Xurkitree
Background
Xurkitree is a very tall Ultra Beast that resembles a vaguely humanoid mass of electrical wiring. Its "head" is a white, brightly glowing electric spark with numerous points and no visible face. Below its head is a mass of black cables for its torso and limbs; there are white bands resembling zip ties throughout its body as well. Its arms have ties where its shoulders, elbows, and wrists would be. The upper arms have two cables, while the lower have three. At the ends of its arms are copper structures that resemble hands, each with six flat "fingers". The legs have ties at the hips, knees, and ankles and are composed of four cables fused together for the whole length. The feet have four toes possessing "claws" of exposed copper; each foot has two fused toes pointing forward and two separate toes pointing backward. Finally, its tail has three ties and four cables, one of them loose in two sections. The tail ends in what resembles a three-pronged plug. It is the tallest Electric-type Pokémon.
Because this Ultra Beast reportedly raided a power plant, it is speculated to sustain itself with electricity. This is supported by observations that it will "plug" its limbs and tail into the ground when it is low on energy and enter a tree-like state to absorb electricity from the earth. Witnesses claim that its entire body crackles with astonishing electrical power. According to Wicke from the Aether Foundation, the cables that make up its body have been noted as being made of the same material as electrical wiring, and as such are highly efficient conductors of electricity. Its body contains an organ that produces energy, and it can discharge up to 1,000,000 volts at once.
General Information
Name: Xurkitree
Other Names: UB-03 Lighting
Origin: Pokémon
Gender: Unknown
Age: Unknown
Classification: Pokémon, Ultra Beast, Glowing Pokémon
Codex Statistics
Tier: 6-B
Cardinality: Finite
Dimensionality: 3-D
Power Source: Elemental
Attack Potency: Country level (Potency) (Xurkitree should scale to other Ultra Beasts who could fight the Ultra Guardians and Ultra Beasts were considered so much a threat that Zygarde went to Alola to protect its ecosystem from them in their Complete Forme. Zygarde should scale to Xerneas and Yveltal and can overpower them in his Complete Forme, putting it relative if not above Rayquaza, who destroyed a meteor that was of this size[1] that Xatu described as something that messes with the very balance of the world and would cause great destruction if it hit[2])
Durability: Country level
Striking Strength: Country Class (Potency)
Lifting Strength: Unknown: True Class
Travel Speed: Superhuman Speed
Attack Speed: Massively Hypersonic (Should be comparable to other Legendary Pokémon such as Raikou who embodies the speed of lightning[3])
Reaction Speed: Massively Hypersonic
Stamina: High
Range: Extended Melee Physically (is as Tall as a tree), Hundreds of meters with electricity, Kilometers with Rain Dance and Sunny Day
Intelligence: Average Intelligence (Pokémon are intelligent creatures capable of communicating with other member of their species[4], even being able to run TV Programs on their own[5]. Pokémon are capable of holding various kinds of jobs such as working at a café[6], construction work[7], customer service, cloth making, power line setting and various others)
Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)
- Superhuman Physical Characteristics
- Pressure Points (Critical hits are in actuality pressure point strikes, with the Japaense version noting "Hit a pressure point!")
- Helper Call (Pokémon can call for help from other Pokémon, its own species, or higher evolutions[10])
- Non-Standard Interaction
- Spirit Interaction: Every Pokémon through the usage of struggle can harm even ghost type Pokémon[11].
- Non-Standard Damage (All Pokémon have a special attack stat, a stat different from physical attacks that ignores physical defense in place of special defense)
- Non-Standard Defenses (All Pokémon have a special defense stat, a stat different from physical defense made to defend against special attacks)
- Autopilot (Pokémon can avoid attacks even while they're sleeping)
- Evolution (Pokémon under correct conditions can evolve[12] gaining new abilities that their previous form did not have[13])
- Aura (All people and Pokémon have an aura that characters like Lucario can sense[14])
- Acausality
- Supernatural Protection (The luminance light of Arceus guides and protects all Pokémon[16])
- Statistics Boost (When Pokémon use a move that is the same type as they are the move's power is increased by 50 percent[17])
- Pain Tolerance (Pokémon can take their pain being forcibly split without passing out, and can keep fighting despite being stabbed by spikes[18])
- Pierce Resistance
- Standard Pierce Resistance: Pokémon can take constant hits from stabbing attacks without dying, such as horn attack, horn drill, crunch where the Pokémon use their sharp fangs, and more.
