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User:G-Toasty/Sandbox: Difference between revisions
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==Statistics== | ==Statistics== | ||
'''[[Tiering System|Tier]]:''' '''9-B''' | '''[[Tiering System|Tier]]:''' '''9-B''', '''8-C''' with Power-Ups | ||
'''Name:''' Varies | '''Name:''' Varies | ||
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'''[[Alignment]]:''' '''Chaotic Evil''' (They have absolutely no regard for the lives of others and their fellow runners, and will do anything it takes to win, with the goal of the game being beating races by killing others to get there first<ref>[https://youtu.be/iva-mc2YBDY]</ref>) | '''[[Alignment]]:''' '''Chaotic Evil''' (They have absolutely no regard for the lives of others and their fellow runners, and will do anything it takes to win, with the goal of the game being beating races by killing others to get there first<ref>[https://youtu.be/iva-mc2YBDY]</ref>) | ||
'''[[Dimensionality]]:''' | '''[[Dimensionality]]:''' '''3-D''' | ||
'''[[Attack Potency]]:''' '''Wall level''' (Can ground pound wooden barriers<ref>[https://youtu.be/bjH98_tzLh8&t=1m13s]</ref>) | '''[[Attack Potency]]:''' '''Wall level''' (Can ground pound wooden barriers<ref>[https://youtu.be/bjH98_tzLh8&t=1m13s]</ref>), at most '''Building level''' with Power-Ups (Can summon lightning from clouds to strike people<ref>[https://youtu.be/bjH98_tzLh8&t=1m6s]</ref>) | ||
'''[[Durability]]:''' '''Wall level''' (Scales to Striking Strength) | '''[[Durability]]:''' '''Wall level''' (Scales to Striking Strength), '''Higher''' than before with various shielding Power-Ups. Resurrection makes them hard to kill permanently | ||
'''[[Striking Strength]]:''' '''Wall Class''' | '''[[Striking Strength]]:''' '''Wall Class''' (Can ground pound wooden barriers) | ||
'''[[Lifting Strength]]:''' '''Peak Human''' (Can lift a metal saw blade that is larger than them, and throw it as if it weighed as much as a soccer ball<ref>[https://youtu.be/iWXyG8b3tO4&t=1m47s]</ref>) | '''[[Lifting Strength]]:''' '''Peak Human''' (Can lift a metal saw blade that is larger than them, and throw it as if it weighed as much as a soccer ball<ref>[https://youtu.be/iWXyG8b3tO4&t=1m47s]</ref>) | ||
'''[[Speed|Travel Speed]]:''' Likely '''Athletic Human''' (Participates in competitive running events) | '''[[Speed|Travel Speed]]:''' Likely '''Athletic Human''' (Participates in competitive running events), '''Higher''' with speed boost Power-Ups | ||
'''[[Speed|Combat Speed]]:''' ''' | '''[[Speed|Combat Speed]]:''' At least '''Superhuman''', at most '''High Hypersonic''' (Can avoid<ref>[https://youtu.be/PMxhNSXA4SA&t=0m36s]</ref> the Cruise Missile Power-Up,<ref name=":0" /> [[wikipedia:Cruise missile|and cruise missiles fall within this range]]), '''Supersonic''' Attack Speed with sniper Power-Ups, '''Speed of Light''' Attack Speed with The Beam Power-Up's laser beam<ref name=":0">[[w:c:funrun3:Power-Ups#List of Power-Ups]]</ref> | ||
'''[[Speed|Reaction Speed]]:''' | '''[[Speed|Reaction Speed]]:''' At least '''Superhuman''', at most '''High Hypersonic''' | ||
'''[[Stamina]]:''' '''Very High''' (Can run at a consistent athletic speed while also being frequently brutally beat up and/or murdered by others in races) | '''[[Stamina]]:''' '''Very High''' (Can run at a consistent athletic speed while also being frequently brutally beat up and/or murdered by others in races) | ||
'''[[Range]]:''' '''Standard Melee''' | '''[[Range]]:''' '''Standard Melee''', '''Kilometers''' with firearm Power-Ups | ||
