Superhuman Physical Characteristics, Human Achievements and Social Influencing (Is Monster Inc.'s top jokester), Vehicular Mastery, Scaring Knowledge, Stealth Mastery (Managed to stay hidden in the hide and seek event, trained Sulley in the art of stealth), Consumption (Physical Consumption; Monsters can eat mold, rancid raw meat along with foods made with Sulfuric acid and depleted uranium), Pain Tolerance (Glowing urchins are shown to cause pain yet Mike could power through getting hit by lots of them) Limited Resistance to Fragrance Manipulation (Monsters naturally odorize themselves with smells such as old dumpster and wet dog), Resistance to Disease Manipulation, Poison Manipulation, Acid Manipulation and Radiation Manipulation (Monsters can eat mold, rancid raw meat along with foods made with Sulfuric acid and depleted uranium)
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Mike Wazowski (Scream Arena)
Articles About Mike Wazowski
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|---|---|
| Main Series | Monsters, inc. |
| Games | Scream Arena - Monsters, Inc. Run |
| Non-canon | Kingdom Hearts - Disney Heroes: Battle Mode - Mirrorverse - Disney Infinity - Disney Sorcerer's Arena |

Background
Mike Wazowski is one of the playable characters of Monsters, Inc. Scream Arena which takes place after the orginal monster inc. in which The monsters of Monstropolis have learned the power of laughter, but now they need to practice making kids laugh and thus they came up with the idea to start an all out war of dodge ball to keep the power running throughout their world
General Information
Name: Mike Wazowski
Origin: Monsters Inc. Scream Arena
Assigned Gender: Male
Age: 28 years old
Classification: Monster, Station runner (formely), Jokester and SCPOMICE-VADOCREM
Status: Alive
Alignment: Neutral Good (Should be no different from his canon counterpart)
Codex Statistics
Tier: 9-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level (Potency) (Mike can harm those that can harm him)
Durability: Wall level (Tanked this door explosion completely unharmed, which should at the very least put it this high)
Striking Strength: Wall Class (Potency)
Lifting Strength: Unknown
Travel Speed: Superhuman (Can keep up with Sulley who caught up to a bus)
Attack Speed: Superhuman
Reaction Speed: Superhuman
Stamina: Peak Human (Can work 18 Hours straight altough he was exhausted by that point)
Range: Standard Melee, Several Meters with dodgeballs
Intelligence: Gifted Intelligence (Knows many phobia and complains about them being too easy and is shown as a straight A student), Genius Intelligence in scaring (Was Sulley's scare coach)
Powers and Techniques
Status Effect Inducement (Via Stikcy ball which stuns his opponent), Sealing (Via Bubble Ball which seals his opponent in a bubble), Creation (Via Hamster Ball which creates a hamster ball around himself), selective Intangibility (Via Ghost Ball which can be blocked), Mind Manipulation (Via Backward Ball which reverses his opponent's control), Transmutation (Via Morph Ball which turns his opponent into a ball), Broadway Force (Via Disco Ball which makes his opponent dance), Statistics Reduction (Via Slow-Mo Ball which slows down his opponent), Curtain Fire (Via Scatter Ball which explodes into many little balls)
Equipment
Big Red: A big, red ball, that can be used to block other balls.
Basher: A small, violet ball, that can knock back an opponent.
Bubble Ball: A small, clear ball, that can trap your opponents in a bubble for a short time.
Slime Ball: A small, bright green ball, that stuns your opponents
Yo-Yo Ball: A small ball orange with 2 divided sections, that when you throw it and hit someone it comes back!
Crazy Ball: A small, silver ball, that can knock back an opponent with a cool contact sound effect.
Hamspter Ball: A small, white ball, that when picked up let's you roll around in a hampster ball.
Beach Ball: A small ball with various colors, that when thrown makes a bird sound and goes flying everywhere.
Ghost Ball: A small, white ball with 2 ghost fins and a menacing smile, that can't be blocked.
Morp Ball: A small, bright orange ball, that when you hit an opponent with this ball, turns them into one themself!
Backward Ball: A small, dark green ball, that when you hit an opponent with it reverses their control.
Chiken Ball: A white ball with orange legs and a chicken face, that can't be blocked.
Disco Ball: A small yellow ball, that when you hit an opponent they will start dancing.
Pepper Ball: a small black ball with red dots, that when you hit an opponent they will start sneezing.
Slow-Mo Ball: A small white ball with black stripes, that when you hit an opponent, slows them down.
Scatter Ball: A small black and yellow ball, that when thrown will explode into multiple smaller balls.
Pet Ball: A small white ball with a doggy face and pink ribbon, that when you pick up, it will follow you around biting your opponents.
Tickle Ball: A red-orange ball with a smily face and 2 masive tickle hands, that when you hit an opponent will start to tickle them.
Other
Standard Tactics: Mike will use his dodgeballs and likely try to sneak around his opponent
Weaknesses: Nothing Notable
Note: scream arena takes place after Monster Inc. due to monster now using laughter energy
Battle Records
- Pages using Tabber parser tag
- Characters
- Male Characters
- Monsters
- Monster Characters
- Video Game Characters
- Playable Characters
- Monsters Inc.
- Disney
- Disney Characters
- Pixar
- Superhumans
- Human Achievers
- Non-Humans
- Social Influencers
- Vehicular Masters
- Genius Intelligence Users
- Stealth Mastery Users
- Consumption Users
- Status Effect Users
- Sealing Users
- Intangibility Users
- Creation Users
- Mind Users
- Transmutation Users
- Broadway Force Users
- Statistics Reduction Users
- Curtain Fire Users
- Superhuman Tier
- Tier 9
- 9-B