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Dracula (Smash Bros.): Difference between revisions
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Revision as of 15:56, 24 July 2021
Background
Dracula is one of the bosses of Super Smash Bros. Ultimate. He is found in the World of Light adventure mode, being fought in the Dark Realm as a requirement before the player can fight Galeem and Dharkon. He can also be found at the end of Classic mode for some characters like Simon Belmont
Powers and Stats
Tier: 2-B | 2-B
Name: Dracula
Origin: Super Smash Bros. (Originally from Castlevania)
Gender: Male
Age: Hundreds of Years old (Seems to be based off his Symphony of the Night appearance, who was of this age)
Classification: DarkLord/Demon King, Vampire | Demon
Attack Potency: Multiverse level (Can trade blows with the fighters) | Multiverse level Far stronger than before physically
Dimensionality: 3-D | 3-D
Travel Speed: Superhuman (Comparable to the fighters) | Superhuman
Combat Speed: Extra-Temporal (Comparable to the fighters and can sometimes catch them off guard) | Extra-Temporal
Reaction Speed: Extra-Temporal (Can react to the fighters) | Extra-Temporal
Lifting Strength: Unknown | Unknown
Striking Strength: Multiverse Class (His blows can harm the fighters) | Multiverse Class (Far stronger than before)
Durability: Multiverse level | Multiverse level
Stamina: Self-explanatory
Range: Tens of meters with Projectiles | Extended melee range physically (Via sheer size), tens of meters with projectiles
Standard Equipment: None | None
Intelligence: Unknown (May be similar to his Castlevania self) | Likely Animalistic
Standard Tactics: Dracula's attacks are overall random, however, he starts with orbs and fireballs first. Later on, he will unleash stronger orbs or cause fire pillars to erupt from the ground. Dracula will also either teleport or turn into a bat and move to another part of the stage | The main attacks are at first swipes with its claws. Later on, he may spit out fire or energy blasts. Dracula may also jump around the stage.
Weaknesses: His head is his weak spot | None notable
Notable Attacks/Techniques:
Move | Damage | Description |
---|---|---|
3-Way Bullet | Dracula takes a step back and wraps himself in his cape, then flings it open to launch a spread of three fireballs forward. This first appeared in the original Castlevania, and is referred to as Hellfire in the Castlevania series. | |
Straight Bullet | Dracula takes a step back, then holds out his arm as he launches a series of large dark fireballs forward. The fireballs alternate between being just above the ground and at about Dracula's height, which is high enough to miss short or crouching characters. This originates from Castlevania: Rondo of Blood, and is referred to as Dark Inferno in the Castlevania series. | |
Omnidirectional Bullet | Dracula wraps himself in his cape, then flings it open and holds his arm out to his side, launching multiple sets of red and blue magic orbs. These orbs either revolve around him with sets flying in an alternating clockwise and counter-clockwise fashion as they spread outward, or fly straight with sets alternating between all cardinal and diagonal directions. The red orbs are more powerful than the blue ones and can be absorbed. This move resembles one used by Graham Jones in Castlevania: Aria of Sorrow, which used Dark Inferno's fireballs instead of orbs. The move is known as Dark Inferno (Diffusion) in the Castlevania series. | |
Pillar of Flame | Dracula raises his arm, and harmless flames appear on the ground, either with many appearing at once or in a sequence. After a moment, these flames erupt into tall fire pillars that hit multiple times. At low health, he combines it with one of the above three moves. It resembles a combination of his primary attack in Castlevania III: Dracula's Curse, Dario's fire pillars in Castlevania: Dawn of Sorrow, and one of his attacks in Castlevania: Harmony of Despair. The attack is referred to as Pillar of Fire in the Castlevania series. | |
Bat Rush | Dracula thrusts his cape upwards, then transforms into a swarm of bats and rushes ahead to deal darkness damage. This originates from Castlevania: Portrait of Ruin, and is known as Bat Moon in the Castlevania series. Some characters, like Squirtle, can underneath this attack to dodge. |
Second form
Move | Damage | Description |
---|---|---|
Tracking Bullet | Dracula spits a series of three spirits, which initially float up in front of him before flying towards the player's current location. These spirits disappear upon reaching their destination, and they may inflict the Poison status upon hitting players. This move originates from Portrait of Ruin, and is known as Curse Chaser in the Castlevania series. | |
Fire Bullet | Dracula charges up, then spits a widespread of three fireballs aimed at the player, which explode on contact. It originates from his triple fireball attack in Castlevania, and is referred to as Hellfire in the Castlevania series. | |
Shockwave | Dracula charges up, then spits an electric wave forward, which is nearly as tall as him. This was one of his primary attacks in Rondo of Blood. Despite its appearance, it actually deals Aura damage. | |
Rip Apart | Dracula swipes in front of him with his claws, potentially doing so up to three times. He may either perform it in place or while taking a step forward. The first attack may inflict the Poison manipulation status. | |
Strike | Dracula does a wide overhead swing with his claws, which deals darkness damage and can meteor smash. He may either rear back and perform it in place or take a step forward. | |
Trample | Dracula jumps, then slams his fist into the ground, producing a shockwave that moves to both ends of the stage. The initial jump, falling punch, and shockwave all deal damage. | |
Dracula jumps to a different spot on the stage. His landing deals damage. |
Key: Vampire form | Demon form
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches: