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User:Truth Bullets/Sandbox

From The Codex


Background

Streetcleaners are enemies in the FPS game Ultrakill. They were created by humanity with the purpose to purify cities and lower pollution after a world crisis, however after the fall of mankind their urge to clean drove them to setting the world ablaze. They were also used as scouts for Hell expeditions, and as such can be found across various layers of Hell when V1 invades it. They attack by approaching their targets and unleashing their flamethrowers. They can be quickly dispatched into a violent explosive death by using the Marksman to ricochet a bullet into their gas tanks.

Powers and Stats

Tier: At least 5-C, likely High 4-C, possibly 2-C

Name: Streetcleaner

Origin: Ultrakill

Gender: Genderless

Age: Varies

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Stealth Mastery (Via the Bladedancer), Law Manipulation (They can manipulate fundamental forces that define the universe), Gravity Manipulation (Arc Light is the fundamental force behind complex matter binding), Statistics Amplification (Arc Blade galvanizes their armor and hastens their movement), Durability Negation (Arc Blade discharges a Light current in its victims), Electricity Manipulation (Arcbolt Grenade chains lightning bolts into enemies), Matter Manipulation (Axion Bolt is implied to use axions), Homing Attack (Axion Bolt creates bolts seeking out enemies), Spatial Manipulation, Teleportation (Blink rips a hole in space to teleport through),

Standard Equipment:

Intelligence: Supergenius (Guardians are notorious for having impeccable sciences and technological advancements the likes of which top all progression Earth has ever made, and they can face against multiple alien races with their own histories and defeat them. In the Crucible they battle other Guardians, increasing their skill across many arenas on many planets. They also single-handedly stop races threatening humanity's last bastion. Guardians can speculate Vex motives based off their causality manipulations. They have mastered knives, stealth,. They can keep up with Cabal in combat, which are notorious for being insurmountably tactical. can seize and defend artifacts from Vex, sweep areas for the Vex, repeat their practices thousands of times, can capture entire cities with a fraction of a squadron via sheer commanding prowess, constantly relay combat information and transmit info across a battle network, can create weapons that analyze and relay info from metaphysical attacks, make use of combat electronics in their nigh-impenetrable armor, )

FALLEN: They can survive soul machines, Captains can oneshot Dregs,

SWORD LOGIC: Empowerment (Belief empowers Sword Logic)

VEX: Black Garden heart has darkness, In an endless war with Cabal

CABAL: In an endless war with Vex, Longevity

HIVE: Oryx is over all Hive,

Standard Tactics:

Weaknesses:

Note: Light is connected across all space-time and is equal to the Darkness. The Darkness resides in the Ascendant Realm, and is not only the god of Oryx but also transcends his realm. Even when he speaks to the Darkness, he speaks to a vessel. This means the Darkness transcends all Throne Worlds,

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: