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Doctor Mikhail Sergeyevich Cossack
From The Codex
(Redirected from Dr. Cossack)
Articles About Doctor Mikhail Sergeyevich Cossack
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Games | Classic Series - Battle Network Series |
Comics | Mega Man Megamix - Archie Comics |
“ | Oh, Kalinka..... Mega Man, forgive me! | „ | |
~ Dr. Cossack |
Background
Dr. Mikhail Sergeyevich Cossack is a character from the original Mega Man series. He made his debut in Mega Man 4, initially appearing as the main "antagonist." However, it was later revealed that he was being manipulated, and he ultimately became a trusted ally of Mega Man. Among his contributions, he created the robotic bird Beat as a gift to aid Mega Man in his battles against evil forces.
Dr. Cossack is a highly skilled Russian robotics engineer and inventor. He graduated from the esteemed Ural Technical University, where he honed his expertise in advanced robotics. Throughout his career, he earned widespread recognition for his groundbreaking work, receiving numerous prestigious honors such as the Brzezinski Science Award and the Scientific Achievement Award. These accolades highlight his brilliance and dedication to his craft, solidifying his place as one of the most accomplished minds in robotics.
Dr. Cossack resides in Russia with his daughter, Kalinka Cossack, whom he cares for deeply. His bond with Kalinka is a defining aspect of his character, and his love for her has driven many of his decisions, both good and bad. In his personal time, Dr. Cossack enjoys watching ballet, a hobby that showcases his appreciation for artistic expression and creativity.
This dropdown contains the synopsis of Dr. Cossack’s story. Read at your own risk as you may be spoiled otherwise! |
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Mega Man 4
Mega Man sets out on his mission to stop Dr. Cossack’s supposed world domination plans, traversing various environments to confront and defeat the eight Robot Masters. After claiming victory over each, he makes his way to Dr. Cossack's Citadel, an imposing fortress filled with traps and powerful defenses. The final confrontation occurs in the Cossack Catcher, a powerful mechanical device piloted by Dr. Cossack. Just as Mega Man is about to deliver the final blow, Proto Man intervenes. He arrives with Kalinka, Dr. Cossack's young daughter, in tow and reveals the truth: Dr. Wily is the real mastermind behind the chaos. Dr. Wily had kidnapped Kalinka and used her as leverage to force Dr. Cossack into his schemes. Freed from Wily’s control, Dr. Cossack expresses remorse for his actions and becomes an ally of Mega Man and Dr. Light moving forward. Mega Man 5
Interestingly, in the Rockman Complete Works version of Mega Man 5, as well as its port in the Mega Man Anniversary Collection, Dr. Cossack plays a more active role. In Navi Mode, he serves as the main guide, offering tips and advice to Mega Man throughout his mission. Mega Man 11
Wily & Right's RockBoard: That's Paradise
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General Information
Name: Mikhail Sergeyevich Cossack
Origin: Mega Man 4
Sex: Male
Age: Unknown
Classification: Doctor of Robotics[1]
Species: Human
State of Being: Regular
Occupation: Scientist, Roboticist
Affiliations: Dr. Wily (When forced by him threatening his daughter), Mega Man (After Mega Man 3), Doctor Thomas Light (After Mega Man 3), Roll (After Mega Man 3), Bright Man, Dive Man, Drill Man, Dust Man, Pharaoh Man, Ring Man, Skull Man, Toad Man
Enemies: Dr. Wily (After Mega Man 3)
Status: Alive, Deceased in the X era (Takes place many years into the future where all the human characters from the Classic Series are long gone)
Alignment: Lawful Good (Despite being the villain in Mega Man 4, is actually revealed that he was forced into doing all of this by Dr. Wily, and regularly is a nice roboticst that strives for peace, creating the bird Beat as an apology to Mega Man for the events he went through in Mega Man 4, along with warning Mega Man about Dr. Light being captured and helping him by powering up Mega Man's Mega Buster[2])
Threat Level: Global Threat (When forced to be evil by Dr. Wily it is shown that he threatens world peace)
Codex Statistics
Tier: 10-B. At most High 6-A, with Machines, Robot Masters, & Preparation. Far Higher with Rage Power for Robot Masters
