with Emotions | Transonic (Should be superior then before), Higher with Emotions | Transonic (Can fight against Humphrey who is the oldest of the three great creatures who existed before the creation of headspace) | Transonic (Can fight against Abbi who is the wisest of the three great creatures who existed before the creation of headspace. Can dodge Expanded Pluto's and Earths attacks together at full power which Omori did not see in 2 days left. Can dodge Expanded Pluto ramming into the party and slamming the Earth on them), Higher with Emotions | Transonic (Should be superior then before), Higher with Emotions

Stamina: Superhuman (Can climb a latter leading to space and still be filled with energy at the top. Can refuse to succumb through sheer willpower no matter how strong the attack), likely Limitless (Omori blacking out is likely a game mechanic for there to be a challenge still present within the game as he can take multiple attacks at 1 HP after not succumbing and strait up can't be defeated by boss regardless of the turn or amount of attacks he does) | Superhuman (Should be superior to before), likely Limitless | Superhuman (Should be superior to before), likely Limitless | Superhuman (Should be superior to before), likely Limitless | Superhuman (Should be superior to before), likely Limitless | Limitless (Has no limit to his willpower and will heal himself and make himself stronger every time he is brought to 0 HP and will not succumb no matter how much he is brought down until he can defeat his opponent. He can also use as many skills as he pleases and is no longer limited by Juice as shown through his entire fight)

Range: Standard Melee, Higher with Weapons such as his Knife that such naturally extend range and Skills that can make entire Earth feel an emotion. His range can affect Planetary sized objects (Should be comparable to Aubrey who can attack the Earth with her headbutts. Can attack the Earth with his knife), Universal with the Universal Remote (The Universal Remote is stated to be able to change the universe), & with Reality Warping and Battlefield Removal (Can affect the entirety of Sunny's Headspace which includes Black Space with his imagination and can reset it all. Headspace is stated to be a universe multiple times and the entire purpose of its creation was to cover up the entirety of Black Space. Can send Basil from Headspace to Black Space)

Intelligence: Extraordinary Genius Intelligence (Can fight against and defeat all 3 Sir Maximus' who all have hundreds of years of combat experience. He is also able to overcome every obstacle presented in Headspace along with his party. He can also write down an entry in his Foe Facts! book stating backstories and information about an enemy by just encountering them. Can fight and defeat a simulated version of his party with Basil)




