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Mad Crow: Difference between revisions
From The Codex
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'''Origin:''' [[A Hat in Time]] | '''Origin:''' [[A Hat in Time]] | ||
''' | '''Sex:''' Varies | ||
'''Age:''' Unknown | '''Age:''' Unknown | ||
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All previous powers and abilities, [[Fire Manipulation]] (Naturally has fire around them), [[Resistance]] to [[Fire Manipulation]] (As they have fire around them) | All previous powers and abilities, [[Fire Manipulation]] (Naturally has fire around them), [[Resistance]] to [[Fire Manipulation]] (As they have fire around them) | ||
|-|Dweller Crow= | |-|Dweller Crow= | ||
All previous powers and abilities, sans Fire Manipulation and Resistance, [[Intangibility]] & [[Non-Corporeal | All previous powers and abilities, sans Fire Manipulation and Resistance, [[Intangibility]] & [[Non-Corporeal]]ity (Spatial. Dwellers are beings in [https://imgur.com/a/1fvuK1T another dimension that can interact with the current one]) | ||
</tabber> | </tabber> | ||
Revision as of 00:01, 27 September 2021
Background
Mad Crows are a group of enemies encountered throughout the various Chapters. They hurt Hat Kid upon contact, but can easily be dispensed with in one hit by jumping on them or hitting them with her Umbrella.
Similar to most Bosses, most Mad Crows have the ability to chip at the Ice Statue Hat Kid uses when wearing the Ice Hat, causing it to have a longer cooldown when chipped once and causing her to be released from the statue against the will of the player with an even longer cooldown after that. These cooldowns can be partially covered by the Faster Hatter Badge.
Mad Crows is a nebulous term, and include the following sub-types:
- Mad Crows are the generic variant of the group, acting as birds found all throughout the world. They are very slow enemies, only able to move by bouncing towards the player. Hat Kid can easily avoid them due to this. They are most commonly found in Mafia Town.
- Fire Mad Crows are flaming hot, disabling Hat Kid's ability to jump on top of them or do a homing attack by damaging her instead of defeating the Crow. Otherwise, attacks with the Umbrella and other forms of attack are still viable, making the Fire Mad Crow functionally similar outside the differences listed above. This variant is found mostly at Time's End and at The Lava Cake of Alpine Skyline. They are as slow as normal Mad Crow.
- Alpine Pompous Crows are birds with styled hair and glasses, found mostly at The Birdhouse of Alpine Skyline. They are very quick at moving, almost as fast as Hat Kid sprinting with the Sprint Hat. These crows must attack Hat Kid three times to deal damage, but they are primarily made to ram Hat Kid off the ledges. Unlike prior variants of Mad Crow, Alpine Pompous Crows do not chip Ice Statues but instead knock them back like normal, causing Hat Kid to be released without a time penalty.
- Dweller Crows are partially transparent, being completely immune to any form of damage unless they are inside the sphere of a Dweller's Mask ability. Otherwise, they behave identically to Mad Crows, even being able to be targeted by a homing attack when vulnerable. This variant is found exclusively in the Death Wish Mountain Rift.
Powers and Stats
Tier: At least 9-B, possibly High 6-C
Name: Mad Crow, Fire Mad Crow, Alpine Pompous Crow, Dweller Crow
Origin: A Hat in Time
Sex: Varies
Age: Unknown
Classification: Crow, Enemy
Attack Potency: At least Wall level, possibly Large Island level (Can harm Hat Kid)
Dimensionality: 3-D
Travel Speed: Unknown (Noted to move slowly, through only bouncing), higher as Alpine Pompous Crows (Alpine Pompous Crows are very quick at moving, almost as fast as Hat Kid sprinting with the Sprint Hat)
Combat Speed: Massively FTL+ (Can tag Hat Kid)
Reaction Speed: Massively FTL+
Lifting Strength: Unknown
Striking Strength: Wall Class, possibly Large Island Class
Durability: Wall level, possibly Large Island Class
Stamina: Unknown
Range: Standard Melee Range, Low Multiversal as Dweller Crow (Can attack Hat Kid even while in another dimension)
All previous powers and abilities
All previous powers and abilities, Fire Manipulation (Naturally has fire around them), Resistance to Fire Manipulation (As they have fire around them)
All previous powers and abilities, sans Fire Manipulation and Resistance, Intangibility & Non-Corporeality (Spatial. Dwellers are beings in another dimension that can interact with the current one)
Standard Equipment: None notable
Intelligence: Animalistic
Standard Tactics: The crow will bounce towards it’s enemy doing contact damage or pushing the enemy away with Alpine Pompous Crow.
Weaknesses: None notable
Note: For versus threads one should notify which subtype of the Mad Crow they're using, if none is given, a composite is assumed.
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions (Link For Mobile Users):
Discussion threads involving Mad Crow |