Wes

From The Codex
Pokémon/Wes
Jump to navigationJump to search



Wes is a young man living in the Orre region and serves as the protagonist of Pokémon Colosseum. In the game manual, he is referred to simply as Hero.

Wes
Origin
Origin Pokémon Colosseum
Creator Satoshi Tajiri (Overall Franchise), Genius Sonority (Pokémon Colosseum)
First Appearance Pokémon Colosseum
Characteristics
Species Human
Gender Male
Pronouns He/Him
Sexuality Heterosexual
Age 17
Birthday Unknown
Height Likely 1.6 meters to 1.7 meters
Weight Unknown
Ethnicity Orrerian
Status Alive
Alignment Chaotic Good
Archetype Reluctant Hero, Anti-Hero
Occupation Ex-Member of Team Snagem
Time Period Modern Time
Language English
Combat Style Summoner
Homeworld Earth
Relationships
Affiliations Rui, Eagon
Enemies Cipher, Miror B

Background

This dropdown contains the synopsis of Wes’ story. Read at your own risk as you may be spoiled otherwise!

Wes's background is never fully explained. He appears to have been with his Umbreon and Espeon for many years. He joins Team Snagem for reasons that remain unclear, but eventually leaves. Before departing, he plants a bomb that completely destroys Team Snagem's headquarters and steals the portable Snag Machine, a device that converts Poké Balls into Snag Balls capable of capturing Pokémon already owned by other Trainers. During this act, he also exposes the hidden base to the police of Orre.

Armed with the Snag Machine, Wes wanders the region until he rescues Rui from kidnappers in Phenac City. Using his high-tech hovering motorcycle to travel across Orre, Wes and Rui set out to uncover the conspiracy involving Cipher, Team Snagem, and the Shadow Pokémon.

Wes's actions eventually draw the attention of both Ho-Oh and Celebi.

Shortly after defeating Cipher and snagging most of the Shadow Pokémon, reports surface that "Wes" has begun attacking people with a Shadow Togetic. With help from news reports and the Kids Grid, Wes tracks the impostor to the Outskirt Stand, where the fake is in the middle of attacking a bystander. Wes battles and defeats the impostor, snagging his doppelgänger's Shadow Togetic. The impostor is revealed to be an ex-Cipher Peon named Fein, who sought revenge on Wes for shutting down Cipher and claims success in ruining Wes's reputation. However, Orre eventually realizes its mistake and forgives Wes.

His whereabouts after the events of Pokémon Colosseum are unknown. His and Rui's heroic actions in bringing the first Shadow incident to an end are remembered by the people of Orre in Pokémon XD, though their names are not mentioned.

Name Meaning

Japanese English French German Italian Spanish
レオ Leo
ユータ Yūta
タツキ Tatsuki
WES
SETH
THOMAS
MICHAEL
VINCENT
ERIC
SETH
DUNCAN
WOLF
LUCA
PAOLO
THOMAS
CARLO
LEO
SANDRO

Appearance

General Description: Wes is a young man with a lean, athletic build and tan skin. He has spiky, light blond or silver hair. His most distinguishing facial features are his sharp yellow eyes with slit-like pupils and a white mask or marking that covers the lower half of his face, resembling a muzzle or a bandana. He wears a metallic headband or visor on his forehead.

Clothing/Outfit: A long, dark blue coat that reaches his knees, featuring segmented, armor-like padding on the chest and shoulders. The coat has orange trim on the shoulders, a silver circular emblem on the chest, and a silver button at the waist. Dark blue fingerless gloves. Tight black pants with horizontal ribbed texturing. Black platform boots with silver studded straps around the ankles.

Accessories: He holds a Poké Ball in his right hand. The mechanical device on his right arm appears to be a stylized snag machine or capture device.

Personality

Goals

  • Catch all Shadow Pokémon (Succeeded).
  • Stop Cipher's Plans (Succeeded).

Relationships

Rui

Wes initially meets Rui being kidnapped by two of Miror B's men, he easily defeats both of them and saves her.

She then asks to tag alongside him which she does for the rest of the journey.

Even in the time of XD Gales of Darkness, it is implied the two are still traveling together.

General Information

Name: Wes (The primary name used in the mangas[1])

Other Names: Hero (Name in the manual[2])

  • English: Wes, Seth, Thomas,
  • French: Michael, Vincent, Eric
  • German: Seth, Duncan, Wolf
  • Italian: Lucas, Paolo, Thomas
  • Spanish: Carlo, Leo, Sandro

Origin: Pokémon Colosseum

Overall Series: Pokémon

First Appearance: Pokémon Colosseum

Latest Appearance: Pokémon XD: Gale of Darkness (Mentioned)

Company

  • Overall Franchise: Gamefreak, Pokémon Company
  • Pokémon Colosseum: Nintendo

Creator

  • Overall Franchise: Satoshi Tajiri
  • Pokémon Colosseum: Genius Sonority

Actor: N/A (Never speaks)

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Handedness: Left-Handed (Wes throws snag balls with his left hand[3])

Age: 17[4]

Birthday: Unknown

Time Period: Modern Time

Timeline: Main Timeline

Homeworld: Earth

Residence: Orre Region

Story Role: Main Protagonist

Legacy: Global Legacy (Wes is remembered as the hero of the Orre Region who stopped Cypher the last time)

Influence: Event Influence

Language: English

Ethnicity: Orrerian

Religion: N/A

Classification: Hero of the Orre Region

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Arceus

Occupation: Ex-Member of Team Snagem[5]

Combat Style: Summoner

Affiliations: Rui, Eagon,

Enemies: Cipher, Miror B

Height: Likely 1.6 meters to 1.7 meters (Based on the Strategy Memo[6], Wes seems closer in height to[6] Pokémon around[6] this range[6], though some models are scaled inconsistently[6])

Weight: Unknown

Status: Alive

Alignment: Chaotic Good (Stopped two thugs from kidnapping Rui[7], and untied her from the bag they put her in[8]. Wes despite being a former member of Team Snagem works to stop Team Cipher and the other evil teams from their plans of world domination)

Protection Level: Global Protector (Responsible from stopping Team Cipher from trying to use Shadow Pokémon for World Domination, being touted as heroes years later for this)

Threat Level: Street Threat when he was a member of Team Snagem (Wes used to be a member of Team Snagem, where he was the bes in Team Snagem at Sangging Pokémon without fail[5])

Potential

Archetype: Reluctant Hero / Anti-Hero

Codex Statistics

Grade: S

Tier: 9-B. Far Higher with Bonds

Cardinality: Finite

Dimensionality: 3-D

Power Source: Bonds

Attack Potency: Wall level (Potency) (Comparable to his durability). Far Higher with Bonds

Durability: Wall level (Took a hit from a Shadow Makuhita[3]. Humans can tank explosions that destroy an entire wooden bridge[10]. Trainers are unaffected by falls that cause the screen to shake[11]). Far Higher with Bonds (Bonds have showcased that the connection between the trainer and their Pokémon make it to where the trainer feels just as damaged as the Pokémon in battles[9]. Bonds naturally turn both Pokémons strength and humans strength into power, extreme examples showcase Brendan/May with their Mega Rayquaza and taking no damage from the impact of Mega Rayquaza crashing through a meteor[12]. Less extreme examples include Red tanking his Charizard flying down from an attack from Mewtwo[13] and Charizard flying into him from Mewtwo's telekinesis[13]. Can take hits from Pokémon[14], like Sharpedo[14]. Summer/Ben can take hits from the Sky Fortress charged cannons[15], where a charged shot from it destroyed an entire island in a single shot without a trace left[16])

Striking Strength: Wall Class (Potency). Far Higher with Bonds

Lifting Strength: Average Human Class. Far Higher with Bonds

Travel Speed: Superhuman Speed, Higher with Bike. Far Higher with Bonds

Attack Speed: Superhuman Speed. Far Higher with Bonds

Reaction Speed: Superhuman Speed. Far Higher with Bonds (Bonds are the result of the connection between a Pokémon and their trainer[17], where the trainer and the Pokémon are completely in sync[18] and the Pokémon will make sure to listen to its trainers commands, even if its asleep. Due to commanding his Pokémon's every action, he should be able to react as fast as them)

Stamina: Superhuman (Wes can travel along massive areas and over great distances and hot shelters while repeatedly getting into battles without showing any signs of tiring)

Key: Early Game | Mid Game | End Game

Key Information

  • Early Game: This key covers the early game around the start of the game to where Wes reaches Mt. Battle.
  • Mid Game: This key covers Wes after facing off against Dawkins and later members of Team Cipher.
  • End Game: This key covers the end game where Wes faces off and thwarts Cipher.

Grade: S

Tier: At least 8-C. Up to 6-B with Bonds | At least 8-C. Up to 6-B with Bonds | At least 8-C. Up to 6-B with Bonds

Cardinality: Finite

Dimensionality: 3-D

Power Source: Bonds for all of them. Varies depending on Type (Normal Type, Fire Type, Water Type, Grass Type, Electric Type, Ice Type, Fighting Type, Poison Type, Ground Type, Flying Type, Psychic Type, Bug Type, Rock Type, Ghost Type, Dragon Type, Dark Type, Steel Type, Fairy Type)

Attack Potency: At least Building level (Potency) (Trainer Pokémon are normally stronger then wild Pokémon, with Wes being relative to Champion level trainers his team is easily superior to a wild Rhyhorn, who can collapse and topple buildings through tackling[19]). Up to Country level (Potency) with Bonds (If the trainers bonds are close with a Pokémon, it can hit harder then normal and is described to be the true source of their maximum potential brought out by the trainer. It's noted by Cyrus that one can turn their bonds with their Pokémon into strength[20]. His default team even without Shadow Pokémon are capable of fighting against them[3] where a single Shadow Pokémon can easily defeat Eagun's Pikachu[21], who was once known as the most powerful trainer[21]. This would make Eagun a champion level trainer, where only Champion level Pokémon and trainers are allowed within Cerulean Cave due to how dangerous the Pokémon are in there[22], with this being in reference to Mewtwo[23], being noted to have its battle abilities raised to the ultimate ability[24], and referred to as the most powerful Pokémon of all in the Mystery Dungeon games[25], putting it relative if not above Rayquaza, who destroyed a meteor that was of this size[26] that Xatu described as something that messes with the very balance of the world and would cause great destruction if it hit[27]) | At least Building level (Potency). Up to Country level (Potency) with Bonds (Wes' team can fight against a Shadow Entei[28] where a single Shadow Pokémon can easily defeat Eagun's Pikachu[21], who was once known as the most powerful trainer[21], thus a Shadow Legendary Pokémon should be far above even that) | At least Building level (Potency). Up to Country level (Potency) with Bonds

Durability: At least Building level. Up to Country level with Bonds | At least Building level. Up to Country level with Bonds | At least Building level. Up to Country level with Bonds

Striking Strength: At least Building Class (Potency). Up to Country Class (Potency) with Bonds | At least Building Class (Potency). Up to Country Class (Potency) with Bonds | At least Building Class (Potency). Up to Country Class (Potency) with Bonds

Lifting Strength: At least Superhuman Class (His Pokémon should have strength comparable to Pokémon that use strength, which gives them the power to move boulders[29]). Far Higher with Bonds | At least Superhuman Class. Far Higher with Bonds | At least Superhuman Class. Far Higher with Bonds

Travel Speed: Superhuman Speed. Supersonic flight speed (Some of his Pokémon may be comparable to Dragonites who can circle the globe in 16 hours and Pidgeots who can fly at Mach 2 speeds). Far Higher with Bonds | Superhuman Speed. Supersonic flight speed. Far Higher with Bonds | Superhuman Speed. Supersonic flight speed. Far Higher with Bonds

Attack Speed: At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic). Massively Hypersonic with Bonds (As Champion level Pokémon Trainer and Teams are considered capable of dealing with Legendaries, they should be comparable to Raikou, who is noted to embody lightning speed and came down with the lightning bolt) | At least Supersonic. Massively Hypersonic with Bonds | At least Supersonic. Massively Hypersonic with Bonds

