Superhuman Speed, Acrobatics (Pikmin are very agile and should be more fit than the likes of Olimar), Small Size (Type 2. Pikmin are about 2.9 centimeters, or 1.14 inches, from head-to-stem), Stealth Mastery (Due to their small size, Pikmin can easily hide in small areas), Passive Mind Manipulation and Light Manipulation (A Pikmin's stem can compel people to pull it thanks to its light, which then causes the person to become friendly with the Pikmin. The light emitting from their sprout can be seen from large distances away), Combat Proficiency (Pikmin are highly adapt at fighting wildlife far larger than themselves. Red Pikmin in particular are superior fighters to already skilled Pikmin variants), Accelerated Development (Battle & Absorption. Physical Stats, Intelligence, and Productivity. Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity harmlessly stunning them. They also went from all poisons killing them to some being completely unlethal in combat), Life Absorption and Biological Manipulation (Pikmin can absorb nutrients from the soil and even living creatures, allowing them to leech off of and highjack the minds of lifeforms), Resurrection (A Flower Pikmin that falls in battle will leave behind a sprout in their place), Regeneration (Low-Mid physically. Pikmin can regenerate from being impaled in the chest and stomach thanks to their rubber-like physiology. They can also survive and regenerate from being scorched for an extended period of time. Low-Godly through the Onion. After falling in battle, a Pikmin's soul will return to the onion and be reincarnated into a new body), Immortality & Elasticity (Types 3, 6, 8, and 9. The physiology of the Pikmin allows their bodies to bend rather easily like rubber and be pierced with no major repercussions. Thanks to the Onion, a Pikmin can simply resurrect back and be sprouted onto the field, even if a Pikmin extinction occurs the onion will spit out sprouts to preserve the species), Burrowing (Pikmin can dig up berried items in dirt mounts and dig through walls of dirt rather easily). Resistance to Fire Manipulation and Extreme Heats (Is immune to fire damage from natural fire geysers and from firey blowhogs), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Electricity Manipulation and Poison Manipulation (Has adapted to both poison and electricity to where neither are lethal to the Pikmin anymore), Mind Manipulation and Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon laying eyes on it), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons)
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User:MrWarnerTheGreat/Sandbox: Difference between revisions
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|-|Blue Pikmin= | |-|Blue Pikmin= | ||
'''[[Superhuman Speed]]''', '''[[Acrobatics]]''', '''[[Small Size]]''' (Type 2), '''[[Accelerated Development]]''' (Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), '''[[Absorption]]''' (Pikmin can absorb nutrients from the soil and even living creatures), '''[[Regeneration]]''' ( | <div class="scrollable" style="overflow:auto; max-height:600px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;"> | ||
'''[[Superhuman Speed]]''', '''[[Acrobatics]]''' (Pikmin are very agile and should be more fit than the likes of [[Olimar]]), '''[[Small Size]]''' (Type 2. Pikmin are about [https://imgur.com/a/ATB4svU 2.9 centimeters], or 1.14 inches, from head-to-stem), '''[[Stealth Mastery]]''' (Due to their small size, [https://youtu.be/5bA6-8_8cto?t=4m29s Pikmin can easily hide in small areas]), Passive '''[[Mind Manipulation]]''' and '''[[Light Manipulation]]''' (A Pikmin's stem [https://youtu.be/BKJyv4uqsWI?list=PLF0CD73F3876377A5&t=151 can compel people to pull it thanks to its light], which then causes the person to become friendly with the Pikmin. The light emitting from their sprout can be seen from [https://youtu.be/2nqptP2B-4c?t=36s large distances away]), '''[[Martial Arts|Combat Proficiency]]''' (Pikmin are [https://youtu.be/aOKm5wumuIs?t=104s highly adapt at fighting wildlife] [https://youtu.be/QHFrAAzOpBk far larger than themselves]), '''[[Accelerated Development]]''' (Battle & Absorption. Physical Stats, Intelligence, and Productivity. Pikmin naturally [https://youtu.be/GDx7HulH9m4?t=835 mature overtime] becoming faster, stronger and smarter when they go from leaf to bud to flower), '''[[Reactive Adaptation]]''' (Pikmin went from having electricity [https://youtu.be/YwxhP6bJGOA?t=46s one-shot them] to electricity [https://youtu.be/fTru0L8XXZo?t=647 harmlessly stunning them]. They also went from all poisons [https://youtu.be/YwxhP6bJGOA?t=73 killing them] to some being [https://youtu.be/PWKHixqBQsg?t=0m52s completely unlethal in combat]), '''[[Life Manipulation|Life]]''' '''[[Absorption]]''' and '''[[Biological Manipulation]]''' (Pikmin can absorb nutrients from the soil and [https://youtu.be/h_Bq0oXxdeg?t=531 even living creatures], allowing them to leech off of and [https://youtu.be/f4k87iiYbJg?t=530 highjack the minds of lifeforms]), '''[[Resurrection]]''' (A Flower Pikmin that falls in battle will [https://youtu.be/bpRlJEbHCmU?t=10m29s leave behind a sprout in their place]), '''[[Regeneration]]''' (Low-Mid physically. Pikmin can [https://youtu.be/QTtCuTZ_WLQ?t=11m01s regenerate from being impaled in the chest and stomach] thanks to their rubber-like physiology. They can also survive and [https://youtu.be/m-LsxPeu9IA?t=493 regenerate from being scorched for an extended period of time]. Low-Godly through the [[Onion]]. After falling in battle, a Pikmin's soul will [https://www.pikminwiki.com/Bingo_Battle return to the onion] and be reincarnated into a new body), '''[[Immortality]]''' & '''[[Elasticity]]''' (Types 3, 6, 8, and 9. The physiology of the Pikmin allows their bodies to [https://youtu.be/233Z0WhDrak?t=5 bend rather easily like rubber] and be [https://youtu.be/QTtCuTZ_WLQ?t=11m01s pierced with no major repercussions]. Thanks to the Onion, a Pikmin can simply [https://youtu.be/1oWbWbIpEsM?t=7m54s resurrect back and be sprouted onto the field], even if [https://youtu.be/aAtJr2xAZCc a Pikmin extinction occurs the onion will spit out sprouts to preserve the species]), '''[[Burrowing]]''' (Pikmin can dig up [https://youtu.be/vQc3LQ1O04w?t=3m23s berried items in dirt mounts] and dig through [https://youtu.be/vQc3LQ1O04w?t=127s walls of dirt rather easily]), '''[[Aquatic Breathing]]''' and Limited '''[[Physics Manipulation]]''' (Due to their gills, Blue Pikmin can [https://youtu.be/bbo9tgIKSs4?t=272 traverse and breathe completely fine underwater]. They can also move through liquids [https://youtu.be/bbo9tgIKSs4?t=377 as if they were on land]). '''[[Resistance]]''' to '''[[Water Manipulation]]''' (Due to their gills, Blue Pikmin are [https://youtu.be/jHIFRlk99A8?t=176 immune to water-based damage from Watery Blowhogs]), '''[[Acid Manipulation]]''' and '''[[Corrosion Inducement]]''' (The Blue Pikmin are [https://youtu.be/ve5mNJYw8DE?t=108 resistant to Caustic Dweevil Acids], which are stomach acids capable of [https://pikmin.fandom.com/wiki/Caustic_Dweevil#Olimar's_Notes corroding normal spacesuits instantly]), '''[[Heat Manipulation|Extreme Heats]]''' (Can enter caves with natural fire geysers and heat-based lifeforms with no ill side effect), '''[[Cold Manipulation|Extreme Colds]]''' (Can inhabit the Distant Tundra without any temperature issues), '''[[Electricity Manipulation]]''' and '''[[Poison Manipulation]]''' (Has adapted to both poison and electricity to where neither are lethal to the Pikmin anymore), '''[[Mind Manipulation]]''' and '''[[Madness Manipulation|Madness Inducement]]''' (Type 3; Resists the [[Waterwraith|Waterwraith's]] [https://www.pikminwiki.com/Waterwraith abilities] that make one go fearful and insane upon laying eyes on it), '''[[One Hit Kill]]''' (Resists the effects of the [https://pikmin.fandom.com/wiki/Bingo_Battle Enemy Annihilator] which [https://youtu.be/1oWbWbIpEsM?t=3m46s instantly kills all enemies in the vicinity of a captain]), '''[[Time Stop]]''' and '''[[Magnetism Manipulation]]''' (Is unaffected by the [http://imgur.com/gallery/iBpPyhW magnetic field which stops time in the underground dungeons]) | |||
</div> | |||
|-|White Pikmin= | |-|White Pikmin= |
Revision as of 06:15, 5 October 2022
Superhuman Speed, Acrobatics (Pikmin are very agile and should be more fit than the likes of Olimar), Small Size (Type 2. Pikmin are about 2.9 centimeters, or 1.14 inches, from head-to-stem), Stealth Mastery (Due to their small size, Pikmin can easily hide in small areas), Passive Mind Manipulation and Light Manipulation (A Pikmin's stem can compel people to pull it thanks to its light, which then causes the person to become friendly with the Pikmin. The light emitting from their sprout can be seen from large distances away), Combat Proficiency (Pikmin are highly adapt at fighting wildlife far larger than themselves), Accelerated Development (Battle & Absorption. Physical Stats, Intelligence, and Productivity. Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity harmlessly stunning them. They also went from all poisons killing them to some being completely unlethal in combat), Life Absorption and Biological Manipulation (Pikmin can absorb nutrients from the soil and even living creatures, allowing them to leech off of and highjack the minds of lifeforms), Resurrection (A Flower Pikmin that falls in battle will leave behind a sprout in their place), Regeneration (Low-Mid physically. Pikmin can regenerate from being impaled in the chest and stomach thanks to their rubber-like physiology. They can also survive and regenerate from being scorched for an extended period of time. Low-Godly through the Onion. After falling in battle, a Pikmin's soul will return to the onion and be reincarnated into a new body), Immortality & Elasticity (Types 3, 6, 8, and 9. The physiology of the Pikmin allows their bodies to bend rather easily like rubber and be pierced with no major repercussions. Thanks to the Onion, a Pikmin can simply resurrect back and be sprouted onto the field, even if a Pikmin extinction occurs the onion will spit out sprouts to preserve the species), Burrowing (Pikmin can dig up berried items in dirt mounts and dig through walls of dirt rather easily. Yellow Pikmin due to their lighter density, can dig far more quickly than any other variant of Pikmin), Electricity Manipulation & Electricity Absorption (Can conduct, channel, and absorb electricity to empower themselves and accelerate their growth process). Resistance to Electricity Manipulation (Is immune to electrical shocks, allowing them to interact with high voltage gates and survive lightning bolts with no ill side effects), Extreme Heats (Can enter caves with natural fire geysers and heat-based lifeforms with no ill side effect), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Poison Manipulation (Has adapted to poison to where it's no longer lethal to the Pikmin anymore), Mind Manipulation and Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon laying eyes on it), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons)
Superhuman Speed, Acrobatics (Pikmin are very agile and should be more fit than the likes of Olimar), Small Size (Type 2. Pikmin are about 2.9 centimeters, or 1.14 inches, from head-to-stem), Stealth Mastery (Due to their small size, Pikmin can easily hide in small areas), Passive Mind Manipulation and Light Manipulation (A Pikmin's stem can compel people to pull it thanks to its light, which then causes the person to become friendly with the Pikmin. The light emitting from their sprout can be seen from large distances away), Combat Proficiency (Pikmin are highly adapt at fighting wildlife far larger than themselves), Accelerated Development (Battle & Absorption. Physical Stats, Intelligence, and Productivity. Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity harmlessly stunning them. They also went from all poisons killing them to some being completely unlethal in combat), Life Absorption and Biological Manipulation (Pikmin can absorb nutrients from the soil and even living creatures, allowing them to leech off of and highjack the minds of lifeforms), Resurrection (A Flower Pikmin that falls in battle will leave behind a sprout in their place), Regeneration (Low-Mid physically. Pikmin can regenerate from being impaled in the chest and stomach thanks to their rubber-like physiology. They can also survive and regenerate from being scorched for an extended period of time. Low-Godly through the Onion. After falling in battle, a Pikmin's soul will return to the onion and be reincarnated into a new body), Immortality & Elasticity (Types 3, 6, 8, and 9. The physiology of the Pikmin allows their bodies to bend rather easily like rubber and be pierced with no major repercussions. Thanks to the Onion, a Pikmin can simply resurrect back and be sprouted onto the field, even if a Pikmin extinction occurs the onion will spit out sprouts to preserve the species), Burrowing (Pikmin can dig up berried items in dirt mounts and dig through walls of dirt rather easily), Aquatic Breathing and Limited Physics Manipulation (Due to their gills, Blue Pikmin can traverse and breathe completely fine underwater. They can also move through liquids as if they were on land). Resistance to Water Manipulation (Due to their gills, Blue Pikmin are immune to water-based damage from Watery Blowhogs), Acid Manipulation and Corrosion Inducement (The Blue Pikmin are resistant to Caustic Dweevil Acids, which are stomach acids capable of corroding normal spacesuits instantly), Extreme Heats (Can enter caves with natural fire geysers and heat-based lifeforms with no ill side effect), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Electricity Manipulation and Poison Manipulation (Has adapted to both poison and electricity to where neither are lethal to the Pikmin anymore), Mind Manipulation and Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon laying eyes on it), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons)
All previous abilities of Red, Blue, and Yellow Pikmin. Resistance to Mind Manipulation and Corruption (Type 3, is already mind controlled and corrupted)