'''[[Speed|Travel Speed]]:''' '''Superhuman''' (Can keep up with [[Sulley (Mirrorverse)|Sulley]])
'''[[Speed|Travel Speed]]:''' '''Superhuman''' (Can keep up with [[Sulley (Mirrorverse)|Sulley]])
'''[[Speed|Combat Speed]]:''' '''FTL''' (Mike can keep up with teammates such as [[Mr. Incredible (Mirrorverse)|Mr. Incredible]] who should be comparable to [[Mr. Incredible|his counterpart]] who can react to [https://youtu.be/h5lJTcChkoA?t=173 Jack-Jack's laser vision])
'''[[Speed|Combat Speed]]:''' '''Faster Than Light''' (Mike can keep up with teammates such as [[Mr. Incredible (Mirrorverse)|Mr. Incredible]] who should be comparable to [[Mr. Incredible|his counterpart]] who can react to [https://youtu.be/h5lJTcChkoA?t=173 Jack-Jack's laser vision])
'''[[Reactions|Reaction Speed]]:''' '''FTL'''
'''[[Reactions|Reaction Speed]]:''' '''Faster Than Light'''
'''[[Stamina]]:''' '''Peak Human''' (Should be comparable to [[Mike Wazowski|his counterpart]] who can work 18 Hours straight altough he was exhausted by that point)
'''[[Stamina]]:''' '''Peak Human''' (Should be comparable to [[Mike Wazowski|his counterpart]] who can work 18 Hours straight altough he was exhausted by that point)
For a little guy, Mike Wazowski has a big personality--and big mech battlesuit! A loyal firend and expert coach, Mike's trainer abilities have been magnified by such a degree that he is borederline precognitive, able to anticipate his allies' needs before they even aware they need them.
After a Heavy Attack, the ally with the lowest HP percentage Heals 6%, and all allies with less than 20% health Heal 6%. This ability has a 5 second cooldown. Defense Buffs from all allies are 10% stronger while Mike is in the encounter. Any time an Ally gains Armor while they already have Armor, they gain a 10% Attack Buff for 5 seconds. [Max Stacks: 1]
Rallying Cry
Current target gains Lure for 10 seconds. Allies gain 10% Armor. 80% chance to Cleanse 1 Attribute Debuff from all Allies.
We're A Team!
Grants 8% to all Attributes for all allies while Mike is in the encounter. When Mike or one of his allies drops below 20% Health for the first time in an encounter, that ally immediately Heals 25%.
Talents
Name
Icon
Description
Keep an Eye Out
Grants +10% Attack at the start of an encounter. Grants +5% Attack to all other allies while Mike is in the encounter.
Importance of Friendship
Grants +10% Defense at the start of an encounter. Grants +5% Defense to all other allies while Mike is in the encounter.
I Need a Favor
Increase chance for Special Ability to Cleanse by 20%. +70% chance for Special Ability to Cleanse an additional Attribute Debuff from Mike and his Allies.
Encouraging Words
Heals from all Allies are 20% stronger while Mike is in the encounter.
Proper Threat
Armor gained by all allies is 20% stronger while Mike is in the encounter.
You Got This Buddy!
Ally Special Abilities deal 30% more damage while Mike is in the encounter.
Other
Standard Tactics: Mike keeps his distance from his opponent by shooting them with blasts of energy and explosive cannister rockets