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Sypha Belnades

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Articles About Character
Versions Main Continuity - Netflix
Do not underestimate me! I am Sypha Belnades, a hunter of the church.
~ Sypha Belnades

Background

Sypha Belnades was a young woman who grew extremely proficient with magic and became a self-proclaimed witch. Raised by fellow witches, Sypha was only a child when she witnessed the vampire, Carmilla, darken the hearts of men to the point that they grew fearful and hateful towards witches. This sparked the witch trials, which led to the deaths of Sypha's parents.

After barely escaping with her life, Sypha found refuge within the Church. For a time, she trained as a monk, in which she learned how to use elemental magic, such as fire, ice, and lightning spells. Seeking revenge for the vampire who caused the deaths of her sisters, Sypha sought to destroy anything tainted by darkness.

Whilst out destroying monsters around the countryside of Wallachia, Sypha noticed a Time Rift appear before her, which wasted no time in pulling her in. Inside, Sypha met a man named Aeon, who beckoned for her help in defeating a powerful and dangerous being known as the Time Reaper. Agreeing to do so, Sypha fought through the Time Rift. Along the way, she met several warriors from several points in time, including a strange man named Trevor Belmont, who seemed to know her.

After several fights to prove her strength, Sypha made it to the Time Reaper and managed to defeat it. With the Time Rift mended, Sypha was brought back to her own time, where she found that trouble was stirring. A mysterious new vampire known as Count Dracula made his presence known, seeking to kill all of humanity for their transgressions.

Sypha was called by the Church to deal with the threat, though she was still wary that the people of Wallachia would kill her for her station as a witch. In particular, a woman named Lisa had recently been killed for suspicions of being a witch, which, unbeknownst to everyone, was the event that enraged Dracula. Because of this, Sypha disguised herself as a man and came to the countryside.

Once she made it there, however, she was quickly captured by a powerful Cyclops, and turned into a statue. Sypha was then rescued by Trevor Belmont, whom she somewhat recalled from her quest through the Time Rift. Sypha joined Trevor, along with two other warriors named Grant Danasty and Alucard, as they set course directly towards Dracula. Using their combined power, the four were able to slay the Dark Lord.

With Dracula defeated, Sypha grew an attraction towards Trevor, and the two fell in love; they would soon have children that would continue on the legendary Belmont bloodline. As accomplices to Trevor Belmont in his fight, Sypha, Grant, and Alucard were titled the "Three Legendary Warriors," which immortalized them through history.

General Information

Name: Sypha Belnades

Origin: Castlevania III: Dracula's Curse

First Appearance: Castlevania III: Dracula's Curse

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

  • Japanese Voice Actor: Ami Koshimizu
  • English Voice Actor: Dorothy Fahn

Sex: Female (Sypha hid her true self due to her calling and fear of being called a witch[1])

Sexuality: Heterosexual

Pronouns: She/Her

Age: Unknown

Birth Year: 15th Century

Time Period: 1476

Timeline: Main Timeline

Homeworld: Earth

Residence: Wallachia

Story Role: Supporting Protagonist, Hidden Female

Legacy: Worldwide Legacy (The Belnades are renowned Vampire Hunters, with Sypha's aid in defeating Dracula making her well-known, becoming known as one of the three legendary warriors)

Influence: Event Influence (Aided in the defeat of Dracula, saving the world from his darkness)

Language: English

Classification: Witch, One of the Three Legendary Warriors

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[2]

Occupation: Vampire Hunter[3]

Affiliations: Trevor Belmont (Both her and Trevor fell in love[4]), Grant Danasty, Alucard

Enemies: Dracula

Height: Unknown

Weight: Unknown

Status

  • During her Time: Alive
  • Modern Time: Deceased (As she existed back in 1400s, she is naturally dead from old age)

Date of Death: Unknown

Alignment: Lawful Good (Sypha is a follower of the church, vowing to hunt down the forces of evil and hunt mankind, despite their continued oppression of her and her sisters[5])

Protection Level: Global Protector (Aided in the defeat of Dracula[6], where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[7], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[8])

Codex Statistics

Key: Judgment | Castlevania III: Dracula's Curse

Key Information

Grade: A | A

Tier: 7-C, Far Higher with Sheer Will | 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Fought and defeated the Time Reaper[9], who fought against Golem from Castlevania Judgment, who died to a random unknown hunter after his return from the time rift[10]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[11]. The powers of everyone in Judgment are essentially equal as the time rift is another world where the impossible is possible[12]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[13]. Alucard notes that having something to protect surpasses the limits of strength[14]) | Town level (Potency) (Aided in the defeat of 1400s Dracula[15], who serves as the absolute evil, the opposite to God[16], where for God to be perfectly good, there must be a being of perfect darkness[17], being the entity opposite to God[18], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[19]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[20]. Can fight The Creature who can cause the entire room to shake and make parts of the ceiling fall down[21]), Far Higher with Sheer Will