His knives, snacks, toys, his many equipment, Red Hands

Weapons

HEADSPACE

WEAPON NAME HEART JUICE ATK DEF SPD LUCK HIT USER INFO
SHINY KNIFE 0 0 +5 0 0 0 100 Omori A shiny new knife. You can see your reflection in the blade.
KNIFE 0 0 +7 0 +2 0 100 Omori A pretty sharp knife. It's been used a few times.
DULL KNIFE 0 0 +9 0 +4 +2 100 Omori Worn and harder to use. You can no longer see your reflection.
RUSTY KNIFE 0 0 +11 +2 +6 +4 100 Omori Turning a bit brown. It's not what it used to be.
RED KNIFE 0 0 +13 +6 +6 +6 100 Omori A shiny new knife. You can see something in the blade.
Charms
CHARMS NAME HEART JUICE ATK DEF SPD LUCK HIT INFO
"GOLD" WATCH 0 0 0 0 0 0 0 Most definitely-probably-not-really made of gold.
Useless in battle.
3D GLASSES 0 0 0 +3 0 0 0 Now has one more D than 2D glasses.
DEF +3
3-LEAF CLOVER 0 0 0 0 0 +3 0 Just a regular clover.
LUCK +3
4-LEAF CLOVER +4 0 0 0 0 +4 0 If you find one, it’s supposed to make you lucky!
LUCK +4, HEART +4
5-LEAF CLOVER 0 0 0 0 0 2 + (1 for each point of ENERGY) 0 Is it even a clover at this point?
LUCK increases with more ENERGY.
APPENDIX 0 0 0 0 0 0 0 Does nothing.
BABY CHICKEN +30 0 0 0 0 0 0 You can't be sad while holding a baby chicken.
HEART +30, Wearer starts HAPPY in battle.
BACKPACK 0 0 0 +2 0 0 0 A convenient storage device.
DEF +2
BASEBALL CAP 0 0 0 +10 +15 0 0 A mystical hat dating back to 199X.
DEF +10, SPD +15
BINOCULARS 0 0 0 +2 0 0 200 Two noculars. Noculars x2.
DEF +2, Increases HIT RATE.
BLANKET +10 0 0 +1 0 0 0 Soft, fluffy, and protects you from monsters.
DEF +1, HEART +10
BOOK 0 0 0 0 0 0 0 Contains a wealth of knowledge within it.
Wearer gains 50% more EXP in battle.
BOW-TIE 0 0 0 +4 0 0 0 A simple and elegant bow.
DEF +4
BRACELET 0 0 0 +1 0 0 0 A simple bracelet.
DEF +1
BREADPHONES +10 0 0 +5 0 0 0 Two rolls of bread. HEART +10, DEF + 5
LIFE JAM will heal more HEART when used in battle.
BUBBLE WRAP 0 0 0 +3 0 0 0 Therapeutic packaging.
DEF +3
BUNNY EARS 0 0 0 +3 +12 0 0 Helps you hear better.
DEF +3, SPD +12
CACTUS 0 0 +3 +3 0 0 0 Spiky on the outside, soft on the inside.
DEF +3, ATK +3
CAT EARS 0 0 0 +1 +10 0 0 Gives you catlike reflexes!
DEF +1, SPD +10
CELLPHONE 0 0 0 +10 0 0 0 Absolutely indestructible.
DEF +10
CLAM COIN 0 0 0 0 0 0 0 Said to bring great wealth and fortune!
Doubles the amount of CLAMS earned in battle.
COOL GLASSES 0 0 +5 +5 0 0 0 Even cooler when worn indoors.
ATK +5, DEF +5
BOTTLE CAP +10 0 0 0 0 0 0 Pretty neat.
HEART +10
COUGH MASK +25 +25 +10 +10 +10 +10 0 Keeps germs close to your face.
Increases ALL STATS.
DAISY +10 0 0 0 0 0 0 A daisy from DAISY.
HEART +10, Wearer starts HAPPY in battle.
EYE PATCH 0 0 +7 0 0 0 -25 The first step to becoming a pirate.
ATK +7, but reduces HIT RATE.
FAUX TAIL 0 0 0 0 +15 0 0 Not a real tail.
SPD +15
FEDORA 0 0 0 +5 0 +5 0 MR. JAWSUM pulls it off.
DEF +5, LUCK +5
FINGER 0 0 +10 -5 0 0 0 A dismembered finger. Still fresh.
ATK +10, DEF -5, Wearer starts ANGRY in battle.
FLOWER CLIP 0 0 0 +2 0 0 0 A nice gift.
DEF +2, Wearer starts HAPPY in battle.
FOX TAIL 0 0 0 0 5 + (3 for each point of ENERGY) 0 0 A real fox tail!
SPEED increases with more ENERGY.
FRIENDSHIP BRACELET +10 +10 0 0 0 0 0 A bracelet that embodies friendship.
HEART +10, JUICE +10
NERDY GLASSES 0 0 0 +5 0 0 200 Automatically makes you look smarter.
DEF +5, Increases HIT RATE.
GOLD WATCH 0 0 0 0 -10 0 0 Definitely 100% gold. You can tell by the weight.
SPD -10
HARD HAT 0 0 0 +6 0 0 0 More difficult than an easy hat.
DEF +6
HEADBAND 0 +20 +10 +3 +15 0 0 Used to keep the hair out of your face.
Raises most STATS.
HEART STRING +30 0 0 0 0 0 0 Fragile. Treat well.
