Old Man

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Pokémon/Old Man
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The old man is an NPC who resides in Viridian City in the Kanto region. He is also sometimes called the Sleeping Man.

Old Man, Sleeping Man
Origin
Origin Pokémon Red, Green, and Blue
Creator Satoshi Tajiri
First Appearance Pokémon Red, Green, and Blue
Characteristics
Species Human
Gender Male
Pronouns He/Him
Sexuality Heterosexual
Age Unknown
Birthday Unknown
Height Unknown
Weight Unknown
Ethnicity Japanese
Status Alive
Alignment Neutral Good
Archetype Tutorial Guy
Occupation N/A
Time Period Modern Day
Language Japanese
Combat Style Summoner
Homeworld Earth
Relationships
Affiliations Red/Leaf, Grandaughter
Enemies None

Background

This dropdown contains the synopsis of Old Man’s story. Read at your own risk as you may be spoiled otherwise!

When the player first arrives in Viridian City, an old man lying on the path blocks the way. In the original Japanese version, he is passed out drunk, while in the American and European versions, he is grumpy because he has not had his coffee yet. After the player delivers Oak's Parcel to Professor Oak, the old man is no longer in the way.

Once he has had his coffee—or sobered up in the Japanese version—he helps the player by teaching them how to catch a Pokémon using a Poké Ball.

In Pokémon Red and Blue, the player can skip his tutorial simply by not talking to him. In Pokémon Yellow, FireRed, and LeafGreen, however, the tutorial is mandatory. In those later games, when the player first tries to leave Viridian City toward Route 2 and the old man is no longer blocking the path, he approaches and begins the tutorial.

In Pokémon Red and Blue, he carries fifty Poké Balls and uses one to catch a Weedle. In Pokémon Yellow, he has only one Poké Ball and fails to catch a Rattata. After the failed attempt, he goes to the Poké Mart to buy more and agrees to repeat the tutorial, successfully catching the Rattata once the player enters and exits the Poké Mart. In Pokémon FireRed and LeafGreen, he has only one Poké Ball, which he uses to successfully catch a Weedle. In these games, he also gives the player a Teachy TV, which contains additional video tutorials hosted by his grandson, Primo, on the Poké Dude Show.

He reappears in the Generation II games and Pokémon HeartGold and SoulSilver, saying he needs someone to talk to before asking the player whether they believe he was once an expert at catching Pokémon.

In the Western versions, he begins by saying he is wired from a double shot of espresso. In the Japanese versions, he instead lets out a hiccup and asks the player to wait so they can listen to what he has to say.

Appearance

General Description: An older man with a fair complexion, a visible mustache, and a receding hairline. He has a hunched posture.

Red/Green/Blue:

  • Hair: Gray, receding hairline with hair on the sides.
  • Clothing/Outfit: A purple shirt or jacket with a white collar.

Yellow:

  • Hair: Yellow, receding hairline with hair on the sides.
  • Clothing/Outfit: A red shirt or jacket with a white collar.

FireRed/LeafGreen:

  • Hair: Light purple or lavender hair on the sides with a bald top.
  • Clothing/Outfit: A brown vest or jacket over a white collared shirt.

Personality

Goals

  • Teach how to Catch Pokémon (Succeeded).

Relationships

Unnamed Grandaughter

She is never named though she apologizes to Red/Leaf for how her grandfather is acting[1].

General Information

Name: Unknown

Fan Names: Old Man, Sleeping Man

Origin: Pokémon Red, Green, and Blue

Overall Series: Pokémon

First Appearance: Pokémon Red, Green, and Blue

First Appearance: Pokémon Red, Green, and Blue

Latest Appearance: Pokémon FireRed & LeafGreen (By game releases), Pokémon Gold Silver, & Crystal (Timeline wise)

Company: Gamefreak

Creator: Satoshi Tajiri

Actor: N/A

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Handedness: Right-Handed (His sprite has him holding the Pokéball with his right hand[2])

Age: Unknown

Birthday: Unknown

Time Period: Modern Day

Timeline: Main Timeline

Homeworld: Earth

Residence: Viridian City

Story Role: Tutorial

Legacy: Local Legacy

Influence: Personal Influence (Teaches Red/Leaf how to catch Pokémon)

Language: Japanese

Ethnicity: Japanese (As they live in the Kanto Region, based off the real life Knato region in Japan)

Religion: Unknown

Classification: Pokémon Expert

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Arceus

Occupation: N/A

Combat Style: Summoner

Affiliations: Red/Leaf, Grandaughter

Enemies: None

Height: Unknown

Weight: Unknown

Status: Alive (Seen still even in Gold, Silver, and Crystal)

