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Xurkitree

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Pokémon/Xurkitree
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One of the mysterious life-forms known as Ultra Beasts. Astonishing electric shocks emanate from its entire body, according to witnesses.
~ Xurkitree's Sun Pokedex entry
Ultra Beast's Battle music in Pokémon Sun and Moon
Xurkitree's home dimension music

Background

Xurkitree is a very tall Ultra Beast that resembles a vaguely humanoid mass of electrical wiring. Its "head" is a white, brightly glowing electric spark with numerous points and no visible face. Below its head is a mass of black cables for its torso and limbs; there are white bands resembling zip ties throughout its body as well. Its arms have ties where its shoulders, elbows, and wrists would be. The upper arms have two cables, while the lower have three. At the ends of its arms are copper structures that resemble hands, each with six flat "fingers". The legs have ties at the hips, knees, and ankles and are composed of four cables fused together for the whole length. The feet have four toes possessing "claws" of exposed copper; each foot has two fused toes pointing forward and two separate toes pointing backward. Finally, its tail has three ties and four cables, one of them loose in two sections. The tail ends in what resembles a three-pronged plug. It is the tallest Electric-type Pokémon.

Because this Ultra Beast reportedly raided a power plant, it is speculated to sustain itself with electricity. This is supported by observations that it will "plug" its limbs and tail into the ground when it is low on energy and enter a tree-like state to absorb electricity from the earth. Witnesses claim that its entire body crackles with astonishing electrical power. According to Wicke from the Aether Foundation, the cables that make up its body have been noted as being made of the same material as electrical wiring, and as such are highly efficient conductors of electricity. Its body contains an organ that produces energy, and it can discharge up to 1,000,000 volts at once.

Codex Statistics

Tier: High 6-A

Name: Xurkitree, UB-03 Lighting

Origin: Pokémon

Gender: Unknown

Age: Unknown

Classification: Pokémon, Ultra Beast, Glowing Pokémon

Dimensionality: 3-D

Attack Potency: Multi-Continent level (Xurkitree should scale to other Ultra Beasts who could fight the Ultra Guardians and Ultra Beasts were considered so much a threat that Zygarde went to Alola to protect its ecosystem from them in their Complete Forme. Zygarde should scale to Xerneas and Yveltal and can overpower them in his Complete Forme with Xerneas and Yveltal being stronger than the ultimate weapon and them having to power it which was around this level)

Durability: Multi-Continent level (Can harm those who scale to him)

Striking Strength: Multi-Continent Class

Lifting Strength: Unknown

Travel Speed: Massively Hypersonic+ (Xurkitree should be comparable to other higher-level Pokémon like Iris’s Hydreigon who could fly into space)

Attack Speed: Faster Than Light (Should be comparable to Lunala and Solgaleo who could travel thousands of light years)

Reaction Speed: Faster Than Light (Should be comparable to Lunala and Solgaleo in reaction)

Stamina: High

Range: Extended Melee Physically (is as Tall as a tree), Hundreds of meters with electricity, Kilometers with Rain Dance and Sunny Day

Intelligence: Average Intelligence

Knowledge: Grandmaster level (Fought against Elio who defeated Alola's challenge and defeated the Alola Pokémon league. Elio should scale to other champions as well who can use and fight such Pokémon as Metagross, who is smarter than a supercomputer)


Superhuman Physical Characteristics, Pressure Points (By getting Critical hits), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Non-Standard Interaction (Pokémon can touch ghost types), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Aura (Ultra Beasts naturally have an aura), Limited Resistance to Sealing (Pokémon can get out of Pokéballs), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Rage Power (when enraged, a Pokémon can increase his offensive and defensive statistics), Statistics Amplification, (Beast Boost makes Xurkitree boost his special attack upon every K.O), Absorption and Empowerment (Xurkitree's can empower themselves by absorbing electricity), Inorganic Physiology (Xurkitree's body is made out of zip ties, copper and black cables), Electricity Manipulation (Xurkitree can learn various electric moves such as Thunder Shock, Thunder Punch, Discharge, Thunderbolt, Zap Cannon, etc), Paralysis Inducement (Can learn Thunder Wave), Sleep Inducement (Can learn Hypnosis), Damage Boost (Can use Charge to greatly increase his next attack), Healing (Can learn Ingrain), Damage Reduction (Eeries Impulse reduces the opponent special attack), Limited Flight (Magnet Rise makes the Pokémon levitate), Plant Manipulation (Can learn Power Whip), Statistics Amplification (Can learn Tail Glow), Statistics Reduction (Can learn Confide), Rage Power (Frustration makes the move more powerful the less it likes it's trainer), Gravity Manipulation (With Gravity), Attack Reflection (Magic Coat reflects special effect back to the opponent), Afterimage Creation (Can learn Double Team), Energy Projection (Can learn Signal Beam has a chance to confuse the opponent), Poison Manipulation (Can learn Toxic).
Resistance to One Hit KO (Can learn Endure).
Resistance to Electricity Manipulation, Air Manipulation, and Metal Manipulation (Electric types naturally resist Electric, Flying and Steel type moves).
Resistance to Sleep Manipulation (Electric Terrain makes every Pokémon unable to fall asleep).
Resistance to Sealing (Normal Pokéballs have a much lower chance of catching Ultra Beasts)

