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Wes
Wes is a young man living in the Orre region and serves as the protagonist of Pokémon Colosseum. In the game manual, he is referred to simply as Hero.
| Wes | |
|---|---|
| Origin | |
| Origin | Pokémon Colosseum |
| Creator | Satoshi Tajiri (Overall Franchise), Genius Sonority (Pokémon Colosseum) |
| First Appearance | Pokémon Colosseum |
| Characteristics | |
| Species | Human |
| Gender | Male |
| Pronouns | He/Him |
| Sexuality | Heterosexual |
| Age | 17 |
| Birthday | Unknown |
| Height | Likely 1.6 meters to 1.7 meters |
| Weight | Unknown |
| Ethnicity | Orrerian |
| Status | Alive |
| Alignment | Chaotic Good |
| Archetype | Reluctant Hero, Anti-Hero |
| Occupation | Ex-Member of Team Snagem |
| Time Period | Modern Time |
| Language | English |
| Combat Style | Summoner |
| Homeworld | Earth |
| Relationships | |
| Affiliations | Rui, Eagon |
| Enemies | Cipher, Miror B |
Background
| This dropdown contains the synopsis of Wes’ story. Read at your own risk as you may be spoiled otherwise! |
|---|
|
Wes's background is never fully explained. He appears to have been with his Umbreon and Espeon for many years. He joins Team Snagem for reasons that remain unclear, but eventually leaves. Before departing, he plants a bomb that completely destroys Team Snagem's headquarters and steals the portable Snag Machine, a device that converts Poké Balls into Snag Balls capable of capturing Pokémon already owned by other Trainers. During this act, he also exposes the hidden base to the police of Orre. Armed with the Snag Machine, Wes wanders the region until he rescues Rui from kidnappers in Phenac City. Using his high-tech hovering motorcycle to travel across Orre, Wes and Rui set out to uncover the conspiracy involving Cipher, Team Snagem, and the Shadow Pokémon. Wes's actions eventually draw the attention of both Ho-Oh and Celebi. Shortly after defeating Cipher and snagging most of the Shadow Pokémon, reports surface that "Wes" has begun attacking people with a Shadow Togetic. With help from news reports and the Kids Grid, Wes tracks the impostor to the Outskirt Stand, where the fake is in the middle of attacking a bystander. Wes battles and defeats the impostor, snagging his doppelgänger's Shadow Togetic. The impostor is revealed to be an ex-Cipher Peon named Fein, who sought revenge on Wes for shutting down Cipher and claims success in ruining Wes's reputation. However, Orre eventually realizes its mistake and forgives Wes. His whereabouts after the events of Pokémon Colosseum are unknown. His and Rui's heroic actions in bringing the first Shadow incident to an end are remembered by the people of Orre in Pokémon XD, though their names are not mentioned. |
Name Meaning
| Japanese | English | French | German | Italian | Spanish |
|---|---|---|---|---|---|
| レオ Leo ユータ Yūta タツキ Tatsuki |
WES SETH THOMAS |
MICHAEL VINCENT ERIC |
SETH DUNCAN WOLF |
LUCA PAOLO THOMAS |
CARLO LEO SANDRO |
Appearance
General Description: Wes is a young man with a lean, athletic build and tan skin. He has spiky, light blond or silver hair. His most distinguishing facial features are his sharp yellow eyes with slit-like pupils and a white mask or marking that covers the lower half of his face, resembling a muzzle or a bandana. He wears a metallic headband or visor on his forehead.
Clothing/Outfit: A long, dark blue coat that reaches his knees, featuring segmented, armor-like padding on the chest and shoulders. The coat has orange trim on the shoulders, a silver circular emblem on the chest, and a silver button at the waist. Dark blue fingerless gloves. Tight black pants with horizontal ribbed texturing. Black platform boots with silver studded straps around the ankles.
Accessories: He holds a Poké Ball in his right hand. The mechanical device on his right arm appears to be a stylized snag machine or capture device.
Personality
Goals
- Catch all Shadow Pokémon (Succeeded).
- Stop Cipher's Plans (Succeeded).
Relationships
Rui
Wes initially meets Rui being kidnapped by two of Miror B's men, he easily defeats both of them and saves her.
She then asks to tag alongside him which she does for the rest of the journey.
Even in the time of XD Gales of Darkness, it is implied the two are still traveling together.
General Information
Name: Wes (The primary name used in the mangas[1])
Other Names: Hero (Name in the manual[2])
- English: Wes, Seth, Thomas,
- French: Michael, Vincent, Eric
- German: Seth, Duncan, Wolf
- Italian: Lucas, Paolo, Thomas
- Spanish: Carlo, Leo, Sandro
Origin: Pokémon Colosseum
Overall Series: Pokémon
First Appearance: Pokémon Colosseum
Latest Appearance: Pokémon XD: Gale of Darkness (Mentioned)
Company
- Overall Franchise: Gamefreak, Pokémon Company
- Pokémon Colosseum: Nintendo
Creator
- Overall Franchise: Satoshi Tajiri
- Pokémon Colosseum: Genius Sonority
Actor: N/A (Never speaks)
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Handedness: Left-Handed (Wes throws snag balls with his left hand[3])
Birthday: Unknown
Time Period: Modern Time
Timeline: Main Timeline
Homeworld: Earth
Residence: Orre Region
Story Role: Main Protagonist
Legacy: Global Legacy (Wes is remembered as the hero of the Orre Region who stopped Cypher the last time)
Influence: Event Influence
Language: English
Ethnicity: Orrerian
Religion: N/A
Classification: Hero of the Orre Region
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Arceus
Occupation: Ex-Member of Team Snagem[5]
Combat Style: Summoner
Affiliations: Rui, Eagon,
Enemies: Cipher, Miror B
Height: Likely 1.6 meters to 1.7 meters (Based on the Strategy Memo[6], Wes seems closer in height to[6] Pokémon around[6] this range[6], though some models are scaled inconsistently[6])
Weight: Unknown
Status: Alive
Alignment: Chaotic Good (Stopped two thugs from kidnapping Rui[7], and untied her from the bag they put her in[8]. Wes despite being a former member of Team Snagem works to stop Team Cipher and the other evil teams from their plans of world domination)
Protection Level: Global Protector (Responsible from stopping Team Cipher from trying to use Shadow Pokémon for World Domination, being touted as heroes years later for this)
Threat Level: Street Threat when he was a member of Team Snagem (Wes used to be a member of Team Snagem, where he was the bes in Team Snagem at Sangging Pokémon without fail[5])
- Type(s) of Potential: Growth Potential
- Level of Potential: Growth
- Description: Humans have the potential to grow with their Pokémon, trainers as an example connect with Pokémon on such a deep level that they can feel the damage with them in battle[9].
- Limitations: It's up to how strong a human can make their bond.
Archetype: Reluctant Hero / Anti-Hero
Codex Statistics
Grade: S
Tier: 9-B. Far Higher with Bonds
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level (Potency) (Comparable to his durability). Far Higher with Bonds
Durability: Wall level (Took a hit from a Shadow Makuhita[3]. Humans can tank explosions that destroy an entire wooden bridge[10]. Trainers are unaffected by falls that cause the screen to shake[11]). Far Higher with Bonds (Bonds have showcased that the connection between the trainer and their Pokémon make it to where the trainer feels just as damaged as the Pokémon in battles[9]. Bonds naturally turn both Pokémons strength and humans strength into power, extreme examples showcase Brendan/May with their Mega Rayquaza and taking no damage from the impact of Mega Rayquaza crashing through a meteor[12]. Less extreme examples include Red tanking his Charizard flying down from an attack from Mewtwo[13] and Charizard flying into him from Mewtwo's telekinesis[13]. Can take hits from Pokémon[14], like Sharpedo[14]. Summer/Ben can take hits from the Sky Fortress charged cannons[15], where a charged shot from it destroyed an entire island in a single shot without a trace left[16])
Striking Strength: Wall Class (Potency). Far Higher with Bonds
Lifting Strength: Average Human Class. Far Higher with Bonds
Travel Speed: Superhuman Speed, Higher with Bike. Far Higher with Bonds
Attack Speed: Superhuman Speed. Far Higher with Bonds
Reaction Speed: Superhuman Speed. Far Higher with Bonds (Bonds are the result of the connection between a Pokémon and their trainer[17], where the trainer and the Pokémon are completely in sync[18] and the Pokémon will make sure to listen to its trainers commands, even if its asleep. Due to commanding his Pokémon's every action, he should be able to react as fast as them)
Stamina: Superhuman (Wes can travel along massive areas and over great distances and hot shelters while repeatedly getting into battles without showing any signs of tiring)
Key: Early Game | Mid Game | End Game
Key Information
- Early Game: This key covers the early game around the start of the game to where Wes reaches Mt. Battle.
- Mid Game: This key covers Wes after facing off against Dawkins and later members of Team Cipher.
- End Game: This key covers the end game where Wes faces off and thwarts Cipher.
Grade: S
Tier: At least 8-C. Up to 6-B with Bonds | At least 8-C. Up to 6-B with Bonds | At least 8-C. Up to 6-B with Bonds
Cardinality: Finite
Dimensionality: 3-D
Power Source: Bonds for all of them. Varies depending on Type (Normal Type, Fire Type, Water Type, Grass Type, Electric Type, Ice Type, Fighting Type, Poison Type, Ground Type, Flying Type, Psychic Type, Bug Type, Rock Type, Ghost Type, Dragon Type, Dark Type, Steel Type, Fairy Type)
Attack Potency: At least Building level (Potency) (Trainer Pokémon are normally stronger then wild Pokémon, with Wes being relative to Champion level trainers his team is easily superior to a wild Rhyhorn, who can collapse and topple buildings through tackling[19]). Up to Country level (Potency) with Bonds (If the trainers bonds are close with a Pokémon, it can hit harder then normal and is described to be the true source of their maximum potential brought out by the trainer. It's noted by Cyrus that one can turn their bonds with their Pokémon into strength[20]. His default team even without Shadow Pokémon are capable of fighting against them[3] where a single Shadow Pokémon can easily defeat Eagun's Pikachu[21], who was once known as the most powerful trainer[21]. This would make Eagun a champion level trainer, where only Champion level Pokémon and trainers are allowed within Cerulean Cave due to how dangerous the Pokémon are in there[22], with this being in reference to Mewtwo[23], being noted to have its battle abilities raised to the ultimate ability[24], and referred to as the most powerful Pokémon of all in the Mystery Dungeon games[25], putting it relative if not above Rayquaza, who destroyed a meteor that was of this size[26] that Xatu described as something that messes with the very balance of the world and would cause great destruction if it hit[27]) | At least Building level (Potency). Up to Country level (Potency) with Bonds (Wes' team can fight against a Shadow Entei[28] where a single Shadow Pokémon can easily defeat Eagun's Pikachu[21], who was once known as the most powerful trainer[21], thus a Shadow Legendary Pokémon should be far above even that) | At least Building level (Potency). Up to Country level (Potency) with Bonds
Durability: At least Building level. Up to Country level with Bonds | At least Building level. Up to Country level with Bonds | At least Building level. Up to Country level with Bonds
Striking Strength: At least Building Class (Potency). Up to Country Class (Potency) with Bonds | At least Building Class (Potency). Up to Country Class (Potency) with Bonds | At least Building Class (Potency). Up to Country Class (Potency) with Bonds
Lifting Strength: At least Superhuman Class (His Pokémon should have strength comparable to Pokémon that use strength, which gives them the power to move boulders[29]). Far Higher with Bonds | At least Superhuman Class. Far Higher with Bonds | At least Superhuman Class. Far Higher with Bonds
Travel Speed: Superhuman Speed. Supersonic flight speed (Some of his Pokémon may be comparable to Dragonites who can circle the globe in 16 hours and Pidgeots who can fly at Mach 2 speeds). Far Higher with Bonds | Superhuman Speed. Supersonic flight speed. Far Higher with Bonds | Superhuman Speed. Supersonic flight speed. Far Higher with Bonds
Attack Speed: At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic). Massively Hypersonic with Bonds (As Champion level Pokémon Trainer and Teams are considered capable of dealing with Legendaries, they should be comparable to Raikou, who is noted to embody lightning speed and came down with the lightning bolt) | At least Supersonic. Massively Hypersonic with Bonds | At least Supersonic. Massively Hypersonic with Bonds
Reaction Speed: At least Supersonic. Far Higher with Bonds | At least Supersonic. Massively Hypersonic with Bonds | At least Supersonic. Massively Hypersonic with Bonds
Stamina: Superhuman (Pokémon are naturally hardwired for combat, being able to still battle at full capacity while badly poisoned)
Range: Superhuman (Pokémon are naturally hardwired for combat, being able to still battle at full capacity while badly poisoned)
Intelligence: Average Intelligence
Knowledge: Grandmaster level (His default team even without Shadow Pokémon are capable of fighting against them[3] where a single Shadow Pokémon can easily defeat Eagun's Pikachu[21], who was once known as the most powerful trainer[21]. Wes on top of this can fight higher level shadows including the likes of Legendary Shadow Pokémon. A trainer just from seeing the look on Wes' eyes could tell Wes was good and he'd have no chance at beating him[30]. Noted how the way Wes battled was superb[8]. Wes used to be a member of Team Snagem, where he was the bes in Team Snagem at Sangging Pokémon without fail[5])
- Aura (All people and Pokémon have an aura that characters like Lucario can sense[31])
- Acausality
- Psionics(All humans have psychic powers, they just aren't aware of it[33], the one's that are aware are apart of the psychic trainer class and the more popular hex maniac class)
- Save and Load
- Superhuman Precision (Even the youngest of humans are able to be trainers and casually throw Pokéballs[35] which would include needing to catch small Pokémon like caterpie).
