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Marth (Remake): Difference between revisions
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'''Classification:''' Prince of Altea, King of Archanea, Legendary Hero-King | '''Classification:''' Prince of Altea, King of Archanea, Legendary Hero-King | ||
'''[[Attack Potency]]:''' At least '''Town Level''' (Capable of harming those who can tank spells like [[User blog:GiverOfThePeace/Standard Calculation for Meteors, Comets, etcetera|Meteor]]), high with Falchion and Shield of Seals (Should be comparable to Alm with the Valentian Falchion, which was capable of slaying Duma, a Divine Dragon, who is stronger than Medeus, an Earth Dragon; should be comparable to Dragon Form Tiki, a Divine Dragon; the Archanean Falchion and Shield of Seals are considered equals to each other) | '''[[Attack Potency]]:''' At least '''Town Level''' (Capable of harming those who can tank spells like [[User blog:GiverOfThePeace/Standard Calculation for Meteors, Comets, etcetera|Meteor]]), high with Falchion and Shield of Seals (Should be comparable to Alm with the Valentian Falchion, another weapon made from a fang of Naga, which was capable of slaying Duma, a Divine Dragon, who is stronger than Medeus, an Earth Dragon; should be comparable to Dragon Form Tiki, a Divine Dragon; the Archanean Falchion and Shield of Seals are considered equals to each other) | ||
'''[[Dimensionality]]:''' 3-D | '''[[Dimensionality]]:''' 3-D | ||
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'''[[Speed|Travel Speed]]:''' '''Superhuman''' (Can keep up with horse back units like Jagen) | '''[[Speed|Travel Speed]]:''' '''Superhuman''' (Can keep up with horse back units like Jagen) | ||
'''[[Speed|Combat Speed]]:''' '''FTL''' (Capable of tagging those who can dodge spells like Aura) | '''[[Speed|Combat Speed]]:''' '''FTL''' (Capable of tagging those who can dodge spells like [https://static.wikia.nocookie.net/fireemblem/images/8/89/FE3_Aura.gif/revision/latest?cb=20140207102534|Aura]) | ||
'''[[Reactions|Reaction Speed]]:''' '''FTL''' (Capable of dodging those who can avoid spells like Aura) | '''[[Reactions|Reaction Speed]]:''' '''FTL''' (Capable of dodging those who can avoid spells like Aura) | ||
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'''[[Hax|Powers and Abilities]]:'''<tabber> | '''[[Hax|Powers and Abilities]]:'''<tabber> | ||
|-| Base and normal weapons= [[Superhuman Physical Characteristics]], [[Weapon Mastery]] (Is skilled with various types of swords and can swing them with ease despite their various shapes), limited [[Magic]] and [[Electricity Manipulation]] and [[Resistance Negation]] (with Levin Sword which can create lightning strikes), [[Damage Boost]] against various enemies (Armor with Armorslayer, Dragons with Wyrmslayer, armored and horseback with Rapier, and sword users with Swordkiller), [[Statistics Amplification]] with Pure Sword and Holy Water (can raise his Resistance temporarily), limited [[Curse Manipulation]] (The Devil Sword casts a curse on it's user that some times makes the user harm themself), [[Spatial Manipulation|Distance Negation]] and [[Damage Boost]] (via Critical Hit) resistance to [[Resistance Negation]] and [[Mind Manipulation]] (via Resistance), and [[Spatial Manipulation|Distance Negation]] (Capable of avoiding Critical Hits, which typically negate evasion) | |-| Base and normal weapons= [[Superhuman Physical Characteristics]], [[Weapon Mastery]] (Is skilled with various types of swords and can swing them with ease despite their various shapes), limited [[Magic]] and [[Electricity Manipulation]] and [[Resistance Negation]] (with Levin Sword which can create lightning strikes), [[Damage Boost]] against various enemies (Armor with Armorslayer, Dragons with Wyrmslayer, armored and horseback with Rapier, and sword users with Swordkiller), [[Statistics Amplification]] with Pure Sword and Holy Water (can raise his Resistance temporarily), limited [[Curse Manipulation]] (The Devil Sword casts a curse on it's user that some times makes the user harm themself), [[Spatial Manipulation|Distance Negation]] and [[Damage Boost]] (via Critical Hit), [[Healing]] (can heal himself using various healing items he keeps on hand), resistance to [[Resistance Negation]] and [[Mind Manipulation]] (via Resistance), and [[Spatial Manipulation|Distance Negation]] (Capable of avoiding Critical Hits, which typically negate evasion) | ||
