Flutter Mane

From The Codex
Pokémon/Flutter Mane
Jump to navigationJump to search



Flutter Mane is a dual-type Ghost/Fairy Paradox Pokémon introduced in Generation IX. It is not known to evolve into or from any other Pokémon, but it is said to be either an ancient relative of Misdreavus or a counterpart from a parallel timeline.

Flutter Mane
Articles About Flutter Mane
Misdreavus Line - Pokémon/Flutter Mane
Origin
Origin Pokémon Scarlet & Violet
Creator Satoshi Tajiri
First Appearance Pokémon Scarlet & Violet
Characteristics
Species Pokémon
Gender Unknown
Pronouns It/They/Them
Sexuality Heterosexual
Age Unknown
Birthday Unknown
Height 1.4 m (4′07″)
Weight 4.0 kg (8.8 lbs)
Ethnicity Fluttermane
Status Alive
Alignment True Neutral
Archetype Elemental Animal
Occupation N/A
Time Period Unknown
Language Pokémon Language
Combat Style Elemental Combat
Homeworld Earth
Relationships
Affiliations Misdreavus, Mismagius
Enemies N/A

Background

This dropdown contains the synopsis of Flutter Mane’s story. Read at your own risk as you may be spoiled otherwise!

An article in a May issue of Occulture magazine states that Flutter Mane's name was derived from a strange creature matching its description that appeared in the Scarlet Book. The creature is said to float through the night sky with its long hair writhing around it. According to the magazine, early eyewitness accounts described it as resembling a giant Misdreavus, though far more fierce and aggressive, and some believed it to be the ghost of a pterosaur from a long-extinct era.

According to AI Sada, Flutter Mane is an ancestor of Misdreavus from the ancient past. However, a version of Professor Sada summoned at the Crystal Pool claims that Flutter Mane is a counterpart of Misdreavus from another timeline. Its true origin remains unknown. Flutter Mane was brought to the depths of Area Zero by a time machine built by Professor Sada ten years ago. Two hundred years ago, Heath also encountered Flutter Mane, as recorded in the Scarlet Book, though how it arrived there at that time is unclear.

Name Meaning

Flutter Mane's English name is a literal description of its appearance. Its Japanese name, Habatakukami, can be read literally as 羽ばたく髪 (habataku kami), meaning "fluttering hair."

Language Title Meaning
Japanese ハバタクカミ Habatakukami From 羽ばたく髪 habataku kami (fluttering hair)
French Flotte-Mèche From flotter (to flutter) and mèche (strand of hair)
Spanish Melenaleteo From melena (mane) and aleteo (flutter)
German Flatterhaar From flattern (to flutter) and Haar (hair)
Italian Crinealato From crine (mane) and alato (winged)
Korean 날개치는머리 Nalgaechineunmeori From 날개치는머리 nalgaechineun meori (fluttering hair)
Mandarin Chinese 振翼髮 / 振翼发 Zhènyìfǎ / Zhènyìfà From 振 zhèn (to flap), 翼 yì (wings), and 髮 / 发 fǎ / fà (hair)
Cantonese Chinese 振翼髮 Janyihkfaat From 振 jan (to flap), 翼 yihk (wings), and 髮 faat (hair)
Brazilian Portuguese Juba Sopro From juba (mane) and soprar (to blow)
Hindi लहराहेयर Lahraahair From लहरा lahrā (small wave, ripple) and hair
Russian Волнистая Грива Volnistaya Griva From волнистая volnistaya (wavy) and грива griva (mane)
Thai เกศากระพือ Kesakraphue From เกศา kesa (hair) and กระพือ kraphue (to flutter)

Appearance

General Description: Flutter Mane is a dark bluish-green, ghost-like Pokémon. While it has no visible arms or legs, its lower half has several small appendages that resemble a ruffled dress, and its hair resembles a set of arms with feathers.

Facial Features: Large eyes that are yellow with red sclerae.

Physical Features: Several round red gems around its neck. Red spikes growing from the top of its head.

Relationships

Flutter Mane bears a strong physical resemblance to Misdreavus. It is believed to be the ghost of a pterosaur from a long-gone era. According to AI Sada, Flutter Mane is an ancestor of Misdreavus originating from the ancient past. However, a version of Professor Sada summoned at the Crystal Pool offers a different explanation: that Flutter Mane is a counterpart of Misdreavus from a parallel timeline.