- Resistance to
- Extreme Heats (Humans can travel into magma areas without any equipment needing to protect them[36])
- Extreme Colds (Humans can travel in ice cold areas[37] where there is a constant hail storm[38])
- Emotion Manipulation (If a Pokémon becomes agitated, the ranger cannot convey their feelings of friendship as well[39], where the Capture Styler is a device Rangers can use to communicate their feelings to Pokémon to befriend them[40] making them no longer dangerous[41])
- Gravity Manipulation (Humans can still give their Pokémon commands even under intense gravity)
- Distortion World (Humans can naturally exist and battle within the Distortion World[42]). The Distortion World gives a resistance to the following:
- Law Manipulation & Physics Manipulation (Cynthia describes the distortion world as "A world where the rules are broken"[42]. When describing the Reverse World in an interview, concepts such as E=mc^2, matter, and anti-matter where brought into the mind of Junichi Masuda[43])
- Space-Time Manipulation (Cyrus likens the Distortion World to existing on the other strand of DNA[42], where time doesn't flow and space isn't stable[42] being opposite to the universe[42])
- Superhuman Physical Characteristics
- Preparation (Wes set up a betrayal to Team Snagem by stealing their snag machine and blowing up their base[44])
- Vehicular Usage
- Land Vehicles: Wes can ride air bikes through the dessert[44].
- Sealing (Team Snagem are able to catch Pokémon from their rightful trainers[30], stealing them as if they were wild Pokémon[3]. Wes can even still Pokémon that aren't Shadow Pokémon if he wanted too, Rui just stops him[30])
- Supernatural Luck (Met with the legendary Pokémon HO-OH, a Pokémon that watches over those it blesses[45], with anyone seeing HO-OH being noted to be promised Eternal Happiness[46])
- Healing (With healing items such as potions, super potions, hyper potions, and max potions[47])
- Restoration (With PP restoring items such as Ethers, Max Ethers, Elixirs, and Max Elixirs[48])
- Purification (With Status Restoring items such as full heals, burn heals, ice heals, parlayze heals, antidotes, and different berries)
- Resurrection
- Resurrectionn of others
- Resurrection from Exhaustion: With Revives and Max Revives, resurrects a Pokémon from fainting[49].
- Resurrectionn of others
- Statistics Boost (With the different X Items that boost one of the Pokémon's stats, allowing them to defeat far stronger opponents then they normally could[50])
Wes and his Pokémon share strong Bonds, giving them:
- Supernatural Bond (Bonds are the result of the connection between a Pokémon and their trainer[17], where the trainer and the Pokémon are completely in sync[18] and the Pokémon will make sure to listen to its trainers commands, even if its asleep. In Origins, Red notes due to his connection with his Pokémon it feels as if he's taking the same amount of damage as them[9])
- Pressure Points (A trainer and Pokémon at maximum bond can be so in sync they can automatically land critical hits[18]. A bonded Pokémon can land a critical hit wishing to be praised. Critical hits are in actuality pressure point strikes, with the Japaense version noting "Hit a pressure point!")
- Accelerated Development
- Other/Leveling
- Physical Stats & Abilities: Bonded Pokémon gets boosted experience in battle[51].
- Other/Leveling
- Autopilot (Even while asleep a Pokémon will hear their trainers call and dodge an attack)
- Sheer Will (Due to the strong bond between a Pokémon and their trainer, they will sometimes refuse to faint even if at 1 HP and hit by a critical hit. Through sheer determination a Pokémon can heal its burn status effect so its trainer wouldn't worry)
- Statistics Amplification (If the trainers bonds are close with a Pokémon, it can hit harder then normal and is described to be the true source of their maximum potential brought out by the trainer. It's noted by Cyrus that one can turn their bonds with their Pokémon into strength[20]. Giovanni describes the strength of the Ultra Sun/Moon's as great and realizes its due to the care he put into his Pokémon[52]. Pokémon with strong bonds can fight against legendaries).
- Resistance to
- Status Effect Inducement
- Paralysis Inducement (Pokémon can gather all of their energy to break through its paralysis)
- Temperature Manipulation & Fire Manipulation (Can blow on its burns to remove the burn status effect from itself)
- Poison Manipulation (Can expel the poison from itself so that their Trainer wouldn't worry)
- Sleep Manipulation (Can shake itself awake so that the Trainer won't worry)
- Status Effect Inducement
Naturally has Pokémon Physiology, which grants:
- Superhuman Physical Characteristics
- Pressure Points (Critical hits are in actuality pressure point strikes, with the Japaense version noting "Hit a pressure point!")
- Helper Call (Pokémon can call for help from other Pokémon, its own species, or higher evolutions[55])
- Non-Standard Interaction
- Spirit Interaction: Every Pokémon through the usage of struggle can harm even ghost type Pokémon[56].
- Non-Standard Damage (All Pokémon have a special attack stat, a stat different from physical attacks that ignores physical defense in place of special defense)
- Non-Standard Defenses (All Pokémon have a special defense stat, a stat different from physical defense made to defend against special attacks)
- Autopilot (Pokémon can avoid attacks even while they're sleeping)
- Evolution (Pokémon under correct conditions can evolve[57] gaining new abilities that their previous form did not have[58])
- Aura (All people and Pokémon have an aura that characters like Lucario can sense[31])
- Acausality
- Supernatural Protection (The luminance light of Arceus guides and protects all Pokémon[59])
- Statistics Boost (When Pokémon use a move that is the same type as they are the move's power is increased by 50 percent[60])
- Pain Tolerance (Pokémon can take their pain being forcibly split without passing out, and can keep fighting despite being stabbed by spikes[61])
- Pierce Resistance
- Standard Pierce Resistance: Pokémon can take constant hits from stabbing attacks without dying, such as horn attack, horn drill, crunch where the Pokémon use their sharp fangs, and more.
- Impact Resistance
- Standard Impact Resistance: Pokémon can recover from being flattened[62])
- Accelerated Development
- Battle & Leveling
- Physical Stats & Abilities: Pokémon doing battle and[54] winning will gain[63] experience and level up becoming stronger[58] and may learn new moves[34].
- Battle & Leveling
- Enhanced Senses (Pokémon are able to sense when the seasons change[64])
- Emotional Empowerment (Pokémon can have their attack greatly raise from anger but doing so may also confuse them[65]. Pokémon can become enraged and greatly increase their stats[53])
- Purification (Pokémon can heal themselves from status effect put on them after several turns[53])
- Consumption (Pokémon can ingest items such as soda pops or eat food to regain health and recover from status effects)
- Chip Damage (Pokémon can chip away at each other's health overtime to eventually defeat the opponent[66])
- Escape Prevention (If a Pokémon becomes agitated[39] one cannot flee[39])
- Size Manipulation (It is mentioned by Laventon that each and every Pokémon is able to shrink itself down to minuscule size[67]).
- Limited Resistance to
- Absolute Zero (The move sheer cold causes Pokémon to only faint instead of die[68], which is noted to be a blast of absolute zero cold)
- Fire Manipulation (Pokémon can take being burned and only faint from it[69])
- Poison Manipulation (Pokémon will eventually cure itself of poison after being brought down to 1 HP or lose the poison status after fainting. Many poison type attacks such as Malignant Chain only has a chance of poisoning the user)
- Resistance to
- Pressure Points (Pokémon can generally still keep fighting even after taking a critical hit[53])
- Sealing (Pokémon normally require to be damaged or inflicted with status conditions[70] to attempt to be caught[54] only working after multiple attempts[54])
- Sense Manipulation (Pokémon can eat Nomel Berries which are so sour that makes one bite impossible to taste for three days)
- Ice Manipulation (It's noted to be difficult to freeze a Pokémon[71])
- Acid Manipulation (Pokémon take no damage from moves like Gastro Acid and instead just have their abilities suppressed[72])
- Emotion Manipulation (If a Pokémon becomes agitated, the ranger cannot convey their feelings of friendship as well[39], where the Capture Styler is a device Rangers can use to communicate their feelings to Pokémon to befriend them[40] making them no longer dangerous[41])
- Gravity Manipulation (Pokémon can still fight and perform moves while under intense gravity, only being restricted from flying and levitating)
- Spirit Manipulation (Spirit Break at worst only makes a Pokémon faint[73] where the move is made to break a Pokémon's spirit, lowering their special attack stat. Pokémon can take hits from Final Flicker[74], a burst attack where Chandelure consumes one's spirit)
- Spatial Manipulation (Spacial Rend at worst only makes a Pokémon faint[75], where Palkia tears the foe along with the space around them being able to land critical hits more easily)
- Time Manipulation (Roar of Time at worst only makes a Pokémon faint[76] where Dialga blasts the target with power that distorts even time itself, though it cannot move on the next turn)
- Black Hole Manipulation (Pokémon at worst faint from Gardevoir's black hole attacks[77], it is even noted in all of Gardevoir's Pokédex entries that they will create a small black hole to protect her trainer[78])
- Distortion World (Pokémon can naturally exist and fight within the Distortion World[79]). The Distortion World gives a resistance to the following:
- Law Manipulation & Physics Manipulation (Cynthia describes the distortion world as "A world where the rules are broken"[79]. When describing the Reverse World in an interview, concepts such as E=mc^2, matter, and anti-matter where brought into the mind of Junichi Masuda[43])
- Space-Time Manipulation (Cyrus likens the Distortion World to existing on the other strand of DNA[79], where time doesn't flow and space isn't stable[79] being opposite to the universe[79])
Catches Shadow Pokémon[3] that he uses apart of his team[80] who possess Shadow Pokémon Physiology, giving them:
- Aura (Shadow Pokémon have a natural aura that can only be seen by a few[81]. Rui even differentiates Pokémon due to them not having a Shadow Pokémon's aura[82]. Shadow Pokémon's aura is noted to be invisible[83])
- Berserk Mode (Shadow Pokémon have no issue violently attacking humans[81])
- Emotional Empowerment (Shadow Pokémon can have their emotions rose to a fever pitch, entering "HYPER MODE"[84])
- Limited Resistance to
- Resistance to
- Purification (Shadow Pokémon have the door to their heart tightly shut[84], requiring it to be opened first before, only Pokémon on the level of Celebi can properly purify a Shadow without needing to open the door to its heart[83])
- 'Power Nullification & Memory Manipulation (Shadow Pokémon cannot have their moves deleted from the move deleter[85], who forcibly makes Pokémon forget moves[86])
- Mimicry (Shadow Pokémon moves cannot be copied with moves like Sketch or Mimic)
- Enhanced Senses (The fine hair that covers its body is able to sense air currents and predict its enemy's actions[87]. Espeon's fur is so sensitive that it can sense minuteshifts in the air and predict the weather[88])
- Precognition (Espeon developed its precognitive powers to protect its trainer from harm[90])
- Absorption (Absorbs and builds energy when bathed in sunlight[91]).
- Normal Type Moves
- Can charge into an opponent with Tackle.
- Statistics Boost (With Helping Hand, Espeon boosts the power of the ally's attack in battle)
- Statistics Reduction (Tail Whip has Espeon cutely wag their tail at the target, making them less wary and lowering their defense stat)
- Undodgeable Attacks (With Swift, sprays starshaped attacks that never miss, ignoring accuracy checks completely)
- Priority Moves
- Mimicry
- Healing (With Morning Sun, Espeon restores its own health based off the weather)
- Stealth Mastery (Umbreon lurks in darkness and waits for its foes to move[92])
- Intimidation (Umbreon's ring symbols on its body begins to glow in darkness, striking fear in the hearts of anybody nearby[93])
- Camouflage (Umbreon with its black fur blends into the darkness[94])
- Empowerment (Umbreon gains a mysterious power when expsoed to the moon's aura[95])
- Enhanced Senses (Umbreon can see in the dark and can percieve prey with absolute clarity[96])
- Poison Manipulation (When Umbreon is agitated, it protects itself by spraying poisonous sweat from its pores[97]).
- Normal Type Moves
- Can charge into an opponent with Tackle.