- Impact Resistance
- Standard Impact Resistance: Pokémon can recover from being flattened[19])
- Accelerated Development
- Battle & Leveling
- Physical Stats & Abilities: Pokémon doing battle and[9] winning will gain[20] experience and level up becoming stronger[13] and may learn new moves[21].
- Battle & Leveling
- Enhanced Senses (Pokémon are able to sense when the seasons change[22])
- Emotional Empowerment (Pokémon can have their attack greatly raise from anger but doing so may also confuse them[23]. Pokémon can become enraged and greatly increase their stats[8])
- Purification (Pokémon can heal themselves from status effect put on them after several turns[8])
- Consumption (Pokémon can ingest items such as soda pops or eat food to regain health and recover from status effects)
- Chip Damage (Pokémon can chip away at each other's health overtime to eventually defeat the opponent[24])
- Escape Prevention (If a Pokémon becomes agitated[25] one cannot flee[25])
- Size Manipulation (It is mentioned by Laventon that each and every Pokémon is able to shrink itself down to minuscule size[26]).
- Limited Resistance to
- Absolute Zero (The move sheer cold causes Pokémon to only faint instead of die[27], which is noted to be a blast of absolute zero cold)
- Fire Manipulation (Pokémon can take being burned and only faint from it[28])
- Poison Manipulation (Pokémon will eventually cure itself of poison after being brought down to 1 HP or lose the poison status after fainting. Many poison type attacks such as Malignant Chain only has a chance of poisoning the user)
- Resistance to
- Pressure Points (Pokémon can generally still keep fighting even after taking a critical hit[8])
- Sealing (Pokémon normally require to be damaged or inflicted with status conditions[29] to attempt to be caught[9] only working after multiple attempts[9])
- Sense Manipulation (Pokémon can eat Nomel Berries which are so sour that makes one bite impossible to taste for three days)
- Ice Manipulation (It's noted to be difficult to freeze a Pokémon[30])
- Acid Manipulation (Pokémon take no damage from moves like Gastro Acid and instead just have their abilities suppressed[31])
- Emotion Manipulation (If a Pokémon becomes agitated, the ranger cannot convey their feelings of friendship as well[25], where the Capture Styler is a device Rangers can use to communicate their feelings to Pokémon to befriend them[32] making them no longer dangerous[33])
- Gravity Manipulation (Pokémon can still fight and perform moves while under intense gravity, only being restricted from flying and levitating)
- Spirit Manipulation (Spirit Break at worst only makes a Pokémon faint[34] where the move is made to break a Pokémon's spirit, lowering their special attack stat. Pokémon can take hits from Final Flicker[35], a burst attack where Chandelure consumes one's spirit)
- Spatial Manipulation (Spacial Rend at worst only makes a Pokémon faint[36], where Palkia tears the foe along with the space around them being able to land critical hits more easily)
- Time Manipulation (Roar of Time at worst only makes a Pokémon faint[37] where Dialga blasts the target with power that distorts even time itself, though it cannot move on the next turn)
