Rui

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Pokémon/Rui
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Rui is a mysterious young girl who possesses psychic abilities. She serves as Wes's friend, sidekick, and deuteragonist in Pokémon Colosseum. She is determined, caring, and brave, though she can also be somewhat bossy and stubborn. In the game manual, she is referred to simply as Partner.

Rui
Origin
Origin Pokémon Colosseum
Creator Satoshi Tajiri (Overall Franchise), Genius Sonority (Pokémon Colosseum)
First Appearance Pokémon Colosseum
Characteristics
Species Human
Gender Female
Pronouns She/Her
Sexuality Heterosexual
Age Unknown
Birthday Unknown
Height Likely 1.6 meters to 1.7 meters
Weight Unknown
Ethnicity Orrerian
Status Alive
Alignment Neutral Good
Archetype The Heart
Occupation N/A
Time Period Modern Time
Language English
Combat Style Street Fighting
Homeworld Earth
Relationships
Affiliations Wes, Eagun
Enemies Cipher, Miror B


Background

This dropdown contains the synopsis of Rui’s story. Read at your own risk as you may be spoiled otherwise!

Before the events of Pokémon Colosseum, Rui was traveling to Agate Village to visit her grandfather, Eagun. While passing through Duel Square in Pyrite Town, she noticed a strange black aura surrounding a Pokémon that was later identified as a Shadow Pokémon. When the Cipher Peons who owned the Shadow Pokémon realized she could recognize and identify the altered Pokémon, they kidnapped her on Ein's orders to keep her from exposing Cipher's plans.

After dragging her across the Orre desert to Phenac City, the thugs were eventually stopped by Wes and his Umbreon and Espeon. Grateful for the rescue, Rui asked Wes to help her speak with Mayor Es Cade about her kidnapping. Soon afterward, Wes was confronted by three Team Snagem members, and Rui learned about his past connection to the group, as well as the Snag Machine he had stolen from them. After Wes drove them off, she told him she did not care about his past because she was grateful he had saved her. She then mentioned that the Snag Machine had given her an idea. Shortly after obtaining Poké Balls and encountering their first Shadow Pokémon together, Rui suggested that Wes use the Snag Machine to take back those Pokémon, which introduced the game's snagging mechanic. From that point on, Rui was determined to help Wes uncover the conspiracy developing in the desert, and she followed him throughout the rest of the game.

Rui supports Wes in his quest to defeat Cipher and Team Snagem by identifying Shadow Pokémon for him. Although Shadow Pokémon are usually indistinguishable from ordinary Pokémon to most people, Rui can sense the black aura surrounding them, though the reason for this ability is never explained. Using this gift, she identifies Shadow Pokémon so Wes can snag and eventually purify them.

In Pokémon XD: Gale of Darkness, which is set five years after Colosseum, Rui is mentioned several times by the people of Orre. However, she never actually appears, and her name is never spoken due to being up to the player what her name is.

Name Meaning

Japanese English French German Italian Spanish
ミレイ Mirei
アニー Annie
チハル Chiharu
RUI
ANCA
YUKI
EMILIE
ANNIE
YSABEL
KOSMA
SIBYLLE
HELENA
CHIARA
ELISA
SUSAN
CARLA
LOLA
SANDRA

Appearance

General Description: Rui is a young girl with fair skin and a slender build. She has orange or reddish-brown hair styled into two spiky pigtails tied with blue bands. Her eyes are large and bright blue.

Facial Features: Large blue eyes. Orange or reddish-brown hair in spiky pigtails.

Clothing/Outfit: A blue denim jacket with light purple or pink fuzzy trim along the edges and cuffs, with a pale pink lining. A purple crop top or tank top underneath. A white mini skirt with a silver belt buckle. Pink boots with black tops and gray soles.

Accessories: A black choker with a small yellow pendant or charm.

Regional Differences:

  • Japanese Original Model: The purple top is a crop top that exposes her midriff. She is visibly thicker.
  • International Censored Model: The purple top is lengthened to cover her midriff. The skirt is lengthened and she is skinnier.

Personality

  • Respectful: Rui is normally respectful to others, introducing herself and Wes for Wes.

Goals

  • Stop Cipher's Plans (Succeeded).

Relationships

Wes initially meets Rui being kidnapped by two of Miror B's men, he easily defeats both of them and saves her.

