Xurkitree

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Pokémon/Xurkitree
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“ One of the mysterious life-forms known as Ultra Beasts. Astonishing electric shocks emanate from its entire body, according to witnesses. „
~ Xurkitree's Sun Pokedex entry
Ultra Beast's Battle music in Pokémon Sun and Moon
Xurkitree's home dimension music

Background

Xurkitree is a very tall Ultra Beast that resembles a vaguely humanoid mass of electrical wiring. Its "head" is a white, brightly glowing electric spark with numerous points and no visible face. Below its head is a mass of black cables for its torso and limbs; there are white bands resembling zip ties throughout its body as well. Its arms have ties where its shoulders, elbows, and wrists would be. The upper arms have two cables, while the lower have three. At the ends of its arms are copper structures that resemble hands, each with six flat "fingers". The legs have ties at the hips, knees, and ankles and are composed of four cables fused together for the whole length. The feet have four toes possessing "claws" of exposed copper; each foot has two fused toes pointing forward and two separate toes pointing backward. Finally, its tail has three ties and four cables, one of them loose in two sections. The tail ends in what resembles a three-pronged plug. It is the tallest Electric-type Pokémon.

Because this Ultra Beast reportedly raided a power plant, it is speculated to sustain itself with electricity. This is supported by observations that it will "plug" its limbs and tail into the ground when it is low on energy and enter a tree-like state to absorb electricity from the earth. Witnesses claim that its entire body crackles with astonishing electrical power. According to Wicke from the Aether Foundation, the cables that make up its body have been noted as being made of the same material as electrical wiring, and as such are highly efficient conductors of electricity. Its body contains an organ that produces energy, and it can discharge up to 1,000,000 volts at once.

General Information

Name: Xurkitree

Other Names: UB-03 Lighting

Origin: Pokémon

Gender: Unknown

Age: Unknown

Classification: Pokémon, Ultra Beast, Glowing Pokémon

Codex Statistics

Tier: 6-B

Cardinality: Finite

Dimensionality: 3-D

Power Source: Elemental

Attack Potency: Country level (Potency) (Xurkitree should scale to other Ultra Beasts who could fight the Ultra Guardians and Ultra Beasts were considered so much a threat that Zygarde went to Alola to protect its ecosystem from them in their Complete Forme. Zygarde should scale to Xerneas and Yveltal and can overpower them in his Complete Forme, putting it relative if not above Rayquaza, who destroyed a meteor that was of this size[1] that Xatu described as something that messes with the very balance of the world and would cause great destruction if it hit[2])

Durability: Country level

Striking Strength: Country Class (Potency)

Lifting Strength: Unknown: True Class

Travel Speed: Superhuman Speed

Attack Speed: Massively Hypersonic (Should be comparable to other Legendary Pokémon such as Raikou who embodies the speed of lightning[3])

Reaction Speed: Massively Hypersonic

Stamina: High

Range: Extended Melee Physically (is as Tall as a tree), Hundreds of meters with electricity, Kilometers with Rain Dance and Sunny Day

Intelligence: Average Intelligence (Pokémon are intelligent creatures capable of communicating with other member of their species[4], even being able to run TV Programs on their own[5]. Pokémon are capable of holding various kinds of jobs such as working at a café[6], construction work[7], customer service, cloth making, power line setting and various others)

Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)








Nothing Notable


Notable Techniques


  • Wrap: Wraps the opponent with vines.
  • Thunder Shock: Fires electricity at the opponent.
  • Charge: Absorbs electricity to make the next electric move do more damage.
  • Thunder Wave: Paralyze the opponent.
  • Ingrain: Creates roots to recover health.
  • Spark: Tackles the opponent by surrounding itself with electricity.
  • Shock Wave: Sends wave of electricity.
  • Hypnosis: Puts the opponent to sleep.
  • Eeries Impulse: Attacks the opponent with an Eeries Impulse.
  • Thunder Punch: Punches the opponent with his electric fist.
  • Discharge: Fires a flare of electricity to damage the opponent.
  • Magnet Rise: The user levitates with magnetism created by electricity.
  • Thunderbolt: Fires a thunderbolt at the opponent.
  • Electric Terrain: Creates a terrain around the field that boost every single electric move.
  • Power Whip: Summons giant vine to damage the opponent.
  • Zap Cannon: Fires a ball of electricity.
  • Bind: Wraps the opponent up with wines for up to 5 turns.
  • Charge Beam: Charges a concentrated bundle of electricity.
  • Confide: By telling a secret, it makes the target unable to concentrate, lowing special attack.
  • Double Team: Creates afterimage to upgrade his chance of dodging incoming moves.
  • Frustration: Tackles the opponent, the more he hates his trainer the more damage it will do.
  • Return: Tackles the opponent, the more he loves his trainer the more damage it will do.
  • Gravity: Manipulates gravity to make any floating object fall to the ground, this makes flying move impossible to use.
  • Hidden Power: Fires an attack at the opponent, the type of the move can be anything.
  • Ion Deluge: Disperse electrically charged particles
  • Magic Coat: Creates a forcefield that reflects any special effect at the opponent
  • Nature Power: Uses a move by adapting to the environment it's in and taking a type
  • Signal Beam: Fires a beam that can cause confusion
  • Swagger: Upgrades the opponent physical attack times 2 but is confused in that process
  • Tail Glow: Creates a light that greatly raise special attack
  • Toxic: Inflicts poison on the opponent that does damage overtime.