HEART +30, Wearer starts HAPPY in battle.
HIGH HEELS 0 0 +10 0 -10 0 0 Makes you taller! KEL would probably like these.
ATK +10, SPD -10
HOMEWORK 0 0 0 0 0 0 0 The bane of every child's existence.
Wearer starts SAD in battle.
INNER TUBE 0 0 0 2 + (1 for each point of ENERGY) 0 0 0 Makes swimming easier, yet harder.
DEFENSE increases with more ENERGY.
LUCKY TOKEN 0 0 0 0 0 +10 0 Prevents TOAST if wearer has more than
1 HEART. LUCK +10
MAGICAL BEAN 0 0 0 0 0 0 0 Wearer starts battle with a random EMOTION.
MONOCLE +1 +1 +1 +1 +1 +1 1 Designed for the rich and people with one eye.
ALL STATS +1
MUSTACHE 0 0 +5 0 0 +10 0 The pride of every gentleman.
ATK +5, LUCK +10
ONION RING +20 +20 0 0 0 0 0 Just one.
HEART +20, JUICE +20
OVEN MITTS +30 0 0 +13 0 0 0 Fashionable and practical.
DEF +13, HEART +30
PAPER BAG +40 0 0 +13 0 0 0 Wear it over your head.
DEF +13, HEART +40, Prevents EMOTION.
HECTOR 0 0 0 0 0 0 0 Can talk, but is very shy.
He is a good friend.
PRETTY BOW +50 0 +10 +3 0 0 0 A polkadot bow. Too flashy for your taste.
HEART +50, ATK +10, DEF +3
PUNCHING BAG 0 0 0 0 0 0 0 Has a picture of KEL on it.
Wearer starts ANGRY in battle.
RABBIT FOOT 0 0 0 0 +15 +10 0 A little yucky, but keeps you lucky.
SPD +15, LUCK +10
RED RIBBON 0 0 1 + (2 for each point of ENERGY) +5 0 0 0 A pretty red ribbon.
DEF +5, ATTACK increases with more ENERGY.
DEEP POETRY BOOK 0 0 0 0 0 0 0 Touches the soul deeply.
Wearer starts SAD in battle.
RUBBER DUCK 0 0 0 +7 0 0 0 A cute rubber duck. Doesn’t like you very much.
DEF +7
SALES TAG 0 0 0 0 0 0 0 Who can resist a sale?
Reduces cost of the first SKILL used in battle by 50%.
SEER GOGGLES 0 0 0 +1 0 +3 200 Goggles that know everything.
DEF +1, LUCK +3, Increases HIT RATE.
TOP HAT +13 0 0 +13 0 +13 0 Hope it's not haunted...
DEF +13, LUCK +13, HEART +13
HECTOR JR 0 0 1 + (1 for each point of ENERGY) 1 + (1 for each point of ENERGY) 1 + (1 for each point of ENERGY) 1 for each point of ENERGY 0 Can talk, but is very shy.
Stats increase with more ENERGY.
WEDDING RING +10 +10 +3 +3 +3 +3 0 Ruthlessly discarded by SWEETHEART.
Increases ALL STATS. Wearer starts HAPPY.
WISHBONE 0 0 0 0 0 +7 0 For all your wish-making needs.
LUCK +7
VEGGIE KID +15 +15 0 0 0 0 0 A young vegetable.
HEART +15, JUICE +15
WATERING PAIL 0 +10 0 0 0 0 0 Embodies the spirit of SPRING.
JUICE +10
RAKE 0 0 +3 0 0 0 0 Embodies the spirit of FALL.
ATK +3
SCARF 0 0 0 +3 0 0 0 Embodies the spirit of WINTER.
DEF +3
COTTON BALL 0 0 0 +1 +3 0 0 A fluffy ball of cotton.
DEF +1, SPD +3
FLASHLIGHT 0 0 0 +4 0 0 0 Brightens up a room.
DEF +4
UNIVERSAL REMOTE +10 +10 +5 +5 +5 +5 0 Can change the universe.
Increases ALL STATS.
CHEF'S HAT 0 0 0 +15 0 0 0 The pride of every chef.
DEF +15, Restores 5% JUICE every turn.
TV REMOTE +5 0 0 +2 0 0 0 Changes channels on the TV.
DEF +2, HEART +5
SUNSCREEN +15 0 0 0 0 0 0 Embodies the spirit of SUMMER.
HEART +15
CONTRACT -80% -80% +20 +20 +20 +20 0 A powerful piece of paper.
Trades HEART and JUICE for other STATS.
FLOWER CROWN +100 +25 0 0 0 0 0 A precious gift made by BASIL.
HEART +100, JUICE +25
ABBI'S EYE -90% -99% +40 0 +40 +40 100 ABBI's remains. Predicts who a foe
will target at the start of battle.
TULIP HAIRSTICK +50 0 0 0 0 0 0 Plain, simple, and bulbous.
HEART +50, Wearer gains 150% more EXP.
GLADIOLUS HAIRBAND 0 0 +10 0 0 +10 100 Represents strength of character.
ATK +10, LUCK +10, Increases HIT RATE.
CACTUS HAIRCLIP +15 0 0 +15 0 0 0 A very sturdy and resilient plant.
DEF +15, HEART +15
ROSE HAIRCLIP +15 +15 +5 +5 +5 +5 100 Versatile and universally loved.
Increases ALL STATS.
Snacks