- Intimidation (With Mean Look, Umbreon pins the target with a dark, arresting look and the target is unable to flee)
- Statistics Boost (With Helping Hand, Umbreon boosts the power of the ally's attack in battle)
- Statistics Reduction (Tail Whip has Umbreon cutely wag their tail at the target, making them less wary and lowering their defense stat)
- Statistics Reduction (With Screech, Umbreon does an earsplittign screech harshly reducing the opponent's defense)
- Priority Moves
- Healing (With Moonlight, Umbreon restores its own health based off the weather)
- Small Size
- Small Animal Sized: Plusle is 1'04"[98].
- Statistics Boost (The Plus Ability allows Plusle's special attack to boost if another Pokémon has the ability Minus)
- Electricity Manipulation (Plusle shorts out its electricity from releasing its paws[98]. Minun and Plusle's electricity relaxes muscles and promotes blood circulation[99])
- Creation (By shorting out the electricity it releases from its paws, it creates pom-poms[98])
- Absorption (Plusle climbs telephone poles to absorb the electricity from them[100])
- Magnetism Manipulation (With Lightning Rod, Plusle draws in all Electric-type moves and instead of being hit by the move, Plusle's special attack is boosted).
- Electric Type Moves
- Electricity Manipulation
- With Electro Ball, Plusle hurls an electric orb at the target, the faster Plusle is then the opponent, the greater the damage.
- With Thunder Wave, Plusle launches a weak jolt of electricity that paralyzes the target.
- With Spark, Plusle throws an electrically charged tackle at the target that may paralyze the target.
- With Nuzzle, Pachirisu attacks by nuzzling its electriifed cheeks, paralyzing the opponent.
- With Discharge, Pachirisu strikes everything around it by letting loose a flare of electricty that may also cause paralysis. With Thunder, a thunderbolt is dropped onto the target to inflict damage, which may also leave the target with paralysis)
- With Charge, charges the power to boost the electric move used next and raising the Special Defense stat.
- Electricity Manipulation
- Normal Type Moves
- If Plusle has used all moves it knows, it can use Last Resort to deal a high damage attack.
- Statistics Reduction (With Growl, Plusle growls in an endearing way, making the foe less wary and lowering their attack stat)
- Statistics Boost (With Helping Hand, Plusle boosts the power of the ally's attack in battle)
- Statistics Reduction (Play Nice has Plusle make the target become friends, lowering the latter's will to fight which lowers their attack stat)
- Priority Moves
- Undodgeable Attacks (With Swift, Plusle sprays starshaped attacks that never miss, ignoring accuracy checks completely)
- Mimicry
- Bestowal
- Forced Switch (With Baton Pass, Plusle swaps with its ally)
- Broadway Force (With Entrainment, Plusle dances with an odd rhytm that compels the opponent to mimic it, making the opponent's ability the same as Plusle's)
- Emotion Manipulation (With Encore, Plusle compels the opponent to keep using only the move it last used for three turns)
- Dark Type Moves
- Item Swapping (With Switcheroo, Plusle trades held items with the opponent faster than the eye can follow)
- Statistics Boost (With Nasty Plot, Plusle stimulates its brain by thinking bad thoughts, raising its special attack stat)
- Statistics Reduction (With Fake Tears, Plusle feigns crying to fluster the target, harshly lowering their Special Defense stat)
- Fighting Type Moves
- Psychic Type Moves
- Statistics Boost (With Calm Mind, the user quietly focuses its mind and clams its spirit to raise its Special Attack and Special Defense stats)
- Power Swapping (With Skill Swap, the user employs its psychic powers to exchange abilities with the target)
- Restoration (With Rest, the user falls asleep and recovers all injuries and cures itself of status effects)
- Mind Manipulation (With Psychic, the target is hit by a strong telekinetic force that inflicts massive damage)
- Forcefield Manipulation (With Barrier, creates a wall of light that reduces damages from physical attacks for five turns)
- Light Manipulation (With Light Screen, the user creates a wall of light that cuts damage from special attacks for five turns)
- Ice Type Moves
- Ice Manipulation
- Weather Manipulation (With Hail, summons a hailstorm that lasts for five turns damaging all Pokémon that aren't Ice Types)
- Dark Type Moves
- Social Influencing (With Taunt, the user taunts the target into a rage that allows it to only use attack moves for three turns. With Torment, the user torments and enrages the foe, making them incapable of using the same move twice in a row)
- Supernatural Thievery
- With Snatch, the user steals the effects of any attempts to use a healing or stat-changing move.
- With Thief, the user attacks and steals the opponent's held item simultaneously.
- Fire Type Moves
- Weather Manipulation (With Sunny Day, the user intensifies the sun for five turns, powering up Fire-type moves)
- Fire Manipulation
- With Flamethrower, the user scorches the target with an intense blast of fire that may also leave the target with the burn status.
- With Fire Blast, the user attacks the opponent with an intense blast of all-consuming fire, may leave a burn.
- With Overheat, the user attacks with all its might but the recoil from this move harshly lowers its Special Attack)
- Ground Type Attacks
- Burrowing (With Dig, the user burrows underground and then pops out of the ground to attack)
- Earth Manipulation (With Earthquake, the user sets off an earthquake that strikes every Pokémon around it)
- Weather Manipulation (With Sandstorm, the user summons a five-turn sandstorm to damage all Pokémon except for Rock, Ground, and Steel types)
- Electric Type Moves
- Normal Type Moves
- Social Influencing (With Attract, if the user uses it on the opposite gender, the target becomes infatuated and less likely to attack the user)
- Intimidation (With Roar, the user scares off the opponent either replacing them with another Pokémon or having them flee entirely)
- Emotional Empowerment
- Power Modification
- With Hidden power, it varies in type and intensity depending on the Pokémon using it.
- With Secret Power, the user attacks the target with a secret power that has added effects varying on the user's environment.
