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User:StinkyGumi/Sandbox51: Difference between revisions

From The Codex
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<tabber>
|-|Victories=
|-|Victories=
None.
|-|Losses=
None.


|-|Losses='''Taiji'''-Fight
'''Conditions'''= None
'''Location'''= Valve air Ruins
'''Note'''= Bolt only had 6 of the 8 Tokobots. Taiji even stated he was not at full power without all 8
|-|Inconclusive=
|-|Inconclusive=
None.
None.

Revision as of 18:57, 14 May 2024

Background

Bolt is a treasure master working at Canewood's Lab. One day, he found a Tokobot during his training. This discoveru would change his destiny dramatically. Using the Tokobots, he would continue his work as a treasure master to discover prehistoc secrets wirh the assistance of Canewood labs.

General Information

Name: Bolt

Origin: Tokobot

First Appearance: Tokobot (2005)

Latest Appearance: Tokobot Plus: Mysteries of the Karakuri (2006)

Company: Tecmo

Sex: Male

Age: Unknown

Classification: Karakuri User

Species: Human

State of Being: Regular

Physiology: Humanoid

Occupation: Treasure Hunter

Affiliations: Canewood's Labs

Enemies: Lt. Flames, Bart. Fuel, Taji (Formerly)

Status: Alive

Alignment: Neutral Good (Fought his instructor, Fuel, after learning his plan to obtain the Power to Control the World. Saved the world rotation's by destroying Zero)

Codex Statistics

Tier:10-B, 9-B with Tokobots

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Average Human level, Wall level with Tokobots (Can harm robots such as Griffon and Chocorocs)

Durability: Wall level (Can survive being slammed by large rocks and bomb explosions)

Striking Strength: Average Human Class, Wall Class with Tokobots

Lifting Strength: Average Human Class, Class 5 with Tokobots (Can lift large pillars and push large blocks)

Travel Speed: Average Human, Superhuman with OverDrive MONO CHOO-CHOO (The Tokobots can become a train with the MONO CHOO-CHOO OverDrive)

Combat Speed: Transonic+ (Should be comparable to his Reaction speeds) Higher with Overdrives (Super tank and OctoPulse)

Reaction Speed: Transonic+ (Can dodge Cannonballs, small missiles and shockwaves)

Stamina: Above Average (Traverses through danger-filled ruins on his journey. Does platforming trials to obtain rewards)

Range: Extended Melee Range (The Tokobots can connect and extend themselves as a weapon)

Intelligence:

Above Average (Is a treasure master who can work through various puzzles in the ruins)
Above average (Uses different joint stances to hit enemy weakpoints. Has used enemy attacks against them if his own attacks dont damage the opponent. Can fight a big group of enemies at once)

Powers and Techniques

---

Equipment

The Tokobots are 8 small robots created back in Prehistoric times. They act as Bolt's weapon and tool to traverse the ruins. Unlike Zero, they can determine between good and evil.

Ruby is Bolt's Navigator. She contacts Bolt to help him traverse through the ancient ruins and gives him helpful advice along the Journey.



Notable Techniques

Also known as the Toko-screw, the Tokobots split between Bolt and connect in a horizontal line, allowing Bolt to spin the Tokobots for gliding or to attack enemies


Other

Standard Tactics: Bolt will attempt to find any noticeable weak point on the enemy. If there are none, he will use whatever joint attacks and super chips are best for the situation

Weaknesses: Is helpless without the Tokobots. Transformations need energy from robots after use.

Battle Records

Taiji-Fight

Conditions= None Location= Valve air Ruins

Note= Bolt only had 6 of the 8 Tokobots. Taiji even stated he was not at full power without all 8

None.

References

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