HEADSPACE

SNACK NAME HEART JUICE COST DESCRIPTION/EFFECT
TOFU 5 0 2 Soft cardboard, basically.
Heals 5 HEART.
CANDY 30 0 10 A child's favorite food. Sweet!
Heals 30 HEART.
SMORES 50 0 60 S'more smores, please!
Heals 50 HEART.
GRANOLA BAR 60 0 40 A healthy stick of grain.
Heals 60 HEART.
BREAD 60 0 10 A slice of life.
Heals 60 HEART.
NACHOS 75 0 100 Suggested serving size: 6-8 nachos.
Heals 75 HEART.
CHICKEN WING 80 0 100 Wing of chicken.
Heals 80 HEART.
HOT DOG 100 0 150 Better than a cold dog.
Heals 100 HEART.
WAFFLE 150 0 200 Designed to hold syrup!
Heals 150 HEART.
PIZZA SLICE 175 0 250 1/8th of a WHOLE PIZZA.
Heals 175 HEART.
FISH TACO 200 0 250 Aquatic taco.
Heals 200 HEART.
CHEESEBURGER 250 0 300 Contains all food groups, so it's healthy!
Heals 250 HEART.
CHOCOLATE 40% 0 50 Chocolate!? Oh, it's baking chocolate...
Heals 40% of HEART.
DONUT 60% 0 150 Circular bread with a hole in it.
Heals 60% of HEART.
RAMEN 80% 0 300 Now that is a lot of sodium!
Heals 80% of HEART.
SPAGHETTI 100% 0 500 Wet noodles slathered with chunky
sauce. Fully heals a friend's HEART.
POPCORN 35 0 150 9/10 dentists hate it.
Heals 35 HEART to all friends.
FRIES 60 0 200 From France, wherever that is...
Heals 60 HEART to all friends.
CHEESE WHEEL 100 0 250 Delicious, yet functional.
Heals 100 HEART to all friends.
WHOLE CHICKEN 175 0 500 An entire chicken, wings and all.
Heals 175 HEART to all friends.
WHOLE PIZZA 250 0 500 8/8ths of a WHOLE PIZZA.
Heals 250 HEART to all friends.
SNO-CONE 100% 100% 5000 Heals a friend's HEART and JUICE, and raises ALL STATS for the battle.
TOMATO 100 50 250 You say tomato, I say tomato.
Heals 100 HEART and 50 JUICE.
COMBO MEAL 250 100 600 What more could you ask for?
Heals 250 HEART and 100 JUICE.
DINO CLUMPS 250 0 0 Chicken nuggets shaped like dinosaurs.
Heals 250 HEART to all friends.
DINO PASTA 100% 0 0 Pasta shaped like dinosaurs.
Fully restores a friend's HEART.
MARI'S COOKIE 0 0 0 Everyone's favorite cookie.
Made with MARI's love.
PLUM JUICE 0 15 5 For seniors. Wait, that's PRUNE JUICE.
Heals 15 JUICE.
APPLE JUICE 0 25 20 Apparently better than ORANGE JUICE.
Heals 25 JUICE.
CHERRY SODA 0 25% 70 Carbonated hell sludge.
Heals 25% of JUICE.
STAR FRUIT SODA 0 35% 70 To be shared with a friend.
Heals 35% of JUICE.
BREADFRUIT JUICE 0 50 100 Does not taste like bread.
Heals 50 JUICE.
TASTY SODA 0 50% 150 Tasty soda for thirsty people.
Heals 50% of JUICE.
LEMONADE 0 75 150 When life gives you lemons, make this!
Heals 75 JUICE.
PEACH SODA 0 60% 180 A regular PEACH SODA.
Heals 60% of JUICE.
BUTT PEACH SODA 0 61% 360 An irregular PEACH SODA.
Heals 61% of JUICE.
ORANGE JUICE 0 100 200 Apparently better than APPLE JUICE.
Heals 100 JUICE.
PINEAPPLE JUICE 0 150 450 Painful... Why do you drink it?
Heals 150 JUICE.
GRAPE SODA 0 80% 500 Objectively the best soda.
Heals 80% of JUICE.
BANANA SMOOTHIE 0 20 70 A little bland, but it does the job.
Heals 20 JUICE to all friends.
MANGO SMOOTHIE 0 40 200 Makes you tango!
Heals 40 JUICE to all friends.
BERRY SMOOTHIE 0 60 250 A healthy smoothie that tastes like
dirt. Heals 60 JUICE to all friends.
MELON SMOOTHIE 0 80 350 Chunky green melon goodness.
Heals 80 JUICE to all friends.
S.BERRY SMOOTHIE 0 100 500 The default smoothie.
Heals 100 JUICE to all friends.
WATERMELON JUICE 0 100% 1000 Heavenly nectar.
Fully heals a friend's JUICE.
DINO MELON SODA 0 100% 0 Melon soda in a dino-shaped bottle.
Fully heals a friend's JUICE.
DINO SMOOTHIE 0 150 0 Berry smoothie in a dino-shaped cup.
Heals 150 JUICE to all friends.
BOTTLED WATER 0 100 0 Water in a bottle.
Heals 100 JUICE.
FRUIT JUICE? 0 75 0 You are not sure what fruit it is.
Heals 75 JUICE.
PRUNE JUICE -30% 30 0 This tastes horrible. Don't drink it.
Heals 30 JUICE... probably.
ROTTEN MILK -50% 10 2 This is bad. Don't drink it.
Heals 10 JUICE + ???
MILK 0 10 200 Good for your bones. Heals 10 JUICE and increases DEFENSE for the battle.
MUSH 0 0 0 Can't wait to be eaten!
Makes a friend slightly stronger.
LIFE JAM 50% 0 300 Infused with the spirit of life.
Revives a friend that is TOAST.
COFFEE 0 10% 0 Bitter bean juice.
Increases a friend's SPEED.
DINO JAM 100% 0 0 Infused with the spirit of dino life.
Fully revives a friend that is TOAST.
JAM PACKETS 25% 0 0 Infused with the spirit of life.
Revives all friends that are TOAST.
MARI'S COOKIE 100% 0 0 Your favorite cookie.
Made with MARI's love.
☐☐☐ 50 0 0 ☐☐☐☐☐☐☐☐☐ ☐☐☐ ☐☐☐
☐☐ ☐☐ 100 0 0 ☐☐ ☐☐☐☐ ☐☐ ☐☐☐☐ ☐☐
'KEY' INGREDIENT 0 0 0
Toys