- Statistics Reduction (If in a psychic terrain, it lowers speed by one stage. If in a misty terrain, it lowers special attack by one stage. If soaring or at sky pillar, it lowers speed by one stage. If on shallow water or in a marshland it lowers speed by one stage. If on water or underwater it lowers attack by one stage. If in a sandy or rocky terrain it lowers accuracy by one stage)
- Status Effect Inducement (If in a cave it causes flinching)
- Fire Manipulation (If in a volcanic terrain, it causes the burn status)
- Ice Manipulation (If in a snow or ice terrain, it causes the freeze status)
- Sleep Manipulation (If in a grass field or grassy terrain, it causes sleep)
- Paralysis Inducement (If in an electric terrain, it causes paralysis. If in buildings, paved/plain terrain, or wifi/linked battles, it causes paralysis. If in the Distortion World it causes paralysis)
- Statistics Reduction (If in a psychic terrain, it lowers speed by one stage. If in a misty terrain, it lowers special attack by one stage. If soaring or at sky pillar, it lowers speed by one stage. If on shallow water or in a marshland it lowers speed by one stage. If on water or underwater it lowers attack by one stage. If in a sandy or rocky terrain it lowers accuracy by one stage)
- Statistics Boost (With Facade, its attack power doubles if the user is poisoned, burned, or has paralysis)
- Forcefield Manipulation
- Illusion Manipulation & Afterimage Creation
Snag Machine
- Description: The Snag Machine (Japanese: スナッチマシン Snatch Machine) is a machine designed by Cipher for snagging a Trainer's Pokémon. It is used by Wes in Pokémon Colosseum and Michael in Pokémon XD: Gale of Darkness for snagging Shadow Pokémon in order to be purified. The Snag Machine was originally developed by Cipher and then given to Team Snagem in exchange for the snagging of high grade Pokémon to be turned into Shadow Pokémon. Unlike Michael's version, Wes' doesn't have a limit on who he can capture with it.
- Usage: Used to snag a Trainer's Pokémon. During a Pokémon battle, a Snag Machine can only be used once per turn because it needs time to recharge. The Snag Machine also seems to assist in aiming a Poké Ball, as it can target Pokémon in a Double Battle, while a player cannot attempt to capture a Pokémon in a wild Double Battle when two opponent Pokémon are present (the game states that it is impossible to aim when there are more than one Pokémon).
- Function: The second version is much smaller, being able to be equipped by a person. It consists of a shoulder pad like unit with a spiraling wire that is attached to a concave cover about the size and shape of a rugby or gridiron ball. The shoulder pad is worn over the left shoulder, the wire coiled around the wearer's arm, and the concave cover worn over the wearer's hand. This version does not store or carry its own Poké Balls. For a regular Poké Ball to be converted into a Snag Ball, the wearer must hold an empty Poké Ball in their left hand while wearing the Snag Machine. When the Ball is thrown, the Snag Machine turns it into a Snag Ball. At the beginning of Pokémon Colosseum, Wes destroys the original vending machine-like incarnations of the Snag Machine and steals the second version when he destroys the Snagem Hideout. Near the end of the game, Team Snagem spreads a rumor claiming that they wish to bring the "vending machine" model back into use, but it's revealed to be a trap meant to lure Wes into their hands (as they admit that there's no repairing the damage he did to it).
These are either teams Wes have at the start of the game or canonically what he has in a manga:
This includes his two starting Pokémon and the Gift Pokémon he recieves from Duking.
| Espeon | |
| Debut | CSL1 |
|---|---|
|
Espeon is Wes's main Pokémon. At one point, it was battling Miror B.'s Ludicolo and won. Espeon's known moves are Confusion and Helping Hand. | |
| Umbreon | |
| Debut | CSL1 |
|---|---|
|
Umbreon is Wes's main Pokémon. At one point, it was battling Miror B.'s Ludicolo and won. Umbreon's known moves are Quick Attack and Faint Attack. | |
| Croconaw | |
| Debut | CSL2 |
|---|---|
|
Croconaw was a Shadow Pokémon that Wes encountered and snagged. None of Croconaw's moves are known. | |
| Ludicolo (×2) | |
| Debut | PCS |
|---|---|
|
Ludicolo joined in with the battle against Nascour's Metagross. Ludicolo's only known move is Hydro Pump. | |
| Plusle | |
| Debut | PCS |
|---|---|
|
Plusle joined in with the battle against Nascour's Metagross. Plusle's only known move is Thunderbolt. | |
Notable Techniques
Call
The Call command is the replacement for the run command in the Orre Region games.
Wes can call to his Pokémon when they are asleep to wake them up or to his Shadow Pokémon while they are in hyper mode to return them to their senses.
Snag
Wes has the snag machine allowing him to snag Pokémon even from trainers, where normally there'd be a forcefield that is placed around the Pokémon to block being captured[103].
Shadow Rush
Other
Standard Tactics
- By Himself: Wes has shown he does attack by himself. When seeing two thugs trying to kidnap Rui he "accidentally" throws a Pokéball in between their legs[1].
- With Pokémon: Wes utilizes the Pokémon best fit for the situation, exploiting weaknesses, attempting to stall or exploiting resistances.
Weaknesses
- Standard Human Weaknesses Humans normally need Pokémon to fight against other Pokémon and enemies on their calibur, otherwise they will black out[104].
- Pokémon Weaknesses
- Standard Pokémon Weaknesses: Pokémon being greatly angered causes them to be confused[105]. The usage of struggle makes the Pokémon take recoil damage, even if they've barely damaged an opponent[56]. Pokémon become too scared to move when dealing with an entity[106] that cannot be ID'd[106]. One Hit KO Moves do not work if the opponent is higher leveled[107]. Startling a Pokémon in the middle of its evolution will cause it to not evolve[108].
- Shadow Pokémon Weaknesses: Shadow Pokémon cannot learn TMs[85]. Shadow Pokémon cannot level up or gain experience from battles[85], instead when they're purified[109], they regain all the experience they initially couldn't gain[109]. Shadow Pokémon cannot evolve even through the use of evolution stones[110]. When a Shadow Pokémon enters HYPER MODE they have variety of different drawbacks:
- They cannot attack for the first turn they enter HYPER MODE in[84].
- They cannot be healed or restored by items except for scents[84].
- Shadow Pokémon have a chance fo disobeying using any move that's not shadow rush[84], which may make them attack an ally Pokémon[84] or even their own trainer or other trainers[84].
- They may hit themself in confusion[84].
- They may be too confused to do anything[84].
- They may force themself back into their own ball[84].
- Type Weaknesses
- Normal Type Weaknesses: Normal Type attacks aren't very effective on rock types and steel types and have no effect on ghost types. As a normal type, it is weak to fighting type attacks.
- Fire Type Weaknesses: Fire Type attacks aren't very effective on other fire types, water types, rock types, and dragon types. As a fire type it is weak to water type attacks, ground type attacks, and rock type attacks.
- Water Type Weaknesses: Water Type moves are not very effective against other water types, grass types, and dragon types. As a water type, Crocit is weak to electric type attacks and grass type attacks.
- Electric Type Weaknesses: Electric Type moves are not very effective against other electric types, grass types, and dragon types and have no effect on ground types. As an electric type, it is weak to ground type attacks.
- Plant Type Weaknesses: Grass Type attacks aren't very effective on other grass types, fire types, poison types, dragon types, bug types, steel types, and flying types. As a grass type, it is weak to fire type attacks, ice type attacks, poison type attacks, flying type attacks and bug type attacks.