Reaction Speed: At least Supersonic. Far Higher with Bonds | At least Supersonic. Massively Hypersonic with Bonds | At least Supersonic. Massively Hypersonic with Bonds

Stamina: Superhuman (Pokémon are naturally hardwired for combat, being able to still battle at full capacity while badly poisoned)

Range: Superhuman (Pokémon are naturally hardwired for combat, being able to still battle at full capacity while badly poisoned)

Intelligence: Average Intelligence

Knowledge: Grandmaster level (His default team even without Shadow Pokémon are capable of fighting against them[3] where a single Shadow Pokémon can easily defeat Eagun's Pikachu[21], who was once known as the most powerful trainer[21]. Wes on top of this can fight higher level shadows including the likes of Legendary Shadow Pokémon. A trainer just from seeing the look on Wes' eyes could tell Wes was good and he'd have no chance at beating him[30]. Noted how the way Wes battled was superb[8]. Wes used to be a member of Team Snagem, where he was the bes in Team Snagem at Sangging Pokémon without fail[5])





Wes and his Pokémon share strong Bonds, giving them:




Naturally has Pokémon Physiology, which grants:




Snag Machine

  • Description: The Snag Machine (Japanese: スナッチマシン Snatch Machine) is a machine designed by Cipher for snagging a Trainer's Pokémon. It is used by Wes in Pokémon Colosseum and Michael in Pokémon XD: Gale of Darkness for snagging Shadow Pokémon in order to be purified. The Snag Machine was originally developed by Cipher and then given to Team Snagem in exchange for the snagging of high grade Pokémon to be turned into Shadow Pokémon. Unlike Michael's version, Wes' doesn't have a limit on who he can capture with it.
  • Usage: Used to snag a Trainer's Pokémon. During a Pokémon battle, a Snag Machine can only be used once per turn because it needs time to recharge. The Snag Machine also seems to assist in aiming a Poké Ball, as it can target Pokémon in a Double Battle, while a player cannot attempt to capture a Pokémon in a wild Double Battle when two opponent Pokémon are present (the game states that it is impossible to aim when there are more than one Pokémon).
  • Function: The second version is much smaller, being able to be equipped by a person. It consists of a shoulder pad like unit with a spiraling wire that is attached to a concave cover about the size and shape of a rugby or gridiron ball. The shoulder pad is worn over the left shoulder, the wire coiled around the wearer's arm, and the concave cover worn over the wearer's hand. This version does not store or carry its own Poké Balls. For a regular Poké Ball to be converted into a Snag Ball, the wearer must hold an empty Poké Ball in their left hand while wearing the Snag Machine. When the Ball is thrown, the Snag Machine turns it into a Snag Ball. At the beginning of Pokémon Colosseum, Wes destroys the original vending machine-like incarnations of the Snag Machine and steals the second version when he destroys the Snagem Hideout. Near the end of the game, Team Snagem spreads a rumor claiming that they wish to bring the "vending machine" model back into use, but it's revealed to be a trap meant to lure Wes into their hands (as they admit that there's no repairing the damage he did to it).

These are either teams Wes have at the start of the game or canonically what he has in a manga:

This includes his two starting Pokémon and the Gift Pokémon he recieves from Duking.

EspeonLv. 25
Wes

Espeon♂

Type: Psychic
Ability: Synchronize
Held item: None

Confusion
Psychic Status
Return
Normal Status
Reflect
Psychic Status
Helping Hand
Normal Status
UmbreonLv. 26
Wes

Umbreon♂

Type: Dark
Ability: Synchronize
Held item: None

Bite
Dark Status
Secret Power
Normal Status
Taunt
Dark Status
Snatch
Dark Status
#0311  Plusle ♂/♀
Level 13
Type:
File:NormalIC RSE.png
Ability: Plus
Held item: None
ID: 37149
OT: Duking
Met: Received from Duking.
Nature: Random
  Hit Points Attack Defense Sp. Attack Sp. Defense Speed
IVs Random 0 0 0 0 0
Growl
Normal
Thunder Wave
Electric
Quick Attack
Normal
Helping Hand
Normal
Games Method
Colo Gift

Espeon
Wes's Espeon
Debut CSL1

Espeon is Wes's main Pokémon. At one point, it was battling Miror B.'s Ludicolo and won.

Espeon's known moves are Confusion and Helping Hand.

Umbreon
Wes's Umbreon
Debut CSL1

Umbreon is Wes's main Pokémon. At one point, it was battling Miror B.'s Ludicolo and won.

Umbreon's known moves are Quick Attack and Faint Attack.

Croconaw
Wes's Croconaw
Debut CSL2

Croconaw was a Shadow Pokémon that Wes encountered and snagged.

None of Croconaw's moves are known.

Espeon
Wes's Espeon
Debut PCS1

Espeon is Wes's main Pokémon. It was first used battling a Trainer's two Zigzagoon. It later partook in the battle with Nascour's Metagross.

Espeon's known moves are Psychic, Confusion, Reflect and Light Screen.

Umbreon
Wes's Umbreon
Debut PCS1

Umbreon is another of Wes's main Pokémon. It was first used battling a Trainer's two Zigzagoon. It later partook in the battle with Nascour's Metagross.

Umbreon's known moves are Quick Attack and Faint Attack.

Bayleef
Wes's Bayleef
Debut PCS1

Bayleef originally belonged to another Trainer until Wes snagged it. It later joined in with the battle against Nascour's Metagross.

Bayleef's known moves are Tackle and Razor Leaf.

Ludicolo (×2)
Wes's Ludicolo
Debut PCS

Ludicolo joined in with the battle against Nascour's Metagross.

Ludicolo's only known move is Hydro Pump.

Plusle
Wes's Plusle
Debut PCS

Plusle joined in with the battle against Nascour's Metagross.

Plusle's only known move is Thunderbolt.