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Human level (Has no real physical feats of his own, being a regular human scientist). At most Multi-Continent level (Potency) with Machines (Can fight and harm Mega Man in his Cossack Catcher. Mega Man was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level. Mega Man also fought and defeated Rockman Shadow who noted he modified his own power level and possessed enough power to annihilate the planet), Robot Masters (All of his, Robot Masters are able to fight against and do damage against Mega Man. With some of the Robot Masters being built to be the ideal warrior, with equally balanced defense, offense, and speed) & Preparation (With preparation, Dr. Cossack can make an entire fortress filled with a bunch of stages Mega Man must fight through in order to make it to him. With Mega Man needing to deal with the likes of Mothraya, Square Machine, and Cockroach Twin). Far Higher with Rage Power for Robot Masters (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks)
Durability: Unknown physically. At most Multi-Continent level with his machines (His machines can take attacks from Mega Man)
Striking Strength: Human Class. At most Multi-Continent Class (Potency) with Machines, Robot Masters, & Preparation. Far Higher with Rage Power for Robot Masters
Lifting Strength: Regular Human. Class G with Machines & Robot Masters (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean)
Travel Speed: Unknown. Massively Hypersonic with Machines & Robot Masters (His Robot Masters can keep up with Mega Man, who can keep up with Duo, who can travel around the earth destroying evil energy around this timeframe), Faster Than Light with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[3], reaching this levels of speed)
Attack Speed: Massively Hypersonic (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed)
Reaction Speed: Massively Hypersonic Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed)
Stamina: Average, Essentially Limitless with Robot Masters as long as they are powered by solar energy and his machines (All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[4][5][6][7])
Range: Standard Melee, Hundreds of Meters (Some of his machines and robot masters has similar arm cannons to Mega Man, who with his arm cannon can shoot opponents an entire forest distance away. Robot Masters such as Bright Man's flash stopper can flash freeze entire screens), Kilometers with Toad Man's Water Manipulation (His Rain Flush acts ass a massive storm that clears an entire screen, which was initially made for the purpose of producing rain for farm fields during droughts), Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[8])
Intelligence: Extraordinary Genius Intelligence (Dr. Cossack is a graduate of the Vral University of Technology, Deparment of Robotics[9] who has made eight powerful robot masters in Mega Man 4 along with being the one that created Tundra Man from Mega Man 11. Each of his robot masters he built have abilities that surpas modern scientific abilities, such as Tundra Man's tundra storm, which creates an absolute zero blizzard around himself, Bright Man's flash stopper, which is not only an intense light beam that emits 10 million watts, but is also so intense it can freeze opponents to stay stuck in the air, defying conventional laws of gravity, Skull Man's skull barrier, where Skull Man creates an energy skull-shaped forcefield from nothing, Pharaoh Man's pharaoh shot, which is a ball of thermal energy created from amplified solar power. In addition, he's also created over dozens of other robots, capable of giving Mega Man trouble from stage to stage. The enemy gauntlets are even noted to be "wave after wave of mindless metal machines"[10], showing the sheer number of robots he's created. He is capable of powering up Mega Man's Mega Buster in Mega Man 5[11], tech that's on the level of Dr. Light. He is also a member of the Stravinsky Academy of Sciences[12], who has won the Brzezinski Science Award, Science Advancement Achievement Award, and many other awards[13])
Powers and Techniques
All previous innate Robot Master abilities and resistances, Natural Weaponry (Is equipped with an arm cannon that he fires in 3 directions), Light Manipulation (With Flash Stopper, emits an intense light beam, which emits 10 million watts), Energy Manipulation (Can fire energy projectiles out of his arm cannon).
