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Mega Man

From The Codex

I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this!
~ Mega Man to Dr. Wily
I can't lose now..!
~ Mega Man at low health

I'll keep on fighting for peace for both humans and robots!
~ Mega Man's driving goal
No, you're wrong! I only fight when I am forced to protect the world from those who would pit machines against man. I believe humans and robots can live in peace!
~ Mega Man to Sunstar in Mega Man V
I am more than a robot!!
~ Mistranslated English line of Mega Man to Dr. Wily when Wily tells him that he can't harm humans in Mega Man 7
Mega Man 8 - Electrical Communication
Mega Man 11 - RM11
Dr. Wily Stage 1 (Dragalia Remix) - Mega Man Chaos Protocol
Rockman Complete Works - Wily Stage 1 (Mega Man 2)

Background

Mega Man, known as Rockman in Japan, is the title protagonist of the "Classic" Mega Man series developed by Capcom since 1987. He is also known as Mega or Rock in his original form. The pixel art for him was created by the designer of the original game in the series, Akira Kitamura, and later turned into a refined illustration by Keiji Inafune. Since then, he has become one of the company's primary original characters and continues to be one of the video game industry's most recognizable icons. Having appeared on many gaming systems since the Nintendo Entertainment System, Mega Man has had a wide gaming audience, and his games continue to evolve with the ever-changing hardware demands of modern gaming systems. Mega Man's fictional universe can be divided into seven categories, each featuring different variations and incarnations of the same blue hero. Although "Mega Man", or "Rockman", is usually the name used to describe only the original Mega Man from the classic series, it can also be used less specifically to describe the Mega Man series of fictional works, or the group of adherently named main characters within.

Several spin-off series have emerged over the past few years, each one continuing the Mega Man mythos in some unique way, including but not limited to Mega Man X, Mega Man Legends, and Mega Man Battle Network. A resulting animated series was also produced originally in the United States as well as a number of toys, comics, and collectibles available both in and outside of Japan.

Mega Man's role in the original story is to battle the mad scientist Dr. Wily and his ever-growing army of robots, and stop them from taking over Earth by using their own special abilities against them. Utilizing his special Mega Buster arm cannon, and his ability to copy a defeated robot's Special Weapon, Mega Man must travel the world and traverse harsh environments in order to bring Wily's menace to an end. With the help of his creator Dr. Light and his assorted robotic companions, Mega Man's eventual goal is to one day achieve "everlasting peace".

This dropdown contains the synopsis of Mega Man’s story. Read at your own risk as you may be spoiled otherwise!

Mega Man's most notable appearances have been within his own self-titled games, beginning with Rockman for the Nintendo Famicom in 1987. This, and all future Mega Man games released in North America and Europe, would bear the title "Mega Man" due to Capcom USA's senior vice president, Joseph Morici, deciding to change the name.

Nearly all of the classic series Mega Man titles have been two-dimensional side-scrollers involving horizontal movement through various levels. This mechanic persists even on titles developed for high performance platforms, such as the Sony PSP release of Mega Man Powered Up, which features 3D graphics, yet movement to both the background and foreground is restricted. The main series on both the NES and Nintendo Game Boy would follow this formulaic approach in the design of every game developed on those systems, and set the standard for all platformer Mega Man games to come. Mega Man himself has evolved very little cosmetically since his initial release, but has often been given new techniques in each game. The New Mega Buster, for instance, which was introduced in Mega Man 4, allowed him to charge up a shot. The slide was introduced in Mega Man 3. It was these which were used in order to help him exceed any new challenges added by the programmers.

Capcom, regarding Mega Man as a versatile character, has placed him in several different gaming situations outside of his usual series. He has since been seen as a sports star in the Super Nintendo game Mega Man's Soccer, a race car driver in Mega Man Battle & Chase, a board game card in Wily & Right's RockBoard: That's Paradise, and several mobile phone games, including, but not limited to, Mega Man Pinball, Rockman Tennis, Rockman The Puzzle Battle, Chokkan! Rockman, Rockman Poker, and Rockman no Dot Art Logic. A limited release arcade fighting game series containing Mega Man: The Power Battle and Mega Man 2: The Power Fighters pitted Mega Man against several boss characters from his original series. Mega Man also appears in the social RPG Rockman ×over as Battle Memory and a Legend Armor of OVER-1 referred to as OVER-R.

Though Capcom owns the rights to all Mega Man games and has been responsible for the development of all of his console titles, it has in the past licensed the Mega Man character to other companies for PC releases. Examples include Mega Man and Mega Man 3 (with no relation to the NES games of the same name) were developed by the US-based Hi-Tech Expressions, the Mega Man game published on the Sega Game Gear, Rockman & Forte: Mirai Kara no Chōsensha released by Bandai for the WonderSwam, and Rockman Strategy was developed and released exclusively in Taiwan by Acer TWP.

Mega Man, or Rockman, came into existence due to the following timeline of events. In the fictional and futuristic year 200X, the robotics expert Dr. Thomas Light (Dr. Right in Japan) worked to create a humanoid robot. This robot would demonstrate an advanced artificial intelligence program that would allow it to make decisions based on vague commands and directions.

Before Dr. Light ever constructed what would eventually become Mega Man, he first designed the robot known as "Proto Man" ("Blues" in Japan) which similar to his name was designed as a prototype of his future creations. Dr. Light's achievement greatly exceeded his expectations, however, he found a critical problem on Proto Man's power reactor. He made plans to modify and repair him, but the robot ran away, fearing that he would lose his identity and become like a different person.

After the disappearance of Proto Man, Dr. Light decided to create another robot. He created two robots siblings around the same time to work as a pair. These robots were called "Rock" (ロック Rokku, Mega in the Mega Man Powered Up remake) and "Roll". Rock was created as Dr. Light's lab assistant, and his "sister", Roll, was designed for housekeeping.

With the success of these two test-type robots, Light designed and built six industrial robots, mainly to be used in the construction and maintenance of public works, the Light Numbers. These robots were Cut Man, a timber felling robot; Guts Man, a construction robot; Ice Man, a robot designed for exploration in extreme freezing temperatures; Bomb Man, a land reclamation robot; Fire Man, designed for waste management; and Elec Man, designed to oversee and control atomic energy power plants. (Mega Man Powered Up introduced two more robots: Time Man, a time researcher robot, and Oil Man, an oil maintenance robot.) Each of these robots had full use of a human-like intelligence and reasoning potential. However, little did Dr. Light know that all of these robots, including the missing Proto Man, would later serve as the key to unlocking Rock's destiny.

Dr. Albert W. Wily, an old colleague of Dr. Light's, grew jealous when his projects were always overshadowed by his self-proclaimed rival. He constructed a robot factory in the Pacific and began to plot to conquer the world.

Wily stumbled upon Proto Man one day, who was dying when his energy system was malfunctioning. He repaired him, and while analyzing him he discovered that he had found a way to create robots at the same level as Dr. Light. He decided to reprogram Dr. Light's industrial robots to exact revenge. One day, the industrial robots became misled and forced under his rule. With his new followers, Wily seized control of the city and demanded recognition. This string of events set in motion what would later become the purpose for Mega Man's existence.

Realizing that it would be very difficult for the armies to stop Wily, Dr. Light knew something had to be done. Rock, having a strong sense of justice, volunteered to be converted from his current state as a lab assistant into a fighting robot, or rather, a super fighting robot. Thus, on May 25, or December 17, he became known as "Mega Man" (Rockman in Japan).

From that day forward Mega Man volunteered himself for action against crime and serving to support and protect mankind's existence and coexistence with robots within society.

Mega Man fights and stops each of the Light Numbers before journeying to Wily's fortress to defeat him once and for all. Mega Man eventually wins the battle, but Wily bows down and begs for forgiveness, which Mega Man grants. Mega Man then walks home to meet Dr. Light and Roll.

After the events of the first Mega Man game, Dr. Wily somehow returned with a new fortress and eight of his own combat robots, designed specifically for destroying Mega Man.

