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Mike Wazowski (Scream Arena): Difference between revisions
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[[File:Mike Wazowski (Scream Arena).png| | [[File:Mike Wazowski (Scream Arena).png|right|350px]] | ||
==Background== | ==Background== | ||
'''Mike Wazowski''' is one of the playable characters of '''Monsters, Inc. Scream Arena''' which takes place after the orginal monster inc. in which The monsters of Monstropolis have learned the power of laughter, but now they need to practice making kids laugh and thus they came up with the idea to start an all out war of dodge ball to keep the power running throughout their world | '''Mike Wazowski''' is one of the playable characters of '''Monsters, Inc. Scream Arena''' which takes place after the orginal monster inc. in which The monsters of Monstropolis have learned the power of laughter, but now they need to practice making kids laugh and thus they came up with the idea to start an all out war of dodge ball to keep the power running throughout their world |
Revision as of 18:46, 5 August 2022
Background
Mike Wazowski is one of the playable characters of Monsters, Inc. Scream Arena which takes place after the orginal monster inc. in which The monsters of Monstropolis have learned the power of laughter, but now they need to practice making kids laugh and thus they came up with the idea to start an all out war of dodge ball to keep the power running throughout their world
Statistics
Tier: 9-A
Name: Mike Wazowski
Origin: Monsters Inc. Scream Arena
Sex: Male
Age: 28 years old
Classification: Monster, Station runner (formely), Jokester and SCPOMICE-VADOCREM
Status: Alive
Alignment: Neutral Good (Should be no diffrent from his canon counterpart)
Dimensionality: 3-D
Attack Potency: Room level (Mike can harm those that can harm him)
Durability: Room level (Tanked this door explosion completely unharmed, which should at the very least put it this high)
Striking Strength: Room Class
Lifting Strength: Unknown
Travel Speed: Superhuman (Can keep up with Sulley who caught up to a bus)
Combat Speed: Superhuman
Reaction Speed: Superhuman
Stamina: Peak Human (Can work 18 Hours straight altough he was exhausted by that point)
Range: Standard melee range, Several Meters with dodgeballs
Intelligence: Gifted (Knows many phobia and complains about them being too easy and is shown as a straight A student), Genius in scaring (Was Sulley's scare coach)
Powers and Abilities
Standard Equipment
Big Red: A big, red ball, that can be used to block other balls.
Basher: A small, violet ball, that can knock back an opponent.
Bubble Ball: A small, clear ball, that can trap your opponents in a bubble for a short time.
Slime Ball: A small, bright green ball, that stuns your opponents
Yo-Yo Ball: A small ball orange with 2 divided sections, that when you throw it and hit someone it comes back!
Crazy Ball: A small, silver ball, that can knock back an opponent with a cool contact sound effect.
Hamspter Ball: A small, white ball, that when picked up let's you roll around in a hampster ball.
Beach Ball: A small ball with various colors, that when thrown makes a bird sound and goes flying everywhere.
Ghost Ball: A small, white ball with 2 ghost fins and a menacing smile, that can't be blocked.
Morp Ball: A small, bright orange ball, that when you hit an opponent with this ball, turns them into one themself!
Backward Ball: A small, dark green ball, that when you hit an opponent with it reverses their control.
Chiken Ball: A white ball with orange legs and a chicken face, that can't be blocked.
Disco Ball: A small yellow ball, that when you hit an opponent they will start dancing.
Pepper Ball: a small black ball with red dots, that when you hit an opponent they will start sneezing.
Slow-Mo Ball: A small white ball with black stripes, that when you hit an opponent, slows them down.
Scatter Ball: A small black and yellow ball, that when thrown will explode into multiple smaller balls.
Pet Ball: A small white ball with a doggy face and pink ribbon, that when you pick up, it will follow you around biting your opponents.
Tickle Ball: A red-orange ball with a smily face and 2 masive tickle hands, that when you hit an opponent will start to tickle them.
Other
Standard Tactics: Mike will use his dodgeballs and likely try to sneak around his opponent
Weaknesses: Nothing Notable
Note: scream arena takes place after Monster Inc. due to monster now using laughter energy