Resistance to Light Manipulation & Paralysis Inducement (Is completely immune to flash stopper)
All previous innate Robot Master abilities and resistances, Homing Attack & Explosion Manipulation (Can shoot out a torpedo), Velocity Manipulation (Dive Man is able to launch himself with the speed and force of a full-sized torpedo).
All previous innate Robot Master abilities and resistances, Natural Weaponry (Has two drills instead of hands that he can use as weapons and for going underground), Burrowing (Is able to burrow underground), Explosion Manipulation (With Drill Missile, shoots out a misisle that he can control/detonate, powerful enough to easily blast through thick concrete).
All previous innate Robot Master abilities and resistances, Air Manipulation (Can create an air vortex can suck up metal, and is even powerful enough to begin to put Mega Man in trouble), Vacuum Manipulation (Can create an air vortex which allows him to absorb scrap of metal), Explosion Manipulation (With Dust Crusher, he is capable of pulling out a bomb made of scraps which explodes into various directions).
All previous innate Robot Master abilities and resistances, Acrobatics (It is noted that he has high agility, allowing him to dodge traps left behind by the pyramids' ancient architects), Levitation & Aura (Able to freely levitate around. Has a green aura around him as he levitates), Heat Manipulation & Fire Manipulation (With his pharaoh shot, a ball of thermal energy created from amplified solar power, he can also charge up the pharoah shot and release the gathered energy as the more-powerful Pharaoh Wave), Portal Creation (His shield allows him to create a portal to essentially teleport around), Forcefield Creation (Creates a forcefield around him that allows him to be take less damage from attacks), Summoning (Can summon zombies to fight with him).
All previous innate Robot Master abilities and resistances, Weapon Mastery & Weapon Control (Ring Man is able to skillfully use his ring boomerang, that he is able to control the angle and distance of each boomerang flings).
All previous innate Robot Master abilities and resistances, Natural Weaponry (Skull Man has a naturally build buster which he uses to fire energy blasts), Energy Manipulation and Projection (Can fire energy shots), Forcefield Creation (With Skull Barrier, Skull Man can create a skull shaped forcefield which protects him from enemy attacks).
All previous innate Robot Master abilities and resistances, Acrobatics (Able to jump very high with it being acknowledged in the Robot Master Field Guide), Water Manipulation & Acid Manipulation (With Rain Flush, produces a massive amount of rain that was noted to be mixed with strong acid after Dr. Wily abducted the amphibious robot).
All previous innate Robot Master abilities and resistances, Human Achievements (Is noted to be a skilled ice-skater, spending long years perfecting incredible ice-skating techniques out on the polar ice flats), Cold Manipulation, Air Manipulation, Ice Manipulation & Absolute Zero (Creates cold whirlwinds while spinning, creates ice around him, his tundra storm creates an absolute zero blizzard around himself)
Resistance to Mind Manipulation and Soul Manipulation (As a Mechaniloid, has even less emotions and AI then a Robot Master where despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[27]), Light Manipulation & Paralysis Inducement (Has a complete immunity to flash stopper), Water Manipulation & Acid Manipulation (Has a complete immunity to rain flush), Forcefield Creation (Has a complete immunity to skull barrier), Explosion Manipulation (Has a complete immunity to dive missile)
Resistance to Mind Manipulation and Soul Manipulation (As a Mechaniloid, has even less emotions and AI then a Robot Master where despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[28]), Light Manipulation & Paralysis Inducement (Has a complete immunity to flash stopper), Water Manipulation & Acid Manipulation (Has a complete immunity to rain flush), Heat Manipulation & Fire Manipulation (Has a complete immunity to pharaoh shot), Penetration Damage (Has a complete immunity to ring boomerang), Explosion Manipulation (Has a complete immunity to dive missile), Forcefield Creation (Has a complete immunity to skull barrier)