Mega Man defeats all eight Wily Numbers and confronts Dr. Wily himself, who turns into an Alien. Mega Man defeats the Alien, which is revealed as a hologram operated by Dr. Wily. After Wily begs for mercy, Mega Man spares him and returns home...again.

Some time later, Dr. Wily claims to have changed and teams up with Dr. Light to create a giant peacekeeping robot called Gamma. However, the eight robots created to mine the Energy Elements needed for Gamma's construction have gone out of control. Mega Man goes after them alongside Rush, meeting his older brother, Proto Man (under the alias Break Man in this game, until the ending) along the way. Mega Man soon retrieves the Energy Elements, but returns to discover that Dr. Wily has stolen Gamma and plans on using it to take over the world.

Mega Man defeats Gamma and foils Wily's plan again, and the mad doctor is seemingly killed by debris of his fortress at the end. (Wily's UFO can be seen flying in the ending, revealing he had survived.)

One day, Dr. Light received a message from a scientist named Dr. Cossack, challenging Light and Mega Man to a contest to see whose robots were better. Eight of Dr. Cossack 's robots started causing chaos and Mega Man went out to stop them, but this time with the New Mega Buster, which able to charge a more powerful shot.

After defeating the eight robots, Mega Man goes to Dr. Cossack's Citadel to confront him. Upon defeating the scientist's final machine, however, he discovers that not all is as it seems...

In truth, Cossack was being forced into his criminal acts because his daughter, Kalinka, had been kidnapped by Wily (who was very much alive). Luckily, Proto Man betrays Wily and rescues her, allowing Mega Man to head for Wily's new fortress and defeat him once more. This time, however, Wily was able to escape.

Mega Man discovers, to his shock, that Proto Man has kidnapped Dr. Light and a new group of eight robots under his command were attacking the city. As usual, Mega Man heads out to save the day and get to the bottom of Proto Man's strange behavior. Before he sets out, Dr. Cossack improves his Mega Buster and gives him a new ally, Beat.

After defeating the eight robots and navigating Proto Man's Castle, Mega Man confronts Proto Man. At first, his opponent gets the better of him, as Mega Man is reluctant to hurt his ally, but the real Proto Man shows up and reveals the fake as Dark Man 4, who Mega Man defeats.

After defeating Dark Man, Dr. Wily appears and reveals himself as the creator of Dark Man. Saying that he is holding Dr. Light captive at his castle, Wily challenges Mega Man to come after him.

Yet again, Mega Man goes to Wily's castle and defeats him once more. But the fortress starts to collapse and Mega Man, using his super strength, tries to hold it up. Wily escapes while Mega Man is distracted, but Proto Man comes in and rescues Mega Man and Dr. Light.

An event called the First Annual Robot Tournament, sponsored by the billionaire Mr. X, is held. Everything seems fine as the contest begins, but when the top eight robots enter the arena for the final event, Mr. X appears and reveals he had reprogrammed the eight robots to use them to take over the world.

Mega Man goes to stop Mr. X and his army of robots, defeating the Robot Masters and battling Mr. X atop his castle. As it turns out, Mr. X is only an alter ego for Mega Man's nemesis, Dr. Wily. Thus, Mega Man battles Wily and puts a stop to his plans once again. This time, he finally apprehends the mad doctor, sending Wily to prison.

Unfortunately, Dr. Wily had planned for even this outcome. Six months after Wily's defeat and imprisonment, it is revealed he had four robots hidden away. These robots are activated remotely and break Wily out of prison.

Mega Man arrives upon the scene and encounters Bass, a humanoid robot, and Treble, his robotic wolf. Mega Man and Bass get into a short battle, apparently impressing the latter with his skill. Bass claims he is trying to stop Wily as well and comments that Mega Man might not need his help before leaving.

After defeating four of the Robot Masters, Mega Man finds out Wily is attacking a robot museum and has stolen Guts Man. He attempts to intercept the villain, but is delayed when Wily deploys Mash to battle him.

Mega Man finds Bass again, injured in a fight against Shade Man. Mega Man takes him back to Dr. Light for repairs. However, when Mega Man returns to the lab, he finds the lab has been damaged by Bass, who has also stolen blueprints for the Super Adapter intended for Mega Man and Rush. Dr. Wily appears on the screen and reveals that Bass and Treble are his creations.

Mega Man then heads to Wily's castle to stop his latest plan. Along the way, he fights Bass, using a similar version of the Super Adapter with Treble.

Mega Man then confronts Wily and defeats him again. As always, Wily begs for forgiveness, but Mega Man points his Mega Buster at him, saying he does not trust Wily and plans on killing him. Dr. Wily, scared out of his wits, reminds Mega Man that robots cannot harm humans. In the original Japanese version, Mega Man is speechless. In the English version, he replies that he is "more than just a robot", implying he was planning on firing his Buster anyway, which was a stark contrast to how Mega Man is normally.

Before Mega Man can pull the trigger, Bass and Treble appear and rescue Wily. Mega Man then leaves Wily's fortress as it goes up into flames, apparently conflicted about what happened before reuniting with his family inside Big Eddie.

During a city battle against Bass, Mega Man is called away to investigate an island uncharted by any maps. After defeating a hermit crab-like robot, he finds Dr. Wily, who reveals that the island was his base before absconding with an orb of strange purple energy. Although unable to stop Wily's escape, Mega Man finds a badly damaged robot in a crater and takes it back to Dr. Light's lab. While the robot is brought in for repairs, Dr. Light informs Mega Man that Dr. Wily is at it again, with four brand-new Robot Masters attacking locations all over the globe.

As Mega Man defeats each of the four Wily Numbers, he finds capsules of the strange energy Dr. Wily took from the island. When he returns to the lab, he gives the samples to Dr. Light for study, but the robot he found earlier breaks free and heads out to the desert. Mega Man goes after him and briefly fights him, but realizes that his opponent is holding back. Before he can consider it further, the robot flees and Proto Man appears, telling Mega Man that Wily's new headquarters is up ahead.

Mega Man goes to the "Wily Tower," but is captured by a massive robot. He is then saved by the strange robot he battled earlier, who introduces himself as Duo and explains his mission to destroy all "Evil Energy" in the universe. Duo informs Mega Man that the other robot contained Evil Energy within it, which Wily was using to make his robots more powerful. He also told the hero that Wily Tower was protected by a forcefield linked to four more Robot Masters hidden around the world. As Duo left to secure the rest of the Evil Energy around the world, Mega Man set out to defeat the other four Robot Masters and foil Wily's latest plan.

In the end, Mega Man defeated the remaining four Wily Numbers and infiltrated Wily's fortress. Along the way, Bass challenges him to a duel, having used Evil Energy to increase his power, but Mega Man emerges triumphant once more. When he finally reaches Dr. Wily, he is caught in an energy trap and is almost destroyed by Wily's machine's cannon, but is saved when Duo appears and takes the blast for him. Duo, now immobilized, is in turn saved by Proto Man. Mega Man thanks Proto Man for helping Duo recover and takes on Wily's newest machine.

As usual, Mega Man destroys the latest incarnation of the Wily Machine, leaving Wily on the ground begging for forgiveness. As Mega Man berates Wily for trying the same old ruse after so many failures, he is taken over by the Evil Energy in Wily's machine as the tower collapsed around them, and lays near death outside. However, Duo saved Mega Man and destroyed the evil energy within him. He leaves before Mega Man wakes up, but Proto Man informs him of Duo's final message to the Blue Bomber: "Thank you".

A new robot named King, claiming to be the strongest robot in the world, began to recruit other robots to form a new Robot Army. Mega Man went to stop King, aided-to his surprise-by Bass, who took offense to King's claims of being the strongest robot.

After defeating the eight Robot Masters and King himself, it is revealed that King was created by Dr. Wily, who Mega Man and Bass defeat once more.

Several years later, new robots were causing havoc around the world, all created by Dr. Light. Mega Man quickly volunteered to clear Light's name and was sent out to investigate the source of the problem.

Soon, the police came to arrest Dr. Light. Meanwhile, Mega Man went after the Robot Masters and, after he defeated a few of them, discovered that they were scheduled to be decommissioned and sent to the junkyard because they had reached the expiration date assigned to them by the government. Once the final robot had been taken down, Mega Man brought back his Memory Circuit Board to Auto for investigation. As it turned out, Dr. Wily had reprogrammed the robots, who were scheduled for demolition, to rise up against their human masters rather than be destroyed.

Mega Man then went to Dr. Wily's castle and defeated Dr. Wily again. Dr. Wily, as usual, begged Mega Man for forgiveness. Mega Man responded to this by having Rush play clips of all the times Wily had done the same routine (the clips being scenes from previous games). Although Wily seemed contrite and apologetic, he tricked Mega Man into thinking that Dr. Light was, in fact, imprisoned in a jail cell in the next room. Although Proto Man appeared and warned him that it was a trap, Mega Man went to investigate the cell and was electrocuted by the fake Light robot and Wily set his hideout to self-destruct. Proto Man saved Mega Man, but Wily escaped yet again.

Mega Man is enjoying his day until Roll falls ill with Roboenza. At first, he believes that Wily is behind the epidemic, but Wily claims that he had found the cure, only to have it stolen by eight out-of-control Robot Masters. After defeating them all, Mega Man learns that Dr. Wily actually was behind the Roboenza epidemic all along. He succumbs to Roboenza himself, but Roll gives him her saved medicine to give him the strength to defeat Wily.

After Mega Man defeats Wily, the doctor becomes sick. Mega Man asks Wily if he has been infected with the Roboenza and Wily answers that he is a human, not a robot. Despite this opportunity to finally end Wily's evil schemes once and for all, Mega Man's heroic nature wins out and he takes Wily to a hospital. The mad scientist immediately broke out after recovering, but left behind enough of the cure to restore all of the robots infected with Roboenza. This would imply that Dr. Wily does in fact have some kindness in him.

Although he is not actually playable in the Bass and Proto Man modes, he still played a key role in those modes: In Proto Man mode, he was responsible for curing Proto Man when the latter started succumbing to Roboenza, and in both Bass and Proto Man mode endings, it is heavily implied that Mega Man was responsible for taking Wily to the hospital after the latter succumbed to influenza.

In a dream, a flashback sequence reveals that while they were at Robot University, Wily was working on a device named the Double Gear System, a device that pushes robots beyond their usual limits. Light was resistant to Dr. Wily's research due to him believing that robots shouldn't be strained, and if the Double Gear System fell in the wrong hands, it could cause harm. Dr. Wily recalls the research in his dream, and set out to kidnap eight new robots that Light was checking up on to use as test subjects. Despite some reluctance from Light, he eventually is persuaded by Mega Man to have the Double Gear System installed in him. After recalling the rift between Light and Wily at Robot University (Light's independent thinking robots vs. Wily's Double Gear System), Mega Man ponders a way for them to work together. Wily then hacks into Light's lab, telling Mega Man where to find him, and Mega Man obliges, going to Wily's Gear Fortress.

After Mega Man defeats Wily, Light comes in and ponders the idea of him and Wily working together again, explaining that Mega Man was the amalgamation of both of their ideas. Wily rejects it however, and storms off. With the Gear Fortress collapsing, Mega Man escorts Light and Auto out of it.

General Information

Name: Rock Light, Mega Light

Nicknames: Mega Man, DLN-001, The Blue Bomber

Origin: Mega Man

First Appearance: Mega Man

Latest Appearance: Mega Man 11 (Canonical), Super Smash Bros. Ultimate (Latest non-canonical appearance)

Company: Capcom

Creator: Akira Kitamura (Despite many believing Keiji Inafune was behind Mega Man's creation, he directly notes himself Mega Man was already created by the time he joined[1][2])

Gender: Male

Sex: None (Mega Man is a robot and is not biological)

Pronouns: He/Him

Age: 10 (Noted to be in human years roughly 10 years old[3])

Homeworld: Earth

Residence: Doctor Thomas Light's labaratory

Story Role: Hero, Main Protagonist, Pacifist

Classification: Originally a Lab Assistant Robot, Super Fighting Robot, Robot Master

Species: Robot

State of Being: Regular

Physiology: Robot Physiology

In-Universe Creator: Doctor Thomas Light

Occupation: Lab Assistant for Doctor Thomas Light

Affiliations: Doctor Thomas Light, Roll, Rush, Proto Man (Post-Mega Man 3), Doctor Mikhail Sergeyevich Cossack (Post-Mega Man 4), Beat, Duo (After fighting against him in Mega Man 8), Cut Man (Post-Mega Man 1), Bomb Man (Post-Mega Man 1), Guts Man (Post-Mega Man 1), Ice Man (Post-Mega Man 1), Fire Man (Post-Mega Man 1), Elec Man (Post-Mega Man 1), Time Man (Post-Mega Man Powered Up), Oil Man (Post-Mega Man Powered Up), Splash Woman (Post-Mega Man 9), Galaxy Man (Post-Mega Man 9), Concrete Man (Post-Mega Man 9), Hornet Man (Post-Mega Man 9), Jewel Man (Post-Mega Man 9), Magma Man (Post-Mega Man 9), Plug Man (Post-Mega Man 9), Tornado Man (Post-Mega Man 9)

Enemies: Dr. Wily, Bass, Copy Robot, Mega Man?, Proto Man (Formerly, during Mega Man 3), Cut Man (Formerly), Bomb Man (Formerly), Guts Man (Formerly), Ice Man (Formerly), Fire Man (Formerly), Elec Man (Formerly), Time Man (Post-Mega Man Powered Up), Oil Man (Post-Mega Man Powered Up), Metal Man, Air Man, Quick Man, Flash Man, Wood Man, Bubble Man, Crash Man, Heat Man, Snake Man, Top Man, Hard Man, Spark Man, Needle Man, Gemini Man, Bright Man, Dive Man, Drill Man, Dust Man, Pharaoh Man,Ring Man, Skull Man, Toad Man, Magnet Man, Shadow Man, Charge Man, Crystal Man, Gravity Man, Gyro Man, Napalm Man, Star Man, Stone Man, Wave Man, Blizzard Man, Centaur Man, Flame Man, Knight Man, Plant Man, Tomahawk Man, Wind Man, Yamato Man, Burst Man, Cloud Man, Freeze Man, Junk Man, Shade Man, Slash Man, Spring Man, Turbo Man, Astro Man, Aqua Man, Clown Man, Frost Man, Grenade Man, Search Man, Sword Man, Tengu Man, Burner Man, Cold Man, Dynamo Man, Ground Man, Magic Man, Pirate Man, Splash Woman (Formerly), Galaxy Man (Formerly), Concrete Man (Formerly), Hornet Man (Formerly), Jewel Man (Formerly), Magma Man (Formerly), Plug Man (Formerly), Tornado Man (Formerly), Blade Man, Chill Man, Commando Man, Nitro Man, Pump Man, Sheep Man, Solar Man, Strike Man, Acid Man, Block Man, Fuse Man, Blast Man, Bounce Man, Impact Man, Torch Man, Tundra Man, Enker (Mega Man Killer), Punk (Mega Man Killer), Ballade (Mega Man Killer), Mercury (Stardroids), Venus (Stardroids), Terra (Stardroids), Mars (Stardroids), Jupiter (Stardroids), Saturn (Stardroids), Neptune (Stardroids), Uranus (Stardroids), Pluto (Stardroids), Sunstar (Stardroids), Quint (Mega Man from the future), Buster Rod G (Genesis Unit), Mega Water S (Genesis Unit), Hyper Storm H (Genesis Unit), Aircon Man (The Dimensions), Clock Men (The Dimensions), Compass Man (The Dimensions), Dangan Man (The Dimensions), Komuso Man (The Dimensions), Konro Man (The Dimensions), Rockman Shadow (The Dimensions)

Height: 1320 mm (Officially listed at 1320 millimeters)

Weight: 105 kg (Officially listed as 105 kilograms)

Status: Alive, Unknown in the X Series (Takes place many years in the future where the fate of prior classic series characters are unknown, with it being implied their data still exists as Cut Man's data exists still)

Alignment: Lawful Good (Upholds for peace for both humans and robots and will follow the rules placed by the laws of robotics)

Codex Statistics

Grade: S in Classic Era, A overall

Tier: At most High 6-A, Higher with Rage Power, Far Higher as Super Mega Man. Even Higher with Double Charge Shot, Empowerment, & with Double Gear System

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At most Multi-Continent level (Potency) (Was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level. Fought and defeated Rockman Shadow who noted he became so powerful he destroyed the entire earth, where in the future there is no one on Earth that can stop him, which should put him beyond Duo), Higher with Emotional Empowerment (When Robot Masters[4] are damaged[5] to about[6] half their[7] health[8], they become invulnerable for a few seconds[9] and perform more powerful attacks[10]), Far Higher as Super Mega Man (When using the super adapter to fuse with Rush, Mega Man becomes far more powerful then before, sporting a new red suit where he can use his arm instead of his standard charged shot and freely fly around). Even Higher with Double Charge Shot (With the Double Mega Buster, Mega Man is able to one shot Ra Moon with its power even surprising Ra Moon itself. This attack is also noted to rapidly drain his energy to perform and can short circuit him), Empowerment (In the final battle against New Yellow Devil, Mega Man asks every Robot Master from Mega Man 2 and 3 to lend him the last of their energy. Mega Man absorbs their energy and with this empowerment, he is able to one shot new Yellow Devil. A perfect version of Dr. Wily's original Yellow Devil that is able to absorb all the attacks from every Robot Master at once), & with Double Gear System (The Double Gear System is designed to push robots far beyond their strength and speed being noted by Dr. Light Mega Man would not stand a chance against Robot Masters with the Double Gear System without using it himself, putting it far above any power amplification he's received prior, the Power Gear amplifies his powers by 5x)

Durability: At most Multi-Continent level (Can take hits from Duo, and Wily’s Machine that damaged Duo), Far Higher as Super Mega Man. Even Higher with Empowerment & with Double Gear System (Fought robots that also used Power Gears)

Striking Strength: At most Multi-Continent Class (Potency), Higher with Rage Power, Far Higher as Super Mega Man. Even Higher with Double Charge Shot, Empowerment, & with Double Gear System

Lifting Strength: Class G (Was able to hold up Dr. Wily’s fortress at the end of Mega Man 5), Higher with Super Arm (Allows him to lift objects he previously could not lift), Far Higher with Double Gear System (His lifting strength should improve greatly due to the double gear system)

Travel Speed: Massively Hypersonic (Can keep up with Duo, who can travel around the earth destroying evil energy around this timeframe), Higher with Rush Vehicles (With Rush Vehicles can fly interstellar distances in a short timeframe), Faster Than Light with Teleporters (His own teleporters and Proto Man’s are able to travel planets and solar systems in a short time frame[11], reaching this levels of speed), Higher with Double Gear System (Speed Gear allows Mega Man to travel so fast he speed blitzes all robots and Robot Masters not using the speed gear, with Wily first demonstrating the speed gear outright blitzing all the Robot Masters, Roll, and Mega Man)

Attack Speed: Massively Hypersonic (Can keep up with Duo in combat who uses attacks that involve his travel speed. Was able to accurately dodge Wily’s beams and return attacks while flying through space), Far Higher with Double Gear System (Time appears extremely slowed down thanks to the Speed Gear)

Reaction Speed: Massively Hypersonic Can react to Cut Man who can cut objects while teleporting. Can react to Duo's ramming attacks which involve him using his travel speed to move around rapidly. He is referred to as intergalactic multiple times and likely has to travel around the universe to complete his job. He also uses this same movement to travel away as seen here), Far Higher with Double Gear System (Views Robot Masters teleporting as really slow)

Stamina: Mimics Limitless Stamina (As long as they are powered by solar energy. All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[12][13][14][15])

Range: Standard Melee to Hundreds of Meters depending on his weapon (Can shoot opponents an entire forest distance away), Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[16]), Universal with Space-Time Manipulation

Intelligence: Genius Intelligence (Mega Man’s AI allows him to instantly analyze the weapon of another robot master and copy it, mastering it)

Knowledge: Master level (He’s showcased some very creative ways to defeat other robot masters with his copied weapons. Has defeated the Doc Robots, a robot that can adapt and take any Robot Masters moves merely from switching it's programming[17], being noted to hold the power of all Robot Masters combined in one[18]. Has defeated Knight Man, a robot master who defeated more than thousands of robots in duels. Has defeated Quint, his future counterpart, and defeated Rockman Shadow his other future counterpart. Accurately predicted where Flash Man would be while he was using time stop. Fought and defeated Copy Robot, who is a superior and perfect clone to him. Went from fighting a weakened King, to defeating a version of him where Dr. Wily raised his combat levels, in the span of a single fight)


Powers and Techniques

Superhuman Physical Characteristics, Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance; All Robot[19] Masters can[20] breathe in[21] space just fine[22], with an entire game revolving around traveling through space[23] and as robots do not require food[24], sleep or sustenance), Inorganic Physiology (Non-Living Objects; Robot Masters are[25] highly developed[26] robots in[27] the fields of robotics[28]. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[29]), Emotional Empowerment (When Robot Masters[30] are damaged[31] to about[32] half their[33] health[34], they become invulnerable for a few seconds[35] and perform more powerful attacks[36]), Invincibility Frames & Barrier Creation (When robots[37] in Mega Man[38] are hit[39], they have[40] periods of invulnerability[41] where they cannot[42] take damage[43] for a few seconds[44]. This is shown to exist in verse as there are chips that amplify this ability such as Double Barrier and Extend), Absorption (Robot Masters[45][46][47] are built in with[48] usages of solar energy to charge their bodies and use their weapons essentially limitlessly[49]), Teleportation (Pseudo), Transformation, Light Manipulation, Intangibility (Phasing/Elemental), Transmutation (Transformative Arsenal) & Battlefield Removal (Application Based; All robot masters naturally display teleportation through teleporters interplanetary distances[50], they do this through[51] transforming into a beam of light[52], they can use this in the middle of combat to turn intangible and phase through attacks[53]. They can also transform others into a beam of light and send them to other places with the teleporter, essentially removing them from the battlefield[54]), Consciousness Transferral (Robot Masters can[55] transfer their consciousness[56] into other bodies and machines[57], with characters like Doc Robots having[58] the Robot Masters programs and data directly installed with them, essentially acting as a more powerful body[59][60]), Divine Protection (After defeating ViA■[61] and destroying the Robot Destroy Program within him[62], The Player was able to[63] fully correct the Deep Log in its entirety[64]. However, Via says The Player's story isn't over[65] and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct[66] and it would be insecure for her alone to manage it alone[67]. Therefore to solve this problem that can happen in the future[68], RiCO will summon[69] The Player in order to correct any irregular data in the Deep Log[70] as she did in the start of the game[71]), Supernatural Resilience (Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "just a scratch"[72], being able to come back just fine after teleporting away to be repaired[73]), Immortality (Immortal Metaphysical Aspect; All robots[74] "true existences"[75] exist in[76] their data[77], thus as long as their[78][79] data is stored they can be remade or come back if their data is specifically "SAVED"[80]. With data further being explored through here), Impact Resistance (Standard Impact Resistance; Can regenerate from being crushed by Mad Grinder[81]. Should scale to all the[82] other[83] Robot[84] Masters[85] who all regenerate after being flattened[86] in Mega Man Powered Up), Regeneration (Mid-Godly as their Data Forms; In Rockman & Forte: Mirai Kara no Chōsensha, Rockman Shadow's data comes out of his deceased body and regenerates a new body at the very end post-credits of the game[87]. In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form[88]. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated[89]. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better than ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data[90]. With data further being explored through here), Resurrection (Repeated Resurrection, Resurrection of the Deceased; Robots that are fought and defeated[91] are able to be brought back[92] as long as they still have their data[93], with this also[94] extending to reploids[95] being able to come back for rematches[96]. With data further being explored through here), Non-Standard Interaction (Conceptual Interaction & Abstract Interaction; Can directly interact with[97], harm[98], and destroy[99] a robots data[100], which all robots[101] "true existences"[102] rely on[103] their data[104], thus as long as their[105][106] data is stored they can be remade or come back if their data is specifically "SAVED"[107]. All data resides in the deep log[108] of each game's data[109] and information of the Mega Man Franchise[110] and many other Capcom franchises[111], with it being stated that data makes up the characters' personality[112], memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters[113], their data is even what determines their own canonicity in reality[114], with all characters being considered[115] data[116] alongside all universes[117] being made of[118] data[119]. With data further being explored through here).



Resistance to Extreme Heats, Extreme Colds, & Weather Manipulation (Robot Masters[120] are made[121] to[122] withstand[123] extreme[124] terrains[125] and weather conditions), Mind Manipulation and Soul Manipulation (Despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[126]), Cosmic Radiations (All Robot Masters can breathe and survive in space just fine, with an entire game revolving around traveling through space[127]), Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Electricity Manipulation (At least 10,000,000 Watts; Robot Masters are able to tank and survive attacks from electricity-based Robot Masters attacks, even those with a weakness can survive hits from it, with Robot Masters like Bright Man, unleashing 10 million watts), Heat Manipulation & Fire Manipulation (7000-8000 degrees Farenheit (?)[128]; Robot Masters are able to tank and survive attacks from heat and fire-based Robot Masters attacks, even those with a weakness can survive hits from it and survive the intense heats, with Robot Masters like Fire Man, having heat that reaches 7000 to 8000 degrees), Magma Manipulation (Robot Masters are able to tank and survive attacks from magma based Robot Masters attacks, even those with a weakness can survive hits from it), Ice Manipulation & Absolute Zero (0 K; Robot Masters are able to tank and survive attacks from ice based Robot Masters attacks, even those with a weakness can survive hits from it, even with ice as cold as absolute zero), Gravity Manipulation (3-D; Robot Masters are able to tank and survive attacks from gravity based Robot Masters attacks, even those with a weakness can survive hits from it), Black Holes (Robot Masters are able to tank and survive attacks from black hole based Robot Masters attacks, even those with a weakness can survive hits from it), Petrification (Robot Masters are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Acid Manipulation & Corrosion Inducement (Robot Masters are able to tank and survive attacks from acid & corrosive based Robot Masters attacks, even those with a weakness can survive hits from it), Transmutation (Robot Masters and others are unaffected by the effects of the[129] the mystery tank, which turns all weak enemies on screen into extra lives[130]), Space-Time Manipulation (3+1-D) & Battlefield Removal (Dimensional Removal (3+1-D); Robot masters are able to tank and survive attacks from the likes of Centaur Flash[131], which creates a dimensional distortion where he warps space and sends an opponent into a black hole[132], with even Robot Masters that have a weakness to it surviving its hits and not being sent into a black hole[133]. Robot Masters can also take hits from Cut Man who can cut through space itself and leave dimensional tears that he can jump in[134])


Equipment

  • Mega Buster: Mega Buster, known as the Rock Buster in Japan, is a powerful arm cannon that is utilized by those named Mega Man in the eponymous franchise. While varying in function, the Mega Buster is most well known for shooting yellow shots of energy and possessing the ability to be charged to fire a Charge Shot.
  • Double Gear System: Double Gear System is a device first developed by Dr. Wily in his youth during his days at Robot University alongside a young Dr. Light. Dr. Wily believed creating robots that utilized the Double Gear System, granting them "unstoppable power and insurmountable speed".
    • Speed Gear System: Speed Gear is a blue gear that increases the speed of robots. Gameplay-wise, it slows down time when used by Mega Man, representing his increase in speed; using the Speed Gear allows tight platforming and enemy evasion easier but he moves at a slower pace. The Speed Gear's effect is similar to the Time Slow's effect in Mega Man Powered Up, with the difference being that Mega Man now creates blue afterimages when moving around while the Speed Gear is activated. If the Speed Gear Booster part is installed, Mega Man can move at normal speed while Speed Gear is active.
    • Power Gear: Power Gear is a red gear that increases the power of robots. When used by Mega Man it makes his default shots bigger (but he can only fire two at a time instead of three) and allows him to shoot two Charge Shots together (a regular charged shot followed by a red colored charge shot), knocking Mega Man back a little due to its power. The Power Gear also increases the power of his Special Weapons. If the Mega Buster is fully charged when the meter reaches its limit, it will be possible to fire an extra-powerful Final Charge Shot, but at the price that the cooldown period from overheating cannot be prevented. Notably even if the gauge meter reaches maximum, Mega Man will not enter cooldown mode while charging until he either fires the Charge Shot, deactivates the gear, or is damaged. If the Shock Absorber part is installed, it can prevent the recoil effect from using these special Charge Shots.
    • Double Gear: Double Gear is only available when Mega Man is low on health, which can help him in a pinch. By simultaneously activating the Speed Gear and Power Gear, Mega Man can use them together. Time will slow down, powered-up Special Weapons can still be used when using Double Gear, and the Final Charge Shot will be easier to use. However, unlike the individual gears, it cannot be canceled when activated, and when its duration is over it will leave Mega Man severely weakened due to the overheat; he won't be able to use the gears or even fire charge shots until he's cooled down, and he can only fire one shot at a time instead of three. Also, due to the severe strain, the cooldown period will take longer than normal to end. An optional part called the Energy Dispenser can be used to lower Mega Man's health low enough to be able to use Double Gear more easily, but it increases the risk of losing a life.
  • Rush: Rush is Mega Man's faithful robotic dog, created by Dr. Light to assist Mega Man in his travels. Rush supports Megaman on many occasions. He is very good at finding items.
    • Rush Coil: Rush Coil is a coil platform that emerges from Rush's body and propels Mega Man to a higher level. In Mega Man 3 and Mega Man II, the Rush Coil used three units of weapon energy per jump. In later games, it only used two units.
    • New Rush Coil: New Rush Coil is a modification of the Rush Coil that only appeared in Mega Man 5. The coil appears below Rush, and Rush is propelled with Mega Man. Mega Man can leap off Rush to reach his target, allowing even higher jumps. Each jump uses four units of weapon energy.
    • Rush Jet: Rush Jet transforms Rush into a flying sled which Mega Man can ride. Its usage differs greatly from Mega Man 3 to Mega Man 4 and onward.
    • Rush Marine: Rush Marine transforms Rush into a mini-submarine that can move freely in all directions underwater. It only functions in water, but is able to fire buster shots. In Mega Man 3, the Rush Marine can jump from the water and move on land by jumping continuously. Rush is unable to jump out of water in other games.
    • Rush Space: Rush Space is an adaptation of Rush used in some of the Game Boy games that allows Mega Man to quickly travel through space. In Mega Man V, Mega Man uses this version of the Rush Jet in the stage he goes to the Wily Star and fights against the Skull Blazer. Its appearance appears to be a combination of the Rush Jet and Rush Marine.
    • Rush Power Adaptor: The Rush Power Adaptor is an adaptor from Mega Man 6 obtained after Flame Man's defeat. It allows Rush to junction with Mega Man to turn him into Power Mega Man. Power Mega Man is able to break blocks and penetrate enemy shields by charging punches. These punches act as energy projectiles that travel a short distance, with each form becoming more powerful the longer the FIRE button is held down (though stronger shots have less range). Power Mega Man can also push enemies back, penetrate the shields of Knight Man and Shield Attacker GTR, destroy otherwise-invulnerable enemies, and can even push blocks in certain stages. Mega Man cannot slide or use his buster in this form, however.
    • Rush Jet Adaptor: The Rush Jet Adaptor is an adaptor from Mega Man 6 obtained after Plant Man's defeat. It allows Rush to junction with Mega Man to turn him into Jet Mega Man. Jet Mega Man is able to fly, a gauge displaying how long his flight lasts. The gauge rapidly recharges when he touches ground. Mega Man cannot charge his buster or slide while using this form.
    • Super Adaptor: The Super Adaptor is a combination of the Rush Power Adaptor and the Rush Jet Adaptor from Mega Man 6. Its only appearance in a game was in Mega Man 7, and is obtained by collecting the R, U, S, and H plates in the stages of the first four Robot Masters: Cloud Man, Junk Man, Freeze Man, and Burst Man.
    • Rush Search: Rush Search, also called Search Rush, is a function of Rush in Mega Man 7 and Mega Man & Bass that makes him dig the ground to search an item. However, he isn't always successful, sometimes finding garbage instead.
    • Rush Question: Rush Question makes Rush teleport to Mega Man's location and toss a random item to him. Occasionally, Rush may drop a Yashichi or does not do what he was summoned for. Rush may lie down to sleep or give a video projection of pure noise.
    • Rush Bike: Rush Bike transforms Rush into a motor-bike. Mega Man can fire weak projectiles from Rush's mouth and the extra speed allows for longer jumps to be made. While riding Rush, Mega Man doesn't take damage, but Rush's energy gauge depletes when hit.
    • Rush Bomber: Rush Bomber makes Rush bombard enemies while flying across the screen in Rush Jet form.
    • Rush Charger: Rush Charger makes Rush drop health items while flying across the screen in his Rush Jet form.
    • Rush Roadstar: Rush Roadstar is a vehicle used in the Battle & Chase competition.
    • Rush Vision: Rush Vision is a holographic projector used by Rush in Mega Man 8 to enable Mega Man to communicate with Dr. Light. In Mega Man 9, Mega Man uses Rush's projector to show Wily his defeats from previous games.
  • Beat: Beat is a bird-type combat support robot from the Mega Man series built by Dr. Cossack for Mega Man to help him protect the world. He serves a support role by either attacking enemies or protecting Mega Man, depending on the game. In Mega Man 5 then Mega Man 6 and Mega Man IV, Beat attacks enemies that appear on the path. Unlike Rush and Eddie before him, his internal radar cannot lock on to Mega Man from a distance, so he needs to rely on the signal of Plates to be able to fly to his aid. Beat can appear without the need of collecting Plates in later games, suggesting that the issue was fixed in some way.
  • Eddie: Eddie, also known as Eddy and Flip-Top, is an item transportation robot within the Mega Man series. He made his first appearance in Mega Man 4. Eddie was created by Dr. Light to carry items for Mega Man. (According to U.S. game manuals, Dr. Light built him as his personal cybernetic suitcase.) He is equipped with a material transfer unit that allows him to relay an unlimited amount of items from Dr. Light's Laboratory, but as Dr. Wily (using Dr. Cossack) attacked while he was still under construction, Eddie is sent incomplete to assist Mega Man in the battle and is unable to choose items, giving them randomly. Like Rush, Eddie is equipped with a sensor that identifies Mega Man's exact location. The sensor allows him to appear by Mega Man’s side instantly whenever he is needed. He has a jet engine that allows him to fly, while in Mega Man 11 he flies with a propeller.
  • Tank: Tanks, or Cans, are recovery items from the classic Mega Man series. Mega Man could stockpile and use these items to heal in an emergency. They were introduced in Mega Man 2 and appeared in most games since then, except for Mega Man 8, Mega Man & Bass, and some spin-offs.
    • Energy Tank: The Energy Tank, known as Energy Can in Japan and in Mega Man 7, shortened to E Tank or E Can, first appeared in Mega Man 2, and since then in almost all games from the original Mega Man series. It fully recovers the health of the user. The maximum number of E Tanks that could be carried was initially four and was increased to nine for Mega Man 3 to Mega Man 6, but was reduced back to four for the Game Boy games and Mega Man 7. It returned to nine for Mega Man 9 and 10. In Mega Man 11 it started at six E Tanks, but once the Tank Container item is purchased at the store, it can be raised to nine.
    • Weapon Tank: Weapon Tank, known as Weapon Can in Japan, W Tank or W Can for short, is an item that recovers the energy of Special Weapons. It first appeared in Mega Man IV and V, where it recovers all the energy to one Special Weapon. In Mega Man 7 and later appearances it recovers the energy of all Special Weapons at once, despite Auto saying that it only recovers one weapon in Mega Man 7. Mega Man can only carry four of them at one time in most games, which is increased to nine in Mega Man 10. In Mega Man 11, much like with the E Tank, the Weapon Tank starts at six, but can be raised to nine by purchasing the Tank Container.
    • Super Tank: The Super Tank, S Tank for short, recovers all the energy from Mega Man's health and all weapons. Only one can be carried at a time.
    • Mystery Tank: The Mystery Tank, like the Super Tank, recovers the energy from Mega Man's health and all weapons. If the M Tank is used when the health and all weapons are with full energy, it will turn all weak enemies on screen into extra lives, or give the player one extra life if no weak enemies are near. Also like the Super Tank, only one can be carried at a time.
    • L Tank: The L Tank is a Tank Proto Man gives to Mega Man before the battle against Dark Man 4 to recover all his energy lost from Dark Man 4's attack. Performance-wise they are superior to E Tanks, but they were never mass-produced. It's unknown what the L from "L Tank" stands for, possibly short for "Life Tank".
    • ? Can: ? Can, also known as Surprise Box, is a can with a question mark that appeared in Mega Man 3 and, once opened by Mega Man with a shot, gave him a random item like Life and Weapon Energy.
  • Item-1: Item-1 is one of the three transport items from Mega Man 2. It is a levitating platform that Dr. Light created to assist Mega Man, finishing and giving it to him after Heat Man is defeated. It is possible to have three platforms on screen at once. Each platform consumes 2 units of energy. Item-1 is required to reach a ladder in the first Wily Castle stage, and can be used to bypass some walls in Boobeam Trap's room, saving Crash Bomber energy. During the fight with Air Man, if Mega Man stands on an Item-1 platform, Air Man will not blow his tornadoes.
  • Item-2: Item-2 is one of the three transport items from Mega Man 2. It is a red jet sled that Dr. Light created to assist Mega Man, finishing and giving it to him after Air Man's defeat. It can be used to pass by long gaps, like the area with Appearing Blocks in Heat Man's stage, and is required to pass the area with spikes in the beginning of the second Wily Castle stage. It is also available in the Wily Tower mode from Mega Man: The Wily Wars. Item-2 has a fatal weakness however: once summoned, it will fly forward and can not be stopped except by hitting a wall or changing weapons in the Sub Screen. It has a brief delay when summoned, but should Mega Man fail to jump on it in time, it will still fly away, wasting Weapon Energy. Once ridden, it cannot change direction either, and will still fly forward even if Mega Man falls off. Its function in the games was later replaced by Rush Jet, which eliminates all of these weakness.
  • Item-3: Item-3 is a crawling platform that can be used as an elevator once it is latched onto a wall. It will change its direction once it reaches the top or bottom of a wall, or when Mega Man jumps off of it. It is obtained when Flash Man is defeated in Mega Man 2. Item-3 is required to climb up some walls in the Wily Castle, and it can also be used to quickly bypass the first set of blocks in Heat Man's stage. Item-3 is also available in the Wily Tower mode from Mega Man: The Wily Wars.
  • Magnet Beam: Magnet Beam is an item from the first Mega Man game that can temporarily create beams that can be used as platforms.
  • Wire: Wire is an item that Mega Man can use to attach himself to a ceiling. The Wire is also the first transport item that can deal damage.
  • Balloon: Balloon is an item that works in the same way as Item-1. It appears in Mega Man 4, in Pharaoh Man's stage. The item can be found by traveling towards the right, across the extra desert, and is located amidst three rock platforms over the sand. Up to eight balloons can be on the screen at any one time.
  • Super Arrow: Super Arrow is an item from Mega Man 5 that can be used to attack and create platforms, as it sticks to walls for a short time. It is obtained after Star Man's defeat.
  • Carry: Carry is a single stationary platform that appears under Mega Man if he is in mid-air, or slightly ahead of him if he is standing on the ground at the time of use.
  • Blocker: Prevents the opponent from using their special abilities for a short time. If this is done to oneself, they will hear a sound effect and their meter will take on the appearance of the icon of the Blocker item. Their character’s face will also change expressions.
  • Count-Up: Adds 10 points to the opponent’s counter, meaning he has to destroy an additional 10 obstacles before he can get an item. A nasty side effect is that this also destroys any items or roulettes the target had at that moment, thus robbing them of the chance to use them.
  • Lightning Bolt: This hits all other racers on the track and causes them to spark for a brief span. During this time their speed is reduced. Note that this effect is similar to driving over deceleration zones, or getting hit by a Shadow Blade.
  • Mine Transformer: All small Mets and traffic cones turn into mines for a short while. This one is risky to use as it is often hard to avoid hitting the very mines one created. It also means one can’t get as many points for the duration of this item.
  • Power Nitro: Makes one invincible, and increases their speed and acceleration and handling. One generally will not spin out while using this, but some attacks can still harm them. Note that a Lightning Bolt will cancel a Power Nitro completely, but the reverse is not true. A Power Nitro activated after a Lightning Bolt will override the Lightning Bolt, thus negating it, but only for as long as the Nitro lasts. If the Nitro wears off before the Bolt (such as in the case where a Threefold Chance was used), one will still be hit by the lightning bolt afterward.
  • Remote Controlled Bomb: Pyramid-shaped mines. Press Circle to release the bombs, then Circle again to detonate. Tricky to aim and use intelligently.
  • Threefold Chance: The next item one gets will be three times as powerful. For most items this means their effective time span is increased. Other items such as the power nitro will essentially allow the user to boost forever.