- Ice Type Weaknesses: Ice Type moves are not very effective against other ice types, fire types, water types, and steel types. As a ice type, it is weak to fire type attacks, fighting type attacks, rock type attacks, and steel type attacks.
- Fighting Type Weaknesses: Fighting Type moves are not very effect against poison types, flying types, psychic types, bug types, and fairy types. As a fighting type, it is weak to flying type attacks, psychic type attacks, and fairy type attacks.
- Poison Type Weaknesses: Poison Type moves are not very effective against other poison types, ground types, rock types, and ghost types and have no effect on steel types. As a poison type, it is weak to ground type attacks, and psychic type attacks.
- Ground Type Weaknesses: Ground Type moves are not very effective against grass types and bug types and cannot effect those flying in the air. As a ground type, it is weak to water type attacks, grass type attacks, and ice type attacks.
- Flying Type Weaknesses: Flying Type moves are not very effective against electric types, rock types, and steel types. As a flying type, it is weak to eletric type attacks, ice type attacks, and rock type attacks.
- Psychic Type Weaknesses Weaknesses: As a Psychic type, it is weak to bug type attacks, ghost type attacks, and dark type attacks. Psychic Type attacks have no real effect against other psychic types and steel types. Psychic Type moves cannot affect dark types.
- Bug Type Weaknesses: Bug Type moves are not very effective against fire types, fighting types, poison types, flying types, ghost types, steel types, and fairy types. As a bug type, it is weak to fire type attacks, flying type attacks, and rock type attacks.
- Rock Type Weaknesses: Rock Type moves are not very effective against fighting types, ground types, and steel types. As a rock type, it is weak to water type attacks, grass type attacks, fighting type attacks, ground type attacks, and steel type attacks.
- Ghost Type Weaknesses: Ghost Type moves are not very effective against dark types and have no effect on normal types. As a ghost type, it is weak to ghost type attacks and dark type attacks.
- Dragon Type Weaknesses: Dragon Type moves are not very effective against steel types and have no effect on fairy types. As a dragon type, it is weak to ice type attacks, dragon type attacks, and fairy type attacks.
- Dark Type Weaknesses: Dark Type moves are not very effective against other dark types, fighting types, and fairy types. As a dark type, it is weak to fighting type moves, bug type moves, and fairy type moves.
- Steel Type Weaknesses: Steel Type moves are not very effective against other steel types, fire types, water types, and electric types. As a steel type, it is weak to fire type attacks, fighting type attacks, and ground type attacks.
- Fairy Type Weaknesses: Fairy Type moves are not very effective against other fire types, poison types, and steel types. As a Fairy Type, it is weak to poison type attacks and steel type attacks.
Explanations
Shadow Moves
Status Effects
The following is an explanation of the various status effects of Pokémon
| Status Effects | |||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||
Trivia
- Wes is the first playable character to start with Pokémon above level 5 in games where levels exist, with the only other being Michael.
- Wes is the only player character to have been part of a villainous team.
- While the playable Rosa from Pokémon Black 2 and White 2 was not, her Pokémon Adventures counterpart, Whitley, was a former member of Team Plasma.
- Wes is the first player character to start the game with two Pokémon.
- Wes's default name in the French release is Michael, which is also the name of the main protagonist of the sequel to his game.
- The Strategy Memo's size comparison suggests that Wes's height is somewhere around 1.6m to 1.7m (5'04" to 5'07") tall. It is harder to pinpoint due to some Pokémon models being inconsistent.
Gallery
Codex Statistics Questions
Q: Shouldn't end game Pokémon scale to Groudon raising the continents?
A: This is further elaborated on in more modern Pokedex entries that it used magma to do so and by evaporating the water, if you want to argue the Pokedex entires contradict each other, we have Team Rainbow Rocket, a segment based off what if timelines where the villains won, Maxie directly notes that he will use Groudon to do this exact thing of shrinking the oceans to raise the lands[111]. So this would be through abilities and not Attack Potency.
Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?
A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.
Battle Records
24 - 0 - 0
- Miror B. - Fight[30]
- Conditions: It was a double battle. Match was a rematch.
- Location: Realgam Tower
- Gonzap - Fight[30]
- Conditions: It was a double battle. Match was a rematch.
- Location: Snagem Hideout
None.
None.
References
- ↑ 1.0 1.1 Pokémon Colosseum Snatchers Chapter 1
- ↑ Pokémon Colosseum Manual
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Pokémon Colosseum Shadow Makuhita
- ↑ Pokémon Colosseum Interview Wes' Age "■How was "Pokémon Colosseum" created?
Yamana (Protagonist): First of all, you mentioned the topic of "New Pokémon software." So what to do, Miura created the game concept.