# Pokémon Level Heart Gauge Catch rate Held item Move 1 Move 2 Move 3 Move 4 Game Trainer Location
296 Makuhita Makuhita Lv. 30 3,000 255* None
Shadow Rush
Foresight
Focus Energy
Vital Throw
Cross Chop
Colo Miror B.Peon
Trudly
Mayor's House
153 Bayleef Bayleef Lv. 30 3,000 180 Miracle Seed
Shadow Rush
Sunny Day
Synthesis
Razor Leaf
Body Slam
Colo Cipher Peon
Verde
Phenac City/Realgam Tower/
Snagem Hideout/Shadow PKMN Lab
156 Quilava Quilava Lv. 30 3,000 180 Charcoal
Shadow Rush
Sunny Day
SmokeScreen
Dig
Flame Wheel
Colo Cipher Peon
Rosso
Phenac City/Realgam Tower/
Snagem Hideout/Shadow PKMN Lab
159 Croconaw Croconaw Lv. 30 3,000 180 Mystic Water
Shadow Rush
Rain Dance
Scary Face
Bite
Surf
Colo Cipher Peon
Bluno
Phenac City/Realgam Tower/
Snagem Hideout/Shadow PKMN Lab
218 Slugma Slugma Lv. 30 4,000 190 None
Shadow Rush
Sunny Day
Yawn
Rock Throw
Flamethrower
Colo Roller Boy
Lon
Pyrite Town
164 Noctowl Noctowl Lv. 30 3,000 90 None
Shadow Rush
Steel Wing
Hypnosis
Reflect
Fly
Colo Rider
Nover
Pyrite Town
180 Flaaffy Flaaffy Lv. 30 3,000 120 None
Shadow Rush
Thunderbolt
Thunder Wave
Cotton Spore
ThunderShock
Colo St.Performer
Diogo
Pyrite Town
188 Skiploom Skiploom Lv. 30 3,000 120 None
Shadow Rush
Synthesis
Sleep Powder
Cotton Spore
Mega Drain
Colo Rider
Leba
Pyrite Town
195 Quagsire Quagsire Lv. 30 4,000 90 None
Shadow Rush
Mud Shot
Amnesia
Slam
Surf
Colo Bandana Guy
Divel
Pyrite Town
200 Misdreavus Misdreavus Lv. 30 4,000 90 Spell Tag
Shadow Rush
Psybeam
Confuse Ray
Mean Look
Shadow Ball
Colo Rider
Vant
Pyrite Town
162 Furret Furret Lv. 33 5,000 90 None
Shadow Rush
Iron Tail
Helping Hand
Quick Attack
Strength
Colo Rogue
Cail
Pyrite Town
193 Yanma Yanma Lv. 33 5,000 75 None
Shadow Rush
Detect
Supersonic
SonicBoom
Uproar
Colo Cipher Peon
Nore
Pyrite Bldg/Snagem Hideout
223 Remoraid Remoraid Lv. 20 4,000 190 None
Shadow Rush
BubbleBeam
Lock-On
Psybeam
Aurora Beam
Colo Miror B.Peon
Reath
Pyrite Bldg/Miror's Hideout
226 Mantine Mantine Lv. 33 5,000 90 None
Shadow Rush
Wing Attack
Supersonic
BubbleBeam
Take Down
Colo Miror B.Peon
Ferma
Pyrite Bldg/Miror's Hideout
211 Qwilfish Qwilfish Lv. 33 5,000 45 Poison Barb
Shadow Rush
Pin Missile
Minimize
Poison Sting
Surf
Colo Hunter
Doken
Pyrite Bldg
307 Meditite Meditite Lv. 33 5,000 180 TwistedSpoon
Shadow Rush
Detect
Calm Mind
Confusion
Hi Jump Kick
Colo Rider
Twan
Pyrite Cave
206 Dunsparce Dunsparce Lv. 33 5,000 190 None
Shadow Rush
Spite
Glare
Yawn
Take Down
Colo Rider
Sosh
Pyrite Cave
333 Swablu Swablu Lv. 33 5,000 255 None
Shadow Rush
Mirror Move
Sing
Safeguard
Fly
Colo Hunter
Zalo
Pyrite Cave
185 Sudowoodo Sudowoodo Lv. 35 10,000 65 Hard Stone
Shadow Rush
Flail
Block
Low Kick
Rock Slide
Colo Cipher Admin
Miror B.
Miror's Hideout/Realgamtwr Dome/
Deep Colosseum
237 Hitmontop Hitmontop Lv. 38 6,000 45 Black Belt
Shadow Rush
Agility
Focus Energy
Triple Kick
Rapid Spin
Colo Cipher Peon
Skrub
Relic Stone/Shadow PKMN Lab/
Snagem Hideout
244 Entei Entei Lv. 40 13,000 15 None
Shadow Rush
Sunny Day
Leer
Bite
Fire Blast
Colo Cipher Admin
Dakim
Mt. Battle/Realgamtwr Dome/
Deep Colosseum
166 Ledian Ledian Lv. 40 6,000 90 None
Shadow Rush
Baton Pass
Safeguard
Supersonic
Comet Punch
Colo Cipher Peon
Kloak
The Under/Snagem Hideout
245 Suicune Suicune Lv. 40 13,000 15 None
Shadow Rush
Rain Dance
Leer
Gust
Surf
Hydro Pump
Colo Cipher Admin
Venus
Having Surf: The Under/Realgamtwr Dome
Having Hydro Pump: Deep Colosseum
207 Gligar Gligar Lv. 43 6,000 60 None
Shadow Rush
Faint Attack
Sand-Attack
Poison Sting
Slash
Colo Hunter
Frena
The Under Subway/Snagem Hideout
234 Stantler Stantler Lv. 43 6,000 45 None
Shadow Rush
Astonish
Hypnosis
