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Sypha Belnades

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Articles About Character
Versions Main Continuity - Netflix
Do not underestimate me! I am Sypha Belnades, a hunter of the church.
~ Sypha Belnades

Thanks for helping me. I'm Syfa, the Vampire Hunter. I will follow you if you need my help. I hope a Magic Spirit wil give us the power.
~ Sypha to Trevor

Background

Sypha Belnades was a young woman who grew extremely proficient with magic and became a self-proclaimed witch. Raised by fellow witches, Sypha was only a child when she witnessed the vampire, Carmilla, darken the hearts of men to the point that they grew fearful and hateful towards witches. This sparked the witch trials, which led to the deaths of Sypha's parents.

After barely escaping with her life, Sypha found refuge within the Church. For a time, she trained as a monk, in which she learned how to use elemental magic, such as fire, ice, and lightning spells. Seeking revenge for the vampire who caused the deaths of her sisters, Sypha sought to destroy anything tainted by darkness.

Whilst out destroying monsters around the countryside of Wallachia, Sypha noticed a Time Rift appear before her, which wasted no time in pulling her in. Inside, Sypha met a man named Aeon, who beckoned for her help in defeating a powerful and dangerous being known as the Time Reaper. Agreeing to do so, Sypha fought through the Time Rift. Along the way, she met several warriors from several points in time, including a strange man named Trevor Belmont, who seemed to know her.

After several fights to prove her strength, Sypha made it to the Time Reaper and managed to defeat it. With the Time Rift mended, Sypha was brought back to her own time, where she found that trouble was stirring. A mysterious new vampire known as Count Dracula made his presence known, seeking to kill all of humanity for their transgressions.

Sypha was called by the Church to deal with the threat, though she was still wary that the people of Wallachia would kill her for her station as a witch. In particular, a woman named Lisa had recently been killed for suspicions of being a witch, which, unbeknownst to everyone, was the event that enraged Dracula. Because of this, Sypha disguised herself as a man and came to the countryside.

Once she made it there, however, she was quickly captured by a powerful Cyclops, and turned into a statue. Sypha was then rescued by Trevor Belmont, whom she somewhat recalled from her quest through the Time Rift. Sypha joined Trevor, along with two other warriors named Grant Danasty and Alucard, as they set course directly towards Dracula. Using their combined power, the four were able to slay the Dark Lord.

With Dracula defeated, Sypha grew an attraction towards Trevor, and the two fell in love; they would soon have children that would continue on the legendary Belmont bloodline. As accomplices to Trevor Belmont in his fight, Sypha, Grant, and Alucard were titled the "Three Legendary Warriors," which immortalized them through history.

General Information

Name: Sypha Belnades

Origin: Castlevania III: Dracula's Curse

First Appearance: Castlevania III: Dracula's Curse

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

  • Japanese Voice Actor: Ami Koshimizu
  • English Voice Actor: Dorothy Fahn

Sex: Female (Sypha hid her true self due to her calling and fear of being called a witch[1])

Sexuality: Heterosexual

Pronouns: She/Her

Age: Unknown

Homeworld: Earth

Residence: Wallachia

Story Role: Supporting Protagonist, Hidden Female

Classification: Witch, One of the Three Legendary Warriors

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[2]

Occupation: Vampire Hunter[3]

Affiliations: Trevor Belmont (Both her and Trevor fell in love[4]), Grant Danasty, Alucard

Enemies: Dracula

Height: Unknown

Weight: Unknown

Status

  • During her Time: Alive
  • Modern Time: Deceased (As she existed back in 1400s, she is naturally dead from old age)

Date of Death: Unknown

Alignment: Lawful Good (Sypha is a follower of the church, vowing to hunt down the forces of evil and hunt mankind, despite their continued oppression of her and her sisters[5])

Protection Level: Global Protector (Aided in the defeat of Dracula[6], where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[7], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[8])