She then asks to tag alongside him which she does for the rest of the journey.

Even in the time of XD Gales of Darkness, it is implied the two are still traveling together.

General Information

Name: Rui

Other Names: Partner (Name in the manual[1])

  • Japanese: Mirei, Annie, Chiharu
  • English: Rui, Anca, Yuki
  • French: Emilie, Anne, Ysabel
  • German: Kosma, Sibylle, Helena
  • Italian: Chiara, Elisa, Susan
  • Spanish: Carla, Lola, Sandra

Origin: Pokémon Colosseum

Overall Series: Pokémon

First Appearance: Pokémon Colosseum

Latest Appearance: Pokémon XD: Gale of Darkness (Mentioned)

Company

  • Overall Franchise: Gamefreak, Pokémon Company
  • Pokémon Colosseum: Nintendo

Creator

  • Overall Franchise: Satoshi Tajiri
  • Pokémon Colosseum: Genius Sonority

Actor: N/A (Has no voiced lines)

Gender: Female

Sexuality: Heterosexual

Pronouns: She/Her

Handedness: Right-Handed

Age: Unknown

Birthday: Unknown

Time Period: Modern Time

Timeline: Main Timeline

Homeworld: Earth

Residence: Orre Region

Story Role: Main Protagonist

Legacy: Global Legacy (Wes is remembered as the hero of the Orre Region who stopped Cypher the last time)

Influence: Event Influence

Language: English

Ethnicity: Orrerian

Religion: N/A

Classification: Psychic, Hero of the Orre Region

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Arceus

Occupation: N/A

Combat Style: Street Fighting

Affiliations: Wes, Eagun

Enemies: Cipher, Miror B

Height: Likely 1.6 meters to 1.7 meters (Slightly smaller then Wes who based on the Strategy Memo[2], Wes seems closer in height to[2] Pokémon around[2] this range[2], though some models are scaled inconsistently[2])

Weight: Unknown

Status: Alive

Alignment: Neutral Good (Rui wants to stop Pokémon from being forcibly turned into Shadow Pokémon)

Protection Level: Global Protector (Responsible from stopping Team Cipher from trying to use Shadow Pokémon for World Domination, being touted as heroes years later for this)

Potential

Archetype: The Heart

Codex Statistics

Grade: B

Tier: 9-B. Far Higher with Bonds

Cardinality: Finite

Dimensionality: 3-D

Power Source: Psychic Powers

Attack Potency: Wall level (Potency) (Comparable to her durability). Far Higher with Bonds

Durability: Wall level(Humans can tank explosions that destroy an entire wooden bridge[4]. Trainers are unaffected by falls that cause the screen to shake[5]). Far Higher with Bonds (Bonds have showcased that the connection between the trainer and their Pokémon make it to where the trainer feels just as damaged as the Pokémon in battles[3]. Bonds naturally turn both Pokémons strength and humans strength into power, extreme examples showcase Brendan/May with their Mega Rayquaza and taking no damage from the impact of Mega Rayquaza crashing through a meteor[6]. Less extreme examples include Red tanking his Charizard flying down from an attack from Mewtwo[7] and Charizard flying into him from Mewtwo's telekinesis[7]. Can take hits from Pokémon[8], like Sharpedo[8]. Summer/Ben can take hits from the Sky Fortress charged cannons[9], where a charged shot from it destroyed an entire island in a single shot without a trace left[10])

Striking Strength: Wall Class (Potency). Far Higher with Bonds

Lifting Strength: Average Human Class. Far Higher with Bonds

Travel Speed: Superhuman Speed, Higher with Bike. Far Higher with Bonds

Attack Speed: Superhuman Speed. Far Higher with Bonds

Reaction Speed: Superhuman Speed. Far Higher with Bonds (Bonds are the result of the connection between a Pokémon and their trainer[11], where the trainer and the Pokémon are completely in sync[12] and the Pokémon will make sure to listen to its trainers commands, even if its asleep. Due to commanding his Pokémon's every action, he should be able to react as fast as them)

Stamina: Superhuman (Rui can travel along massive areas and over great distances and hot shelters with Wes without showing any signs of tiring)

Range: Standard Melee

Intelligence: Average Intelligence

Knowledge: Journeyman level




Rui and Wes Bonds, giving them:




Nothing notable.