- Black Hole Manipulation (Pokémon at worst faint from Gardevoir's black hole attacks[38], it is even noted in all of Gardevoir's Pokedéx entries that they will create a small black hole to protect her trainer[39])
- Distortion World (Pokémon can naturally exist and fight within the Distortion World[40]). The Distortion World gives a resistance to the following:
- Law Manipulation & Physics Manipulation (Cynthia describes the distortion world as "A world where the rules are broken"[40]. When describing the Reverse World in an interview, concepts such as E=mc^2, matter, and anti-matter where brought into the mind of Junichi Masuda[41])
- Space-Time Manipulation (Cyrus likens the Distortion World to existing on the other strand of DNA[40], where time doesn't flow and space isn't stable[40] being opposite to the universe[40])
- Aura (Ultra Beasts naturally have an aura)
- Statistics Amplification (Beast Boost makes Xurkitree boost his special attack upon every K.O. Can learn Tail Glow)
- Absorption and Empowerment (Xurkitree's can empower themselves by absorbing electricity)
- Inorganic Physiology (Xurkitree's body is made out of zip ties, copper and black cables)
- Electricity Manipulation (Xurkitree can learn various electric moves such as Thunder Shock, Thunder Punch, Discharge, Thunderbolt, Zap Cannon, etc)
- Paralysis Inducement (Can learn Thunder Wave)
- Sleep Inducement (Can learn Hypnosis)
- Healing (Can learn Ingrain)
- Damage Reduction (Eerie Impulse reduces the opponent special attack)
- Limited Flight (Magnet Rise makes the Pokémon levitate)
- Plant Manipulation (Can learn Power Whip)
- Statistics Reduction (Can learn Confide)
- Gravity Manipulation (With Gravity)
- Attack Reflection (Magic Coat reflects special effect back to the opponent)
- Afterimage Creation (Can learn Double Team)
- Energy Projection (Can learn Signal Beam has a chance to confuse the opponent)
- Poison Manipulation (Can learn Toxic)
- Resistance to
- Limited Sealing (Pokémon can get out of Pokéballs)
- Limited Status Effect Inducement (Pokémon can heal themselves from status effect put on them)
- One Hit KO (Can learn Endure)
- Elemental Manipulation
- Sleep Manipulation (Electric Terrain makes every Pokémon unable to fall asleep).
- Sealing (Normal Pokéballs have a much lower chance of catching Ultra Beasts)
- Spatial Manipulation (Dynamax Pokémon warp the space around them to appear larger than they truly are)
- Weather Manipulation (Dynamax Pokémon create storms within their dens which grow stronger for each pokémon defeated until trainers get blown out of it)
- Vibration Manipulation (Dynamax Pokémon can create a shockwave which nullifies stat changes and abilities)
- Nullification
- Statistics Nullification: The shockwave negates both positive and negative stat change from all other pokémons. It also removes negative stat changes from the user.
- Power Nullification: The shockwave negates all the abilities of the opposing pokémon.
- Purification (The Shockwave cures the user if affacted by a status condition)
- Bypassing
- Forcefield Bypassing: Max Moves can also bypass the moves protect which has a forcefield up[42].
- Precognition Bypassing: Max Moves can also bypass the moves detect where the person sees the future and readies to defend themself[42].
- Undodgeable Attacks (Dynamax moves cannot miss even when accuracy is lowered[42])
- Self-Destruction (Dynamaxed/Gigantamaxed Pokémon explode[42] once defeated)
- Forcefield Manipulation (Dynamaxed/Gigantamaxed Pokémon can create a forcefield to protect themself with[42], along with also being able to use Max Guard)
- Dragon Type Moves
- Air Manipulation and Statistics Reduction (Max Wyrmind[42] summons a dragon type tornado, this decreases the opponent physical attack)
- Flying Type Moves
- Air Manipulation and Statistics Amplification (Can shoot a violent tornado with Max Airstream[42], this upgrades the user's speed)
- Electric Type Moves
- Electricity Manipulation (Max Lightning[42] is an electric move, summons an electric terrain upon use)
- Energy Projection
- Normal Type Moves
- Energy Manipulation
- Energy Projection (Max Strike[42] summons a giant beam out of the ground which lowers the opponent's speed)
- Energy Manipulation
- Fighting Type Moves
- Statistics Amplification (Max Knuckles[42] summons a giant punch that upgrades the user physical attack)
- Grass Type Moves
- Plant Manipulation, Mortality Manipulation, Explosion Manipulation and Healing (Max Overgrowth[42] creates giant mushrooms that explode on the opponent, this summons a grassy terrain upon use who heals everyone on it)
- Bug Type Moves
- Explosion Manipulation and Statistics Reduction (Max Flutterby[42] sends giant butterfly that rush to explode on the opponent, this greatly lowers special attack)
- Dark Type Moves
- Darkness Manipulation and Statistics Reduction (Max Darkness[42] is a dark type move that lowers the opponents special defense)
- Ground Type Moves
- Earth Manipulation (Max Quake[42] is a Ground type move that upgrades Special Defense)
- Rock Type Moves
- Earth Manipulation & Weather Manipulation (Max Rockfall[42] is a rock type move that summons a sandstorm)
- Ice Type Moves
- Ice Manipulation and Weather Manipulation (Can use Max Hailstorm[42] summons a hail upon use)
- Water Type Moves
- Water Manipulation and Weather Manipulation (Can use Max Geyser[42] summons a rain upon use)
- Steel Type Moves
- Metal Manipulation and Statistics Amplification (Max Steelspike[42] is a steel type move, this amplifies the defense of the user)
- Ghost Type Moves
- Telekinesis and Statistics Reduction (Max Phantasm[42] use's giant floating object to attack the opponent, this reduces the opponent defense)
- Normal Type Moves
- Forcefield Manipulation (Max Guard[42] creates a giant forcefield around the Dynamax Pokémon)
- Resistance to
- Statistics Reduction (Dynamax moves cannot miss even when accuracy is lowered[42])
- Sealing (Dynamaxed/Gigantamaxed Pokémon must be heavily damaged before they can be captured[43])
- Status Effect Inducement (Dynamaxed/Gigantamaxed Pokémon Cannot be flinched)
- Power Swapping (Dynamaxed/Gigantamaxed Pokémon's abilities can't be changed with the opponent's)
- Battlefield Removal, Forced Switch and Intimidation (Dynamaxed/Gigantamaxed Pokémon are unaffected by Whirlwind and Roar)
- Mind Manipulation (Dynamaxed/Gigantamaxed Pokémon can't be forced to repeat the same move)
- Nullification (Dynamaxed/Gigantamaxed Pokémon's moves can't be disable)
- One Hit Kill and Absolute Zero (Dynamaxed/Gigantamaxed Pokémon are immune to OHK moves which would include Sheer Cold)
- Damage Transferal (Dynamax Pokémon are immune to Destiny Bond)
- Mimicry
- Physiology Mimicry Users of Impostor or Transform cannot turn into Dynamax Pokémons.
- Power Mimicry Max Moves cannot be copied
- Weight-based attacks (Dynamax Pokémon are immune to weight-based attacks)
- Immunity to
- Elemental Manipulation
- Normal: Normal Types are naturally immune to ghost type moves
- Ghost: Ghost Types are naturally immune to normal type moves and fighting type moves
- Dark: Dark Types are naturally immune to psychic type moves
- Steel: Steel Types are naturally immune to poison type moves
- Fairy: Fairy Types are naturally immune to dragon type moves
- Elemental Manipulation
- Resistance to
- Limited Mimicry
- Physiology Mimicry: The typing of Terastallized Pokémon cannot be copied by Transform.
- Elemental Manipulation
- Fire: Fire types are naturally resistant to fire type moves, grass type moves, ice type moves, bug type moves, steel type moves, and fairy type moves
- Water: Water Types are naturally resistant to fire type moves, water type moves, ice type moves, and steel type moves
- Electric: Electric Types are naturally resistant to electric type moves, flying type moves, and steel type moves
- Grass: Grass Types are naturally resistant to water type moves, electric type moves, grass type moves, and ground type moves
- Ice: Ice Types are naturally resistant to ice type moves
- Fighting: Fighting Types are naturally resistant to bug type moves, rock type moves, and dark type moves
- Poison: Poison Types are naturally resistant to grass type moves, fighting type moves, poison type moves, bug type moves, and fairy type moves
- Ground: Ground Types are naturallly resistant to posion type attacks and rock type attacks
- Flying: Flying Types are naturally resistant to grass type moves, fighting type moves, and bug type moves
- Psychic: Psychic Types are naturally resistant to fighting type moves and psychic type moves
- Bug: Bug Types are naturally resistant to grass type moves, fighting type moves and ground type moves
- Rock: Rock Types are naturally resistant to normal type moves, fire type moves, poison type moves, and flying type moves
- Ghost: Ghost Types are naturally resistant to poison type moves and bug type moves
- Dragon: Dragon Types are naturally resistant to fire type moves, water type moves, electric type moves, and grass type moves
- Dark: Dark Types are naturally resistant to ghost type moves and dark type moves
- Steel: Steel Types are naturally resistant to normal type moves, grass type moves, ice type moves, flying type moves, psychic type moves, bug type moves, rock type moves, dragon type moves, steel type moves, and fairy type moves
- Fairy: Fairy Types are naturally resistant to fighting type moves, bug type moves, and dark type moves
Nothing Notable
Notable Techniques
- Wrap: Wraps the opponent with vines.
- Thunder Shock: Fires electricity at the opponent.
- Charge: Absorbs electricity to make the next electric move do more damage.
- Thunder Wave: Paralyze the opponent.
- Ingrain: Creates roots to recover health.
- Spark: Tackles the opponent by surrounding itself with electricity.
- Shock Wave: Sends wave of electricity.
- Hypnosis: Puts the opponent to sleep.
- Eeries Impulse: Attacks the opponent with an Eeries Impulse.
- Thunder Punch: Punches the opponent with his electric fist.
- Discharge: Fires a flare of electricity to damage the opponent.
- Magnet Rise: The user levitates with magnetism created by electricity.
- Thunderbolt: Fires a thunderbolt at the opponent.
- Electric Terrain: Creates a terrain around the field that boost every single electric move.
- Power Whip: Summons giant vine to damage the opponent.
- Zap Cannon: Fires a ball of electricity.
- Bind: Wraps the opponent up with wines for up to 5 turns.
- Charge Beam: Charges a concentrated bundle of electricity.
- Confide: By telling a secret, it makes the target unable to concentrate, lowing special attack.
- Double Team: Creates afterimage to upgrade his chance of dodging incoming moves.
- Frustration: Tackles the opponent, the more he hates his trainer the more damage it will do.
- Return: Tackles the opponent, the more he loves his trainer the more damage it will do.
- Gravity: Manipulates gravity to make any floating object fall to the ground, this makes flying move impossible to use.
- Hidden Power: Fires an attack at the opponent, the type of the move can be anything.
- Ion Deluge: Disperse electrically charged particles
- Magic Coat: Creates a forcefield that reflects any special effect at the opponent
- Nature Power: Uses a move by adapting to the environment it's in and taking a type
- Signal Beam: Fires a beam that can cause confusion
- Swagger: Upgrades the opponent physical attack times 2 but is confused in that process
- Tail Glow: Creates a light that greatly raise special attack
- Toxic: Inflicts poison on the opponent that does damage overtime.
- Max Strike: Decreases the Speed of the target and its allies by one stage
- Max Flutterby: Decreases the Special Attack of the target and its allies by one stage
- Max Overgrowth: Creates Grassy Terrain for five turns.
- Max Lighting: Creates Electric Terrain for five turns.
- Max Darkness: Decreases the Special Defense of the target and its allies by one stage
- Max Starfall Creates Misty Terrain for five turns.
- Max Guard: Protects from all moves, including Max Moves.