General Information

Name: Flutter Mane[1]

Origin: Pokémon Scarlet & Violet

Overall Series: Pokémon

First Appearance: Pokémon Scarlet & Violet

Company: Gamefreak

Creator: Satoshi Tajiri

Actor: N/A

Gender: Unknown

Sexuality: Heterosexual (Attract only works on Pokémon of the opposite gender[2])

Pronouns: It/They/Them

Handedness: N/A

Age: Unknown

Birthday: Unknown

Time Period: Unknown (It's argued that Flutter Mane is an ancestor from the ancient past or a counterpart of Misdreavus from another timeline with no confirmation for which)

Timeline: Unknown

Homeworld: Earth

Residence

  • Scarlet: Area Zero
  • Violet: Union Circle

Story Role: Recruitable enemy, Raid Boss

Legacy: Global Legacy (Pokémon are a famous topic worldwide with even regions where there's barely any trainers or wild Pokémon the topic is much loved, with Pikachu being one of the more popular Pokémon)

Influence: Unknown Influence

Language: Pokémon Language (Pokémon are seemingly able to communicate with each other and understand each other even if they're completely different species)

Ethnicity: Fluttermane (Likely related or an ancestor to the Misdreavus Line)

Religion: N/A

Classification: Paradox Pokémon[1]

Species: Pokémon

State of Being: Regular

Physiology: Pokémon Physiology

In-Universe Creator: Arceus

Occupation: N/A

Combat Style: Elemental Combat

Affiliations: Misdreavus, Mismagius

Enemies: N/A

Height: 1.4 m (4′07″)[1]

Weight: 4.0 kg (8.8 lbs)[1]

Status: Alive

Alignment: True Neutral (Flutter Mane's are noted to be highly fierce and aggressive)

Threat Level: Street Threat (Paradox Pokémon are natives of Area Zero which contain vicious Pokémon outfitted with powerful cybernetic systems[3] being noted that to be in their one needs at least four people with Champion Rank-level skills[3])

Potential

Archetype: Elemental Animal

Codex Statistics

Grade: S

Tier: At least 9-B with Physical Attack, 8-C with Special Attack. 6-B with Cybernetic Enhancements

Cardinality: Finite

Dimensionality: 3-D

Power Source: Ghost Type/Fairy Type

Physical Attack: At least Wall level (Potency) (Should be superior to weak Pokémon such as Magikarp who has one of the weakest attack stats and even with stats this low it can can break apart large boulders overtime[8], crater the ground with splash[9] break trees in half over time[9] and break frozen trees in half over time[9]). Country level (Potency) with Cybernetic Enhancements (Paradox Pokémon are natives of Area Zero which contain vicious Pokémon outfitted with powerful cybernetic systems[3] being noted that to be in their one needs at least four people with Champion Rank-level skills[3], where only Champion level Pokémon and trainers are allowed within Cerulean Cave due to how dangerous the Pokémon are in there[10], with this being in reference to Mewtwo[11], being noted to have its battle abilities raised to the ultimate ability[12], and referred to as the most powerful Pokémon of all in the Mystery Dungeon games[13], putting it relative if not above Rayquaza, who destroyed a meteor that was of this size[14] that Xatu described as something that messes with the very balance of the world and would cause great destruction if it hit[15]), Elemental Attacks allow it to affect characters that are Far Stronger (Even if a pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[16] or Dynamaxed[17] which far outpace the showings of regular pokémon)

Special Attack: Building level (Possesses a special attack stat of 135, putting it far above Rhyhorn's physical attack stat who can collapse and topple buildings through tackling) Country level (Potency) with Cybernetic Enhancements, Elemental Attacks allow it to affect characters that are Far Stronger

Physical Defense: At least Wall level. Country level with Cybernetic Enhancements

Special Defense: Building level (Possesses a special defense stat of 135, putting it far above Rhyhorn's physical attack stat). Country level with Cybernetic Enhancements

Striking Strength: N/A (Doesn't have arms)

Lifting Strength: Likely Superhuman Lifting (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[18], which should make them superior to Chuck who can lift and throw a large boulder[19]),

Travel Speed: Superhuman Speed. Far Higher with Cybernetic Enhancements

Attack Speed: At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic). Massively Hypersonic with Cybernetic Enhancements (As Paradox Pokémon require multiple Champion Level trainers to fight, they should be comparable to the likes of Raikou who embodies the speed of lightning[20])

Reaction Speed: At least Supersonic. Massively Hypersonic with Cybernetic Enhancements

Stamina: Superhuman (Pokémon are naturally hardwired for combat, being able to still battle at full capacity while badly poisoned)

Range: Standard Melee, Varies with Moves

Intelligence: Average Intelligence (Pokémon are intelligent creatures capable of communicating with other member of their species[21], even being able to run TV Programs on their own[22]. Pokémon are capable of holding various kinds of jobs such as working at a café[23], construction work[24], customer service, cloth making, power line setting and various others)

Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)





Booster Energy

  • Description: Booster Energy (Japanese: ブーストエナジー Boost Energy) is a type of item introduced in Generation IX.
  • Usage: Used as a held item.
  • Function: If held by a Pokémon with the Ability Protosynthesis when harsh sunlight is not active, or Quark Drive when Electric Terrain is not active, Booster Energy activates the Pokémon's Ability (being consumed in the process). Item-manipulating moves and abilities such as Fling, Trick, or Symbiosis cannot transfer Booster Energy to or from a Paradox Pokémon (except Koraidon and Miraidon). Since Booster Energy is restored after battle when consumed (as are all non-Berry items as of Scarlet and Violet), it can be obtained from wild Paradox Pokémon even if it was consumed during battle.

Notable Techniques

Protosynthesis

This ability allows Flutter Mane's most proficient stat to boost in harsh sunlight of it they're holding Booster Energy.

Moves
Lv. Move Type Cat. Power Acc. Effects
1 Astonish Ghost Physical 30 100 Deals damage and has a 30% chance of making the target flinch.
1 Confuse Ray Ghost Status — 100 Confuses the target.
1 Spite Ghost Status — 100 Reduces the PP of the move the target last used by 4.
7 Psybeam Psychic Special 65 100 Deals damage and has a 10% chance of confusing the target.
14 Mean Look Normal Status — — Prevents the target from fleeing or switching out.
21 Memento Dark Status — 100 The user faints, and the target's Attack and Special Attack are lowered by two stages each. Stats can be lowered to a minimum of -6 stages.
28 Wish Normal Status — — Restores HP to the user or its replacement at the end of the next turn equal to 50% of the user's max HP.
35 Dazzling Gleam Fairy Special 80 100 Deals damage with no additional effects.
42 Shadow Ball Ghost Special 80 100 Deals damage and has a 20% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
49 Mystical Fire Fire Special 75 100 Deals damage and lowers the target's Special Attack by one stage. Stats can be lowered to a minimum of -6 stages.
56 Power Gem Rock Special 80 100 Deals damage with no additional effects.
63 Psyshock Psychic Special 80 100 Deals damage using the target's Defense instead of Special Defense.
70 Phantom Force Ghost Physical 90 100 The user vanishes on the first turn, then strikes on the next. Bypasses Protect and Detect.
77 Pain Split Normal Status — — Adds the user's and target's current HP together, then splits the total evenly between them. Fails if the target has a substitute.
84 Moonblast Fairy Special 95 100 Deals damage and has a 30% chance of lowering the target's Special Attack by one stage. Stats can be lowered to a minimum of -6 stages.
91 Perish Song Normal Status — — All Pokémon on the field that hear the song faint after 3 turns.

Other

Standard Tactics: Seemingly attack with its moves as Paradox Pokémon are considered very vicious.

Weaknesses

Explanations

Learned Moves through being caught

Flutter Mane naturally cannot use the following moves on its own as wild Pokémon. However, through being caught by a trainer it opens up to all of these techniques:

TM Moves
TM Move Type Cat. Power Acc.
02 Charm Fairy Status — 100
03 Fake Tears Dark Status — 100
07 Protect Normal Status — —
16 Psybeam Psychic Special 65 100
17 Confuse Ray Ghost Status — 100
19 Disarming Voice Fairy Special 40 ∞
23 Charge Beam Electric Special 50 90
29 Hex Ghost Special 65 100
32 Swift Normal Special 60 ∞
33 Magical Leaf Grass Special 60 ∞
34 Icy Wind Ice Special 55 95
37 Draining Kiss Fairy Special 50 100
41 Stored Power Psychic Special 20 100
42 Night Shade Ghost Special — 100
47 Endure Normal Status — —
49 Sunny Day Fire Status — —
54 Psyshock Psychic Special 80 100
70 Sleep Talk Normal Status — —
79 Dazzling Gleam Fairy Special 80 100
82 Thunder Wave Electric Status — 90
85 Rest Psychic Status — —
87 Taunt Dark Status — 100
92 Imprison Psychic Status — —
94 Dark Pulse Dark Special 80 100
101 Power Gem Rock Special 80 100
103 Substitute Normal Status — —
114 Shadow Ball Ghost Special 80 100
117 Hyper Voice Normal Special 90 100
119 Energy Ball Grass Special 90 100
126 Thunderbolt Electric Special 90 100
129 Calm Mind Psychic Status — —
130 Helping Hand Normal Status — —
139 Misty Terrain Fairy Status — —
151 Phantom Force Ghost Physical 90 100
152 Giga Impact Normal Physical 150 90
161 Trick Room Psychic Status — —
163 Hyper Beam Normal Special 150 90
166 Thunder Electric Special 110 70
171 Tera Blast Normal Special 80 100
177 Spite Ghost Status — 100
198 Poltergeist Ghost Physical 110 90
202 Pain Split Normal Status — —

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Pokédex Entries

Pokémon Scarlet
This Pokémon has characteristics similar to those of Flutter Mane, a creature mentioned in a certain book.


Pokémon Violet
It has similar features to a ghostly pterosaur that was covered in a paranormal magazine, but the two have little else in common.