TMs/TRs: Electricity Manipulation, Statistics Reduction (Can learn Volt Switch, Thunder, Electro Ball, Wild Charge and Electroweb the latter having a chance to reduce the opponent speed, the former lowering speed), Energy Projection (Can learn Hyper Beam), Absorption, Light Manipulation, Energy Projection and Plant Manipulation (Can learn Solar Beam), Damage Reduction (Can reduce the damage of physical and special attack with Light Screen and Reflect), Healing, and Purification (Can learn Rest, which completely removes any status effect), Forcefield Creation (With Protect), Weather Manipulation (Can learn Rain Dance and Sunny Day), Statistics Amplification (Can learn Calm Mind), Plant Manipulation (Can learn Energy Ball, Durability Negation (Grass Knot does damage based upon the opponent weight), Light Manipulation (Can do damage with Dazzling Gleam), Sound Manipulation (Can damage the opponent with singing via Round)

Z-Moves: Electricity Manipulation (Gigavolt Havoc is an electric type move), Absorption and Plant Manipulation (Bloom Doom absorbs the energy from plant and Bloom Doom is a grass type move), Martial Arts (Can use Breakneck Blitz), Darkness Manipulation And Black Hole (Can use Black Hole Eclipse who is a dark type move), Reality Warping (Twinkle Tackle changes the space around them), Thread Manipulation (Can use Savage Spin-Out), Statistics Amplification (Non-damaging Z-Moves increases the users stats), Accuracy Manipulation and Resistance to Statistics Reduction (Z-Moves cannot miss even when accuracy is lowered).
Resistance to Power Absorption (Z-Moves cannot be snatched), Power Mimicry (Z-Moves cannot be mimicked), Power Nullification (Z-Moves that are status moves are not affected by Taunt)

Forcefield Creation (Dynamaxed/Gigantamaxed Pokémon can create a forcefield to protect themself with, along with also being able to use Max Guard), Power Nullification (Dynamaxed/Gigantamaxed Pokémon can neutralize abilities and completely reset stat changes. Max Moves can also bypass Protect and Detect), Self-Destruction (Dynamaxed/Gigantamaxed Pokémon explode once defeated).
Resistance to Sealing (Dynamaxed/Gigantamaxed Pokémon must be heavily damaged before they can be captured), Status Effect Inducement (Dynamaxed/Gigantamaxed Pokémon Cannot be flinched), Power Modification (Dynamaxed/Gigantamaxed Pokémon's abilities can't be changed with the opponent's), Battlefield Removal and Fear Manipulation (Dynamaxed/Gigantamaxed Pokémon are unaffected by Whirlwind and Roar), Mind Manipulation (Dynamaxed/Gigantamaxed Pokémon can't be forced to repeat the same move), Power Nullification (Dynamaxed/Gigantamaxed Pokémon's moves can't be disable), One Hit Kill and Absolute Zero (Dynamaxed/Gigantamaxed Pokémon are immune to OHK moves which would include Sheer Cold), Electricity Manipulation (Max Lighting summons an electric terrain and is itself an electric move), Energy Projection and Statistics Reduction (Max Strike summons a giant beam out of the ground who lowers the opponent's speed), Plant Manipulation, Mortality Manipulation, Explosion Manipulation and Healing (Max Overgrowth creates giant mushrooms that explode on the opponent, this summons a grassy terrain who heals everyone on it), Explosion Manipulation and Statistics Reduction (Max Butterfly sends giant butterfly that rush to explode on the opponent, this greatly lowers special attack), Darkness Manipulation and Statistics Reduction (Max Darkness is a dark type move that lowers the opponents special defense), Energy Projection and Resistance to Poison Manipulation, Paralysis Inducement, Fire Manipulation, Ice Manipulation and Sleep Manipulation upon use (Max Starfall summons shooting star to create a giant beam on the opponent, this summons the Misty Terrain who completely negate any status effect in the game), Forcefield Creation (Max Guard creates a giant forcefield around the Dynamax Pokémon), Accuracy Manipulation and Resistance to Statistics Reduction (Dynamax moves cannot miss even when accuracy is lowered),

