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Cossack Catcher: Difference between revisions
GiverOfThePeace (talk | contribs) (Created page with "right|400px ==Background== The '''Cossack Catcher''' is the machine that Dr. Cossack uses against Mega Man in the fourth stage from ''Dr. Cossack's Citadel'' in ''Mega Man 4''. Dr. Cossack based its design on games that he was good at when younger. Its magic hand (claw-shaped manipulator) is capable of causing heavy damage to what it catches. {| class="mw-collapsible mw-collapsed wikitable" ! style="text-align:left;" |This dropdow...") |
GiverBot (talk | contribs) (→Statistics: clean up, replaced: from Robot Masters such as] Saturn → from Robot Masters such as] Saturn) m |
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'''[[Durability]]:''' '''Large Planet level+''' (Can take hits from [[Mega Man]]) | '''[[Durability]]:''' '''Large Planet level+''' (Can take hits from [[Mega Man]]) | ||
'''[[Speed|Travel Speed]]:''' '''FTL''' ([https://youtu.be/uSK3FpDcjQE?t=181 Can move this fast compared to] [[Mega Man]], [https://youtu.be/EZeO0DXoGV8?t=290 who can outrun black holes from Robot Masters such as] Saturn [https://youtu.be/Inam-1KdLh4?t=227 and] [[Galaxy Man]]) | '''[[Speed|Travel Speed]]:''' '''FTL''' ([https://youtu.be/uSK3FpDcjQE?t=181 Can move this fast compared to] [[Mega Man]], [https://youtu.be/EZeO0DXoGV8?t=290 who can outrun black holes from Robot Masters such as] [[Saturn (Mega Man)|Saturn]] [https://youtu.be/Inam-1KdLh4?t=227 and] [[Galaxy Man]]) | ||
'''[[Speed|Combat Speed]]:''' '''Massively FTL''' ([https://youtu.be/uSK3FpDcjQE?t=181 Can keep up with] [[Mega Man]], [https://youtu.be/VKWXJvsbRWU?t=94 who can keep up with] [[Duo (Mega Man)|Duo]] in combat [https://youtu.be/VKWXJvsbRWU?t=123 who uses attacks] that [https://youtu.be/VKWXJvsbRWU?t=148 involve his travel speed], [https://imgur.com/a/XgQBJpt where Duo is capable of traveling through galaxies while doing his job] and [https://youtu.be/0FHMo3n12_I?t=466 likely travels across the universe doing his job to destroy the Evil Energy]) | '''[[Speed|Combat Speed]]:''' '''Massively FTL''' ([https://youtu.be/uSK3FpDcjQE?t=181 Can keep up with] [[Mega Man]], [https://youtu.be/VKWXJvsbRWU?t=94 who can keep up with] [[Duo (Mega Man)|Duo]] in combat [https://youtu.be/VKWXJvsbRWU?t=123 who uses attacks] that [https://youtu.be/VKWXJvsbRWU?t=148 involve his travel speed], [https://imgur.com/a/XgQBJpt where Duo is capable of traveling through galaxies while doing his job] and [https://youtu.be/0FHMo3n12_I?t=466 likely travels across the universe doing his job to destroy the Evil Energy]) |
Revision as of 18:33, 4 May 2023
Background
The Cossack Catcher is the machine that Dr. Cossack uses against Mega Man in the fourth stage from Dr. Cossack's Citadel in Mega Man 4. Dr. Cossack based its design on games that he was good at when younger. Its magic hand (claw-shaped manipulator) is capable of causing heavy damage to what it catches.
This dropdown contains the synopsis of Cossack Catcher’s story. Read at your own risk as you may be spoiled otherwise! |
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The Cossack Catcher's weakness is the Dust Crusher, although the fully-charged shot from the Mega Buster deals more damage. Mega Man can also use the Wire adapter to inflict some damage against the machine. To avoid the risk of getting caught by the claw while standing directly under the machine, Mega Man should stand against the step in the boss room and begin firing the Wire Adapter just before the claw is directly over him. When the machine is chasing the player across the room, the player must slide to avoid being caught in the claw, which will not only deal damage when it drops the player, but also disables the Special Weapon-switch screen until the player is dropped. One must make sure they have enough health to withstand the claw's drop damage, as the player cannot use an E-Tank until they are dropped. There is also the chance, if the machine is low enough, of hitting it twice with one shot of the Wire—once on the way up, and again on the way back down. When the Cossack Catcher has only two units of health left, Proto Man will appear with Kalinka and she stops the battle. Dr. Cossack leaves the machine to reunite with his daughter, and the Cossack Catcher explodes when Dr. Wily appears. |
Statistics
Tier: High 5-B
Name: Cossack Catcher
Origin: Mega Man 4
Classification: Claw Machine
Ammo: None (The Cossack Catcher doesn't fire any ammo)
Wielders: Dr. Cossack
Dimensionality: 3-D
Attack Potency: Large Planet level+ (Fought against and harmed Mega Man who was able to fight on par with beings such as Duo, who was at this level)
Durability: Large Planet level+ (Can take hits from Mega Man)
Travel Speed: FTL (Can move this fast compared to Mega Man, who can outrun black holes from Robot Masters such as Saturn and Galaxy Man)
Combat Speed: Massively FTL (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)
Range: Several Meters through sheer size
Powers and Abilities
Superhuman Physical Characteristics, Large Size (Type 0; Is this large compared to Mega Man), Energy Projection (Can shoot out energy projectiles).
Resistance to Light Manipulation & Paralysis Inducement (Has a complete immunity to flash stopper), Water Manipulation & Acid Manipulation (Has a complete immunity to rain flush), Penetration Damage & Explosion Manipulation (Has a complete immunity to drill bomb. Has a complete immunity to dive missile), Heat Manipulation & Fire Manipulation (Has a complete immunity to pharaoh shot), Forcefield Creation (Has a complete immunity to skull barrier)
Other
Weaknesses: Nothing notable.
Discussions (Link For Mobile Users):
Discussion threads involving Cossack Catcher |