Codex Statistics

Key: Judgment | Castlevania III: Dracula's Curse

Key Information

Grade: A | A

Tier: 7-C, Far Higher with Sheer Will | 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Fought and defeated the Time Reaper[9], who fought against Golem from Castlevania Judgment, who died to a random unknown hunter after his return from the time rift[10]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[11]. The powers of everyone in Judgment are essentially equal as the time rift is another world where the impossible is possible[12]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[13]. Alucard notes that having something to protect surpasses the limits of strength[14]) | Town level (Potency) (Aided in the defeat of 1400s Dracula[15], who serves as the absolute evil, the opposite to God[16], where for God to be perfectly good, there must be a being of perfect darkness[17], being the entity opposite to God[18], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[19]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[20]. Can fight The Creature who can cause the entire room to shake and make parts of the ceiling fall down[21]), Far Higher with Sheer Will

Durability: Town level, Far Higher with Sheer Will | Town level (Though her durability is shown to be lower then the likes of Trevor Belmont, Grant Danasty, & 1400s Alucard), Far Higher with Sheer Will

Striking Strength: Town Class (Potency), Far Higher with Sheer Will | Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: Unknown: True level, Far Higher with Sheer Will | Unknown: True level, Far Higher with Sheer Will

Travel Speed: Superhuman (Shouldn't be far off from her Castlevania III: Dracula's Curse self, who can outrun a room where all the blocks start collapsing[22]), Far Higher with Sheer Will | Superhuman, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1400s Dracula, who serves as the absolute evil, the opposite to God[23], where for God to be perfectly good, there must be a being of perfect darkness[24], being the entity opposite to God[25], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[26] and the White Demon, who can move at the speed of light at short distances[27]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Alongside Trevor, Sypha travelled the entire Transylvanian countryside for several days fighting against Dracula's forces, without any rest)

Range: Standard Melee, Extended Melee with Belnades Staff, Tens of Meters with magic spells (Sypha's ice can instantly freeze an entire river[28]), Universal with Time Stop

Intelligence: Supergenius Intelligence (Sypha is a practicioner of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[29]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[30])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[31])


Powers and Techniques

Superhuman Physical Characteristics, Weapon Mastery (Staff Mastery; Asides from using it for magic, Sypha can also use her staff in direct combat[36]), Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[37]), Magic (Sypha is directly noted to be a witch[38]), Extrasensory Perception (Sypha is able to sense the energy one radiates, believing Shanoa to believe a vampire when she came across her[39]), Non-Standard Interaction (Elemental Interaction; Can interact with creatures of the night made of fire[40]. Metaphysical Interaction; Can harm and kill spirits and ghost[41]), Nullification (Energy Nullification; Sypha can negate energy projectiles with her staff[42]), Regeneration Negation (Sypha's freezing and then attacking the red skeletons can negate their regeneration[43], who endlessly[44] regenerates[45], from any kind[46] of damage due to it absorbing blood[47]), Energy Absorption (Sypha can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[48]), Summoning (Sypha can summon the grimoire to use for her special attack[49]), Subjective Reality (Sypha can utilize the grimoire to send out different magic attacks[50], With the real world and world of grimoires being considered the same or "equal"[51], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[52]), Text Manipulation & Forcefield Manipulation (Uses the Grimoire to cause a barrier made out of the text from the grimoire to trap her opponent in and proceed to use a massive blast[53]), Plot Manipulation (As Sypha can utilize the grimoire to control the forces of nature, to where she can manipulate the text within it, she can rewrite it[54]. Where overwriting the contents of the Grimoire can change history to things such as Jonathan Morris is now at a disadvantage in battle[55], or Charlotte fading from existence due to them messing with the history of the Grimoires[56], Maria starting to fade because Richter's history is being rewritten[57], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[58]. Though it should be noted that it is unknown what exactly is contained within Sypha's grimoire, thus she is only limited to what is in her grimoire), Death Manipulation & Elemental Manipulation (Sypha has harnessed the power of the dead in order to control the elements[59]), Ice Manipulation & Absolute Zero (With the ice magic, can freeze things instantly[60]. Sypha's ice can instantly freeze an entire river[61]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[62]), Fire Manipulation (With the flames spell, Sypha wields fire magic allowing her to burn enemies to nothing[63]), Electricity Manipulation & Homing Attack (With electricity spell, shoots out three eletrical orbs that home in on targets[64]).



Resistance to Dracula's Castle abilities (Sypha is able to enter Dracula's castle without any adverse effects done to her[72]). The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[73], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[74]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[75]), Possession (The castle possesses objects with its magic, such as a ouija table[76]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[77]. The Castle has doors sealed off without solving puzzles[78]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[79]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[80], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[81]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[82]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[83]. The castle increases one's dark desires, allowing Dracula to easily control them[84]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[85]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[86]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[87]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[88]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[89]), Curse Manipulation (The Curse status that spirits inflict[90] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[91]), Life Manipulation (The castle can bring inanimate statues to life to attack[92]. Can cause the glass murals to come to life and attack[93]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[94]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[95]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[96], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[97] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[98], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[99], or Charlotte fading from existence due to them messing with the history of the Grimoires[100], Maria starting to fade because Richter's history is being rewritten[101], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[102]. The text alterations also make the monsters stronger[103]. With the real world and world of grimoires being considered the same or "equal"[104], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[105]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[106]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[107], which alter grimoires, which do not adhere to the laws of reality[108]), Power Modification (The vital souls are noted to be apart of the Castle's power[109], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[110]. The Chaos of the Grimoire destabilized the magic of the others[111])


Equipment


  • Belnades Staff: A treasure of the Belnades Clan, which functions as Sypha's main weapon. It can be used for melee attacks, though she normally uses it to channel through her magic spells.
  • Holy Water: A jar of water that was purified and blessed by the Church. When it shatters out of its container, the water erupts into powerful flames.

  • Flames: Sypha launches a ball of fire at her enemies.
  • Frozen Crystals: Six icicles form around Sypha, and spread outwards as dangerous projectiles. If they collide with an enemy, they will be frozen in place.
  • Goodness Gracious Great Bolts of Lightning: Sypha forms three spheres of electricity that home-in on her opponents.
  • Jagged Earth: A large and sharp formation of rocks appears in front of Sypha, acting as a sort of shield.
  • Gale Force: Sypha launches a powerful green gust of wind to damage opponents.
  • Disintegrate: Summoning a gigantic spell book, Sypha preforms an incantation that traps the enemy in a barrier of energy. Spheres of fire, ice, and electricity then surround them, before the entire barrier explodes with them within it.

  • Invisibility Potion: Invisibility potion that makes Sypha both invisible and invulnerable to attacks, phasing though enemies, for a limited period of time.
  • Rosary: A powerful holy item that destroys all enemies on screen instantly.

Notable Techniques

Fire

A swift yet strong burst of fire is unleashed at medium range directly in front of Sypha. The flames are very powerful as they annihilate everything in its path.

Cold

Six ice crystals will fan out in front of and above Sypha, capable of freezing both enemies and projectiles. Enemies that are frozen can serve as stepping platforms. Additionally, if the crystals make contact with a body of water, it will freeze completely for a short duration.

Lightning Bolt

Three electrified spheres will spread out in front of Sypha, possessing minor homing abilities and delivering significant damage. The lightning bolt launches zapping spheres in three different directions.

Neutral Combo

Sypha swings her mace overhead, follows up with an underhand swing that launches her opponent upward, and then throws a spellbook directly at them, which vanishes upon impact. At any point during or after this combo, Sypha can initiate a Fireball to Triple Blaze combo.

Directional Combo

Sypha thrusts her mace forward into her opponent, then executes a slight jump to launch them upward.

Jumping Attack

Sypha sends her spellbook diagonally downward towards her opponent while being lifted into the air. This move allows her to follow up with an Ice Storm attack before she lands.

Fireball

Sypha's book hovers open in front of her, from which she conjures and launches a fireball at her opponent.