Leer
Take Down
Colo Chaser
Liaks
The Under Subway/Snagem Hideout
221 Piloswine Piloswine Lv. 43 6,000 75 Soft Sand
Shadow Rush
Endure
Odor Sleuth
Dig
Blizzard
Colo Bodybuilder
Lonia
The Under Subway/Snagem Hideout
215 Sneasel Sneasel Lv. 43 6,000 60 None
Shadow Rush
Faint Attack
Screech
Fury Swipes
Icy Wind
Colo Rider
Nelis
The Under Subway/Snagem Hideout
190 Aipom Aipom Lv. 43 6,000 45 None
Shadow Rush
Baton Pass
Tickle
Fury Swipes
Swift
Colo Cipher Peon
Cole
Shadow PKMN Lab
198 Murkrow Murkrow Lv. 43 6,000 30 None
Shadow Rush
Faint Attack
Mean Look
Night Shade
Fly
Colo Cipher Peon
Lare
Shadow PKMN Lab
205 Forretress Forretress Lv. 43 6,000 75 None
Shadow Rush
Explosion
Protect
Bide
Rapid Spin
Colo Cipher Peon
Vana
Shadow PKMN Lab
168 Ariados Ariados Lv. 43 6,000 90 None
Shadow Rush
Spider Web
Scary Face
Leech Life
Sludge Bomb
Colo Cipher Peon
Lesar
Shadow PKMN Lab
210 Granbull Granbull Lv. 43 6,000 75 None
Shadow Rush
Bite
Scary Face
Roar
Strength
Colo Cipher Peon
Tanie
Shadow PKMN Lab
329 Vibrava Vibrava Lv. 43 6,000 120 Dragon Fang
Shadow Rush
Crunch
Screech
Sand Tomb
DragonBreath
Colo Cipher Peon
Remil
Shadow PKMN Lab
243 Raikou Raikou Lv. 40 13,000 15 None
Shadow Rush
Rain Dance
Leer
Quick Attack
Thunder
Colo Cipher Admin
Ein
Shadow PKMN Lab/Realgamtwr Dome/
Deep Colosseum
192 Sunflora Sunflora Lv. 45 7,000 120 None
Shadow Rush
Sunny Day
Growth
Ingrain
SolarBeam
Colo Cipher Peon
Baila
Realgamtwr Dome/Snagem Hideout
225 Delibird Delibird Lv. 45 7,000 45 NeverMeltIce
Shadow Rush
Blizzard
Attract
Present
Fly
Colo Cipher Peon
Arton
Realgamtwr Dome/Snagem Hideout
214 Heracross Heracross Lv. 45 7,000 45 None
Shadow Rush
Reversal
Endure
Counter
Brick Break
Colo Cipher Peon
Dioge
Realgamtwr Dome/Snagem Hideout
227 Skarmory Skarmory Lv. 47 13,000 15 Sharp Beak
Shadow Rush
Drill Peck
Metal Sound
Air Cutter
Steel Wing
Colo Snagem Head
Gonzap
Realgam Tower/Snagem Hideout
241 Miltank Miltank Lv. 48 7,000 45 None
Shadow Rush
Milk Drink
Defense Curl
Rollout
Body Slam
Colo Bodybuilder
Jomas
Tower Colosseum
359 Absol Absol Lv. 48 7,000 30 None
Shadow Rush
Perish Song
Swords Dance
Slash
Faint Attack
Colo Rider
Delan
Tower Colosseum
229 Houndoom Houndoom Lv. 48 7,000 45 None
Shadow Rush
Faint Attack
Howl
Smog
Flamethrower
Colo Cipher Peon
Nella
Tower Colosseum
357 Tropius Tropius Lv. 49 7,000 45 None
Shadow Rush
SolarBeam
Synthesis
Magical Leaf
Fly
Colo Cipher Peon
Ston
Tower Colosseum
376 Metagross Metagross Lv. 50 15,000 15 Metal Coat
Shadow Rush
Hyper Beam
Iron Defense
Metal Claw
Psychic
Colo Cipher
Nascour
Tower Colosseum
248 Tyranitar Tyranitar Lv. 55 20,000 10 Nugget
Shadow Rush
Crunch
Thunder
Rock Slide
Blizzard
Colo Cipher Head
Evice
Tower Colosseum
235 Smeargle Smeargle Lv. 45 7,000 45 None
Shadow Rush
Sketch
Tail Whip
DoubleSlap
Iron Tail
Colo Team Snagem
Biden
Snagem Hideout
217 Ursaring Ursaring Lv. 45 7,000 60 None
Shadow Rush
Faint Attack
Fake Tears
Lick
Slash
Colo Team Snagem
Agrev
Snagem Hideout
213 Shuckle Shuckle Lv. 45 7,000 190 None
Shadow Rush
Safeguard
Encore
Rest
Bide
Colo Deep King
Agnol
Deep Colosseum
176 Togetic Togetic Lv. 20 5,000 45 None
Shadow Rush
Metronome
Charm
Sweet Kiss
Yawn
Colo Cipher Peon
Fein
Outskirt Stand
175 Togepi Togepi Lv. 20 7,000 45 None
Shadow Rush
Metronome
Charm
Sweet Kiss
Yawn
Colo Chaser
ボデス
Card e Room (Japanese games only)
179 Mareep Mareep Lv. 37 7,000 45 None
Shadow Rush
Thunder
ThunderShock
Thunder Wave
Cotton Spore
Colo Hunter
ホル
Card e Room (Japanese games only)
212 Scizor Scizor Lv. 50 10,000 45 None
Shadow Rush
Fury Cutter
Metal Claw
Swords Dance
Slash
Colo Bodybuilder
ワーバン
Card e Room (Japanese games only)