|-| With Falchion and Fire Emblem= [[Damage Boost]] against Dragons (Falchion does more damage against draconic opponents), [[Healing]] (can heal himself using it), and Sealing (can seal the powers of dragons) with Falchion; [[Power Nullification]] (Negates terrain bonuses of enemies, effective bonuses they might have against the user, distance negation, enemy attacks, attack nullification), Passive [[Healing]] (Fully restores the user), [[Statistics Amplification]] (Raises all the user's stats and growths), [[Vibration Manipulation|Shockwave Manipulation]] (Can be used to create damaging shockwaves in all directions across the battlefield), [[Statistics Amplification]] and [[Power Bestowal]] (Combat Speed and Critical chance) to allies, [[Sealing]] (Can seal the powers of Dragons), the ability to open locks from Fire Emblem | |-| With Falchion and Fire Emblem= [[Damage Boost]] against Dragons (Falchion does more damage against draconic opponents), [[Healing]] (can heal himself using it), and Sealing (can seal the powers of dragons) with Falchion; [[Power Nullification]] (Negates terrain bonuses of enemies, effective bonuses they might have against the user, distance negation, enemy attacks, attack nullification), Passive [[Healing]] (Fully restores the user), [[Statistics Amplification]] (Raises all the user's stats and growths), [[Vibration Manipulation|Shockwave Manipulation]] (Can be used to create damaging shockwaves in all directions across the battlefield), [[Statistics Amplification]] and [[Power Bestowal]] (Combat Speed and Critical chance) to allies, [[Sealing]] (Can seal the powers of Dragons), the ability to open locks from Fire Emblem | ||
</tabber>'''[[Standard Equipment]]:''' Various swords namely a Rapier, Falchion, and the Shield of Seals, several healing items such as Vulneraries | </tabber>'''[[Standard Equipment]]:''' Various swords namely a Rapier, Falchion, and the Shield of Seals, several healing items such as Vulneraries |
Revision as of 21:26, 11 June 2021
Background
Marth is the protagonist and Lord of Fire Emblem: Shadow Dragon and the Blade of Light and Fire Emblem: Mystery of the Emblem as well as their remakes Fire Emblem: Shadow Dragon and Fire Emblem: New Mystery of the Emblem. He is the Prince of Altea in Shadow Dragon and would later go on to become the Hero-King of Archanea
Powers and Stats
Tier: At least 7-C, higher with Falchion and Fire Emblem
Name: Marth, Prince Mars Lowell, Prince Marth of Altea, Hero-King Marth of the United Kingdom of Archanea
Origin: Fire Emblem Shadow Dragon and the Blade of Light
Gender: Male
Age: 16 (Shadow Dragon) | 19 (Mystery of the Emblem)
Classification: Prince of Altea, King of Archanea, Legendary Hero-King
Attack Potency: At least Town Level (Capable of harming those who can tank spells like Meteor), high with Falchion and Shield of Seals (Should be comparable to Alm with the Valentian Falchion, another weapon made from a fang of Naga, which was capable of slaying Duma, a Divine Dragon, who is stronger than Medeus, an Earth Dragon; should be comparable to Dragon Form Tiki, a Divine Dragon; the Archanean Falchion and Shield of Seals are considered equals to each other)
Dimensionality: 3-D
Travel Speed: Superhuman (Can keep up with horse back units like Jagen)
Combat Speed: FTL (Capable of tagging those who can dodge spells like [1])
Reaction Speed: FTL (Capable of dodging those who can avoid spells like Aura)
Lifting Strength: Unknown
Striking Strength: At least Town level (capable of harming those who can tank Meteor), higher with Falchion and Shield of Seals (Should be comparable to Alm who is able to harm Divine Dragons like Duma)
Durability: At least Town level (Can tank spells like Meteor), higher with Falchion and Shield of Seals (Should be comparable to Alm who can tank blows from Duma, a Divine Dragon; Should be comparable to Dragon Form Tiki, a Divine Dragon)
Stamina: High (Capable of fighting long battles during a war as an active combatant; can keep fighting while heavily injured)
Range: Extended Melee Range with Swords, Hundreds of Meters with Levin Sword's magic attack; Hundreds of Meters with the Fire Emblem's shockwave
Standard Equipment: Various swords namely a Rapier, Falchion, and the Shield of Seals, several healing items such as Vulneraries
Intelligence: At least Gifted (Capable of being the tactician of his own army with little actual experience in warfare and getting few causalities)
Standard Tactics: Starts with using the Fire Emblem's powers if he has it, if not then he goes for melee attacks with his sword
Weaknesses: None Notable.
Feats: Defeated Medeus twice, led his army to victory with little casualties in two separate wars while still relatively young compared to other generals with much more war experience than him, was able to devise a plan to save the four maidens from Medeus's control without having them be killed.
Notes: See | here for explanations for where most of the hax Marth has comes from.
Gallery
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches:
{{Discussions}}