'''[[Intelligence]]:''' '''Average''' academically, '''Above Average''' combat intelligence (Can calculate to guarantee themselves to not be shot by a sniper bullet that was initially shot straight into the air,<ref>[https://youtu.be/7g2wN-v-Les&t=2m25s]</ref> knows how to perfectly utilize saw blades, firearms, and other weapons, can place lethal traps on spots in which others will be most likely pass through during a race) | |||
---- | ---- | ||
==[[Hax|Powers and Abilities]]== | ==[[Hax|Powers and Abilities]]== | ||
'''[[Weapon Usage]]''' and '''[[Weapon Usage|Weapon Mastery]]''' (Uses saw blades, firearms, explosives, etc considerably well), '''[[Bloodlust]]''', '''[[Surface Scaling]]''', '''[[Resurrection]]''' (Fun Run characters are canonically revived every time they die during a race, since they will still appear in the results screen with them being able to shout out different sentences even if they have died multiple times in that race.<ref>[https://youtu.be/2Geau3dY8KM&t=0m19s]</ref> Races are also unable to end until every player reaches the finish line, despite also allowing murder, which means characters have to be resurrected everytime they're killed in order to complete the race. They also have a Power-Up called Sticky Speed that's gimmick is explicitly giving a boost of speed even after death<ref name=":0" />), '''[[Flight]]''' (Via Rocket Dash Power-Up), '''[[Explosion Manipulation]]''' (Via the Drone Bombs, Explosive Trap, Cruise Missile, and Explosives Power-Ups), '''[[Energy Projection]]''' (Via the The Beam Power-Up), '''[[Electricity Manipulation]]''' (Via Lightning and Electrocution Web Power-Ups), '''[[Cold Manipulation]]''' and '''[[Ice Manipulation]]''' (Via Blizzard Power-Up), '''[[Size Manipulation]]''' (Via Shrink Ray Power-Up), '''[[Weather Manipulation]]''' (Via the Lightning, Blizzard, Anvil, and Shrink Ray Power-Ups), limited '''[[Animal Manipulation]]''' (Via the Beehive Power-Up), '''[[Status Effect Inducement]]''' and '''[[Statistics Reduction]]''' (Via Blizzard, Shrink Ray, Electrocution Web, and Oil Spill Power-Ups), '''[[Power Nullification]]''' (Via the Lock and Chain Power-Up), '''[[Magnetism Manipulation]]''' (Via the Magnet and Thrown Magnet Power-Ups, which can pull other people), '''[[Statistics Amplification]]''' (Via the Speed, Sticky Speed, Speed Burst, Afterburner, Jumpy Speed, and Speed Balloon Power-Ups), '''[[Forcefield Creation]]''' (Via the Shield, Heavy Shield, Balloon, Fiery Shield, Speed Balloon, and Chrono Shield Power-Ups), '''[[Fire Manipulation]]''' (Via the Speed, Sticky Speed, Speed Burst, Afterburner, Jumpy Speed, Speed Balloon, and Fiery Shield Power-Ups. The speed-based Power-Ups lit them on fire, which gets the player running faster), '''[[Teleportation]]''' (Via the Teleport Power-Up<ref>[https://youtu.be/HHwGHIpivI4&t=0m5s]</ref>), '''[[Invisibility]]''' (Via the Stealth Power-Up), limited '''[[Dimensional Travel]]''' (the Phase Dash Power-Up description reads, "Leave this dimension for a moment, becoming invincible while dashing forward"<ref name=":0" />), limited '''[[Gravity Manipulation]]''' (Can drop the Explosive Trap, which somehow floats in the air)<ref name=":0" /> | '''[[Weapon Usage]]''' and '''[[Weapon Usage|Weapon Mastery]]''' (Uses saw blades, firearms, explosives, etc considerably well), '''[[Bloodlust]]''', '''[[Surface Scaling]]''', '''[[Resurrection]]''' (Fun Run characters are canonically revived every time they die during a race, since they will still appear in the results screen with them being able to shout out different sentences even if they have died multiple times in that race.<ref>[https://youtu.be/2Geau3dY8KM&t=0m19s]</ref> Races are also unable to end until every player reaches the finish line, despite also allowing murder, which means characters have to be resurrected everytime they're killed in order to complete the race. They also have a Power-Up called Sticky Speed that's gimmick is explicitly giving a boost of speed even after death<ref name=":0" />), '''[[Flight]]''' (Via Rocket Dash Power-Up), '''[[Explosion Manipulation]]''' (Via the Drone Bombs, Explosive Trap, Cruise Missile, and Explosives Power-Ups), '''[[Energy Projection]]''' (Via the The Beam Power-Up), '''[[Electricity Manipulation]]''' (Via Lightning and Electrocution Web Power-Ups), '''[[Cold Manipulation]]''' and '''[[Ice Manipulation]]''' (Via Blizzard Power-Up), '''[[Size Manipulation]]''' (Via Shrink Ray Power-Up), '''[[Weather Manipulation]]''' (Via the Lightning, Blizzard, Anvil, and Shrink Ray Power-Ups), limited '''[[Animal Manipulation]]''' (Via the Beehive Power-Up), '''[[Status Effect Inducement]]''' and '''[[Statistics Reduction]]''' (Via Blizzard, Shrink Ray, Electrocution Web, and Oil Spill Power-Ups), '''[[Power Nullification]]''' (Via the Lock and Chain Power-Up), '''[[Magnetism Manipulation]]''' (Via the Magnet and Thrown Magnet Power-Ups, which can pull other people), '''[[Statistics Amplification]]''' (Via the Speed, Sticky Speed, Speed Burst, Afterburner, Jumpy Speed, and Speed Balloon Power-Ups), '''[[Forcefield Creation]]''' (Via the Shield, Heavy Shield, Balloon, Fiery Shield, Speed Balloon, and Chrono Shield Power-Ups), '''[[Fire Manipulation]]''' (Via the Speed, Sticky Speed, Speed Burst, Afterburner, Jumpy Speed, Speed Balloon, and Fiery Shield Power-Ups. The speed-based Power-Ups lit them on fire, which gets the player running faster), '''[[Teleportation]]''' (Via the Teleport Power-Up<ref>[https://youtu.be/HHwGHIpivI4&t=0m5s]</ref>), '''[[Invisibility]]''' (Via the Stealth Power-Up), limited '''[[Dimensional Travel]]''' (the Phase Dash Power-Up description reads, "Leave this dimension for a moment, becoming invincible while dashing forward"<ref name=":0" />), limited '''[[Gravity Manipulation]]''' (Can drop the Explosive Trap, which somehow floats in the air)<ref name=":0" />, '''[[Fragrance Manipulation]]''' (With certain purchasable cosmetic items, the player can be seen spraying perfume on themselves before starting a race) | ||
---- | ---- | ||
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'''Standard Tactics:''' Since they're more of a racer than a fighter, their fighting style is incredibly unpredictable, as it consists of using any abilities they have to their disposal at the moment and just throwing them at the opponent without much rhyme or reason. | '''Standard Tactics:''' Since they're more of a racer than a fighter, their fighting style is incredibly unpredictable, as it consists of using any abilities they have to their disposal at the moment and just throwing them at the opponent without much rhyme or reason. | ||
'''Weaknesses:''' Susceptible to getting killed by their own attacks, Balloons only block an attack once | '''Weaknesses:''' Susceptible to getting killed by their own attacks, Balloons only block an attack once. | ||
==References== | ==References== | ||
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None. | None. | ||
</tabber> | </tabber> | ||
Latest revision as of 17:22, 13 June 2024
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
Background
The Animals are the characters the player takes control of in Fun Run. The player takes control of one against others, in a race to the finish line, with absolutely no rules, including murder.
Statistics
Tier: 9-B, 8-C with Power-Ups
Name: Varies
Origin: Fun Run
Sex: Varies
Age: Unknown
Classification: Runner, animal
Status: Alive
Alignment: Chaotic Evil (They have absolutely no regard for the lives of others and their fellow runners, and will do anything it takes to win, with the goal of the game being beating races by killing others to get there first[1])
Dimensionality: 3-D
Attack Potency: Wall level (Can ground pound wooden barriers[2]), at most Building level with Power-Ups (Can summon lightning from clouds to strike people[3])
Durability: Wall level (Scales to Striking Strength), Higher than before with various shielding Power-Ups. Resurrection makes them hard to kill permanently
Striking Strength: Wall Class (Can ground pound wooden barriers)
Lifting Strength: Peak Human (Can lift a metal saw blade that is larger than them, and throw it as if it weighed as much as a soccer ball[4])
Travel Speed: Likely Athletic Human (Participates in competitive running events), Higher with speed boost Power-Ups
Combat Speed: At least Superhuman, at most High Hypersonic (Can avoid[5] the Cruise Missile Power-Up,[6] and cruise missiles fall within this range), Supersonic Attack Speed with sniper Power-Ups, Speed of Light Attack Speed with The Beam Power-Up's laser beam[6]
Reaction Speed: At least Superhuman, at most High Hypersonic
Stamina: Very High (Can run at a consistent athletic speed while also being frequently brutally beat up and/or murdered by others in races)
Range: Standard Melee, Kilometers with firearm Power-Ups
Intelligence: Average academically, Above Average combat intelligence (Can calculate to guarantee themselves to not be shot by a sniper bullet that was initially shot straight into the air,[7] knows how to perfectly utilize saw blades, firearms, and other weapons, can place lethal traps on spots in which others will be most likely pass through during a race)
Powers and Abilities
Weapon Usage and Weapon Mastery (Uses saw blades, firearms, explosives, etc considerably well), Bloodlust, Surface Scaling, Resurrection (Fun Run characters are canonically revived every time they die during a race, since they will still appear in the results screen with them being able to shout out different sentences even if they have died multiple times in that race.[8] Races are also unable to end until every player reaches the finish line, despite also allowing murder, which means characters have to be resurrected everytime they're killed in order to complete the race. They also have a Power-Up called Sticky Speed that's gimmick is explicitly giving a boost of speed even after death[6]), Flight (Via Rocket Dash Power-Up), Explosion Manipulation (Via the Drone Bombs, Explosive Trap, Cruise Missile, and Explosives Power-Ups), Energy Projection (Via the The Beam Power-Up), Electricity Manipulation (Via Lightning and Electrocution Web Power-Ups), Cold Manipulation and Ice Manipulation (Via Blizzard Power-Up), Size Manipulation (Via Shrink Ray Power-Up), Weather Manipulation (Via the Lightning, Blizzard, Anvil, and Shrink Ray Power-Ups), limited Animal Manipulation (Via the Beehive Power-Up), Status Effect Inducement and Statistics Reduction (Via Blizzard, Shrink Ray, Electrocution Web, and Oil Spill Power-Ups), Power Nullification (Via the Lock and Chain Power-Up), Magnetism Manipulation (Via the Magnet and Thrown Magnet Power-Ups, which can pull other people), Statistics Amplification (Via the Speed, Sticky Speed, Speed Burst, Afterburner, Jumpy Speed, and Speed Balloon Power-Ups), Forcefield Creation (Via the Shield, Heavy Shield, Balloon, Fiery Shield, Speed Balloon, and Chrono Shield Power-Ups), Fire Manipulation (Via the Speed, Sticky Speed, Speed Burst, Afterburner, Jumpy Speed, Speed Balloon, and Fiery Shield Power-Ups. The speed-based Power-Ups lit them on fire, which gets the player running faster), Teleportation (Via the Teleport Power-Up[9]), Invisibility (Via the Stealth Power-Up), limited Dimensional Travel (the Phase Dash Power-Up description reads, "Leave this dimension for a moment, becoming invincible while dashing forward"[6]), limited Gravity Manipulation (Can drop the Explosive Trap, which somehow floats in the air)[6], Fragrance Manipulation (With certain purchasable cosmetic items, the player can be seen spraying perfume on themselves before starting a race)
Standard Equipment
None.