Resistance to Mind Manipulation and Soul Manipulation (As a Mechaniloid, has even less emotions and AI then a Robot Master where despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[29]), Light Manipulation & Paralysis Inducement (Has a complete immunity to flash stopper), Water Manipulation & Acid Manipulation (Has a complete immunity to rain flush), Forcefield Creation (Has a complete immunity to skull barrier)
Resistance to Light Manipulation & Paralysis Inducement (Has a complete immunity to flash stopper), Water Manipulation & Acid Manipulation (Has a complete immunity to rain flush), Penetration Damage & Explosion Manipulation (Has a complete immunity to drill bomb. Has a complete immunity to dive missile), Heat Manipulation & Fire Manipulation (Has a complete immunity to pharaoh shot), Forcefield Creation (Has a complete immunity to skull barrier)
Equipment
Mega Man 4 Robot Masters
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Bright Man
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Dive Man
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Drill Man
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Dust Man
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Pharaoh Man
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Ring Man
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Skull Man
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Toad Man
Image | Enemy |
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Bright Man (boss) | |
Dompan | |
100 Watton | |
Totem Polen | |
Battan | |
Gachappon | |
Minoan |
Image | Enemy |
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Dive Man (boss) | |
Moby (sub-boss) | |
Garyoby | |
Gyotot | |
Metall Swim | |
M-422A | |
Jumbig | |
Mantan | |
Sea Mine |
Image | Enemy |
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Drill Man (boss) | |
Taketento | |
Metall EX | |
Jumbig | |
Battonton | |
Pakatto 24 | |
Mono Roader | |
Helipon |
Image | Enemy |
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Dust Man (boss) | |
Shield Attacker | |
Metall EX | |
Up'n'Down | |
Jumbig | |
Taketento | |
Gachappon |
Image | Enemy |
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Pharaoh Man (boss) | |
Sasoreenu | |
Haehaey | |
Taketento | |
Mummira | |
Battonton | |
Hover |
Image | Enemy |
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Ring Man (boss) | |
Whopper (second sub-boss) | |
Kabatoncue (first sub-boss) | |
Wall Blaster | |
Ring Ring | |
Garyoby | |
Roader |
Image | Enemy |
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Skull Man (boss) | |
Super Ball Machine Jr. | |
Togehero | |
Skeleton Joe | |
Shield Attacker | |
Battonton | |
Skullmet | |
Imorm |
Image | Enemy |
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Toad Man (boss) | |
Escaroo (sub-boss) | |
Swallown | |
Coswallown | |
Rackaser | |
Puyoyon | |
Ratton | |
Gyotot |
Image | Enemy |
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Mothraya (boss) | |
Tom Boy | |
Mono Roader | |
Skeleton Joe | |
Up'n'Down | |
Togehero | |
Ladder Press | |
Jumbig |
Dr. Cossack Stage 2
Image | Enemy |
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Square Machine (boss) | |
Ladder Press | |
Minoan | |
Docron | |
Togehero | |
Garyoby | |
Battonton | |
Mono Roader |
Dr. Cossack Stage 3
Image | Enemy |
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Cockroach Twin (boss) | |
Biree | |
Pakatto 24 | |
Jumbig | |
Garyoby | |
Togehero | |
Ring Ring |
Dr. Cossack Stage 4
Image | Enemy |
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Cossack Catcher (boss) | |
Pakatto 24 | |
Jumbig | |
Biree | |
Batonton | |
Tom Boy | |
Shield Attacker | |
Docron | |
Helipon | |
Up'n'Down |
- Tundra Man: Tundra Man is a Robot Master who appears in Mega Man 11. He was originally created by Dr. Cossack as a surveillance robot designed to monitor environment changes in some of Earth's coldest regions. He led a lonely life, though, and after watching an ice skating championship on TV, he was inspired to become a professional figure skater. While under maintenance in Dr. Light's laboratory, he was stolen and outfitted with a Speed Gear by Dr. Wily, along with some other modifications, so he could be better suited for combat, after which he took over a museum. His Special Weapon, Tundra Storm, allows Mega Man to generate a column of icy cold air that can destroy enemies directly above and below him.