  • Max Strike: Decreases the Speed of the target and its allies by one stage
  • Max Flutterby: Decreases the Special Attack of the target and its allies by one stage
  • Max Overgrowth: Creates Grassy Terrain for five turns.
  • Max Lighting: Creates Electric Terrain for five turns.
  • Max Darkness: Decreases the Special Defense of the target and its allies by one stage
  • Max Starfall Creates Misty Terrain for five turns.
  • Max Guard: Protects from all moves, including Max Moves.


Other

Standard Tactics: Xurkitree's leads with various electricity attacks to strike the opponent

Weaknesses: Electric Pokémon are weak to Ground type move

Note

Explanations

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Pokedéx Entries

“ One of the mysterious life-forms known as Ultra Beasts. Astonishing electric shocks emanate from its entire body, according to witnesses. „
~ Xurkitree's Pokedéx entry in Pokémon Sun
“ It appeared from the Ultra Wormhole. It raided a power plant, so people think it energizes itself with electricity. „
~ Xurkitree's Pokedéx entry in Pokémon Moon
“ Although it's alien to this world and a danger here, it's apparently a common organism in the world where it normally lives. „
~ Xurkitree's Pokedéx entry in Pokémon Ultra Sun
“ They've been dubbed Ultra Beasts. Some of them stand unmoving, like trees, with their arms and legs stuck into the ground. „
~ Xurkitree's Pokedéx entry in Pokémon Ultra Moon
Gallery

Battle Records

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References

  1. ↑ Pokémon Mystery Dungeon: Rescue Team DX - Rayquaza Destroys Falling Star
  2. ↑ Pokémon Mystery Dungeon: Rescue Team DX Xatu's Warning
  3. ↑ Pokémon Ruby Raikou Pokedex Entry: Raikou embodies the speed of lightning. The roars of this Pokémon send shock waves shuddering through the air and shake the ground as if lightning bolts had come crashing down.
  4. ↑ Hey You, Pikachu!
  5. ↑ Pokémon Channel
  6. ↑ Pokémon Café ReMix
  7. ↑ Timburr Pokedéx Entry Pokémon White
  8. ↑ 8.0 8.1 8.2 8.3 Pokémon Legends Arceus
  9. ↑ 9.0 9.1 9.2 9.3 Pokémon Fire Red
  10. ↑ Pokémon Sun & Moon SOS Encounters
  11. ↑ Pokémon Move: Struggle
  12. ↑ Pokémon Legends Z-A
  13. ↑ 13.0 13.1 Pokémon Emerald
  14. ↑ Pokémon Lucario Pokedéx Entires
  15. ↑ Pokémon Masters Sabrina and Olympia Conversations
  16. ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  17. ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  18. ↑ Pokémon Move Spike
  19. ↑ Pokémon Lets Go Pikachu Lets go Eevee
  20. ↑ Pokémon Legends: Z-A
  21. ↑ Pokémon Crystal
  22. ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  23. ↑ Pokémon Move: Swagger
  24. ↑ Pokémon Origins File 1: Red Red vs. Brock's Onix
  25. ↑ 25.0 25.1 25.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
  26. ↑ Pokémon Legends Arceus Intro Segment
  27. ↑ Pokémon Move: Sheer Cold
  28. ↑ Pokémon Move Will O Wisp
  29. ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  30. ↑ Pokémon X & Y Snowbelle City Top-Left Most House
  31. ↑ Pokémon Move: Gastro Acid
  32. ↑ Pokémon Ranger Intro Capture
  33. ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
  34. ↑ Pokémon Move: Spirit Break
  35. ↑ Pokkén Tournament: Chandelure Final Flicker
  36. ↑ Pokémon Move: Spacial Rend
  37. ↑ Pokémon Move: Roar of Time
  38. ↑ Pokkén Tournament Gardevoir Burst Attacks
  39. ↑ Pokémon Gardevoir Pokedéx Entries
  40. ↑ 40.0 40.1 40.2 40.3 40.4 Pokémon Platinum Distortion World
  41. ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
    Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title."
  42. ↑ 42.00 42.01 42.02 42.03 42.04 42.05 42.06 42.07 42.08 42.09 42.10 42.11 42.12 42.13 42.14 42.15 42.16 42.17 42.18 42.19 42.20 42.21 Pokémon Sword And Shield Gigantamax
  43. ↑ Pokémon Sword And Shield Gigantamax Battles

Versus Threads


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