Optional Equipment: Power-Ups
Power-Up List
- Sawblade - Throws a saw blade
- Explosives - Throws 3 dynamite sticks
- Anvil - An anvil falls from the sky crushing anyone who gets hit from the landing
- Big Ripper - A larger saw blade, now larger than the player themselves
- Cruise Missile - Summons airdrops of missiles down from the sky, targeting everyone but the person who summoned it
- Gun - The player shoots straight into the sky, landing the bullet perfectly to a running target
- Lil' Ripper - A smaller, but faster saw blade
- Roulette - Shoots a gun, but with the chance of accidentally shooting themselves
- Bouncy Sawblade - A saw blade that bounces off of obstacles much more
- The Beam - The player sets off a straight laser beam in their direction
- Bear Trap - Drops a bear trap that kills those who step on it. Can kill more than one person
- Explosive Trap - A gravity-defying explosive trap that explodes if anything collides with it
- Bounce Trap - A non-lethal trap that keeps dispensing out a boxing gloved-fist to anything that gets near it, knocking the victim away
- Sawblade Trap - A saw blade that connects to any surface and kills those who get too close
- Beehive - Drops a beehive, which releases bees, making others faint
- Electrocution Web - A web that electrocutes those who get stuck to it, making the victim unable to move for 1.5 seconds
- Speed - An increase in top speed and acceleration
- Rocket Dash - Ride a rocket and fly in the air
- Sticky Speed - A slightly longer speed boost that keeps going even after death
- Speed Burst - A strong burst of speed, but colliding obstacles will splatter the user
- Afterburner - A weaker, but longer speed boost that provides a stronger burst of speed at the end of its duration
- Jumpy Speed - Instead of an increased running speed, the player will now leap farther when jumping
- Phase Dash - Dash forward while being invicible during it
- Shield - Protects them from any attacks for a duration
- Stealth - Turns the player invisible, in addition to a minor speed boost. Getting hurt will remove the invisibility, but will block the attack too
- Heavy Shield - A longer duration variant of the Shield, but slows them down
- Balloon - Blocks only one attack
- Fiery Shield - A short boost of speed and a combination of a Shield
- Speed Balloon - A Balloon that only lasts for a second, but after blocking a hit, it provides a large speed boost for a bit
- Chrono Shield - A Shield that lasts longer the more attacks it blocks
- Lightning - Summons a lightning storm that strikes down on others
- Blizzard - Starts up a blizzard that freezes and puts all others in ice
- Sucker Punch - A punch that sends the victim flying, and splatters them if they collide with an obstacle
- Drone Bombs - Bombs that attack to others and explode after a little while
- Magnet - Pulls all people towards the user
- Shrink Ray - Summons clouds that shrink all others to a smaller size, slowing them down in the process
- Oil Spill - Covers and blinds others' vision, making it harder for them to see
- Lock and Chain - Magically prevents other players from using any abilities
- Thrown Magnet - A throwable Magnet that pulls others to it, and not the user
- Teleport - Teleports to the closest person ahead of the player
Other
Standard Tactics: Since they're more of a racer than a fighter, their fighting style is incredibly unpredictable, as it consists of using any abilities they have to their disposal at the moment and just throwing them at the opponent without much rhyme or reason.
Weaknesses: Susceptible to getting killed by their own attacks, Balloons only block an attack once.
References
Battle Records
None.
None.