Triple Blaze

Following the initial fireball, Sypha unleashes a second wave, sending three additional fireballs in a triangular formation towards her opponent. All four fireballs converge at a single point in front of her.

Frost Wall

A series of ice shields form a circle around Sypha. If her opponent makes contact with the shields while not blocking, they will be frozen for several seconds.

Icicle Blades

Continuing from Frost Wall, if Sypha attacks again, long icicles erupt from each of the shields.

Ice Storm

Sypha opens her book, summoning a flurry of ice daggers that shoot out from it. She cannot execute another attack until she lands.

Lightning Strike

A large lightning sphere forms above Sypha's raised hands, which she can launch directly at her opponent. Its slow trajectory can be controlled with the analog stick and will cease moving when the trigger button is released. If performed in mid-air, Sypha holds her hands downward, generating the lightning sphere in front of them.

Hammer of Thor

Sypha delivers a powerful upward swing of her mace. If the attack connects (which cannot be blocked), it knocks her opponent upward and backward. Sypha then points her mace in their direction, unleashing a massive beam of electricity towards them.

Disintegrate

Sypha exclaims "Here it goes," spinning her mace to prepare for an attack. If she hits her opponent, she declares "Grimoire!" summoning a giant book bound in chains from the ground. With a gesture, she causes the chains to snap, opening the book to the desired page. She calls out, "Spirits, heed my call, come!" creating a magic circle around her opponent that forms a barrier. Informing them, "You cannot escape from that barrier," she watches as they panic while the barrier encloses them, lifting them into the air. Massive orbs of fire, ice, and lightning form, spiraling inward toward the barrier. Sypha shouts "Disintegrate," causing the barrier to explode. The book then disappears, and she states, "That is the forbidden power" or "It is finished."

Other

Standard Tactics: Sypha utilizes her magic in battle, using the grimoire to hit the opponent with various magic spells.

Weaknesses: As a witch, she must hide her identity out of fear, pretending to be a male. Though after coming into contact with Trevor Belmont, she is more comfortable revealing that she is a woman.

Note

Trivia

  • Sypha is the only one of the three playable allies in Castlevania III: Dracula's Curse whom the player does not fight prior to getting her to join (as Grant Danasty was forcibly transfigured into a monster before Trevor lifted his curse, and Alucard briefly fought them in order to test them before formally defecting to their side).
  • In the PAL and NTSC versions of Dracula's Curse, Sypha is referred to as a male due to technical limitations of the NES - that is, there could only be one programmed window asking the player if they wish to take a companion with them. The programmers decided on "Take him with you?", thus meaning that all three scenarios would use this text box.
    • Likely because of this, her incarnation in the Captain N: The Game Master animated series is a male wizard, despite the actual ending in the game where she is revealed to be female.
  • Her name is a mistranslation on "cipher" - an unknown or an enigma. This fits in well with her hidden true nature.
  • Sypha and Trevor appear briefly during the introduction of Castlevania: Bloodlines.
  • The Fernandez Warrior from Castlevania (N64) was originally conceived as Sypha Belnades herself. The designers ultimately scrapped the idea before the game's release, simply making her another Fernandez[124].
  • In Castlevania: Harmony of Dissonance, there is an accessory alluding to Sypha called Cipher's Charm, with "Cipher" being a mistranslation of "Sypha". In the Japanese version of the game, the item is correctly named Sypha's Crystal (シファのクリスタル). The item improves MP speed regeneration, further referencing Sypha's magical abilities.
  • In Castlevania: Dawn of Sorrow, Yoko Belnades is a playable character whose fighting style –very similar to Sypha's, being her relative– includes the use of various spells and a weak staff.
  • Sypha's Judgment characterization was allegedly not popular among fans due to her being single-mindedly obsessed with trying to wipe out the creatures of the night, even by targeting characters who were technically on her side, such as Shanoa, Cornell, and Alucard (with the former even being part of the Church just as Sypha is), and coming across as an hypocrite as a result, something that was not alluded to in either Dracula's Curse or even the Pachislot version.