Durability: Town level, Far Higher with Sheer Will | Town level (Though her durability is shown to be lower then the likes of Trevor Belmont, Grant Danasty, & 1400s Alucard), Far Higher with Sheer Will

Striking Strength: Town Class (Potency), Far Higher with Sheer Will | Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: Unknown: True level, Far Higher with Sheer Will | Unknown: True level, Far Higher with Sheer Will

Travel Speed: Superhuman (Shouldn't be far off from her Castlevania III: Dracula's Curse self, who can outrun a room where all the blocks start collapsing[22]), Far Higher with Sheer Will | Superhuman, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1400s Dracula, who serves as the absolute evil, the opposite to God[23], where for God to be perfectly good, there must be a being of perfect darkness[24], being the entity opposite to God[25], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[26] and the White Demon, who can move at the speed of light at short distances[27]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Alongside Trevor, Sypha travelled the entire Transylvanian countryside for several days fighting against Dracula's forces, without any rest)

Range: Standard Melee, Extended Melee with Belnades Staff, Tens of Meters with magic spells (Sypha's ice can instantly freeze an entire river[28]), Universal with Time Stop

Intelligence: Supergenius Intelligence (Sypha is a practicioner of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[29]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[30])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[31])


Powers and Techniques

Magic & Principle Manipulation (Through utilizing magic, one has to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[32]. Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[33], along with being said to be as great a task as recreating God's creation of the Earth[34]), Non-Standard Interaction (Extra-Planar Interaction; Magic is able to interact with beings such as Camilla Fernandez[35], Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal[36]), Limited Immersion & Dimensional Travel (3+1-D; Magic users can align their magic with the magic of another to enter into painting worlds[37]), Summoning (Magic can be used in order to summon weapons and items inscribed in grimoires[38]), Soul Manipulation (Yoko through the use of magic discovered a new ability to draw the monster souls out and use them[39])


Equipment


  • Belnades Staff: A treasure of the Belnades Clan, which functions as Sypha's main weapon. It can be used for melee attacks, though she normally uses it to channel through her magic spells.
  • Holy Water: A jar of water that was purified and blessed by the Church. When it shatters out of its container, the water erupts into powerful flames.

Notable Techniques

Fire

A swift yet strong burst of fire is unleashed at medium range directly in front of Sypha. The flames are very powerful as they annihilate everything in its path.

Cold

Six ice crystals will fan out in front of and above Sypha, capable of freezing both enemies and projectiles. Enemies that are frozen can serve as stepping platforms. Additionally, if the crystals make contact with a body of water, it will freeze completely for a short duration.

Lightning Bolt

Three electrified spheres will spread out in front of Sypha, possessing minor homing abilities and delivering significant damage. The lightning bolt launches zapping spheres in three different directions.

Other

Standard Tactics: Sypha utilizes her magic in battle, using the grimoire to hit the opponent with various magic spells.

Weaknesses: As a witch, she must hide her identity out of fear, pretending to be a male. Though after coming into contact with Trevor Belmont, she is more comfortable revealing that she is a woman.

Note

Trivia

  • Sypha is the only one of the three playable allies in Castlevania III: Dracula's Curse whom the player does not fight prior to getting her to join (as Grant Danasty was forcibly transfigured into a monster before Trevor lifted his curse, and Alucard briefly fought them in order to test them before formally defecting to their side).
  • In the PAL and NTSC versions of Dracula's Curse, Sypha is referred to as a male due to technical limitations of the NES - that is, there could only be one programmed window asking the player if they wish to take a companion with them. The programmers decided on "Take him with you?", thus meaning that all three scenarios would use this text box.
    • Likely because of this, her incarnation in the Captain N: The Game Master animated series is a male wizard, despite the actual ending in the game where she is revealed to be female.
  • Her name is a mistranslation on "cipher" - an unknown or an enigma. This fits in well with her hidden true nature.
  • Sypha and Trevor appear briefly during the introduction of Castlevania: Bloodlines.
  • The Fernandez Warrior from Castlevania (N64) was originally conceived as Sypha Belnades herself. The designers ultimately scrapped the idea before the game's release, simply making her another Fernandez[128].
  • In Castlevania: Harmony of Dissonance, there is an accessory alluding to Sypha called Cipher's Charm, with "Cipher" being a mistranslation of "Sypha". In the Japanese version of the game, the item is correctly named Sypha's Crystal (シファのクリスタル). The item improves MP speed regeneration, further referencing Sypha's magical abilities.
  • In Castlevania: Dawn of Sorrow, Yoko Belnades is a playable character whose fighting style –very similar to Sypha's, being her relative– includes the use of various spells and a weak staff.
  • Sypha's Judgment characterization was allegedly not popular among fans due to her being single-mindedly obsessed with trying to wipe out the creatures of the night, even by targeting characters who were technically on her side, such as Shanoa, Cornell, and Alucard (with the former even being part of the Church just as Sypha is), and coming across as an hypocrite as a result, something that was not alluded to in either Dracula's Curse or even the Pachislot version.