Alignment: Neutral Good

Potential

Archetype: Tutorial Guy

Codex Statistics

Key: Old Man | Old Man’s Pokémon

Grade: B

Tier: Likely 9-B. Far Higher with Bonds | 9-B. Far Higher with Bonds

Cardinality: Finite

Dimensionality: 3-D

Power Source: Bonds for Old Man, Poison For Weedle

Attack Potency: Likely Wall level (Potency) (Comparable to his durability). Far Higher with Bonds | Wall level (Potency) (Should be on par with weak pokémons such as Magikarp who has one of the weakest attack stats and even with stats this low it can can break apart large boulders overtime[4], crater the ground with splash[5] break trees in half over time[5] and break frozen trees in half over time[5]). Up to Country level (Potency) with Bonds (If the trainers bonds are close with a Pokémon, it can hit harder then normal and is described to be the true source of their maximum potential brought out by the trainer. It's noted by Cyrus that one can turn their bonds with their Pokémon into strength[6])

Durability: Wall level (Humans can tank explosions that destroy an entire wooden bridge[7]. Trainers are unaffected by falls that cause the screen to shake[8]). Far Higher with Bonds (Bonds have showcased that the connection between the trainer and their Pokémon make it to where the trainer feels just as damaged as the Pokémon in battles[3]. Bonds naturally turn both Pokémons strength and humans strength into power, extreme examples showcase Brendan/May with their Mega Rayquaza and taking no damage from the impact of Mega Rayquaza crashing through a meteor[9]. Less extreme examples include Red tanking his Charizard flying down from an attack from Mewtwo[10] and Charizard flying into him from Mewtwo's telekinesis[10]. Can take hits from Pokémon[11], like Sharpedo[11]. Summer/Ben can take hits from the Sky Fortress charged cannons[12], where a charged shot from it destroyed an entire island in a single shot without a trace left[13]) | Wall level. Far Higher with Bonds

Striking Strength: Likely Wall Class (Potency). Far Higher with Bonds | Wall Class (Potency). Far Higher with Bonds

Lifting Strength: Average Human Class. Far Higher with Bonds | At least Superhuman Class (Champion Level Pokémon should have strength comparable to Pokémon that use strength, which gives them the power to move boulders[14]). Far Higher with Bonds

Travel Speed: Average Human Speed. Far Higher with Bonds | Average Human Speed. Far Higher with Bonds

Attack Speed: Average Human Speed. Far Higher with Bonds | At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic). Far Higher with Bonds

Reaction Speed: Average Human Reactions. Far Higher with Bonds (Bonds are the result of the connection between a Pokémon and their trainer[15], where the trainer and the Pokémon are completely in sync[16] and the Pokémon will make sure to listen to its trainers commands, even if its asleep. Due to commanding his Pokémon's every action, he should be able to react as fast as them) | At least Supersonic. Far Higher with Bonds

Stamina: Unknown

Range: Standard Melee, Varies with Pokémon moves

Intelligence: Average Intelligence

Knowledge: Expert level (The Old Man is an expert on catching Pokémon)







Old Man would have a natural bond with Old Man, giving them:




WeedleLv. 5

Weedle♂

Type: Bug
Ability: Shield Dust
Held item: None

Poison Sting
Poison Physical
String Shot
Bug Status



Notable Techniques

Weedle — Moves
Lv. Move Type Cat. Power Acc. Effects
1 Poison Sting Poison Physical 15 100 Deals damage and has a 30% chance of poisoning the target.
1 String Shot Bug Status — 95 Lowers the target's Speed by two stages. Stats can be lowered to a minimum of -6 stages.

Other

Standard Tactics: Old Man will showcase to someone how to catch with Pokémon.

Weaknesses

Explanations

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Pokédex Entries

Pokémon Red & Blue
Often found in forests, eating leaves. It has a sharp venomous stinger on its head.


Pokémon Yellow
Beware of the sharp stinger on its head. It hides in grass and bushes where it eats leaves.

Pokémon Fire Red
Often found in forests and grasslands. It has a sharp, toxic barb of around two inches on top of its head.


Pokémon Leaf Green
Often found in forests, eating leaves. It has a sharp stinger on its head that injects poison.

Trivia

  • In the Japanese versions of Red, Green, and Blue, if both the player's party and PC Box are full, the old man's tutorial will indefinitely repeat the command to use a Poké Ball and return the "full Box" message due to a programming oversight. This was fixed in Yellow and the localized releases.
  • In the Generation I games, the old man's cheeks appear blushed while he is passed out drunk. This blush is present in all versions of the games, regardless of context.
  • The old man, his grandson Primo, and the Dude are the only NPCs to receive a back sprite but not a front one.

Battle Records

1 - 1 - 0

  • Weedle - Fight[2]
    • Conditions: None.
    • Location: Viridian City

  • Rattata - Fight[68]
    • Conditions: None.
    • Location: Viridian City

None.