Other
Standard Tactics: Xurkitree's leads with various electricity attacks to strike the opponent
Weaknesses: Electric Pokémon are weak to Ground type move
Note
Explanations
Status Effects
The following is an explanation of the various status effects of Pokémon
| Status Effects | |||||||||||||||||||||||||||||||||||||||
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Pokedéx Entries
| “ | One of the mysterious life-forms known as Ultra Beasts. Astonishing electric shocks emanate from its entire body, according to witnesses. | „ |
| ~ Xurkitree's Pokedéx entry in Pokémon Sun |
| “ | It appeared from the Ultra Wormhole. It raided a power plant, so people think it energizes itself with electricity. | „ |
| ~ Xurkitree's Pokedéx entry in Pokémon Moon |
| “ | Although it's alien to this world and a danger here, it's apparently a common organism in the world where it normally lives. | „ |
| ~ Xurkitree's Pokedéx entry in Pokémon Ultra Sun |
| “ | They've been dubbed Ultra Beasts. Some of them stand unmoving, like trees, with their arms and legs stuck into the ground. | „ |
| ~ Xurkitree's Pokedéx entry in Pokémon Ultra Moon |
Gallery
| Gallery | |
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Battle Records
None.
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None.
References
- ↑ Pokémon Mystery Dungeon: Rescue Team DX - Rayquaza Destroys Falling Star
- ↑ Pokémon Mystery Dungeon: Rescue Team DX Xatu's Warning
- ↑ Pokémon Ruby Raikou Pokedex Entry: Raikou embodies the speed of lightning. The roars of this Pokémon send shock waves shuddering through the air and shake the ground as if lightning bolts had come crashing down.
- ↑ Hey You, Pikachu!
- ↑ Pokémon Channel
- ↑ Pokémon Café ReMix
- ↑ Timburr Pokedéx Entry Pokémon White
- ↑ 8.0 8.1 8.2 8.3 Pokémon Legends Arceus
- ↑ 9.0 9.1 9.2 9.3 Pokémon Fire Red
- ↑ Pokémon Sun & Moon SOS Encounters
- ↑ Pokémon Move: Struggle
- ↑ Pokémon Legends Z-A
- ↑ 13.0 13.1 Pokémon Emerald
- ↑ Pokémon Lucario Pokedéx Entires
- ↑ Pokémon Masters Sabrina and Olympia Conversations
- ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
- ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
- ↑ Pokémon Move Spike
- ↑ Pokémon Lets Go Pikachu Lets go Eevee
- ↑ Pokémon Legends: Z-A
- ↑ Pokémon Crystal
- ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
- ↑ Pokémon Move: Swagger
- ↑ Pokémon Origins File 1: Red Red vs. Brock's Onix
- ↑ 25.0 25.1 25.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
- ↑ Pokémon Legends Arceus Intro Segment
- ↑ Pokémon Move: Sheer Cold
- ↑ Pokémon Move Will O Wisp
- ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
- ↑ Pokémon X & Y Snowbelle City Top-Left Most House
- ↑ Pokémon Move: Gastro Acid
- ↑ Pokémon Ranger Intro Capture
- ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
- ↑ Pokémon Move: Spirit Break
- ↑ Pokkén Tournament: Chandelure Final Flicker
- ↑ Pokémon Move: Spacial Rend
- ↑ Pokémon Move: Roar of Time
- ↑ Pokkén Tournament Gardevoir Burst Attacks
- ↑ Pokémon Gardevoir Pokedéx Entries
- ↑ 40.0 40.1 40.2 40.3 40.4 Pokémon Platinum Distortion World
- ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title." - ↑ 42.00 42.01 42.02 42.03 42.04 42.05 42.06 42.07 42.08 42.09 42.10 42.11 42.12 42.13 42.14 42.15 42.16 42.17 42.18 42.19 42.20 42.21 Pokémon Sword And Shield Gigantamax
- ↑ Pokémon Sword And Shield Gigantamax Battles
Versus Threads
None.
None.
None.