Codex Statistics Questions

Q: Shouldn't the characters be around tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[129], attempted to destroy the specific era of time[130], cause all beings everywhere to disappear, forever[131] and that the age was on the verge of collapse[132]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[133], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[134], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[135]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[136] Julia didn't come save him, and Isaac died within the castle[137]. In other cases the Castle does not collapse[138], but instead slowly fades away[139]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[140].

Battle Records

19-1-0



  • Water Dragons - Fight[144]
    • Conditions: None.
    • Location: Castle Causeway
  • Triple Threat - Fight[145]
    • Conditions: None.
    • Location: Castle Bridge
  • Doppelganger - Fight[147]
    • Conditions: None.
    • Location: Castle Gardens

References

  1. Akumajou Densetsu (Famicom) Ending
  2. Castlevania Lament of Innocence
  3. Castlevania III: Dracula's Curse
  4. Castlevania III: Dracula's Curse Trevor and Sypha Ending
  5. Castlevania Judgment Sypha Belnades Story Mode
  6. Castlevania III: Dracula's Curse
  7. Akumajou Densetsu Famicon Intro English Patch
  8. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  9. Castlevania Judgment Sypha Belnades True Story Mode
  10. Castlevania Judgment: True Story Mode, Golem
  11. Castlevania Judgment Golem Ultimate Attack
  12. Castlevania Judgment True Story Mode, Alucard
  13. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  14. Castlevania: Nocturne of Recollection Intro
  15. Castlevania III: Dracula's Curse
  16. Castlevania: Aria of Sorrow Ending
  17. Castlevania: Dawn of Sorrow Dark Lord Candidates
  18. Castlevania: Dawn of Sorrow Ending
  19. Castlevania Judgment: True Story Mode, Golem
  20. Castlevania Judgment Golem Ultimate Attack
  21. Castlevania III: Dracula's Curse
  22. Castlevania III: Dracula's Curse
  23. Castlevania: Aria of Sorrow Ending
  24. Castlevania: Dawn of Sorrow Dark Lord Candidates
  25. Castlevania: Dawn of Sorrow Ending
  26. Castlevania Aria of Sorrows
  27. Castlevania Grimoire of Souls Enemy Compendium Showcase
  28. Castlevania III: Dracula's Curse
  29. Castlevania: Portrait of Ruin
  30. Castlevania: Lament of Innocence Game Manual Page 10
  31. Lament of Innocence Perfect Guidebook
  32. Castlevania: Portrait of Ruin
  33. Castlevania: Lament of Innocent
  34. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  35. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  36. Konami of Europe's Camilla Fernandez profile
  37. Castlevania: Portrait of Ruin
  38. Castlevania: Grimoire of Souls Prologue Stage 1
  39. Castlevania: Dawn of Sorrow Yoko's Shop
  40. Castlevania III: Dracula's Curse
  41. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  42. Castlevania Judgment Sypha Belnades Story
  43. Castlevania Judgment Sypha Belnades Story
  44. Castlevania III: Dracula's Curse
  45. Castlevania III: Dracula's Curse
  46. Castlevania III: Dracula's Curse
  47. Castlevania III: Dracula's Curse
  48. Castlevania: Symphony of the Night Bestiary No. 2
  49. Castlevania: Lament of Innocence Bestiary No. 017
  50. Castlevania: Curse of Darkness Bestiary No. 8
  51. Castlevania: Portrait of Ruin Bestiary No. 29
  52. Castlevania: Lament of Innocence Game Manual Page 10
  53. Castlevania Judgment Sypha Belnades Ultimate Attack
  54. Castlevania Judgment Sypha Belnades Attacks
  55. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  56. Castlevania: Portrait of Ruin
  57. Castlevania Judgment Sypha Belnades Ultimate Attack
  58. Castlevania: Sypha Belnades Attacks
  59. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  60. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  61. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  62. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  63. Castlevania Judgment Sypha Belnades Story
  64. Castlevania III: Dracula's Curse
  65. Castlevania III: Dracula's Curse
  66. Castlevania: Curse of Darkness Absolute Zero Ring Description
  67. Castlevania III: Dracula's Curse
  68. Castlevania III: Dracula's Curse
  69. Castlevania III: Dracula's Curse
  70. Castlevania Harmony of Despair