References

  1. ↑ 1.0 1.1 1.2 Pokémon FireRed Old Man
  2. ↑ 2.0 2.1 2.2 Pokémon Red - Old Man - How To Catch Pokémon
  3. ↑ 3.0 3.1 3.2 Pokémon Origins File 1: Red
  4. ↑ 4.0 4.1 4.2 Pokémon Legends Arceus
  5. ↑ 5.0 5.1 5.2 Pokémon: Magikarp Jump
  6. ↑ 6.0 6.1 Pokémon Ultra Moon: Team Rainbow Rocket Cyrus Boss Fight
  7. ↑ Pokémon Moon Cutscene - Tapu Koko saves the Player and Nebby
  8. ↑ Pokémon Crystal Olivine Tower
  9. ↑ Pokémon Omega Ruby/Alpha Sapphire - Delta Episode
  10. ↑ 10.0 10.1 Pokémon Origins Red vs. Mewtwo
  11. ↑ 11.0 11.1 Cite error: Invalid <ref> tag; no text was provided for refs named Pokémon Ranger Guardian Signs
  12. ↑ Pokémon Ranger Guardian Signs Sky Fortress Chase Mission
  13. ↑ Pokémon Ranger Guardian Signs Sky Fortress Destroys Dolce Island
  14. ↑ Pokémon Crystal Getting HM 04
  15. ↑ 15.0 15.1 Pokémon Red/Blue/Green Champion Battle
  16. ↑ 16.0 16.1 16.2 Pokémon ORAS - Max Affection
  17. ↑ 17.0 17.1 Pokémon Lucario Pokédex Entires
  18. ↑ 18.0 18.1 Pokémon Masters Sabrina and Olympia Conversations
  19. ↑ Pokémon Let's Go Pikachu & Eevee Gym Leader Sabrina Post-Battle Dialogue
  20. ↑ 20.0 20.1 Pokémon Crystal
  21. ↑ Pokémon Sun & Moon - Preschooler Mia - Trainer School
  22. ↑ Pokémon Omega Ruby & Alpha Sapphire Groudon Battle
  23. ↑ Pokémon HeartGold & SoulSilver Mt. Silver Cave
  24. ↑ Pokémon HeartGold & SoulSilver Red Battle
  25. ↑ 25.0 25.1 25.2 25.3 25.4 Pokémon Platinum Distortion World Cyrus and Cynthia Dialogue
  26. ↑ 26.0 26.1 Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
    Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title."
  27. ↑ 27.0 27.1 27.2 27.3 Pokémon Fire Red
  28. ↑ Pokémon Sun & Moon SOS Encounters
  29. ↑ 29.0 29.1 Pokémon Move: Struggle
  30. ↑ Pokémon Legends Z-A
  31. ↑ 31.0 31.1 Pokémon Emerald
  32. ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  33. ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  34. ↑ Pokémon Move Spike
  35. ↑ Pokémon Lets Go Pikachu Lets go Eevee
  36. ↑ Pokémon Legends: Z-A
  37. ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  38. ↑ Pokémon Move: Swagger
  39. ↑ Pokémon Origins File 1: Red Red vs. Brock's Onix
  40. ↑ 40.0 40.1 40.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
  41. ↑ Pokémon Legends Arceus Intro Segment
  42. ↑ Pokémon Move: Sheer Cold
  43. ↑ Pokémon Move Will O Wisp
  44. ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  45. ↑ Pokémon X & Y Snowbelle City Top-Left Most House
  46. ↑ Pokémon Move: Gastro Acid
  47. ↑ Pokémon Ranger Intro Capture
  48. ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
  49. ↑ Pokémon Move: Spirit Break
  50. ↑ Pokkén Tournament: Chandelure Final Flicker
  51. ↑ Pokémon Move: Spacial Rend
  52. ↑ Pokémon Move: Roar of Time
  53. ↑ Pokkén Tournament Gardevoir Burst Attacks
  54. ↑ Pokémon Gardevoir Pokédex Entries
  55. ↑ 55.0 55.1 55.2 55.3 55.4 Pokémon Platinum Distortion World
  56. ↑ Pokémon X & Y Max Affection
  57. ↑ Pokémon Ultra Moon: Team Rainbow Rocket Leader Giovanni Boss Fight
  58. ↑ Pokémon Yellow Weedle Pokédex Entry
  59. ↑ 59.0 59.1 Pokémon Gold Weedle Pokédex Entry
  60. ↑ Pokémon Red & Blue Weedle Pokédex Entry
  61. ↑ Pokémon Crystal Weedle Pokédex Entry
  62. ↑ Pokémon Ruby & Sapphire Weedle Pokédex Entry
  63. ↑ Pokémon Red Bug Catcher Battle
  64. ↑ Pokémon Blacking Out
  65. ↑ Pokémon Move: Swagger
  66. ↑ 66.0 66.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  67. ↑ Pokémon Ruby Route 116 Trainer Tip Sign
  68. ↑ Pokémon Yellow - Old Man Fails

Versus Threads


None.


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