Optional Equipment

Item Appearances Function
Hyper Shot
(ハイパーショット)
Rockman Complete Works Normal shots move faster.
Hyper Charge Shot
(ハイパーチャージショット)
Rockman Complete Works Charge Shots move faster.
Power Shot
(パワーショット)
Rockman Complete Works Increases Mega Man's attack power.

Counter Attacker
(カウンターアタッカー)

Mega Man & Bass Increases Mega Man's offensive power when his health is low.
Turbo Accelerator
Mega Man IV-V The Mega Buster charges energy faster.
H. Speed Charge
Mega Man 8
Hi-Speed Charge
(ハイスピードチャージ)
Mega Man & Bass
Hyper Charge
(ハイパチャージ)
Rockman Complete Works
Auto Charger
(オートチャージャー)
Mega Man & Bass The Mega Buster is charged automatically.
Auto Charge
(オートチャージ)
Rockman Complete Works
Auto-Charge Chip
(オートチャージチップ)
Mega Man 11
Auto Shot Mega Man 8 Mega Man can rapid-fire, but Charge Shot is disabled.
Shooting Parts Mega Man 8 The Mega Buster becomes able to fire five bullets at a time.
Arrow Shot Mega Man 8 The Charge Shot becomes an energy arrow that splits when it hits a target. Both the normal and split attacks cause the same amount of damage as a fully-charged shot.
Laser Shot Mega Man 8 The Charge Shot becomes a large laser that causes the same damage as a partially-charged shot, but is able to pierce through multiple enemies.
Buster Plus Chip
(バスタープラスチップ)
Mega Man 11 Increases the Mega Buster's energy output. Makes shots a little bigger, so they're more likely to hit enemies.
Shock Absorber
(ショックアブソーバー)
Mega Man 11 Negates the recoil when firing a high-powered Mega Buster shot.
Energy Balancer
(エネルギーバランサー)
Mega Man 6-11
Mega Man IV-V
Mega Man & Bass
Rockman & Forte: Mirai Kara no Chousensha
When Weapon Energy items are picked, Special Weapons with low energy are refilled even when not equipped.
Energy Saver
(エネルギーセイバー)
Mega Man 8
Mega Man & Bass
Rockman & Forte: Mirai Kara no Chousensha
Rockman Complete Works
Reduces the amount of energy used up by Special Weapons.
Energy Balancer Neo
(エネルギーバランサーNEO)
Mega Man 11 Energy from Weapon Energy items taken are distributed to all weapon gauges.
Damage Absorber
(ダメージアブソーバー)
Mega Man & Bass Damage is converted into energy for Special Weapons.
Awakener Chip
(覚醒チップ)
Mega Man 11 Unlocks some of Mega Man's hidden potential. All weapons can be used without expending weapon energy.

Notable Techniques

Get weapon image from Mega Man: Dr. Wily's Revenge / Rockman World.
Get weapon image from Mega Man: Dr. Wily's Revenge / Rockman World.
Year of creation: 200X (20XX in Mega Man Powered Up)
A.I. age: Around 10 years old
Height: 132 cm (4'4")
Weight: 105 kg (230 lbs)
Energy: Solar energy
Material: Ceramic titanium alloy
Maximum output: 1500PS/1200rpm
Maximum torque: 220 kg-m/8500rpm
Mega Man has a solar energy intake above his head and a compact, supercomputer brain. His body has a solar-pile reactor developed by Dr. Light, an EPROM and the circuit board. His body armor is constructed of a unique, flexible, ceramic titanium alloy that bends under severe impacts then retains its shape, rather than breaking or shattering. His legs have suspension and air pressure pumps below the feet that help in his jumps and cushion his landings, even from great heights. He has magnetic joints.[139]


Other

Standard Tactics: Despite in game Mega Man seemingly having reset his copy abilities, this is just a case of Ludonarrative Dissonance, in reality Mega Man will use the weapon that best suits the situation, along with using the double gears to amplify his power. Directly shown that Mega Man canonically uses the weapon his opponent has a weakness too, meaning Mega Man will analyze his opponents and use the weapon that would work best against them.

Weaknesses: Mega Man can be rather naïve at times. His copied weapons have limited ammunition. If his data is corrupted, he will be incapable of coming back.

Note: Mega Man can canonically still use his regular mega buster while having any copy weapon equipped.

Note 2: There is some argument as to whether or not Mega Man should get keys due to the Stardroids Invasion incident, where Mega Man was stomped by Terra and incapable of harming him, and then was upgraded by Dr. Light in order to defeat Terra, however there is context missing with this, for one Dr. Light did not upgrade Mega Man's entire body, he only upgraded his arm cannon, Dr. Light even further explains that the issue with the Stardroids is that they're made of a special material that renders all weapons useless so instead he equipped Mega Man with the "Mega Arm" as it allows him to charge energy in his fist to fire at the Stardroids rather then regular energy projectiles, this is less of an amplification so massive that it dwarfs all previous characters and moreso a way around the Stardroids defenses. To add on, characters like Proto Man are prototype robots that have only been upgraded during Mega Man 3 and have barely received any upgrades since and he is capable of contending with a post-Stardroids Invasion Mega Man. Along with this, characters such as Elec Man's thunder beam is considered one of the most dangerous weapons Mega Man has ever encountered yet he fought him all the way back in the first Mega Man. With this all in mind, the gap is clearly no large enough to warrant keys, with an exception only being likely if a Mega Man 12 is made and it has characters above the Double Gear System.

Note 3: Robot Masters/Reploids should scale to their teleportation as they have to react to the landing in order to land properly or do certain things like Cut Man did here. Otherwise, they will clumsily fall like Roll does here due to her clumsiness as she was not naturally prepared for adventures like Mega Man, and surprised Dr. Light and Dr. Wily with her natural power as well as Pallette keeping her balance here.

Trivia

  • Mega Man's name "Rock", alongside the name of his sister "Roll", when said together punningly reference the genre of music rock 'n roll. This started a trend of naming many of the characters in the series after genres of music, or after musical terms or groups, or to create music-related puns.
  • Being the first, "classic" Mega Man's design was decided to be the analogue and template for other characters in the series that would bear the name. Notably, what would originally be the first character to succeed Mega Man, had a radically different design, before the developers decided on another, more similar design to the original Mega Man.
  • Rock, Mega Man's original name, remained the same in Japanese and in other languages until Mega Man Powered Up, when it was changed to "Mega" in localizations but remained "Rock" in Japanese. This change has since been retconned, however, as evidenced by the U.S. Mega Man 9 website which uses the name "Rock". The Archie Comics Mega Man series establishes "Rock" as not only his original name but also the name of Mega Man's civilian form.
    • However, in Mega Man 11, Mega Man is called "Mega" instead of "Rock", although the way it is used could also be interpreted as a shortening of "Mega Man".
Rock in Mega Man's Soccer.
  • Mega Man appears as Rock (that is to say, his human-looking form) in only six games: Mega Man, Mega Man 4, Mega Man 11, Mega Man V (Game Boy), Mega Man's Soccer and Mega Man Powered Up, being playable in the latter; he uses a "Mega Kick" instead of an arm cannon.
  • Taking the full series into account, in addition to the Robot Masters generally speaking, Rock has three siblings: a sister, an elder brother, and a younger brother.
    • As Rock and his siblings are considered by Dr. Light to be his children, it is possible that some or all of them carry the surname "Light".
  • In the final Club Capcom magazine there was an Ask Dr. Light bit in which he said regarding the robot master energy systems, many of them do utilize “solar energy” in some way and that Mega Man’s charge shot discharges condensed solar energy.

References

  1. "I'm often called the father of Mega Man, but actually, his design was already created when I joined Capcom," he explained. "My mentor [Capcom senior member Akira Kitamura], who was the designer of the original Mega Man, had a basic concept of what Mega Man was supposed to look like. So I only did half of the job in creating him."
  2. Archive link
  3. Age/ In human years roughly 10 years old
  4. Mega Man Powered Up Cut Man Boss
  5. Mega Man Powered Up Oil Man Boss
  6. Mega Man Powered Up Elec Man Boss
  7. Mega Man Powered Up Bomb Man Boss
  8. Mega Man Powered Up Ice Man Boss
  9. Mega Man Powered Up Cut Man Boss
  10. Mega Man Powered Up Cut Man Boss
  11. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  12. Q. What kind of foods does Rockman like to eat?
    A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.
  13. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  14. Weapon: Transforming Rockbuster, fires a solar bullet
  15. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  16. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  17. This all-purpose robot can take on the same abilities of every other robot merely by switching its program data. Still, if it just copies the powers of robots that Rockman has already been able to defeat, one might expect for Rockman to overcome them again…
  18. By swapping out the program data of all the robots Dr. Wily has constructed, this robot is able to adapt other robots’ moves as its own. With the powers of all robots combined into one, this is truly one dreadful robot.
  19. Mega Man V Pluto
  20. Mega Man 5 Star Man
  21. Mega Man V Saturn
  22. Mega Man 9 Galaxy Man
  23. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  24. Q. What kind of foods does Rockman like to eat?
    A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.
  25. Mega Man 2 Opening
  26. Mega Man 4 Opening
  27. Mega Man 6
  28. Mega Man: Powered Up
  29. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  30. Mega Man Powered Up Cut Man Boss
  31. Mega Man Powered Up Oil Man Boss
  32. Mega Man Powered Up Elec Man Boss
  33. Mega Man Powered Up Bomb Man Boss
  34. Mega Man Powered Up Ice Man Boss
  35. Mega Man Powered Up Cut Man Boss
  36. Mega Man Powered Up Cut Man Boss
  37. Mega Man 8 Aqua Man
  38. Mega Man 8
  39. Mega Man X4
  40. Mega Man X4
  41. Mega Man X4
  42. Mega Man Zero
  43. Mega Man Zero Copy X
  44. Mega Man ZX Model W
  45. Dr. "I’m Always" Right Breaks It Down Q. What kind of foods does Rockman like to eat?
    A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.
  46. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  47. Weapon: Transforming Rockbuster, fires a solar bullet
  48. Power Source/ R.S. Power Reactor (Micro-sized) Right Solar Power Pile Dr. Right-made Solar Energy Generator
  49. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  50. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  51. Mega Man 3
  52. Mega Man X
  53. Mega Man 7 Versus Mode
  54. Mega Man 4 Dr. Cossack Boss
  55. Mega Man 10
  56. Mega Man 10
  57. Mega Man 10
  58. Mega Man 3 Doc Robots
  59. By swapping out the program data of all the robots Dr. Wily has constructed, this robot is able to adapt other robots’ moves as its own. With the powers of all robots combined into one, this is truly one dreadful robot.
  60. This all-purpose robot can take on the same abilities of every other robot merely by switching its program data. Still, if it just copies the powers of robots that Rockman has already been able to defeat, one might expect for Rockman to overcome them again…
  61. Mega Man XDIVE Chapter 20 - 6 Deep Log
  62. Mega Man X DiVE: Story Stage 20 - Deep Log
  63. Mega Man XDIVE Chapter 20 - 6 Deep Log
  64. Mega Man XDIVE Offline Ending
  65. Mega Man XDIVE Chapter 20 - 6 Deep Log
  66. Mega Man XDIVE Offline Ending
  67. 《ROCKMAN X DiVE》來自於深層記錄檔的消息
  68. 《ROCKMAN X DiVE》來自於深層記錄檔的消息
  69. 《ROCKMAN X DiVE》來自於深層記錄檔的消息
  70. 《ROCKMAN X DiVE》來自於深層記錄檔的消息
  71. Mega Man X Dive Offline
  72. Mega Man & Bass
  73. Mega Man & Bass (Mega Man) - King's Fortress Stage 2
  74. Mega Man XTreme
  75. Mega Man Xtreme 2
  76. Mega Man X6
  77. Mega Man ZX
  78. Mega Man Legends Official Prima Strategy Guide Page 11
  79. Mega Man Legends Game Manual
  80. Mega Man Zero 3
  81. Mega Man 2: The Power Fighters
  82. Mega Man Powered Up Oil Man
  83. Mega Man Powered Up Ice Man
  84. Mega Man Powered Up Elec Man
  85. Mega Man Powered Up Elec Man
  86. Mega Man Powered Up Cut Man
  87. Rockman & Forte: Mirai Kara no Chōsensha Ending
  88. Mega Man Xtreme
  89. Mega Man Xtreme
  90. Mega Man Xtreme
  91. Mega Man NES
  92. Mega Man NES Wily's Castle Robot Masters Rematches
  93. Mega Man X8 Cut Man Secret
  94. Mega Man XTreme
  95. Mega Man XTreme
  96. Mega Man XTreme
  97. Mega Man X8 Cut Man Boss
  98. Mega Man Zero 3 Hidden Phantom and Baby Elves 2nd Encounter: Sub Arcadia
  99. Mega Man ZX Omega Boss
  100. Mega Man X8 Cut Man Boss
  101. Mega Man Xtreme
  102. Mega Man Xtreme 2
  103. Mega Man X6
  104. Mega Man ZX
  105. Mega Man Legends Official Prima Strategy Guide Page 11
  106. Mega Man Legends Game Manual
  107. Mega Man Zero 3 Hidden Phantom and Baby Elves 2nd Encounter: Sub Arcadia
  108. MEGAMAN X DiVE
  109. MEGAMAN X DiVE
  110. MEGAMAN X DiVE
  111. MEGAMAN X DiVE
  112. MEGAMAN X DiVE
  113. MEGAMAN X DiVE
  114. MEGAMAN X DiVE
  115. MEGAMAN X DiVE
  116. MEGAMAN X DiVE
  117. MEGAMAN X DiVE
  118. MEGAMAN X DiVE
  119. MEGAMAN X DiVE
  120. Mega Man Robot Master Field Guide Cut Man
  121. Mega Man Robot Master Field Guide Magma Man
  122. Mega Man Robot Master Field Guy Pages 40-41
  123. Mega Man Powered Up Ice Man Stage
  124. Mega Man Powered Up Fire Man Stage
  125. Mega Man Robot Master Field Guy Pages 98-99
  126. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  127. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  128. The exact type of degree isn't noted, but due to it being an American manual, it's likely referring to Farenheit
  129. Mega Man 11
  130. Mega Man 11
  131. Mega Man 6
  132. Mega Man & Bass Data Base Centuar Man File
  133. Mega Man 6 Wind Man
  134. Megaman 2 The Power Fighters Cut Man
  135. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  136. Weapon: Transforming Rockbuster, fires a solar bullet
  137. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  138. Weapon: Transforming Rockbuster, fires a solar bullet
  139. Rockman's profile (1, 2, 3)

Explanations

Explanation of data in the Mega Man series.

Battle Records