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Angel (Run): Difference between revisions

From The Codex
GiverOfThePeace
GiverOfThePeace (talk | contribs) (→‎Battle Records: clean up and re-categorisation per CFD)
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'''[[Alignment]]:''' '''Chaotic Neutral''' (Seems to only really care about himself and is an overall jerk to others)
'''[[Alignment]]:''' '''Chaotic Neutral''' (Seems to only really care about himself and is an overall jerk to others)
==Codex Statistics==
==Codex Statistics==
'''[[Grade]]:''' '''B'''
'''[[Tiering System|Tier]]:''' '''10-B'''
'''[[Tiering System|Tier]]:''' '''10-B'''


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'''[[Intelligence]]:''' '''Average Intelligence'''
'''[[Intelligence]]:''' '''Average Intelligence'''


'''[[Knowledge]]:''' '''Average level'''
'''[[Knowledge]]:''' '''Journeyman level'''
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==[[Powers and Techniques]]==
==[[Powers and Techniques]]==

Latest revision as of 16:13, 8 December 2024

He solves practical problems and creates personal problems.
~ Angel’s description

Background

The Angel is a character in Run 3, and is an engineer, who was previously employed at "The Factory". He considers himself as a hero, but he constantly belittles everyone he meets, insulting their decisions, their competence, and/or their appearance. The Angel is described as a "dashing fellow" and "self-proclaimed hero" in the game. He is also the protagonist in the Angel Missions. He claims to know the purpose of the Tunnels, calling it "obvious", yet never revealing it to the others.

General Information

Name: Angel

Origin: Run

Sex: Male

Age: Unknown

Classification: Alien

Species: Unknown

Occupation: None

Status: Alive

Alignment: Chaotic Neutral (Seems to only really care about himself and is an overall jerk to others)

Codex Statistics

Grade: B

Tier: 10-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Human level (The Angel has no notable destructive feats)

Durability: Unknown (The Angel doesn't seem to get hurt by any means in the game. Even if he hits a box while running at full speed, he simply stops, and won't get hurt. Also, since he can respawn, even falling into space won't kill him, and will send him back at the starting point instead making it hard to gauge his durability)

Striking Strength: Human Class

Lifting Strength: Unknown

Travel Speed: Superhuman (Noted that his top speed is 19.5 m/s)

Attack Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Very High (Can run across the galaxy without getting winded. Can keep running at a relatively high speed. Hasn't been spotted to feel tired in the game and is noted that he hates staying still)

Range: Standard Melee, Universal with Gravity Manipulation

Intelligence: Average Intelligence

Knowledge: Journeyman level


Powers and Techniques

Superhuman Physical Characteristics, Acrobatics (Has a jump height equal to Runner), Self-Sustenance (Respiratory Self-Sustenance; Can naturally breathe in space), Gravity Manipulation (Capable of shifting the gravity while running), Resurrection & Teleportation (Respawning in the Run series is a canon element that teleports Angel right back to where they died), Telekinesis & Limited Flight (With Rings can telekinetically move objects around to different places and allows the user to stand on nothing without falling), Statistics Amplification (The Angel can jump while airborne to gain a speed boost), Density Manipulation (Can slow his descent as he falls).

Resistance to Space, Cosmic Radiations & Extreme Colds (Can survive the vacuums of space for long periods of time, with it being noted they've been in space for nearly a year and characters like Lizard casually sleeping in space), Gravity Manipulation (Implied by Runner that they do not follow gravity), Pain (He is able to hit a box with his head and let it speed away in space, seen during the Bridge Building minigame. From the impact, it should be understood that he was also hit in the head by the Box. However, he doesn't seem to mind the effect)


Equipment

None notable.


Notable Techniques

Respawning: Every time he falls into holes and gaps, he can respawn in the level, granting him the ability to use the trial-and-error method to figure out how to beat the level and go over the obstacle in front of him.

Invincibility: He doesn't seem to get hurt by any means in the game. Even if he hits a box while running at full speed, he simply stops, and won't get hurt. Also, since he can respawn, even falling into space won't kill him, and will send him back at the starting point instead.

Pain suppression: He is able to hit a box with his head and let it speed away in space, seen during the Bridge Building minigame. From the impact, it should be understood that he was also hit in the head by the box. However, he doesn't seem to mind the effect.


Other

Standard Tactics: Characters in run never really fight, though it’s likely safe to assume their method of attacking is running into the opponent while also manipulating gravity.

Weaknesses: None notable.

Battle Records

None.

None.

None.