HEADSPACE

TOY NAME PRICE DESCRIPTION/EFFECT
CAN 0 Recyclable material.
Give to RECYCLE MACHINE for 5 CLAMS
GLASS BOTTLE 0 Recyclable material.
Give to RECYCLE MACHINE for 10 CLAMS.
CARDBOARD 0 Recyclable material.
Give to RECYCLE MACHINE for 15 clams.
DEAD BATTERIES 0 Recyclable material.
Give to RECYCLE MACHINE for 20 clams.
COMPUTER PART 0 Recyclable material.
Give to RECYCLE MACHINE for 25 clams.
JACKS 25 Deals small damage to all foes
and reduces their SPEED.
(25 damage)
RUBBER BAND 75 Deals damage to a foe and reduces
their DEFENSE.
(50 damage)
DYNAMITE 1000 Actually dangerous...
Deals heavy damage to all foes.
(150 damage)
SPARKLER 100 Little fires.
Inflicts HAPPY on a friend or foe.
CONFETTI 250 Small squares of colorful paper.
Inflicts HAPPY on all friends.
POETRY BOOK 100 Sad words strung together.
Inflicts SAD on a friend or foe.
RAIN CLOUD 250 Angsty water droplets.
Inflicts SAD on all friends.
PRESENT 100 It's not what you wanted...
Inflicts ANGER on a friend or foe.
AIR HORN 250 Who would invent this!?
Inflicts ANGER on all friends.
DANDELION 250 Has a calming effect.
Removes EMOTION from a friend or foe.
MYSTERY POTION 0 A questionable potion made for OMORI.
Can only be used underwater.
(OMORI ROUTE)
BIG RUBBER BAND 200 Deals big damage to a foe and
reduces their DEFENSE.
(150 damage)
PEARL 200 Pretty calcium that's used in jewelry.
Can be sold for CLAMS.
(Sells for 100 CLAMS)