- Beat: Beat is a bird-type combat support robot from the original Mega Man series built by Dr. Cossack for Mega Man to help him protect the world. He serves a support role by either attacking enemies or protecting Mega Man, depending on the game. Beat made his debut appearance in Mega Man 5, and every mainstream game since has featured him as well as some spinoff games.
Notable Techniques
*Flash Stopper: Flash Stopper is Bright Man's Special Weapon. This is not to be mistaken as Flash Man's power, Time Stopper. Unlike Time Stopper, the Flash Stopper emits an intense light that activates a safety device in the camera eyes of robots, blinding them for a short period, which makes them unable to move and open for attacks. However, when used in the games it appears to freeze time, being able to stop projectiles and enemies without eyes such as Super Ball Machine Jr. and Pakatto 24. Flash Stopper does no damage to enemies directly, but it has a bonus effect: it can allow one to attack shielded enemies, like Shield Attacker and Skeleton Joe, without them being able to block the shots.
*Dive Missile: Dive Missile is Dive Man's Special Weapon. It fires amphibious homing missiles that can lock onto nearby targets, chasing them down before striking. It was originally used to catch big fish before being remodeled for combat.
*Drill Bomb: Drill Bomb is Drill Man's special weapon. It can pierce barriers. Also, Drill Man can set the explosion off early when pressing the attack button after a drill is fired. Drill Bomb can also destroy Garyobies.
*Levitation: Either creates a green aura around him while levitating or creates a forcefield around him as he flies around freely.
- Summoning: Summons Astro Zombiegs that help him, they come from the sky in coffins.
- Pharaoh Shot: Pharaoh Shot is Pharaoh Man's Special Weapon from Mega Man 4. It shoots a small sphere of charged solar energy straightforward or diagonally. This is the only weapon besides the Mega Buster that can be charged in Mega Man 4 and Mega Man IV. It quickly charges solar energy in small amounts, eventually accumulating a large amount of energy that can be release as a destructive energy sphere.
- Pharaoh Wave: Pharaoh Wave replaces Pharaoh Shot as the weapon in Mega Man 2: The Power Fighters. When used by Pharaoh Man, it releases two waves, one forward and one backwards. Also, when Pharaoh Man's giant eye is hit, he counters by releasing one wave from the eye. Pharaoh Wave is Gemini Man's weakness, and can hit the two Gemini Men at the same time.
*Ring Boomerang: Ring Boomerang is Ring Man's Special Weapon. It has a somewhat limited range and, as its name implies, boomerangs back, but it can do multiple hits if aimed correctly. It's Dust Man's weakness, but Dust Man is immune to the Ring Boomerang when he has his vacuum on. It is also the weakness of Mothraya, Tako Trash, and the first form of Wily Machine 4. The Ring Boomerang can also pierce some shielded enemies, like Shield Attacker and Skull Man's Skull Barrier. In Mega Man IV, the Ring Boomerang can take items and pull them to Mega Man. Ring Boomerang can also destroy Garyobies.
*Rain Flush: Rain Flush is Toad Man's Special Weapon. It was originally created to cause rain for agricultural purposes, but the water was replaced with powerful chemicals to be used as a weapon against Mega Man in Mega Man 4. It fires a capsule into the sky, which then creates an acid rainstorm that covers a wide area and can't be avoided. The rain affects all things on the screen, including shielded enemies like Mets and Pakatto 24, and it can hit several times before disappearing. The weapon can hit Drill Man while he is underground and pierces Skull Man's Skull Barrier.
*Tundra Storm: Tundra Storm is Tundra Man's Special Weapon in Mega Man 11. With this weapon, Tundra Man is able to damage any enemies directly above and below him by shooting out a large column of snow and cold air. Larger enemies are frozen solid by this attack, and smaller ones are destroyed instantly.
Other
Standard Tactics: Dr. Cossack will use his various machines and robot masters to fight against the enemy, having them have to get past each of his waves of robots before they can get to him.
Weaknesses: Regular human weaknesses for himself, if his robots data's are corrupted, they will be incapable of coming back. His machines and robots each have specific weaknesses to certain attacks. Bright Man is weak to Toad Man's rain flush. Dive Man is weak to Skull Man's skull barrier and Dust Man's dust crusher. Drill Man has a weakness to Dive Man's dive missiles. Dust Man has a weakness to Ring Man's Ring Boomerang, Drill Man's Drill Bomb and Plant Man's Plant Barrier. Pharaoh Man has a weakness to Bright Man's flash stopper. Ring Man has a weakness to Pharaoh Man's pharaoh shot. Skull Man has a weakness to Dust Man's Dust Crusher. Toad Man has a weakness to Drill Man's drill bomb. Tundra Man is weak to Fuse Man's scramble thunder. Mothraya has a weakness to Ring Man's ring boomerang. Square Machine has a weakness to Dust Man's dust crusher. Cockroach Twin has a weakness to Pharaoh Man's pharaoh shot.
Trivia
- At one point in development, Dr. Cossack was actually named Dr. Vice (Dr.ヴァイス ).[30]
- Cossack's name, while sharing the name of the military communities of Ukraine and South Russia, may be based off the dance known as the 'Cossack,' alternatively known as a 'Hopak' or 'Gopak'.
- Dr. Cossack's full name may be based on the last Soviet leader, Mikhail Sergeyevich Gorbachev.
- In the same fashion as fellow scientists Albert Wily and Thomas Light, Master Mikhail of the Sage Trinity in Mega Man ZX Advent was named after Dr. Mikhail Cossack.
- Dr. Cossack and Kalinka are the only important characters missing from the database in Mega Man & Bass, although Beat's data mentions him.
References
- ↑ http://setsumei.html.xdomain.jp/famicom/rockman4/rockman4.html
- ↑ Mega Man 5 Game Manual
- ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ Q. What kind of foods does Rockman like to eat?
A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all. - ↑ Q. The shots that the Rockbuster fires from the hand, what are those exactly?
A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful. - ↑ Weapon: Transforming Rockbuster, fires a solar bullet
- ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ http://setsumei.html.xdomain.jp/famicom/rockman4/rockman4.html
- ↑ Mega Man 4 Game Manual
- ↑ Mega Man 5 Game Manual
- ↑ http://setsumei.html.xdomain.jp/famicom/rockman4/rockman4.html
- ↑ http://setsumei.html.xdomain.jp/famicom/rockman4/rockman4.html
- ↑ http://setsumei.html.xdomain.jp/famicom/rockman4/rockman4.html
- ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ Q. What kind of foods does Rockman like to eat?
A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all. - ↑ Q. The shots that the Rockbuster fires from the hand, what are those exactly?
A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful. - ↑ Weapon: Transforming Rockbuster, fires a solar bullet
- ↑ Power Source/ R.S. Power Reactor (Micro-sized) Right Solar Power Pile Dr. Right-made Solar Energy Generator
- ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ By swapping out the program data of all the robots Dr. Wily has constructed, this robot is able to adapt other robots’ moves as its own. With the powers of all robots combined into one, this is truly one dreadful robot.
- ↑ This all-purpose robot can take on the same abilities of every other robot merely by switching its program data. Still, if it just copies the powers of robots that Rockman has already been able to defeat, one might expect for Rockman to overcome them again…
- ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ R20 Rockman & Rockman X Official Complete Works page 22
Explanations
Explanation of data in the Mega Man series.
Gallery
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Dr. Cossack's original artwork from Mega Man 4.
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Dr. Cossack in Mega Man 4
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Rockman Complete Works artwork
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Dr. Cossack in the Mega Man comic series by Archie Comics.
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Dr. Cossack in Mega Man Megamix.
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Dr. Cossack in the Rockman 4 manga.
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Dr. Cossack's short appearance in the Rockman 6 manga.
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Dr. Cossack in the Rockman 8 manga.
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Dr. Cossack in the Rockman 8 manga.
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Dr. Cossack + Sasoreenu figure
Battle Records
None.
None.
None.