Blastoise (Pokkén Tournament)

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Blastoise is a Water type Pokémon from the Kanto Region. It is the second battle Pokémon to be added to Pokkén Tournament DX post-launch. It became available on March 23rd, 2018 as part of Wave 2 of the Pokkén battle pack.

Blastoise
Origin
Origin Pokkén Tournament
Characteristics
Species Shellfish Pokémon
Gender Unknown
Age Unknown
Status Alive
Alignment True Neutral
Occupation None

General Information

Name: Blastoise

Origin: Pokkén Tournament

Gender: Unknown

Age: Unknown

Classification: Pokémon

Species: Shellfish Pokémon

Occupation: None

Status: Alive

Alignment: True Neutral (Trainer Pokémon follow whatever their trainer commands or believes, regardless of how good or bad it is, even if the trainers end-goal results in their deaths, they will follow and obey their commands)

Codex Statistics

Tier: 6-A, Higher with Synergy Burst

Cardinality: Finite

Dimensionality: 3-D

Power Source: Water

Attack Potency: Continent level (Potency) (Fought against and defeated Shadow Mewtwo who shot a blast that destroyed a portion of the Earth), Higher with Synergy Burst

Durability: Continent level, Higher with Synergy Burst

Striking Strength: Continent Class (Potency), Higher with Synergy Burst

Lifting Strength: Unknown, Higher with Synergy Burst

Travel Speed: Massively Hypersonic (Can keep up with Shadow Mewtwo who can fly into space), Higher with Synergy Burst

Attack Speed: Massively Hypersonic (Could fight Shadow Mewtwo), Higher with Synergy Burst

Reaction Speed: Massively Hypersonic, Higher with Synergy Burst

Stamina: Superhuman

Range: Standard Melee, Tens of meters with abilities

Intelligence: Average Intelligence (Pokémon are intelligent creatures capable of communicating with other member of their species[1], even being able to run TV Programs on their own[2]. Pokémon are capable of holding various kinds of jobs such as working at a café[3], construction work[4], customer service, cloth making, power line setting and various others)

Knowledge: Master level (Could fight the champions Pokémon and win multiple tournaments and promotion tests)



Naturally has Pokémon Physiology, which grants:




Emolga and Fennekin
Snivy and Lapras
Frogadier and Eevee
Jirachi and Whimsicott
Ninetales and Mismagius
Farfetch'd and Electrode
Rotom and Togekiss
Dragonite and Victini
Croagunk and Sylveon
Pachirisu and Magikarp
Cubone and Diglett
Magneton and Quagsire
Espeon and Umbreon
Reshiram and Cresselia
Yveltal and Latios
Litten and Popplio
Mega Rayquaza and Mimikyu
Mew and Celebi

Notable Techniques


Other

Standard Tactics: Balstoise attacks his opponent physically while also using his large assortment of moves

Weaknesses

Explanations

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Battle Records

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References

  1. ↑ Hey You, Pikachu!
  2. ↑ Pokémon Channel
  3. ↑ Pokémon Café ReMix
  4. ↑ Timburr Pokedéx Entry Pokémon White
  5. ↑ 5.0 5.1 5.2 5.3 Pokémon Legends Arceus
  6. ↑ 6.0 6.1 6.2 6.3 Pokémon Fire Red
  7. ↑ Pokémon Sun & Moon SOS Encounters
  8. ↑ 8.0 8.1 Pokémon Move: Struggle
  9. ↑ Pokémon Legends Z-A
  10. ↑ 10.0 10.1 Pokémon Emerald
  11. ↑ Pokémon Lucario Pokedéx Entires
  12. ↑ Pokémon Masters Sabrina and Olympia Conversations
  13. ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  14. ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  15. ↑ Pokémon Move Spike
  16. ↑ Pokémon Lets Go Pikachu Lets go Eevee
  17. ↑ Pokémon Legends: Z-A
  18. ↑ Pokémon Crystal
  19. ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  20. ↑ Pokémon Move: Swagger
  21. ↑ 21.0 21.1 21.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
  22. ↑ Pokémon Legends Arceus Intro Segment
  23. ↑ Pokémon Move: Sheer Cold
  24. ↑ Pokémon Move Will O Wisp
  25. ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  26. ↑ Pokémon X & Y Snowbelle City Top-Left Most House
  27. ↑ Pokémon Move: Gastro Acid
  28. ↑ Pokémon Ranger Intro Capture
  29. ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
  30. ↑ Pokémon Move: Spirit Break
  31. ↑ Pokkén Tournament: Chandelure Final Flicker
  32. ↑ Pokémon Move: Spacial Rend
  33. ↑ Pokémon Move: Roar of Time
  34. ↑ Pokkén Tournament Gardevoir Burst Attacks
  35. ↑ Pokémon Gardevoir Pokedéx Entries
  36. ↑ 36.0 36.1 36.2 36.3 36.4 Pokémon Platinum Distortion World
  37. ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
    Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title."
  38. ↑ Pokémon Move: Swagger
  39. ↑ 39.0 39.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  40. ↑ Pokémon One Hit KO Mechanics
  41. ↑ Pokémon Ruby Route 116 Trainer Tip Sign

Versus Threads


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