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Revision as of 01:22, 12 January 2022

You ain't seen one quick as me before.
~ Grant Danasty

Background

Grant Danasty was a young man who grew up in Wallachia during the 15th Century. Once an incredibly skilled thief and pirate captain, Grant was hit by tragedy when Count Dracula's curse over Europe came underway. Monsters ravaged Grant's land, killing his friends and family, and leaving only him alive. Influenced by the curse, Grant then turned into a mindless beast, who was sent to guard Dracula's Clock Tower.

Serving as the Clock Tower guard for quite a while, Grant was eventually put up against Trevor Belmont and Sypha Belnades. The team defeated Grant, reverting him back to his human form, and he joined them without hesitation. Grant would help the team defeat Lord Dracula in a climactic battle, along the way developing feelings for Sypha.

To his dismay, Sypha had shared feelings for Trevor, and the two married. Ashamed, Grant did not show up to the marriage, and hid himself away from his friends. Until one day, a mysterious man appeared in front of Grant, and he was pulled into a Time Rift. Although reluctant, Grant helped defeat the Time Reaper, although along the way he was forced to run into Trevor and Sypha once again.

Statistics

Key: Castlevania III | Judgement

Tier: 2-C | 2-C

Name: Grant Danasty

Origin: Castlevania

Sex: Male

Age: Around 20 years old

Classification: Thief, Pirate Captain, Rebel, One of the Three Legendary Warriors

Dimensionality: 3-D

Attack Potency: Complex Universe level (Grant has directly killed Count Dracula; Dracula is above Galamoth, let alone the Time Reaper, who Galamoth controls. The Time Reaper was going to destroy the entire Castlevania Timeline) | Complex Universe level (Could directly defeat the Time Reaper by himself)

Durability: Complex Universal level (Could take hits from Death, who should be above the Time Reaper; the Time Reaper's power was going to destroy the Castlevania Timeline) | Complex Universe level (Could take hits from the Time Reaper directly)

Striking Strength: Complex Universal Class | Complex Universal Class

Lifting Strength: Unknown

Travel Speed: Superhuman (Should scale to Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed) | At least Superhuman, likely far higher (Should be faster than before)

Combat Speed: FTL | FTL

Reaction Speed: FTL (Can keep up with Trevor Belmont, who was able to outpace Nuculais, a being composed entirely of light, as well as Dracula, who generated a light beam. Scales to Leon Belmont, who outpaced Medusa, who could produce beams from her eyes on several occasions; these beams were confirmed to be comprised of light. Should scale to Soma Cruz, who could outpace Paranoia; Paranoia can generate beams of energy from its hands, confirmed to be comprised of light. Defeating Death should put him about Count Olrox as well, who could generate a beam, which was confirmed to be light-based) | FTL (Should be around as fast as before)

Stamina: Superhuman (Alongside Trevor, Grant travelled the entire Transylvanian countryside for several days fighting against Dracula's forces, without any rest)

Range: Standard Melee, Tens of Meters with throwing knives and axes

Intelligence: Genius (Sypha is an incredibly intelligent woman, able to preform incredibly complex spells after years of practice. Alongside Trevor, Grant, and Alucard, Sypha was able to defeat Count Dracula, who had several decades of fighting experience at that point in the timeline)


Powers and Abilities

Superhuman Physical Characteristics, Surface Scaling (Can climb on walls), Weapon Mastery (Grant can use knives and axes proficiently), Time Manipulation (Can briefly slow time with the Stopwatch), Non-Physical Interaction (Grant can harm Death), Magic & Gravity Manipulation (The Gravity Circle attacks with a magical wave of gravity), Holy Manipulation & Fire Manipulation (Holy Water is blessed by the church and explodes into flames), Immortality Negation (Type 7; Sypha can kill the undead), Resistance to Death Manipulation (Can take hits from Death, who brought death to the living using his Gold Knife)


Standard Equipment

Dagger, Throwing Knives, Axes, Holy Water, Gravity Circle, Stopwatch


Other

Weaknesses: None notable.

Battle Records

None

None

None