Notable Techniques

Skills
SKILL DESCRIPTION DAMAGE ACTION SOURCE
ATTACK OMORI's Basic Attack (Attack x 2 - Foe's defense)
BASIC
SAD POEM Inflicts SAD on a friend or foe.
Costs 5 JUICE.
NONE
BASIC
GUARD Acts first, reducing damage taken for 1 turn.
Costs 0 JUICE.
NONE (No Animation.) BASIC
STAB Always deals a critical hit. Ignores DEFENSE when OMORI is SAD.
Costs 13 JUICE.
(Attack x 2) (SAD)
(Attack x 1.5 - Foe's defense) (Else)
LEVEL 3
BREAD SLICE If this skill defeats a foe, gain BREAD.
Costs 10 JUICE.
(Attack x 2.5 - Foe's defense)
LEVEL 5
MOCK Deals damage. If the foe is ANGRY, greatly reduce its ATTACK.
Costs 20 JUICE.
(Attack x 3 - Foe's defense)
LEVEL 7
HACK AWAY Attacks 3 times, hitting random foes.
Costs 30 JUICE.
(Attack x 2 - Foe's defense)
(Attack x 2.25 - Foe's defense) (ANGRY)
LEVEL 10
OBSERVE Predicts who a foe will target next turn.
Costs 0 JUICE.
NONE
SHAWN
LUCKY SLICE Acts first. An attack that's stronger when OMORI is HAPPY.
Costs 15 JUICE.
(Attack + Luck) x 2 - Foe's defense (HAPPY)
(Attack + Luck) x 1.5 - Foe's defense (Else)
LEVEL 12
TRICK Deals damage. If the foe is HAPPY, greatly reduce its SPEED.
Costs 20 JUICE.
(Attack x 3 - Foe's defense)
LEVEL 15
PAINFUL TRUTH Deals damage to a foe. OMORI and the foe become SAD.
Costs 10 JUICE.
(Attack x 2 - Foe's defense)
LEVEL 19
SHUN Deals damage. If the foe is SAD, greatly reduce its DEFENSE.
Costs 20 JUICE.
(Attack x 3 - Foe's defense)
LEVEL 20
STARE Reduces all of a foe's STATS.
Costs 45 JUICE.
NONE
LEVEL 25
EXPLOIT Deals extra damage to a HAPPY, SAD, or ANGRY foe.
Costs 30 JUICE.
(Attack x 3.5 - Foe's defense) (Any EMOTION)
(Attack x 2.5 - Foe's defense) (Else)
LEVEL 30
FINAL STRIKE Strikes all foes. Deals more damage if OMORI has a higher stage of EMOTION.
Costs 50 JUICE.
(Attack x 4 - Foe's defense) (1st Tier)
(Attack x 5 - Foe's defense) (2nd Tier)
(Attack x 6 - Foe's defense) (3rd Tier)
(Attack x 3 - Foe's defense) (NEUTRAL)
LEVEL 35
RED HANDS Deals big damage 4 times.
Costs 75 JUICE.
(Attack x 3 - Foe's defense) (4 times)
OMORI ROUTE
VERTIGO Deals damage to all foes based on user's SPEED and greatly reduces their ATTACK.
Costs 45 JUICE.
(Speed x 3 - Foe's defense)
Defeat SOMETHING IN THE DARK
CRIPPLE Deals big damage to all foes and greatly reduces their SPEED.
Costs 45 JUICE.
(Attack x 3.5 - Foe's defense)
Defeat SOMETHING IN THE WALLS
SUFFOCATE Deals 400 damage to all foes and greatly reduces their DEFENSE.
Costs 45 JUICE.
(400)
Defeat SOMETHING IN THE WATER
Final Fight Skills
SKILL NOTES DAMAGE ACTION
ATTACK OMORI attacks _____!
  • _____ takes moderate damage. Can sometimes take down a huge chunk of his HP.
(Attack x 2 - Foe's DEFENSE) + 4
STAB OMORI stabs _____!
  • _____ takes moderate damage. Attack will always hit right in the heart.
(Attack x 2 - Foe's DEFENSE)
HACK AWAY OMORI slashes wildly!
  • Three moderate hits to _____. Uses the HACK AWAY move that deals powerful damage.
(Attack x 2 - Foe's DEFENSE) + 4
RED HANDS OMORI erases the enemy. (Phase 2)
  • Four moderate hits to _____.
(Attack x 2 - Foe's DEFENSE)
RED HAND ATTACK OMORI erases the enemy. (Phase 3)
  • _____ takes heavy damage and DEFENSE is decreased.
(Attack x 4 - Foe's DEFENSE)
HAIR ATTACK OMORI erases the enemy. (Phase 4)
  • _____ takes heavy damage and all STATS are decreased.
(Attack x 4 - Foe's DEFENSE)
MARI ATTACK OMORI erases the enemy. (Phase 5)
  • _____ takes heavy damage and inflicts AFRAID.
(Attack x 4 - Foe's DEFENSE)
FINAL ATTACK OMORI erases the enemy. (Final Phase)
  • _____ takes heavy damage, inflicts AFRAID and lowers DEFENSE.
(Attack x 5 - Foe's DEFENSE)
Follow-Ups
FOLLOW-UP ENERGY LEVEL DESCRIPTION DAMAGE

ATTACK AGAIN
3 1 OMORI readies his blade.
OMORI attacks again, dealing damage to a random foe!
(Attack x 2 - Foe's defense)
2 OMORI readies his blade.
OMORI attacks again, dealing extra damage to a random foe!
(Attack x 2 + Luck) - Foe's defense
3 OMORI readies his blade.
OMORI attacks again, dealing damage to a random foe twice!
(Attack x 2 + Luck) - Foe's defense

TRIP
3 1 OMORI walks forward.
OMORI trips a random foe, dealing damage and lowering its SPEED!
(Attack + Luck) - Foe's defense
2 OMORI walks forward.
OMORI trips a random foe, dealing damage, lowering its SPEED, and making it SAD!
(Attack + Luck) - Foe's defense
3 OMORI walks forward.
OMORI trips a random foe, dealing damage, greatly lowering its SPEED, and making it SAD!
(Attack + Luck) - Foe's defense

RELEASE ENERGY*
10 - OMORI and friends come together and use their ultimate attack, dealing huge damage to all foes! 300 (LV 1)
600 (LV 2)
1000 (LV 3)
Fully heal all friends. Increases stats of all friends and gives all friends HP and MP regen. 1000

Other

Standard Tactics: Omori will engage an opponent with his knife, whilst using various skills and toys to manipulate the opponent's emotional state and lower their physical statistics. If Omori's health or juice ever gets too low, he can use various snacks to restore either to its original state. Omori will also use Red Hands to remove those who get too close to the truth from Headspace, and even reset all of Headspace to prevent the process of the truth being exposed. Omori will also attempt to permanently erase those who stand between him and his ultimate goal of concealing the truth, including the likes of Sunny.

Weaknesses: Emotions in OMORI follow a rock paper scissor system where Sad is weak to Angry, Angry is weak to Happy, and Happy is weak to Sad. Omori would do anything to conceal the truth away, even if it involves killing himself in the process as he did with Sunny in the Bad Ending though this is not normally combat applicable.

Note

Battle Records

None.

None.

None.

References

Expand here.
  1. Note: Despite the size in the overworld, Earth has the largest and most detailed battle sprite in-game, along with the size difference in the overworld being a game mechanic as not even Pluto's Expanded form is bigger then Earth in battle while his base is shown as bigger in the overworld. This is consistent with overworld sprites as houses are the size of rooms on the outside but far bigger on the inside and shark plane is barely bigger than Omori in game but is shown to be the size of an actual plane in official art. The space pirates are also known for stealing planets with the planets themselves being referred to as the planets of the solar system, with Pluto only being so small due to the joke of Pluto not being a planet. The area they are found in is even called the Solar System. Pluto however can still get much bigger in his expanded form and is even stated to be stronger than any planet in the cosmos and universe. This is also consistent with how Pluto and Earth were able to obliterate anything in their path as they traveled through galaxies in the universe. Earth's Foe Facts! entry also describes it as "The third planet from the Sun. Its surface is mostly covered in water and people." Finally, even if it was to be assumed Earth was that small, it would still have its gbe as it's meant to be actual planet Earth.