Battle Records

19-1-0



  • Water Dragons - Fight[128]
    • Conditions: None.
    • Location: Castle Causeway
  • Triple Threat - Fight[129]
    • Conditions: None.
    • Location: Castle Bridge
  • Doppelganger - Fight[131]
    • Conditions: None.
    • Location: Castle Gardens

  • Trevor Belmont - Fight[134]
    • Conditions: None.
    • Location: Time Rift.
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Grant Danasty - Fight[135]
    • Conditions: None.
    • Location: Time Rift.
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Cornell - Fight[136]
    • Conditions: None.
    • Location: Time Rift.
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Eric Lecarde - Fight[137]
    • Conditions: None.
    • Location: Time Rift.
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Shanoa - Fight[138]
    • Conditions: None.
    • Location: Time Rift.
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Maria Renard - Fight[139]
    • Conditions: None.
    • Location: Time Rift.
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Alucard - Fight[140]
    • Conditions: None.
    • Location: Time Rift.
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Carmilla - Fight[141]
    • Conditions: None.
    • Location: Time Rift.
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Aeon - Fight[142]
    • Conditions: Match was a rematch.
    • Location: Time Rift.

None

References

  1. Akumajou Densetsu (Famicom) Ending
  2. Castlevania Lament of Innocence
  3. Castlevania III: Dracula's Curse
  4. Castlevania III: Dracula's Curse Trevor and Sypha Ending
  5. Castlevania Judgment Sypha Belnades Story Mode
  6. Castlevania III: Dracula's Curse
  7. Akumajou Densetsu Famicon Intro English Patch
  8. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  9. Castlevania Judgment Sypha Belnades True Story Mode
  10. Castlevania Judgment: True Story Mode, Golem
  11. Castlevania Judgment Golem Ultimate Attack
  12. Castlevania Judgment True Story Mode, Alucard
  13. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  14. Castlevania: Nocturne of Recollection Intro
  15. Castlevania III: Dracula's Curse
  16. Castlevania: Aria of Sorrow Ending
  17. Castlevania: Dawn of Sorrow Dark Lord Candidates
  18. Castlevania: Dawn of Sorrow Ending
  19. Castlevania Judgment: True Story Mode, Golem
  20. Castlevania Judgment Golem Ultimate Attack
  21. Castlevania III: Dracula's Curse
  22. Castlevania III: Dracula's Curse
  23. Castlevania: Aria of Sorrow Ending
  24. Castlevania: Dawn of Sorrow Dark Lord Candidates
  25. Castlevania: Dawn of Sorrow Ending
  26. Castlevania Aria of Sorrows
  27. Castlevania Grimoire of Souls Enemy Compendium Showcase
  28. Castlevania III: Dracula's Curse
  29. Castlevania: Portrait of Ruin
  30. Castlevania: Lament of Innocence Game Manual Page 10
  31. Lament of Innocence Perfect Guidebook
  32. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  33. Konami of Europe's Camilla Fernandez profile
  34. Castlevania: Portrait of Ruin
  35. Castlevania: Grimoire of Souls Prologue Stage 1
  36. Castlevania III: Dracula's Curse
  37. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  38. Castlevania Judgment Sypha Belnades Story
  39. Castlevania Judgment Sypha Belnades Story
  40. Castlevania III: Dracula's Curse
  41. Castlevania III: Dracula's Curse
  42. Castlevania III: Dracula's Curse
  43. Castlevania III: Dracula's Curse
  44. Castlevania: Symphony of the Night Bestiary No. 2
  45. Castlevania: Lament of Innocence Bestiary No. 017
  46. Castlevania: Curse of Darkness Bestiary No. 8
  47. Castlevania: Portrait of Ruin Bestiary No. 29
  48. Castlevania: Lament of Innocence Game Manual Page 10
  49. Castlevania Judgment Sypha Belnades Ultimate Attack
  50. Castlevania Judgment Sypha Belnades Attacks
  51. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  52. Castlevania: Portrait of Ruin
  53. Castlevania Judgment Sypha Belnades Ultimate Attack
  54. Castlevania: Sypha Belnades Attacks
  55. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  56. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  57. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  58. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  59. Castlevania Judgment Sypha Belnades Story