Notable Techniques

Call

The Call command is the replacement for the run command in the Orre Region games.

Wes can call to his Pokémon when they are asleep to wake them up or to his Shadow Pokémon while they are in hyper mode to return them to their senses.

Snag

Wes has the snag machine allowing him to snag Pokémon even from trainers, where normally there'd be a forcefield that is placed around the Pokémon to block being captured[103].

Shadow Rush

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Helping Hand Normal Status — —
1 Tackle Normal Physical 35 95
1 Tail Whip Normal Status — 100
8 Sand-Attack Ground Status — 100
16 Confusion Psychic Special 50 100
23 Quick Attack Normal Physical 40 100
30 Swift Normal Physical 60 ∞
36 Psybeam Psychic Special 65 100
42 Psych Up Normal Status — —
47 Psychic Psychic Special 90 100
52 Morning Sun Normal Status — —
TM Moves
TM Move Type Cat. Power Acc.
04 Calm Mind Psychic Status — —
06 Toxic Poison Status — 85
10 Hidden Power Normal Physical 60 100
11 Sunny Day Fire Status — —
15 Hyper Beam Normal Physical 150 90
16 Light Screen Psychic Status — —
17 Protect Normal Status — —
18 Rain Dance Water Status — —
21 Frustration Normal Physical — 100
23 Iron Tail Steel Physical 100 75
27 Return Normal Physical — 100
28 Dig Ground Physical 60 100
29 Psychic Psychic Special 90 100
30 Shadow Ball Ghost Physical 80 100
32 Double Team Normal Status — —
33 Reflect Psychic Status — —
42 Facade Normal Physical 70 100
43 Secret Power Normal Physical 70 100
44 Rest Psychic Status — —
45 Attract Normal Status — 100
48 Skill Swap Psychic Status — —

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Helping Hand Normal Status — —
1 Tackle Normal Physical 35 95
1 Tail Whip Normal Status — 100
8 Sand-Attack Ground Status — 100
16 Pursuit Dark Special 40 100
23 Quick Attack Normal Physical 40 100
30 Confuse Ray Ghost Status — 100
36 Faint Attack Dark Special 60 ∞
42 Mean Look Normal Status — —
47 Screech Normal Status — 85
52 Moonlight Normal Status — —
TM Moves
TM Move Type Cat. Power Acc.
06 Toxic Poison Status — 85
10 Hidden Power Normal Physical 60 100
11 Sunny Day Fire Status — —
12 Taunt Dark Status — 100
15 Hyper Beam Normal Physical 150 90
17 Protect Normal Status — —
18 Rain Dance Water Status — —
21 Frustration Normal Physical — 100
23 Iron Tail Steel Physical 100 75
27 Return Normal Physical — 100
28 Dig Ground Physical 60 100
29 Psychic Psychic Special 90 100
30 Shadow Ball Ghost Physical 80 100
32 Double Team Normal Status — —
41 Torment Dark Status — 100
42 Facade Normal Physical 70 100
43 Secret Power Normal Physical 70 100
44 Rest Psychic Status — —
45 Attract Normal Status — 100
49 Snatch Dark Status — —

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Growl Normal Status — 100
4 Thunder Wave Electric Status — 100
10 Quick Attack Normal Physical 40 100
13 Helping Hand Normal Status — —
19 Spark Electric Special 65 100
22 Encore Normal Status — 100
28 Fake Tears Dark Status — 100
31 Charge Electric Status — —
37 Thunder Electric Special 120 70
40 Baton Pass Normal Status — —
47 Agility Psychic Status — —
TM Moves
TM Move Type Cat. Power Acc.
06 Toxic Poison Status — 85
10 Hidden Power Normal Physical 60 100
16 Light Screen Psychic Status — —
17 Protect Normal Status — —
18 Rain Dance Water Status — —
21 Frustration Normal Physical — 100
23 Iron Tail Steel Physical 100 75
24 Thunderbolt Electric Special 95 100
25 Thunder Electric Special 120 70
27 Return Normal Physical — 100
32 Double Team Normal Status — —
34 Shock Wave Electric Special 60 ∞
42 Facade Normal Physical 70 100
43 Secret Power Normal Physical 70 100
44 Rest Psychic Status — —
45 Attract Normal Status — 100


Other

Standard Tactics

Weaknesses

Explanations

Shadow Moves

Shadow Rush
Game Move Type Category Power Accuracy Description
C Shadow Rush Normal Physical 90 100% An attack that is so harsh, it also hurts the attacker.
Shadow Moves
Game Move Category Power Accuracy Description
XD Shadow Blast Physical 80 100% A wicked blade of air is formed using a shadowy aura.
XD Shadow Blitz Physical 40 100% A Pokémon throws this tackle while casting a shadowy aura.
XD Shadow Bolt Special 75 100% A shadowy thunder attack that may paralyze.
XD Shadow Break Physical 75 100% A shattering ram attack with a shadowy aura.
XD Shadow Chill Special 75 100% A shadowy ice attack that may freeze.
XD Shadow Down Status — 100% A shadowy aura sharply cuts the foe's Defense.
XD Shadow End Physical 120 60% A shadowy aura ram attack that also rebounds on the user.
XD Shadow Fire Special 75 100% A shadowy fireball attack that may inflict a burn.
XD Shadow Half Status — 100% A shadowy aura's energy cuts everyone's HP by half.
XD Shadow Hold Status — 80% The opponent Pokémon cannot escape.
XD Shadow Mist Status — 100% A shadowy aura sharply cuts the foe's evasiveness.
XD Shadow Panic Status — 60% A shadowy aura emanates to cause a confuse condition.
XD Shadow Rave Special 70 100% A shadowy aura in the ground is used to launch spikes.
XD Shadow Rush Physical 55 100% A Pokémon executes a tackle while exuding a shadowy aura.
XD Shadow Shed Status — 100% A shadowy aura eliminates Reflect and similar moves.
XD Shadow Sky Status — 100% Darkness hurts all but Shadow Pokémon for 5 turns.
XD Shadow Storm Special 95 100% A shadowy aura is used to whip up a vicious tornado.
XD Shadow Wave Special 50 100% Shadowy aura waves are loosed to inflict damage.

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Trivia

  • Wes is the first playable character to start with Pokémon above level 5 in games where levels exist, with the only other being Michael.
  • Wes is the only player character to have been part of a villainous team.
    • While the playable Rosa from Pokémon Black 2 and White 2 was not, her Pokémon Adventures counterpart, Whitley, was a former member of Team Plasma.
  • Wes is the first player character to start the game with two Pokémon.
  • Wes's default name in the French release is Michael, which is also the name of the main protagonist of the sequel to his game.
  • The Strategy Memo's size comparison suggests that Wes's height is somewhere around 1.6m to 1.7m (5'04" to 5'07") tall. It is harder to pinpoint due to some Pokémon models being inconsistent.

Codex Statistics Questions

Q: Shouldn't end game Pokémon scale to Groudon raising the continents?

A: This is further elaborated on in more modern Pokedex entries that it used magma to do so and by evaporating the water, if you want to argue the Pokedex entires contradict each other, we have Team Rainbow Rocket, a segment based off what if timelines where the villains won, Maxie directly notes that he will use Groudon to do this exact thing of shrinking the oceans to raise the lands[111]. So this would be through abilities and not Attack Potency.

Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?

A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.

Battle Records

24 - 0 - 0

  • Willie - Fight[30]
    • Conditions: It was a double battle.
    • Location: Outskirt Stand
  • Folly - Fight[7]
    • Conditions: It was a double battle.
    • Location: Phenac City
  • Pyrite Colosseum Final - Fight[30]
    • Conditions: It was a double battle.
    • Location: Pyrite Colosseum
  • Miror B. - Fight[30]
    • Conditions: It was a double battle.
    • Location: Pyrite Town
  • Dakim - Fight[30]
    • Conditions: It was a double battle.
    • Location: Mt. Battle
  • Venus - Fight[30]
    • Conditions: It was a double battle.
    • Location: The Under
  • Phenac Stadium Final - Fight[30]
    • Conditions: It was a double battle.
    • Location: Phenac Stadium
  • Ein - Fight[30]
    • Conditions: It was a double battle.
    • Location: Shadow PKMN Lab (CIPHER Lab)
  • Miror B. - Fight[30]
    • Conditions: It was a double battle. Match was a rematch.
    • Location: Realgam Tower
  • Dakim - Fight[30]
    • Conditions: It was a double battle. Match was a rematch.
    • Location: Realgam Tower
  • Venus - Fight[30]
    • Conditions: It was a double battle. Match was a rematch.
    • Location: Realgam Tower
  • Ein - Fight[30]
    • Conditions: It was a double battle. Match was a rematch.
    • Location: Realgam Tower
  • Under Colosseum Final - Fight[30]
    • Conditions: It was a double battle.
    • Location: Under Colosseum
  • Gonzap - Fight[30]
    • Conditions: It was a double battle.
    • Location: Realgam Tower
  • Nascour - Fight[30]
    • Conditions: It was a double battle.
    • Location: Realgam Tower
  • Evice - Fight[30]
    • Conditions: It was a double battle.
    • Location: Realgam Tower
  • Gonzap - Fight[30]
    • Conditions: It was a double battle. Match was a rematch.
    • Location: Snagem Hideout
  • Miror B. - Fight[30]
    • Conditions: It was a double battle. Match was a rematch.
    • Location: Deep Colosseum
  • Dakim - Fight[30]
    • Conditions: It was a double battle. Match was a rematch.
    • Location: Deep Colosseum
  • Venus - Fight[30]
    • Conditions: It was a double battle. Match was a rematch.
    • Location: Deep Colosseum
  • Ein - Fight[30]
    • Conditions: It was a double battle. Match was a rematch.
    • Location: Deep Colosseum
  • Agnol - Fight[30]
    • Conditions: It was a double battle.
    • Location: Deep Colosseum
  • Imposter (Fein) - Fight[30]
    • Conditions: It was a double battle.
    • Location: Outskirt Stand
  • Mt. Battle 100 - Fight[30]
    • Conditions: It was a double battle.
    • Location: Mt. Battle

None.

None.