  71. Castlevania III: Dracula's Curse
  72. Castlevania Judgment Aeon's Hyper Attack Sequences
  73. Castlevania Judgment Aeon's Hyper Attack on Death
  74. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  75. Castlevania Judgment Death True Story Mode
  76. Castlevania III: Draucla's Curse Stage 8-01
  77. Castlevania: Harmony of Dissonance
  78. Castlevania: Harmony of Dissonance
  79. Castlevania: Symphony of the Night Bestiary No. 40
  80. Castlevania: Symphony of the Night Bestiary No. 16
  81. Castlevania: Portrait of Ruin Bestiary No. 133
  82. Castlevania: Lament of Innocence
  83. Castlevania (N64)
  84. Castlevania: Portrait of Ruin
  85. Castlevania: Portrait of Ruin
  86. Castlevania: Harmony of Dissonance
  87. Castlevania: Circle of the Moon
  88. Castlevania: Circle of the Moon
  89. Castlevania: Order of Ecclesia Bestiary No. 061
  90. Castlevania: Portrait of Ruin Bestiary No. 131
  91. Castlevania: Symphony of the Night Bestiary No. 44
  92. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  93. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  94. Castlevania: Grimoire of Souls
  95. Castlevania (N64)
  96. Castlevania Chronicles
  97. Castlevania Chronicles
  98. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  99. Castlevania: Curse of Darkness Bestiary No. 115
  100. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  101. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  102. Castlevania: Grimoire of Souls Prologue Stage 4
  103. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  104. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  105. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  106. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  107. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  108. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  109. Castlevania: Portrait of Ruin
  110. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  111. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  112. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  113. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  114. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  115. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  116. Castlevania III: Dracula's Curse
  117. Castlevania III: Dracula's Curse
  118. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  119. Castlevania Judgment Aeon's Hyper Attack on Golem
  120. Castlevania III: Dracula's Curse
  121. Castlevania III: Dracula's Curse
  122. Castlevania III: Dracula's Curse
  123. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  124. Castlevania: Circle of the Moon
  125. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  126. Castlevania (N64) Charlie Vincent Boss
  127. Castlevania: Portrait of Ruin Holy Mail Description
  128. Shinkigensha Akumajō Dracula Mokushiroku Official Guide staff interview, page 131.
  129. Castlevania Judgment Aeon True Story Mode Intro
  130. Castlevania Judgment Sypha Belnades True Story Mode
  131. Castlevania Judgment Golem True Story Mode
  132. Castlevania Judgment Death True Story Mode
  133. Castlevania Judgment Golem True Story Mode
  134. Castlevania Judgment Aeon True Story Mode Intro
  135. Castlevania: Curse of Darkness Ending
  136. Castlevania: Curse of Darkness Ending
  137. Castlevania: Curse of Darkness Ending
  138. Castlevania: Symphony of the Night Ending
  139. Castlevania: The Adventure Rebirth Ending
  140. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  141. Castlevania III: Dracula's Curse
  142. Castlevania III: Dracula's Curse
  143. Castlevania III: Dracula's Curse
  144. Castlevania III: Dracula's Curse
  145. Castlevania III: Dracula's Curse
  146. Castlevania III: Dracula's Curse
  147. Castlevania III: Dracula's Curse
  148. Castlevania III: Dracula's Curse
  149. Castlevania Judgment Sypha Belnades Story
  150. Castlevania Judgment Sypha Belnades Story
  151. Castlevania Judgment Sypha Belnades Story
  152. Castlevania Judgment Sypha Belnades Story
  153. Castlevania Judgment Sypha Belnades Story
  154. Castlevania Judgment Sypha Belnades Story
  155. Castlevania Judgment Sypha Belnades Story
  156. Castlevania Judgment Sypha Belnades Story
  157. Castlevania Judgment Sypha Belnades Story
  158. Castlevania Judgment Sypha Belnades Story
  159. Castlevania Judgment Sypha Belnades Story