Notable Techniques

Aura Sense

Rui is able to see particular auras, such as the aura of a Shadow Pokémon to tell when a Pokémon is a Shadow Pokémon or not.


Other

Standard Tactics: Rui doesn't fight but will warn Wes if a Pokémon is a Shadow Pokémon or not.

Weaknesses

Explanations

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Trivia

  • If Wes attempts to use a Poké Ball on a non-Shadow Pokémon, Rui cries out, "No, wait! That POKéMON doesn't have a black aura!" This effectively prevents Wes from snagging non-Shadow Pokémon, since his version of the Snag Machine does not restrict him from snagging non-Shadow Pokémon, unlike Michael's in Pokémon XD, which is tied to the Aura Reader to prevent misuse. This dialogue results in a couple of oddities, however:
    • Despite both characters having learned the term "Shadow Pokémon" by that point in the story, Rui continues to use the above line rather than simply calling it a Shadow Pokémon, which she does elsewhere in her dialogue.
    • This message appears even when Rui is not with Wes when he attempts to snag a non-Shadow Pokémon, such as during the Mt. Battle 100-battle challenge.


  • Rui is one of the few human characters to follow around a protagonist during the games, and she is the only sidekick in to stay permanently after she joins the party, whereas others such as Jovi Shauna are only temporary for one area.
  • Although a romantic relationship is never confirmed in-game or in its sequel, many characters remark on how Wes and Rui "make a good-looking couple" and make other similar comments.
  • In the international versions of Pokémon Colosseum, Rui's shirt and skirt were lengthened. Additionally, the belt on her skirt, her boots, and her shirt are paler in localizations. She was also made skinnier then her original version for unknown reasons.

Battle Records

None.

None.

None.

References

  1. ↑ Pokémon Colosseum Manual
  2. ↑ 2.0 2.1 2.2 2.3 2.4 Pokémon Colosseum Strategy Memo Size Comparison
  3. ↑ 3.0 3.1 3.2 Pokémon Origins File 1: Red
  4. ↑ Pokémon Moon Cutscene - Tapu Koko saves the Player and Nebby
  5. ↑ Pokémon Crystal Olivine Tower
  6. ↑ Pokémon Omega Ruby/Alpha Sapphire - Delta Episode
  7. ↑ 7.0 7.1 Pokémon Origins Red vs. Mewtwo
  8. ↑ 8.0 8.1 Pokémon Ranger Guardian Signs
  9. ↑ Pokémon Ranger Guardian Signs Sky Fortress Chase Mission
  10. ↑ Pokémon Ranger Guardian Signs Sky Fortress Destroys Dolce Island
  11. ↑ 11.0 11.1 Pokémon Red/Blue/Green Champion Battle
  12. ↑ 12.0 12.1 12.2 Pokémon ORAS - Max Affection
  13. ↑ Pokémon Lucario Pokédex Entires
  14. ↑ Pokémon Masters Sabrina and Olympia Conversations
  15. ↑ Pokémon Let's Go Pikachu & Eevee Gym Leader Sabrina Post-Battle Dialogue
  16. ↑ Pokémon Crystal
  17. ↑ Pokémon Sun & Moon - Preschooler Mia - Trainer School
  18. ↑ Pokémon Omega Ruby & Alpha Sapphire Groudon Battle
  19. ↑ Pokémon HeartGold & SoulSilver Mt. Silver Cave
  20. ↑ Pokémon HeartGold & SoulSilver Red Battle
  21. ↑ Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
  22. ↑ Pokémon Ranger Intro Capture
  23. ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
  24. ↑ 24.0 24.1 24.2 24.3 24.4 Pokémon Platinum Distortion World Cyrus and Cynthia Dialogue
  25. ↑ Pokémon Creators on Platinum Giratina Reverse World
  26. ↑ Pokémon Colosseum EIN File S
  27. ↑ Pokémon X & Y Max Affection
  28. ↑ Pokémon Ultra Moon: Team Rainbow Rocket Cyrus Boss Fight
  29. ↑ Pokémon Ultra Moon: Team Rainbow Rocket Leader Giovanni Boss Fight
  30. ↑ Pokémon Blacking Out
  31. ↑ Pokémon Colosseum Phenac City First Visit

Versus Threads


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