Miura: I want to create a story that is a little different from the previous Pokémon world, but with a bit more depth. So the main character is about 17 years old, and his clothes are a little dark, or a little like an older brother. In terms of content, "Snatch" element will come into play, so it may not be the same as the current image of the Pokémon World." - ↑ 5.0 5.1 5.2 Pokémon Colosseum Team Snagem Wakin Fight
- ↑ 6.0 6.1 6.2 6.3 6.4 Pokémon Colosseum Strategy Memo Size Comparison
- ↑ 7.0 7.1 Pokémon Colosseum Shady Guy Folly Fight
- ↑ 8.0 8.1 Pokémon Colosseum Meeting Rui
- ↑ 9.0 9.1 9.2 Pokémon Origins File 1: Red
- ↑ Pokémon Moon Cutscene - Tapu Koko saves the Player and Nebby
- ↑ Pokémon Crystal Olivine Tower
- ↑ Pokémon Omega Ruby/Alpha Sapphire - Delta Episode
- ↑ 13.0 13.1 Pokémon Origins Red vs. Mewtwo
- ↑ 14.0 14.1 Pokémon Ranger Guardian Signs
- ↑ Pokémon Ranger Guardian Signs Sky Fortress Chase Mission
- ↑ Pokémon Ranger Guardian Signs Sky Fortress Destroys Dolce Island
- ↑ 17.0 17.1 Pokémon Red/Blue/Green Champion Battle
- ↑ 18.0 18.1 18.2 Pokémon ORAS - Max Affection
- ↑ Pokémon Brilliant Diamond & Shining Pearl Rhyhorn Pokedex Entry
- ↑ 20.0 20.1 Pokémon Ultra Moon: Team Rainbow Rocket Cyrus Boss Fight
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 Pokémon Colosseum Eagun vs Cipher Peon Skurb
- ↑ Pokémon Fire Red & Leaf Green Cerulean Cave Description
- ↑ Pokémon Fire Red & Leaf Green Mewtwo Battle
- ↑ Pokémon Heartgold & Soulsilver Mewtwo Pokedex Entry
- ↑ Pokémon Mystery Dungeon: Rescue Team DX Mewtwo Event
- ↑ Pokémon Mystery Dungeon: Rescue Team DX - Rayquaza Destroys Falling Star
- ↑ Pokémon Mystery Dungeon: Rescue Team DX Xatu's Warning
- ↑ Pokémon Colosseum Dakim Mt. Battle Fight
- ↑ Pokémon Crystal Getting HM 04
- ↑ 30.00 30.01 30.02 30.03 30.04 30.05 30.06 30.07 30.08 30.09 30.10 30.11 30.12 30.13 30.14 30.15 30.16 30.17 30.18 30.19 30.20 30.21 30.22 30.23 30.24 30.25 Pokémon Colosseum
- ↑ 31.0 31.1 Pokémon Lucario Pokédex Entires
- ↑ 32.0 32.1 Pokémon Masters Sabrina and Olympia Conversations
- ↑ Pokémon Let's Go Pikachu & Eevee Gym Leader Sabrina Post-Battle Dialogue
- ↑ 34.0 34.1 Pokémon Crystal
- ↑ Pokémon Sun & Moon - Preschooler Mia - Trainer School
- ↑ Pokémon Omega Ruby & Alpha Sapphire Groudon Battle
- ↑ Pokémon HeartGold & SoulSilver Mt. Silver Cave
- ↑ Pokémon HeartGold & SoulSilver Red Battle
- ↑ 39.0 39.1 39.2 39.3 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
- ↑ 40.0 40.1 Pokémon Ranger Intro Capture
- ↑ 41.0 41.1 Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
- ↑ 42.0 42.1 42.2 42.3 42.4 Pokémon Platinum Distortion World Cyrus and Cynthia Dialogue
- ↑ 43.0 43.1 Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title." - ↑ 44.0 44.1 Pokémon Colosseum Intro Cutscene
- ↑ Pokémon Colosseum Ending
- ↑ Pokémon Ho-Oh Pokédex Entries
- ↑ Pokémon Potions
- ↑ Pokémon Elixirs
- ↑ Pokémon Revives
- ↑ Pokémon Beating Steven and Blue With A Level 30 Clamperl
- ↑ Pokémon X & Y Max Affection
- ↑ Pokémon Ultra Moon: Team Rainbow Rocket Leader Giovanni Boss Fight
- ↑ 53.0 53.1 53.2 53.3 Pokémon Legends Arceus
- ↑ 54.0 54.1 54.2 54.3 Pokémon Fire Red
- ↑ Pokémon Sun & Moon SOS Encounters
- ↑ 56.0 56.1 Pokémon Move: Struggle
- ↑ Pokémon Legends Z-A
- ↑ 58.0 58.1 Pokémon Emerald
- ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
- ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
- ↑ Pokémon Move Spike
- ↑ Pokémon Lets Go Pikachu Lets go Eevee
- ↑ Pokémon Legends: Z-A
- ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
- ↑ Pokémon Move: Swagger
- ↑ Pokémon Origins File 1: Red Red vs. Brock's Onix
- ↑ Pokémon Legends Arceus Intro Segment
- ↑ Pokémon Move: Sheer Cold
- ↑ Pokémon Move Will O Wisp
- ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
- ↑ Pokémon X & Y Snowbelle City Top-Left Most House
- ↑ Pokémon Move: Gastro Acid
- ↑ Pokémon Move: Spirit Break
- ↑ Pokkén Tournament: Chandelure Final Flicker
- ↑ Pokémon Move: Spacial Rend
- ↑ Pokémon Move: Roar of Time
- ↑ Pokkén Tournament Gardevoir Burst Attacks
- ↑ Pokémon Gardevoir Pokédex Entries
- ↑ 79.0 79.1 79.2 79.3 79.4 Pokémon Platinum Distortion World
- ↑ Pokémon Colosseum Shadow Pokémon in Fights
- ↑ 81.0 81.1 Pokémon Colosseum Shadow Makuhita Battle
- ↑ Pokémon Colosseum Trying to Catch a Non-Shadow Pokémon
- ↑ 83.0 83.1 Pokémon Colosseum EIN File S
- ↑ 84.00 84.01 84.02 84.03 84.04 84.05 84.06 84.07 84.08 84.09 84.10 84.11 Pokémon Colosseum Hyper Mode
- ↑ 85.0 85.1 85.2 Pokémon Colosseum Shadow Pokémon
- ↑ Pokémon HeatGold & SoulSilver Move Deleter
- ↑ Pokémon Gold Espeon Pokédex Entry
- ↑ Pokémon Platinum Espeon Pokédex Entry
- ↑ Pokémon Sun Espeon Pokédex Entry
- ↑ Pokémon Ruby/Sapphire Espeon Pokédex Entry
- ↑ Pokémon Legends: Arceus Espeon Pokédex Entry
- ↑ Pokémon Emerald Umbreon Pokédex Entry
- ↑ Pokémon Silver Umbreon Pokédex Entry
- ↑ Pokémon Moon Umbreon Pokédex Entry
- ↑ Pokémon Platinum Umbreon Pokédex Entry
- ↑ Pokémon Legends: Arceus Umbreon Pokédex Entry
- ↑ Pokémon Gold Umbreon Pokédex Entry
- ↑ 98.0 98.1 98.2 Pokémon Emerald Plusle Pokédex Entry
- ↑ Pokémon HeartGold and SoulSilver Minun Pokédex Entry
- ↑ Pokémon FireRed and LeafGreen Minun Pokédex Entry
- ↑ Pokémon Thunderbolt
- ↑ Pokémon Thunder
- ↑ Pokémon Origins Episode 1 Red Tries to Catch Nidoran
- ↑ Pokémon Blacking Out
- ↑ Pokémon Move: Swagger
- ↑ 106.0 106.1 Pokémon Yellow Pokémon Tower Without Silph Scope
- ↑ Pokémon One Hit KO Mechanics
- ↑ Pokémon Ruby Route 116 Trainer Tip Sign
- ↑ 109.0 109.1 Pokémon Colosseum Purification
- ↑ Pokémon XD Gale of Darkness Shadow Pokémon
- ↑ Pokémon UltraSun & UltraMoon - Vs Magma Leader Maxie
Versus Threads
None.
None.
None.
- Pages using Tabber parser tag
- Pages with broken file links
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