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Thunder and Storm: Difference between revisions
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Revision as of 03:10, 6 January 2024
“ | These twin terrors attack with the power of the elements. Find shelter from the onslaught and use PSI powers to attack the two of them at once. | „ |
~ Thunder and Storm’s EarthBound Player's Guide description |
Background
Thunder and Storm are the sixth Sanctuary Boss in MOTHER 2 (localized as EarthBound) and guard the sixth Your Sanctuary, Pink Cloud. While they are technically two entities, Thunder and Storm fight as one and share a single HP pool and moveset. They tend to take deep breaths before using their devastating "intertwine" attack, so Ness and his friends will always have fair warning. After being defeated, the way is clear for Ness to record the Pink Cloud's melody.
Codex Statistics
Tier: 8-B
Name: Thunder and Storm
Origin: MOTHER 2
Sex: Male
Age: Unknown
Classification: Sanctuary Guardian, Thunder and Storm
Dimensionality: 3-D
Attack Potency: City Block level (Absorbed all the energy from a sanctuary location which is a powerful spot that allows the user to perform “wondrous feats” according to Frank. Can create storms to attack, and should be comparable to or superior to the Nuclear Reactor Robot, who can do small nuclear explosions with even the smallest real world nuclear weapons reaching up to 20 tons of TNT equivalent)
Durability: City Block level
Striking Strength: City Block Class
Lifting Strength: Unknown
Travel Speed: Unknown
Combat Speed: Faster Than Light (Can tag Ness who can dodge laser beams from robotic enemies)
Reaction Speed: Faster Than Light
Stamina: Unknown
Range: Standard Melee, possibly Higher with PSI
Intelligence: Genius (As the Thunder and Storm has drained the energy from the your sanctuary location and has shown to use PSI from it, they should naturally be this intelligent)
Powers and Abilities
Superhuman Physical Characteristics, Power Absorption (All “Your Sanctuary” bosses suck all of the energy out of each sanctuary spot), Weather Manipulation (Can create a storm), Light Manipulation, Status Effect Inducement, Mind Manipulation, Durability Negation, & One Hit KO (Summoning a storm induces PSI Flash B which induces uncontrollable crying, feeling strange, paralysis, or instant KO), Electricity Manipulation (Can use a Crashing Boom Bang attack, which is the equivalent of PSI Thunder B)
Resistance to Fire Manipulation, Ice Manipulation, Light Manipulation, Paralysis Inducement, Mind Manipulation, and Sleep Manipulation (Has a low resistance to PSI Fire & Freeze. Has a 50% resistance to hypnosis. Has a high resistance to brainshock. Immune to paralysis)
Other
Standard Tactics: They will either bash or rush and intertwined with the target, after a couple of turns they will summon a storm.
Weaknesses: Nothing notable.
Battle Records
None.
None.