Trivia

  • Flutter Mane is the lightest Paradox Pokémon overall.
  • Flutter Mane has the highest base Special Defense stat of all Paradox Pokémon.
  • Flutter Mane has the lowest base HP, Attack, and Defense stats of all Paradox Pokémon.
  • Even though the Paldea Pokédex does not state any location information about it, Flutter Mane only spawns at night.
  • Flutter Mane was designed by Hitoshi Ariga.
  • Flutter Mane is based on Misdreavus. Because of its wing-like hair, it may also be inspired by Flying Heads, which are often described as having long hair and sometimes bat-like or bird-like wings. Its appearance and typing may also be inspired by Chonchons, described by the Mapuche as the detached head of a sorcerer that flies with its ears and can still use magic in this form.

Codex Statistics Questions

Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?

A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.

Battle Records

None.

None.

None.

References

  1. ↑ 1.0 1.1 1.2 1.3 Pokémon Scarlet Flutter Mane Pokédex Entry
  2. ↑ Pokémon Move Attract
  3. ↑ 3.0 3.1 3.2 3.3 Pokémon Violet Trying to Enter Area Zero
  4. ↑ 4.0 4.1 4.2 4.3 4.4 Pokémon Fire Red
  5. ↑ 5.0 5.1 Pokémon Legends: Z-A
  6. ↑ 6.0 6.1 6.2 Pokémon Emerald
  7. ↑ 7.0 7.1 Pokémon Crystal
  8. ↑ 8.0 8.1 8.2 Pokémon Legends Arceus
  9. ↑ 9.0 9.1 9.2 Pokémon: Magikarp Jump
  10. ↑ Pokémon Fire Red & Leaf Green Cerulean Cave Description
  11. ↑ Pokémon Fire Red & Leaf Green Mewtwo Battle
  12. ↑ Pokémon Heartgold & Soulsilver Mewtwo Pokedex Entry
  13. ↑ Pokémon Mystery Dungeon: Rescue Team DX Mewtwo Event
  14. ↑ Pokémon Mystery Dungeon: Rescue Team DX - Rayquaza Destroys Falling Star
  15. ↑ Pokémon Mystery Dungeon: Rescue Team DX Xatu's Warning
  16. ↑ Pokémon Legends: Z-A Rogue Mega Evolution Battle
  17. ↑ Pokémon Sword & Shield Max Raid Battle
  18. ↑ Pokémon Yellow Intro
  19. ↑ Pokémon Gold Chuck Battle
  20. ↑ Pokémon Ruby Raikou Pokedex Entry: Raikou embodies the speed of lightning. The roars of this Pokémon send shock waves shuddering through the air and shake the ground as if lightning bolts had come crashing down.
  21. ↑ Hey You, Pikachu!
  22. ↑ Pokémon Channel
  23. ↑ Pokémon Café ReMix
  24. ↑ Timburr Pokédex Entry Pokémon White
  25. ↑ Pokémon Sun & Moon SOS Encounters
  26. ↑ 26.0 26.1 Pokémon Move: Struggle
  27. ↑ Pokémon Legends Z-A
  28. ↑ Pokémon Lucario Pokédex Entires
  29. ↑ Pokémon Masters Sabrina and Olympia Conversations
  30. ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  31. ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  32. ↑ Pokémon Move Spike
  33. ↑ Pokémon Lets Go Pikachu Lets go Eevee
  34. ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  35. ↑ Pokémon Move: Swagger
  36. ↑ Pokémon Origins File 1: Red Red vs. Brock's Onix
  37. ↑ 37.0 37.1 37.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
  38. ↑ Pokémon Legends Arceus Intro Segment
  39. ↑ Pokémon Move: Sheer Cold
  40. ↑ Pokémon Move Will O Wisp
  41. ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  42. ↑ Pokémon X & Y Snowbelle City Top-Left Most House
  43. ↑ Pokémon Move: Gastro Acid
  44. ↑ Pokémon Ranger Intro Capture
  45. ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
  46. ↑ Pokémon Move: Spirit Break
  47. ↑ Pokkén Tournament: Chandelure Final Flicker
  48. ↑ Pokémon Move: Spacial Rend
  49. ↑ Pokémon Move: Roar of Time
  50. ↑ Pokkén Tournament Gardevoir Burst Attacks
  51. ↑ Pokémon Gardevoir Pokédex Entries
  52. ↑ 52.0 52.1 52.2 52.3 52.4 Pokémon Platinum Distortion World
  53. ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
    Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title."
  54. ↑ Pokémon Scarlet and Violet Flutter Mane
  55. ↑ Pokémon Move: Swagger
  56. ↑ 56.0 56.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  57. ↑ Pokémon Ruby Route 116 Trainer Tip Sign

Versus Threads


None.


None.


None.