Flight (With Air Balloon), Healing/Regeneration (With Leftovers, shell bell, wiki Berry, Sitrus Berry, Mago Berry, Iapapa Berry, Figy Berry, Enigma Berry, and Aguav Berry), Statistics Amplification (With Charcoal, Zoom Lens, Wise Glasses, Wide Lens, Weakness Policy, Throat Spray, Terrain Extender, Stone Plate, Steel Gem, Soft Sand, Snowball, Sky Plate, Spooky Plate, Spell Tag, Silk Scarf, Sharp Beak, Scope Lens, Rock Incense, Rock Gem, Razor Claw, Quick Claw, Power Herb, Normal Gem, Muscle Band, Misty Seed, Metronome, Metal Coat, Magnet, Luminous Moss, Lucky Egg, Life orb, Iron Plate, Heat Rock, Hard Stone, Ground Gem, Grassy Seed, Ghost Gem, Flying Gem, Flame Plate, Fist Plate, Fire Gem, Fighting Gem, Expert Belt, Eviolite, Electric Seed, Electric Gem, Earth Plate, Dread Plate, Dragon Gem, Dragon Fang, Draco Plate, Dark Gem, Choice Specs, Choice Scarf, Choice Band, Charcoal, Blunder Policy, Black Glasses, Black Belt, Assault Vest, Adrenaline Orb, Absorb Bulb, Starf Berry, Salac Berry, Petaya Berry, Micle Berry, Maranga Berry, Liechi Berry, Lansant Berry, Kee Berry, Ganlon Berry, Custap Berry, and Apicot Berry), Statistics Reduction (With Room Service, Lax Incense, Bright Powder, Shuca Berry, Passho Berry, and Charti Berry), Pain Manipulation (With Rocky Helmet, if Xurkitree takes damage, the attacker will also be damaged upon contact), Limited Fate Manipulation (With Destiny Knot if Xurkitree becomes infatuated so will his opponent), Resistance Manipulation (With Ring Target and Iron Ball), Battlefield Removal (With Red Card, when Xurkitree is struck by a foe, the attacker is removed from battle), Reactive Power Level (With Power Weight, Power Bracer, Power Belt, Power Band, and Power Anklet), Density Manipulation (With Float Stone), Attack Reflection (With Rowap Berry and Jaboca Berry).
Resistance to Status Effect Inducement (With White Herb and Lum Berry), Fire Manipulation (With Rawst Berry), Weather Manipulation (With Utility Umbrella, and Safety Goggles), Power Nullification (With Smoke Ball can escape from any wild Pokémon without fail, and Cleanse Tag), Paralysis Inducement, Empathic Manipulation, Poison Manipulation, and Damage Upon Contact (With Protective Pads, protect Xurkitree from effects caused by making direct contact with the target. Mental Herb snaps the user out of infatuation, Heavy Duty Boots protects Xurkitree from traps set on battlefield, Pecha Berry, and Cheri Berry), One Hit Kill (With Focus Sash and Focus Band), Adaptation (With Everstone), Mind Manipulation (With Persim Berry), Sleep Manipulation (With Chesto Berry), Ice Manipulation (With Aspear Berry)


