We're aware the website is currently moving slow, we're currently fixing the problem.

For any inquires on backlink exchange or partnerships please contact thecodex@gmail.com

The Wiki Forums are up! Check them here!

There is an official chat room on the wiki! I'm always AFK here so pull by to say hi!

Regidrago

From The Codex
Pokémon/Regidrago
Jump to navigationJump to search


"Under Construction!"
This article or section will be subject to revision in the near future. The current statistics or information does not fully reflect our views.
"Outdated Page!"
This article or section has outdated statistics that do not represent the current way attributes are handled on The Codex Wiki.

Background

Regidrago is a spherical, golem-like Pokémon with parts of a dragon's mouth as arms. It has a dark red body with a blue dot pattern on its face that resembles the capital letter "Y". It has two red legs with black feet that are shaped like teeth. The right arm resembles a dragon's upper jaw, while the left arm is shaped like a bottom jaw with dark red coloration underneath both arms. Two red spikes shaped like wings are located behind its back. Its body can glow pink when attacking.

Due to its body being formed by crystallized dragon energy, Regidrago is said to have the most powerful Dragon-type moves of all Pokémon. The energy is said to be the densest in its central core. According to legend, Regidrago was created by Regigigas using crystallized dragon energy, but it ran out of crystals after building Regidrago's head.

It was sealed away in a temple due to the ancient people fearing the destruction it would cause should it ever be completed. It is capable of floating. Regidrago can fire an attack made by intense dragon energy by combining its arms to form a mouth. There's an unproven academic theory that Regidrago's arms were from an ancient dragon.

Codex Statistics

Tier: High 6-A

Name: Regidrago

Origin: Pokémon

Gender: Unknown

Age: Thousands of years old

Classification: Legendary Pokémon, Dragon Orb Pokémon

Dimensionality: 3-D

Attack Potency: Multi-Continent level (Could fight against Gloria's team who can fight the other Legendary Titans thus making them comparable to them. The Legendary Titans can fight against Brendan's team in which they would at least need Seven Gym Badges because he needs Dive in order to fight them. Brendan with Seven Gym Badges can fight Groudon who can raise continents)

Durability: Multi-Continent level

Striking Strength: Multi-Continent Class

Lifting Strength: Unknown

Travel Speed: Massively Hypersonic+ (Regidrago should be comparable to Iris’s Pokémon due to both being a Legendary Pokémon. Iris’s Hydreigon could fly into space in a very short time)

Attack Speed: Faster Than Light

Reaction Speed: Faster Than Light (Pokémon have shown to be able to dodge Solar Beam, which is described as a light-based attack. Can keep up with Gloria's team)

Stamina: High

Range: Standard Melee, Hundreds of Meters with most attacks

Intelligence: Average Intelligence, Genius Intelligence in terms of combat (Should be comparable to the other Legendary Titans who could fight Brendan's team)


Superhuman Physical Characteristics, Pain Tolerance (Pokémon do not take long lasting damage from spikes), Non-Standard Interaction (Can harm ghost types with any move that's not a Normal or Fighting Type attack), Damage Boost (via STAB [Same Type Attack Bonus] its damage grows in power while using attacks that shares it's type and with Dragon's Maw which boost Dragon Type moves' power by 50%), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Pressure Points (By getting Critical hits), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Inorganic Physiology (Type 1, Should share the same physiology as the other Regis), Immortality (Type 1), Levitation (Regidrago floats above ground), Air Manipulation (Via Twister), Darkness Manipulation (Via the Dark Type attacks Bite and Crunch), Earth Manipulation (Via Ancient Power), Breath Attack (Via Dragon Breath), Energy Projection (Via Dragon Energy and Hyper Beam), Self-Destruction (Via explosion), Statistics Amplification (Via Ancient Power and Dragon Dance), Statistics Reduction (Via Crunch), Status Effect Inducement (Via Dragon Breath which can Paralysis the target and with Bite and Twister which can Flinch), Limited Resistance to Sealing and Empathic Manipulation (Can break out of a Pokéball if not weakened enough, including PokéBalls like Friend Balls and Dark Balls), Resistance to Fire Type Moves, Water Type Moves, Electric Type Moves and Grass Type Moves (via being Dragon Type), Limited Resistance to Sealing (Pokémon can get out of Pokéballs), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)

Flight (With Air Balloon), Healing/Regeneration (With Leftovers, shell bell, wiki Berry, Sitrus Berry, Mago Berry, Iapapa Berry, Figy Berry, Enigma Berry, and Aguav Berry), Statistics Amplification (With Charcoal, Zoom Lens, Wise Glasses, Wide Lens, Weakness Policy, Throat Spray, Terrain Extender, Stone Plate, Steel Gem, Soft Sand, Snowball, Sky Plate, Spooky Plate, Spell Tag, Silk Scarf, Sharp Beak, Scope Lens, Rock Incense, Rock Gem, Razor Claw, Quick Claw, Power Herb, Normal Gem, Muscle Band, Misty Seed, Metronome, Metal Coat, Magnet, Luminous Moss, Lucky Egg, Life orb, Iron Plate, Heat Rock, Hard Stone, Ground Gem, Grassy Seed, Ghost Gem, Flying Gem, Flame Plate, Fist Plate, Fire Gem, Fighting Gem, Expert Belt, Eviolite, Electric Seed, Electric Gem, Earth Plate, Dread Plate, Dragon Gem, Dragon Fang, Draco Plate, Dark Gem, Choice Specs, Choice Scarf, Choice Band, Charcoal, Blunder Policy, Black Glasses, Black Belt, Assault Vest, Adrenaline Orb, Absorb Bulb, Starf Berry, Salac Berry, Petaya Berry, Micle Berry, Maranga Berry, Liechi Berry, Lansant Berry, Kee Berry, Ganlon Berry, Custap Berry, and Apicot Berry), Statistics Reduction (With Room Service, Lax Incense, Bright Powder, Shuca Berry, Passho Berry, and Charti Berry), Pain Manipulation (With Rocky Helmet, if Regidrago takes damage, the attacker will also be damaged upon contact), Limited Fate Manipulation (With Destiny Knot if Regidrago becomes infatuated so will his opponent), Resistance Manipulation (With Ring Target and Iron Ball), Battlefield Removal (With Red Card, when Regidrago is struck by a foe, the attacker is removed from battle), Reactive Power Level (With Power Weight, Power Bracer, Power Belt, Power Band, and Power Anklet), Density Manipulation (With Float Stone), Attack Reflection (With Rowap Berry and Jaboca Berry), Resistance to Status Effect Inducement (With White Herb and Lum Berry), Fire Manipulation (With Rawst Berry), Weather Manipulation (With Utility Umbrella, and Safety Goggles), Power Nullification (With Smoke Ball can escape from any wild Pokémon without fail, and Cleanse Tag), Paralysis Inducement, Empathic Manipulation, Poison Manipulation, and Damage Upon Contact (With Protective Pads, protect Regidrago from effects caused by making direct contact with the target. Mental Herb snaps the user out of infatuation, Heavy Duty Boots protects Regidrago from traps set on battlefield, Pecha Berry, and Cheri Berry), One Hit Kill (With Focus Sash and Focus Band), Adaptation (With Everstone), Mind Manipulation (With Persim Berry), Sleep Manipulation (With Chesto Berry), Ice Manipulation (With Aspear Berry)

Darkness Manipulation (Can use Max Darkness which is a Dark type move), Earth Manipulation (Can use Max Rockfall which is a Rock type move), Martial Arts (Can use Max Knuckle which is a Fighting type move), Electricity Manipulation (Can use Max Lightning which is an Electric type move), Fire Manipulation (Can use Max Flare which is a Fire type move), Weather Manipulation (Max Rockfall can create a sandstorm and Make Flare can create harsh sunlight), Statistics Amplification (Max Rockfall can create a sandstorm which increases Special Defense. Max Flare can create Harsh Sunlight which boosts Fire type moves, Max Knuckle increases the Attack stat, and Max Lightning can create the Electric Terrian which increases Electric type moves), Statistics Reduction (Max Wyrmwind lowers the Attack stat, Max Darkness lowers Special Defense, and Max Strike lowers Speed), Forcefield Creation (Dynamaxed/Gigantamaxed Pokémon can create a forcefield to protect themself with, along with also being able to use Max Guard), Power Nullification (Dynamaxed/Gigantamaxed Pokémon can neutralize abilities and completely reset stat changes. Max Moves can also bypass Protect and Detect), Self-Destruction (Dynamaxed/Gigantamaxed Pokémon explode once defeated), Accuracy Manipulation and Resistance to Statistics Reduction (Dynamax moves cannot miss even when accuracy is lowered), Resistance to Sealing (Dynamaxed/Gigantamaxed Pokémon must be heavily damaged before they can be captured), Status Effect Inducement (Dynamaxed/Gigantamaxed Pokémon Cannot be flinched), Power Modification (Dynamaxed/Gigantamaxed Pokémon's abilities can't be changed with the opponent's), Battlefield Removal and Fear Manipulation (Dynamaxed/Gigantamaxed Pokémon are unaffected by Whirlwind and Roar), Mind Manipulation (Dynamaxed/Gigantamaxed Pokémon can't be forced to repeat the same move), Power Nullification (Dynamaxed/Gigantamaxed Pokémon's moves can't be disable), One Hit Kill and Absolute Zero (Dynamaxed/Gigantamaxed Pokémon are immune to OHK moves which would include Sheer Cold), Sleep Manipulation (Pokémon cannot fall asleep under Electric Terrain)


Nothing Notable


Other

Weaknesses: Regidrago is weak to Fairy, Dragon and Ice Type Moves

Explanations

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Battle Records

None.

None.

None.

Versus Threads


None.


None.


None.