References

  1. ↑ 1.0 1.1 Pokémon Colosseum Snatchers Chapter 1
  2. ↑ Pokémon Colosseum Manual
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Pokémon Colosseum Shadow Makuhita
  4. ↑ Pokémon Colosseum Interview Wes' Age "■How was "Pokémon Colosseum" created?
    Yamana (Protagonist): First of all, you mentioned the topic of "New Pokémon software." So what to do, Miura created the game concept.
    Miura: I want to create a story that is a little different from the previous Pokémon world, but with a bit more depth. So the main character is about 17 years old, and his clothes are a little dark, or a little like an older brother. In terms of content, "Snatch" element will come into play, so it may not be the same as the current image of the Pokémon World."
  5. ↑ 5.0 5.1 5.2 Pokémon Colosseum Team Snagem Wakin Fight
  6. ↑ 6.0 6.1 6.2 6.3 6.4 Pokémon Colosseum Strategy Memo Size Comparison
  7. ↑ 7.0 7.1 Pokémon Colosseum Shady Guy Folly Fight
  8. ↑ 8.0 8.1 Pokémon Colosseum Meeting Rui
  9. ↑ 9.0 9.1 9.2 Pokémon Origins File 1: Red
  10. ↑ Pokémon Moon Cutscene - Tapu Koko saves the Player and Nebby
  11. ↑ Pokémon Crystal Olivine Tower
  12. ↑ Pokémon Omega Ruby/Alpha Sapphire - Delta Episode
  13. ↑ 13.0 13.1 Pokémon Origins Red vs. Mewtwo
  14. ↑ 14.0 14.1 Pokémon Ranger Guardian Signs
  15. ↑ Pokémon Ranger Guardian Signs Sky Fortress Chase Mission
  16. ↑ Pokémon Ranger Guardian Signs Sky Fortress Destroys Dolce Island
  17. ↑ 17.0 17.1 Pokémon Red/Blue/Green Champion Battle
  18. ↑ 18.0 18.1 18.2 Pokémon ORAS - Max Affection
  19. ↑ Pokémon Brilliant Diamond & Shining Pearl Rhyhorn Pokedex Entry
  20. ↑ 20.0 20.1 Pokémon Ultra Moon: Team Rainbow Rocket Cyrus Boss Fight
  21. ↑ 21.0 21.1 21.2 21.3 21.4 21.5 Pokémon Colosseum Eagun vs Cipher Peon Skurb
  22. ↑ Pokémon Fire Red & Leaf Green Cerulean Cave Description
  23. ↑ Pokémon Fire Red & Leaf Green Mewtwo Battle
  24. ↑ Pokémon Heartgold & Soulsilver Mewtwo Pokedex Entry
  25. ↑ Pokémon Mystery Dungeon: Rescue Team DX Mewtwo Event
  26. ↑ Pokémon Mystery Dungeon: Rescue Team DX - Rayquaza Destroys Falling Star
  27. ↑ Pokémon Mystery Dungeon: Rescue Team DX Xatu's Warning
  28. ↑ Pokémon Colosseum Dakim Mt. Battle Fight
  29. ↑ Pokémon Crystal Getting HM 04
  30. ↑ 30.00 30.01 30.02 30.03 30.04 30.05 30.06 30.07 30.08 30.09 30.10 30.11 30.12 30.13 30.14 30.15 30.16 30.17 30.18 30.19 30.20 30.21 30.22 30.23 30.24 30.25 Pokémon Colosseum
  31. ↑ 31.0 31.1 Pokémon Lucario Pokédex Entires
  32. ↑ 32.0 32.1 Pokémon Masters Sabrina and Olympia Conversations
  33. ↑ Pokémon Let's Go Pikachu & Eevee Gym Leader Sabrina Post-Battle Dialogue
  34. ↑ 34.0 34.1 Pokémon Crystal
  35. ↑ Pokémon Sun & Moon - Preschooler Mia - Trainer School
  36. ↑ Pokémon Omega Ruby & Alpha Sapphire Groudon Battle
  37. ↑ Pokémon HeartGold & SoulSilver Mt. Silver Cave
  38. ↑ Pokémon HeartGold & SoulSilver Red Battle
  39. ↑ 39.0 39.1 39.2 39.3 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
  40. ↑ 40.0 40.1 Pokémon Ranger Intro Capture
  41. ↑ 41.0 41.1 Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
  42. ↑ 42.0 42.1 42.2 42.3 42.4 Pokémon Platinum Distortion World Cyrus and Cynthia Dialogue
  43. ↑ 43.0 43.1 Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
    Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title."
  44. ↑ 44.0 44.1 Pokémon Colosseum Intro Cutscene
  45. ↑ Pokémon Colosseum Ending
  46. ↑ Pokémon Ho-Oh Pokédex Entries
  47. ↑ Pokémon Potions
  48. ↑ Pokémon Elixirs
  49. ↑ Pokémon Revives
  50. ↑ Pokémon Beating Steven and Blue With A Level 30 Clamperl
  51. ↑ Pokémon X & Y Max Affection
  52. ↑ Pokémon Ultra Moon: Team Rainbow Rocket Leader Giovanni Boss Fight
  53. ↑ 53.0 53.1 53.2 53.3 Pokémon Legends Arceus
  54. ↑ 54.0 54.1 54.2 54.3 Pokémon Fire Red
  55. ↑ Pokémon Sun & Moon SOS Encounters
  56. ↑ 56.0 56.1 Pokémon Move: Struggle
  57. ↑ Pokémon Legends Z-A
  58. ↑ 58.0 58.1 Pokémon Emerald
  59. ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  60. ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  61. ↑ Pokémon Move Spike
  62. ↑ Pokémon Lets Go Pikachu Lets go Eevee
  63. ↑ Pokémon Legends: Z-A
  64. ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  65. ↑ Pokémon Move: Swagger
  66. ↑ Pokémon Origins File 1: Red Red vs. Brock's Onix
  67. ↑ Pokémon Legends Arceus Intro Segment
  68. ↑ Pokémon Move: Sheer Cold
  69. ↑ Pokémon Move Will O Wisp
  70. ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  71. ↑ Pokémon X & Y Snowbelle City Top-Left Most House
  72. ↑ Pokémon Move: Gastro Acid
  73. ↑ Pokémon Move: Spirit Break
  74. ↑ Pokkén Tournament: Chandelure Final Flicker
  75. ↑ Pokémon Move: Spacial Rend
  76. ↑ Pokémon Move: Roar of Time
  77. ↑ Pokkén Tournament Gardevoir Burst Attacks
  78. ↑ Pokémon Gardevoir Pokédex Entries
  79. ↑ 79.0 79.1 79.2 79.3 79.4 Pokémon Platinum Distortion World
  80. ↑ Pokémon Colosseum Shadow Pokémon in Fights
  81. ↑ 81.0 81.1 Pokémon Colosseum Shadow Makuhita Battle
  82. ↑ Pokémon Colosseum Trying to Catch a Non-Shadow Pokémon
  83. ↑ 83.0 83.1 Pokémon Colosseum EIN File S
  84. ↑ 84.00 84.01 84.02 84.03 84.04 84.05 84.06 84.07 84.08 84.09 84.10 84.11 Pokémon Colosseum Hyper Mode
  85. ↑ 85.0 85.1 85.2 Pokémon Colosseum Shadow Pokémon
  86. ↑ Pokémon HeatGold & SoulSilver Move Deleter
  87. ↑ Pokémon Gold Espeon Pokédex Entry
  88. ↑ Pokémon Platinum Espeon Pokédex Entry
  89. ↑ Pokémon Sun Espeon Pokédex Entry
  90. ↑ Pokémon Ruby/Sapphire Espeon Pokédex Entry
  91. ↑ Pokémon Legends: Arceus Espeon Pokédex Entry
  92. ↑ Pokémon Emerald Umbreon Pokédex Entry
  93. ↑ Pokémon Silver Umbreon Pokédex Entry
  94. ↑ Pokémon Moon Umbreon Pokédex Entry
  95. ↑ Pokémon Platinum Umbreon Pokédex Entry
  96. ↑ Pokémon Legends: Arceus Umbreon Pokédex Entry
  97. ↑ Pokémon Gold Umbreon Pokédex Entry
  98. ↑ 98.0 98.1 98.2 Pokémon Emerald Plusle Pokédex Entry
  99. ↑ Pokémon HeartGold and SoulSilver Minun Pokédex Entry
  100. ↑ Pokémon FireRed and LeafGreen Minun Pokédex Entry
  101. ↑ Pokémon Thunderbolt
  102. ↑ Pokémon Thunder
  103. ↑ Pokémon Origins Episode 1 Red Tries to Catch Nidoran
  104. ↑ Pokémon Blacking Out
  105. ↑ Pokémon Move: Swagger
  106. ↑ 106.0 106.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  107. ↑ Pokémon One Hit KO Mechanics
  108. ↑ Pokémon Ruby Route 116 Trainer Tip Sign
  109. ↑ 109.0 109.1 Pokémon Colosseum Purification
  110. ↑ Pokémon XD Gale of Darkness Shadow Pokémon
  111. ↑ Pokémon UltraSun & UltraMoon - Vs Magma Leader Maxie

Versus Threads


None.


None.


None.