Nothing Notable

Optional Equipment


Notable Techniques


  • Wrap: Wraps the opponent with vines.
  • Thunder Shock: Fires electricity at the opponent.
  • Charge: Absorbs electricity to make the next electric move do more damage.
  • Thunder Wave: Paralyze the opponent.
  • Ingrain: Creates roots to recover health.
  • Spark: Tackles the opponent by surrounding itself with electricity.
  • Shock Wave: Sends wave of electricity.
  • Hypnosis: Puts the opponent to sleep.
  • Eeries Impulse: Attacks the opponent with an Eeries Impulse.
  • Thunder Punch: Punches the opponent with his electric fist.
  • Discharge: Fires a flare of electricity to damage the opponent.
  • Magnet Rise: The user levitates with magnetism created by electricity.
  • Thunderbolt: Fires a thunderbolt at the opponent.
  • Electric Terrain: Creates a terrain around the field that boost every single electric move.
  • Power Whip: Summons giant vine to damage the opponent.
  • Zap Cannon: Fires a ball of electricity.
  • Bind: Wraps the opponent up with wines for up to 5 turns.
  • Charge Beam: Charges a concentrated bundle of electricity.
  • Confide: By telling a secret, it makes the target unable to concentrate, lowing special attack.
  • Double Team: Creates afterimage to upgrade his chance of dodging incoming moves.
  • Frustration: Tackles the opponent, the more he hates his trainer the more damage it will do.
  • Return: Tackles the opponent, the more he loves his trainer the more damage it will do.
  • Gravity: Manipulates gravity to make any floating object fall to the ground, this makes flying move impossible to use.
  • Hidden Power: Fires an attack at the opponent, the type of the move can be anything.
  • Ion Deluge: Disperse electrically charged particles
  • Magic Coat: Creates a forcefield that reflects any special effect at the opponent
  • Nature Power: Uses a move by adapting to the environment it's in and taking a type
  • Signal Beam: Fires a beam that can cause confusion
  • Swagger: Upgrades the opponent physical attack times 2 but is confused in that process
  • Tail Glow: Creates a light that greatly raise special attack
  • Toxic: Inflicts poison on the opponent that does damage overtime.


  • Hyper Beam: Fires a strong laser at the opponent, unable to move next turn
  • Giga Impact: Charges the opponent with its full force, unable to move next turn
  • Solar Beam: Absorbs energy in order to fire a strong light beam.
  • Light Screen: Creates a forcefield that reduces Special attack damage.
  • Reflect: Creates a forcefield that reduces Physical attack damage.
  • Snore: Has a chance to flinch the opponent when asleep.
  • Protect: Creates a forcefield to protect from any move incoming.
  • Rain Dance: Summons rain to the field.
  • Sunny Day: Summons a sunny weather.
  • Facade: Attacks the opponent, does more damage if inflicted with status.
  • Fling: Gives its hold item to the enemy.
  • Round: Damages the opponent by singing.
  • Volt Switch: Fires electric attack before fleeing from the battle.
  • Electroweb: Attacks the opponent with electric web.
  • Brutal Swing: Swings its body around to do damage to anything approaching it.
  • Thunder: Summons dense cloud to fire a giant electric bolt at the opponent, never misses on rain.
  • Substitute: Creates a substitute by giving 1/4 of his health to it.
  • Endure: Can tank any hits even if it's a guaranteed K.O
  • Sleep Talk: Makes asleep Pokémon able to attack, although what will happen is random.
  • Calm Mind: Boost ups the users special defense and special attack.
  • Energy Ball: Fires a plant-based ball.
  • Grass Knot: Snares the opponent with grass, the damage is based upon the weight of the opponent.
  • Electro Ball: Fires a strong electric ball.
  • Wild Charge: Covers itself in electricity to charge at the opponent.
  • Dazzling Gleam: Creates powerful flash to damage the opponent.


  • Rising Voltage: Summons an electric voltage from the ground.


  • Breakneck Blitz: The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
  • Gigavolt Havoc: The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
  • Bloom Doom: The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
  • Savage Spin-Out: The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
  • Black Hole Eclipse: The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
  • Twinkle Tackle: The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.


  • Max Strike: Decreases the Speed of the target and its allies by one stage
  • Max Flutterby: Decreases the Special Attack of the target and its allies by one stage
  • Max Overgrowth: Creates Grassy Terrain for five turns.
  • Max Lighting: Creates Electric Terrain for five turns.
  • Max Darkness: Decreases the Special Defense of the target and its allies by one stage
  • Max Starfall Creates Misty Terrain for five turns.
  • Max Guard: Protects from all moves, including Max Moves.


Other

Standard Tactics: Xurkitree's leads with various electricity attacks to strike the opponent

Weaknesses: Electric Pokémon are weak to Ground type move

Note

Explanations

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Pokedéx Entries

One of the mysterious life-forms known as Ultra Beasts. Astonishing electric shocks emanate from its entire body, according to witnesses.
~ Xurkitree's Pokedéx entry in Pokémon Sun
It appeared from the Ultra Wormhole. It raided a power plant, so people think it energizes itself with electricity.
~ Xurkitree's Pokedéx entry in Pokémon Moon
Although it's alien to this world and a danger here, it's apparently a common organism in the world where it normally lives.
~ Xurkitree's Pokedéx entry in Pokémon Ultra Sun
They've been dubbed Ultra Beasts. Some of them stand unmoving, like trees, with their arms and legs stuck into the ground.
~ Xurkitree's Pokedéx entry in Pokémon Ultra Moon
Gallery

Battle Records

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Versus Threads


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