  60. Castlevania III: Dracula's Curse
  61. Castlevania III: Dracula's Curse
  62. Castlevania: Curse of Darkness Absolute Zero Ring Description
  63. Castlevania III: Dracula's Curse
  64. Castlevania III: Dracula's Curse
  65. Castlevania III: Dracula's Curse
  66. Castlevania Harmony of Despair
  67. Castlevania III: Dracula's Curse
  68. Castlevania Judgment Aeon's Hyper Attack Sequences
  69. Castlevania Judgment Aeon's Hyper Attack on Death
  70. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  71. Castlevania Judgment Death True Story Mode
  72. Castlevania III: Draucla's Curse Stage 8-01
  73. Castlevania: Harmony of Dissonance
  74. Castlevania: Harmony of Dissonance
  75. Castlevania: Symphony of the Night Bestiary No. 40
  76. Castlevania: Symphony of the Night Bestiary No. 16
  77. Castlevania: Portrait of Ruin Bestiary No. 133
  78. Castlevania: Lament of Innocence
  79. Castlevania (N64)
  80. Castlevania: Portrait of Ruin
  81. Castlevania: Portrait of Ruin
  82. Castlevania: Harmony of Dissonance
  83. Castlevania: Circle of the Moon
  84. Castlevania: Circle of the Moon
  85. Castlevania: Order of Ecclesia Bestiary No. 061
  86. Castlevania: Portrait of Ruin Bestiary No. 131
  87. Castlevania: Symphony of the Night Bestiary No. 44
  88. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  89. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  90. Castlevania: Grimoire of Souls
  91. Castlevania (N64)
  92. Castlevania Chronicles
  93. Castlevania Chronicles
  94. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  95. Castlevania: Curse of Darkness Bestiary No. 115
  96. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  97. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  98. Castlevania: Grimoire of Souls Prologue Stage 4
  99. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  100. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  101. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  102. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  103. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  104. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  105. Castlevania: Portrait of Ruin
  106. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  107. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  108. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  109. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  110. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  111. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  112. Castlevania III: Dracula's Curse
  113. Castlevania III: Dracula's Curse
  114. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  115. Castlevania Judgment Aeon's Hyper Attack on Golem
  116. Castlevania III: Dracula's Curse
  117. Castlevania III: Dracula's Curse
  118. Castlevania III: Dracula's Curse
  119. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  120. Castlevania: Circle of the Moon
  121. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  122. Castlevania (N64) Charlie Vincent Boss
  123. Castlevania: Portrait of Ruin Holy Mail Description
  124. Shinkigensha Akumajō Dracula Mokushiroku Official Guide staff interview, page 131.
  125. Castlevania III: Dracula's Curse
  126. Castlevania III: Dracula's Curse
  127. Castlevania III: Dracula's Curse
  128. Castlevania III: Dracula's Curse
  129. Castlevania III: Dracula's Curse
  130. Castlevania III: Dracula's Curse
  131. Castlevania III: Dracula's Curse
  132. Castlevania III: Dracula's Curse
  133. Castlevania Judgment Sypha Belnades Story
  134. Castlevania Judgment Sypha Belnades Story
  135. Castlevania Judgment Sypha Belnades Story
  136. Castlevania Judgment Sypha Belnades Story
  137. Castlevania Judgment Sypha Belnades Story
  138. Castlevania Judgment Sypha Belnades Story
  139. Castlevania Judgment Sypha Belnades Story
  140. Castlevania Judgment Sypha Belnades Story
  141. Castlevania Judgment Sypha Belnades Story
  142. Castlevania Judgment Sypha Belnades Story
  143. Castlevania Judgment Sypha Belnades Story